Australian and North American Game Industries Report 2013
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GDAA Submission to the ECRC Inquiry Into the Future of The
Submission to Senate Environment and Communications References Committee Subject Inquiry into the Future of Australia's Video Game Development Industry Date 18 September 2015 Game Developers’ Association of Australia Submission to Inquiry into the Future of Australia's Video Game Development Industry INTRODUCTION The Game Developers’ Association of Australia (GDAA) welcomes the opportunity to respond to the Senate Environment and Communications References Committee’s (SECR) inquiry into The Future of Australia’s Video Game Development Industry. This submission addresses the Terms of Reference as provided by the SECR: a. How Australia can best set regulatory and taxation frameworks that will allow the local video game development industry to grow and fully meet its potential as a substantial employer b. How Australia can attract video game companies to set up development operations in Australia and employ local staff c. How export opportunities from Australia's local video game industry can be maximised d. Any other related matters. In this submission we have provided: • A brief description of the GDAA • An insight into the local and global digital games industry • An overview of the state of the interactive game development sector in Australia • A synopsis of the challenges and opportunities faced by the interactive game development sector in Australia For the purposes of clarity, the use of the term ‘games’ or ‘gaming’ in this submission does not refer to the gambling sector in any form, but rather the products, and the development of those products, in the digital games industry. Additionally, the terms ‘interactive games’, ‘video games’ and ‘digital games’ are interchangeable and refer to games that are created for and/or played on digital devices, including but not limited to, mobile and tablet devices, personal computers and home consoles. -
Atlus U.S.A., Inc. Becomes Official 3Rd Party Publisher for Xbox 360® Operation Darkness and Spectral Force 3 to Be First Releases in 2008
- - - FOR IMMEDIATE RELEASE - - - ATLUS U.S.A., INC. BECOMES OFFICIAL 3RD PARTY PUBLISHER FOR XBOX 360® OPERATION DARKNESS AND SPECTRAL FORCE 3 TO BE FIRST RELEASES IN 2008 IRVINE, CALIFORNIA — NOVEMBER 16TH, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced a partnership to become an officially licensed 3rd party publisher for the Xbox 360® video game and entertainment system from Microsoft. As part of this announcement, it was revealed that a pair of strategy RPGs, Operation Darkness and Spectral Force 3, would be among the first titles Atlus will release for the Xbox 360 in 2008, demonstrating a strong commitment to the console and to the next generation of gaming. “We are very proud to pledge our support to the Xbox 360 and to officially partner with Microsoft to bring quality titles to their impressive entertainment system,” said Tim Pivnicny, Vice President Sales & Marketing of Atlus U.S.A., Inc. “Atlus is renowned for its expertise and excellence in the RPG genre with critically-acclaimed hits like Shin Megami Tensei: Persona 3 and Odin Sphere, in addition to the award-winning Trauma Center franchise. We are honored to be able to contribute to the Xbox 360 and are eager to deliver the Atlus gaming experience to its owners.” About Operation Darkness: Enter an alternate WWII-era world where history and fantasy collide! Leading an army of ruthless officers and unearthly creatures, Adolf Hitler marches through Europe, leaving behind a trail of death and destruction. With his powers on the rise and his armies on the move, it falls on you and your team of elite soldiers to cut deep into the heart of the Third Reich and strike a fatal blow to Hitler’s ever-growing legion of evil! Official Teaser Site About Spectral Force 3: Magic Era: 996. -
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게임시장 동향··································· 1
2012년 6월 제2호 1 2012년 6월 제2호 2012. 6. 29 1. 글로벌 게임시장 동향··································· 1 • 글로벌 게임 소프트웨어 매출, 2017년 700억 달러 돌파 • 게임 가격 결정권, 유통업체에서 개발업체로 이전 • 게임화(Gamification), 신규 비즈니스로 각광 • 크라우드 펀딩을 통한 게임 개발의 필요충분조건 • 고전게임, 실시간 웹 서비스 기술로 MMO게임으로 변신 • 글로벌 게임 HW&SW 판매 순위 2. 북미 게임시장 동향······································ 13 • 미국 ESA, 게임산업 보고서 발표 • 미국 소셜 게임시장 ARPPU, 37.59달러 기록 • 모바일게임 컨퍼런스 "The Mobile Gaming USA" 개최 • MS, 멀티플랫폼 애플리케이션 'Xbox SmartGlass' 공개 • EA, 새로운 '멀티플랫폼' 기술에 콘솔게임 사업 사활 걸어 • 미국 게임 HW&SW 판매 순위 • 미국 MMO게임 순위 • 미국 App Store 게임 순위 • 미국 Google Play 게임 순위 3. 아시아 게임시장 동향··································· 25 중국 게임시장 동향············································ 26 • 2012년 1분기 중국 웹 게임시장 규모 23억 위안 • 중국 5대 포털 사이트의 2012년 1분기 실적 비교 • 2011년 베이징 애니메이션∙게임산업 생산액 130억 위안 • 중국 온라인게임, 향후 3년간 2D가 주류 • 중국 온라인게임 순위 • 중국 MMO게임 순위 • 중국 캐주얼게임 순위 ⓒKOCCA 2012, All Rights Reserved 일본 게임시장 동향············································ 34 • 일본 소셜게임 5개 기업의 2011 회계년도 실적 비교 • 만화 캐릭터 및 위치정보 기반 게임, 소비 활성화에 기여 • Nintendo의 신규 게임콘솔 Wii U, 가족형 콘솔 지향 • Capcom, 새로운 유료 DLC 방식 도입 • 콘솔게임 명가 Konami, 소셜게임 성공 비결은 '장수' • 일본 게임 HW&SW 판매 순위 • 일본 모바일게임 플랫폼별 게임 순위 기타 게임시장 동향············································ 44 • 대만 정부, 새로운 게임 등급분류 제도 발표 • 베트남 정부, 온라인게임 라이선스 발급 정책 변화 시도 • 대만, 글로벌 게임행사 'GDC Taipei Summit' 개최 • 게임 판매 체인 GAME Australia, 소매점 60개 폐쇄 5. 유럽 게임시장 동향······································ 51 • ISFE, 유럽 게임시장 조사보고서 발표 • 2011년 러시아 소셜 게임시장 규모, 2억 3,600만 달러 • Vivendi, Activision Blizzard 매각 논의 • G-cluster, 프랑스 게임 퍼블리셔 Ubisoft와 제휴 • GAME Scandinavia, Nordic Games에 매각 • 유럽 게임 SW 판매 순위 6. -
Officlal REPORT GAMES:Limitless Evolution
GAMES:Limitless Evolution OFFIClAL REPORT Organizer: Computer Entertainment Supplier's Association(CESA) Co-Organizer: Nikkei Business Publications, Inc.(Nikkei BP) Supporter: Ministry of Economy, Trade and Industry(METI) Period: Sep.19(Thursday)-22(Sunday), 2013 Venue: Makuhari Messe TOKYO GAME SHOW 2013 Official Report 1.Outline of the Show/Number of Visitors Name : TOKYO GAME SHOW 2013 Theme : GAMES : Limitless Evolution Organizer : Computer Entertainment Supplier's Association(CESA) Co-Organizer : Nikkei Business Publications, Inc(. Nikkei BP) Supporter : Ministry of Economy, Trade and Industry(METI) Period : Business Days Sep. 19(Thursday) - Sep. 20(Friday) From 10:00 a.m. to 5:00 p.m. Public Days Sep. 21(Saturday) - Sep. 22(Sunday) From 9:30 a.m. to 5:00 p.m. Venue: Makuhari Messe(Mihama-ku, Chiba-shi, Chiba) Exhibition Halls 1-9(exhibition area : about 63,000 square meters) International Conference Halls Event Hall Number of exhibitors : 352〈Domestic :190,Overseas : 162〉(209 in 2012〈Domestic :126,Overseas : 83〉) Exhibiting countries and regions 33(19 in 2012) Asia(16 countries and regions)Brunei Darussalam*, Cambodia*, China, Hong Kong, Indonesia, Japan, Macau*,Malaysia, Myanmar*, Philippines*, Singapore*, South Korea, Taiwan, Thailand*, Vietnam, Laos* North and Latin America(4 countries)Canada*, Mexico*, United States, Venezuela* Europe( 13 countries)Denmark, Finland, Germany*, Holland*, Ireland, Israel*, Luxembourg*, Poland, Russia, Spain*, Sweden, Switzerland*, United Kingdom( Alphabetical order)*New for 2013 Number of booths -
Software Quality Characteristics Tested for Mobile Application Development
Thesis no: MGSE-2015-02 Software Quality Characteristics Tested For Mobile Application Development Literature Review and Empirical Survey WALEED ANWAR Faculty of Computing Blekinge Institute of Technology SE-371 79 Karlskrona Sweden This thesis is submitted to the Faculty of Computing at Blekinge Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science in Software Engineering. The thesis is equivalent to 10 weeks of full time studies. Contact Information: Author(s): WALEED ANWAR E-mail: [email protected] University advisor: Dr. Simon Poulding Department of Software Engineering Faculty of Computing Internet : www.bth.se Blekinge Institute of Technology Phone : +46 455 38 50 00 SE-371 79 Karlskrona, Sweden Fax : +46 455 38 50 57 ABSTRACT Context. Smart phones use is increasing day by day as there is large number of app users. Due to more use of apps, the testing of mobile application should be done correctly and flawlessly to ensure the effectiveness of mobile applications. Objectives. The objective of this research is to find out the important mobile application quality characteristics from developer’s perspective and how developers actually test for them. Apart from that how the developers test their mobile applications are also addressed. Methods. Two methodologies were used: the literature survey and the empirical survey. The literature survey was used to get familiar with the most commonly known mobile application quality characteristics for which mobile applications are tested for. The empirical survey was used to get data from developers by sending an online questionnaire link to the Google Play store developers and their response was recorded and further evaluated to present results. -
NFC Technology Brings New Life to Games
NFC Technology Brings New Life to Games Kids, toy makers and technology providers all benefit, as the line between physical and virtual play blends. By Jennifer Zaino Oct. 1, 2012—"Skylanders is my favorite video game," says my 9-year-old son, as he positions his Legendary Bash action figure atop the Portal of Power accessory and watches the figure come to life onscreen in his Wii gaming system. "It's cool," he says, though he's not referring to the Near-Field Communications (NFC) reader in the Portal of Power that reads the NFC tag in the action figure. "It's easy to switch characters during the game, and I can play at my friends' houses with my action figures and their system knows it's my guys." He's not the only one enthralled with Skylanders: Spyro's Adventure, released last fall by Activision Blizzard. The game is available for Nintendo, PlayStation and Xbox gaming consoles, as well as PC and Mac computers, in addition to the Wii. While reporting its second-quarter earnings, in August, Activision Blizzard said the game was one of the top three titles so far this year in North America and Europe, and Skylanders toys were the top-selling action figures in the United States in the first half of 2012. Image courtesy of Activision NFC—a short-range wireless technology that enables device-to-device data transfers—is ushering in a new age of gaming, opening up a world in which kids of all ages can bridge the divide between physical and virtual play. -
DIGITAL GAMES Cover Image Image Courtesy of League of Geeks
DIGITAL GAMES Cover image Image courtesy of League of Geeks This page Image courtesy of PAX Australia 2016 Facing page Image courtesy of League of Geeks DISCLAIMER Austrade does not endorse or guarantee the performance or suitability of any introduced party or accept liability for the accuracy or usefulness of any information contained in this Report. Please use commercial discretion to assess the suitability of any business introduction or goods and services offered when assessing your business needs. Austrade does not accept liability for any loss associated with the use of any information and any reliance is entirely at the user’s discretion. © Commonwealth of Australia 2017 This work is copyright. Apart from any use as permitted under the Copyright Act 1968, no part may be reproduced by any process without prior written permission from the Commonwealth, available through the Australian Trade & Investment Commission. Requests and inquiries concerning reproduction and rights should be addressed to the Marketing Manager, Austrade, GPO Box 5301, Sydney NSW 2001 or by email to [email protected] Publication date: July 2017 2 DIGITAL GAMES TALENTED AND EXPERIENCED VIDEO GAME PROFESSIONALS DIGITAL GAMES 3 INTRODUCTION The Australian game development industry has a long INDUSTRY history of performing at a high level within a competitive OVERVIEW global industry. Australian-made games have topped sales charts, received major industry awards and INDUSTRY STRENGTHS enjoyed wide coverage in the international media. The video game sector is bolstered by This report provides an overview of the INDUSTRY strong capability in other complementary Australian video game industry’s key ORGANISATIONS industries, including animation and visual capabilities. -
Dan the Man Hack Ios
Dan the man hack ios Continue Dan Man is a game in which Dan, who is going to save the world from evil here is being developed by Halfbrick Studios. They developed Dan The Man APK for Android on Google Play Apple PlayStore (iOS), as well as on the Amazon App Store in 2016 and since then, it has over 10 million downloads, which is outstanding to be the least. In addition, Dan The Man Mod APK is now also available, which some also call a premium or unlocked version of the game. You can find a download link for both versions below... Being gamers myself who grew up playing other famous titles like Jetpack Joyride and Fruit Ninja from the same studio, we decided to bring you a detailed review of the game and that's all about. Dan Man MOD APK Direct download Link Dan Man Official APK Direct download Link Dan Man Youtube series Before going into details of the game, let's discuss the origins of Dan Man. For example, Dan The Man was first introduced in March 2010 as a Youtube series. Unlike the game, which was developed by Halfbrick Studios, the series was presented by Joho Studio. Just like the game, the series was also about a main character named Dan, who lived a very peaceful life in a beautiful rural village with his girlfriend Josie. But one day some bad enemies attacked the village and kidnapped Josie. They took her to a remote castle far away and locked her so that no one could save her. -
Future of Australia's Video Game Development Industry Submission 57
HALFBRICK STUDIOS PTY LTD SENATE INQUIRY SUBMISSION – VIDEO GAME DEVELOPMENT INDUSTRY Submitted 18 September 2015 INTRODUCTION Halfbrick Studios Pty Ltd welcomes the opportunity to respond to the Senate Environment and Communications References Committee’s (SECR) inquiry into The Future of Australia’s Video Game Development Industry. In this submission we have provided a brief description of Halfbrick, and the challenges and opportunities faced by our company as a global leader in electronic games, plus our observations and recommendations for the future of the Australian games industry. SUMMARY OF RECOMMENDATIONS A summary of the recommendations we make is as follows: 1. Tax incentives and rebates: (a) Capitalise on the success of the EMDG scheme by: • Extending the EMDG program from 8 grants per company to 12 per company • Increase the expense threshold for the EMDG program from $300,000 AUD to $500,000 AUD • Allow digital marketing efforts and user acquisition costs to be included in the criteria for marketing expenses as long as the marketing efforts can be attributed to a global audience (excluding Australia and New Zealand) (b) Offer tax rebates and incentives for qualifying expenditure and companies: • Open up the Screen Australia Producer Offset to the video games industry to give a tax offset for production costs of up to 40% for labour • Alternatively, implementing a Production Offset incentive for video games companies like the UK and Canada have done to encourage investment in Australia which leads to the creation of more -
Tips, Insights & Tactics
Tips, Insights & Tactics Favorite Health and Relaxation Apps The proliferation of apps provides an ever-growing number of choices to access and store useful information and entertainment. We polled the Xerox marketing team to create this list of favorite apps to help keep body and mind in tune. Health and Fitness Apps Map My Walk Epicurious MapMyFitness Condé Nast Digital iOS, Android, BlackBerry Free iOS, Android Free Track distance, routes, calories, and more Search more than 30,000 recipes from popular to motivate and improve your activity level. magazines and cookbooks. Save your favorites, Weight loss and social tools available for create shopping lists, and access reviews from those who want them. Available in versions for Epicurious members. running, hiking, etc. Calorie Counter & Diet Tracker Full Fitness MyFitnessPal Mahrdad Mehrain iOS iOS, Android, Windows, BlackBerry Pocket Yoga $1.99 Free Rainfrog LLC Track calories from an extensive food database iOS, Android, Windows Instructions for hundreds of exercises, sorted by and easy entry interface. An Editor’s Choice $2.99 body region, muscle of target, and equipment selection from PC Magazine and Wired Develop your own personal yoga practice. access. Choose from 30 pre-defined routines, or Magazine. Choose from three different practices, levels create your own. of challenge, and durations—combined they Everest provide 27 unique sessions. Everest Inc. Sleep Time iOS Azumio Inc. Free iOS, Android Capture your dreams, big and small. Select a Free few to focus on. Break your goals into small An advanced algorithm tracks your phase steps, learn from others, and move from of sleep and sets off an alarm at the perfect dreaming to doing. -
With Over 1.8 Billion Downloads, Storms and Halfbrick Studios Bring Instantly Playable Fruit Ninja and Jetpack Joyride Games to the Emerging Markets
With over 1.8 billion downloads, Storms and Halfbrick Studios Bring Instantly Playable Fruit Ninja and Jetpack Joyride Games to the Emerging Markets Mar 10, 2021 Players can enjoy the games without having to download an app. SINGAPORE and BRISBANE, Australia, March 10, 2021 /PRNewswire/ -- Hyper-casual mobile game (HCG) publisher and social instant-play gaming company, Storms today announced an exclusive partnership with Halfbrick Studios, an Australia based indie game developer, to convert popular mobile hit games – Fruit Ninja and Jetpack Joyride – into social instant games' format with original core gameplay and assets. While smartphone penetration rate continues to rise in the developing world, mobile internet connectivity access levels remain below a third[1] for the emerging markets. Storms' mission of making mobile games accessible to 7 billion mobile users worldwide [2] means that for the first time, the poorly connected demographic within emerging markets get to access top marquee games, whereas the young and older demographics from developed markets with digital literacy gaps can play games on a web platform without having the need to download from app stores. The team is also in the works of incorporating a social element for both Halfbrick classics within its instant gaming ecosystem to further enrich gaming communities' overall experience. For the first time ever, Fruit Ninja and Jetpack Joy Ride fans will get to participate in friendly tournament modes to compete on their scores. Both games will be made available in April 2021 on Storms' social instant gaming Android app and web platform, as well as exclusive partner platforms in emerging markets.