The colloquium is free and open to University of Washington Program: students, faculty, staff, and community. 8:00-9:00 AM Registration & Welcome 9:00-9:45 AM Keynote “Structured Signifiers and Infinite Games: The Keywords for Video Game Studies working group, in Serious Play @ Microsoft,” Donald Brinkman, Microsoft Research Program Manager, Games for collaboration with the Critical Gaming Project at the Learning, Digital Humanities University of Washington and the Humanities, Arts, 10:00-11:15 AM Session I “A Video Game Alternative for In-Home Thermo- Science, and Technology Advanced Collaboratory Energy Savings” by Sarah Churng, Stefani Bartz, Stephen Rice, & Nick Stoermer (HASTAC), is supported by the Simpson Center for the “Increasing Novice Learners' Engagement in an Online Programming Game” by Michael J. Lee & Humanities. For more about the Keywords group email Andrew J. Ko “Investigating Knowledge Transfer through
[email protected] or go to http://bit.ly/dqlF4E Gaming: A Study of Implicit-to-Explicit Knowledge Extraction Promoted through Collaboration in Portal 2” by Michelle Zimmerman & Jeremy Stalberger The Keywords for Video Game Studies 11:15-11:30 AM Break 11:30 AM-12:30 PM Session II colloquium invites game scholars, artists, “Leet Noobs: The Life and Death of an Expert Player in World of Warcraft” by Mark Chen designers, developers, and enthusiasts to “Let’s Plays and Internet Content About Games” by Solon Scott, Michael Pfeiffer, & Vince Blas participate in roundtable discussions, 12:30-1:30 PM Lunch/Break 1:30-2:30 PM Session III presentations of individual and “Imaginary John Cage, No. 1 (for 12 Videogames)” performed by John Russell & David Baker collaborative work, scholarship, and play.