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Table of Contents “I HAD TO SAVE THE BAD GUYS FROM THE Thorn in the Eye (Rhaedrick Avenfear/Rookroost OTHER PCS.” .................................................................. VII Thieves Guild) .................................................. 59 To Hell and Highwater ............................................. 59 BEHIND THE CURTAIN.................................................... 1 ADVENTURES BY LOCATION ..................................... 61 Encounter Design Problems ....................................... 1 Scenario Design Problems .......................................... 2 Abbarra .................................................................... 61 Adventure Designations .............................................. 4 Artonsamay, Duchy of .............................................. 61 Azzagrat, Plane of .................................................... 61 INDEX OF LIVING GREYHAWK BANDIT Bluff Hills ................................................................. 61 KINGDOMS SCENARIOS ................................................. 6 Dimre, Grand Theocracy of ..................................... 61 Year 1/591 CY ............................................................. 7 Dyvers, Free City of ................................................. 61 Year 2/592 CY ............................................................. 7 Fellreev Forest ......................................................... 61 Year 3/593 CY ............................................................. 7 Gehenna, Plane of .................................................... 61 Year 4/594 CY ............................................................. 7 Great Effluvial Swamp ............................................. 61 Year 5/595 CY ............................................................. 8 Groucester ................................................................ 61 Year 6/596 CY ............................................................. 8 Hallorn ..................................................................... 61 Year 7/597 CY ............................................................. 9 Johrase, Kingdom of ................................................ 62 Year 8/598 CY ............................................................. 9 Limbo, Plane of ........................................................ 62 Longspear (Yeomanry) ............................................. 62 LIVING GREYHAWK BANDIT KINGDOMS’ Midlands, Stronghold of the ..................................... 62 SCENARIO SUMMARIES ............................................... 11 Morak’duum ............................................................. 62 Year 1/591 CY ........................................................... 11 Nerull’s Bane ........................................................... 62 Year 2/592 CY ........................................................... 14 Pazunia, Plane of ..................................................... 62 Year 3/593 CY ........................................................... 17 Phostwood/Nutherwood Forest ................................ 62 Year 4/594 CY ........................................................... 22 Redhand, Principality of .......................................... 62 Year 5/595 CY ........................................................... 26 Reyhu, Great Lands of .............................................. 63 Year 6/596 CY ........................................................... 31 Rift Barrens .............................................................. 63 Year 7/597 CY ........................................................... 41 Rift Canyon .............................................................. 63 Year 8/598 CY ........................................................... 49 Riftcrag .................................................................... 63 Rookroost, Domain of .............................................. 63 ADVENTURE PATHS ....................................................... 55 Sable Watch .............................................................. 64 Steelbone Meadows .................................................. 64 The Abyssal War ....................................................... 55 Stoink, Domain of ..................................................... 64 Bluff Hill’s Silver (Major Blaine) ............................. 55 Tangles Forest .......................................................... 64 Breaking Up is Hard to Do (Prince Zeech) .............. 55 Urnst, County of ....................................................... 64 Cold Dead Hands (Nerull’s Bane) ............................ 55 Warfields, Unified Bands of the................................ 64 Cranzer’s Thorn........................................................ 55 Wormcrawl Fissure .................................................. 64 Darkness and Light (Dimre and Stoink) ................... 56 Wormhall, Barony of ................................................ 65 Dragons’ Desires ...................................................... 56 Fate of the Avenger ................................................... 56 TIMELINE OF MAJOR BANDIT KINGDOMS Fellreev Factions ...................................................... 56 EVENTS.............................................................................. 67 Finding Trouble ........................................................ 56 The Great Hunt ......................................................... 57 LETTER FROM “THE SAGE OF ROOKROOST” TO Hiring Trouble (Gaiyle Markhalla) .......................... 57 GREATER BONEHEART JUMPER, 596 CY ................ 79 Hok’s Machinations (Guardian General Hok) ......... 57 BANDIT KINGDOMS QUOTES ..................................... 81 Iuz’s Madman (Bernel/Partinius) ............................. 57 Legacy of the Highwayman ....................................... 58 THOSE WHO SERVED .................................................... 83 The March to War (Johrase) ..................................... 58 Missing Regent (Duke Gellor) .................................. 58 Risen Hero (Molaho Khem) ...................................... 58 SampleSteelbone Meadows (That Which Slept) .................... 58 file v Regional Introduction Please remember that things are different in the Bandit Kingdoms; heroes can be made, bought, or sold, all in the same day and all depending on the situation and the price. The question isn’t “What is the right thing to do in a given situation?”, but rather, “What are the ramifications of any decisions I make?”, “Whose bad side do I not want to be on?”, or “When will I need to call in a favor?” Remember, everything’s negotiable, and some things are more negotiable than others.4 4 This introductory “boxed text” (text meant to be read aloud to the players by the judge), first introduced in BDK1-06 Elven Connection, was included in nearly every Bandit Kingdoms regional scenario thereafter. As such, it was often the first thing players heard at the commencement of a Bandit Kingdoms scenario and served to remind players, especially those who were new to the campaign or from other regions, of the Bandit Kingdoms’Sample unique flavor. file vi “I had to save the bad guys from the other PCs.” When the Living Greyhawk campaign started, Triad allowed BK PCs to skirt the edges of right the region known in canon as the Combination and wrong, good and evil. Doing so was of Free Lords quickly earned a reputation for necessary to properly capture the flavor of the high risk/low reward scenarios. To the residents BK as the majority of its population, per canon, of Texas and Oklahoma, the Bandit Kingdoms is Chaotic Neutral or Chaotic Evil in alignment. quickly became “The BK” and these two letters This moral leeway helped the PCs to enhance became synonymous with a style of play that the region’s uniquely dark flavor. involved Chaotic Neutral player characters that Due to its regional system, Living Greyhawk looted and pillaged their way through Living offered a huge number and wide variety of Greyhawk scenarios. “We BK the body” became scenarios to its thousands of players. As a result, a term that meant the PCs were “Taking 20” Living Greyhawk was the single greatest with various skills to search for treasure while Dungeons and Dragons campaign ever played. cutting the tongues out of any unburned enemy While Living Greyhawk did not get everything corpses (to prevent later efforts involving speak right, I think it is fair to say that all future with dead). Whether ransacking a dungeon or a “Living” campaigns will be compared to Living non-player character’s home, if it wasn’t nailed Greyhawk’s successes, real or imagined. I have down it was taken and, if it was nailed down, it no doubt that the uniqueness of the Bandit was still taken (it just took a bit more effort). I Kingdoms’ flavor and scenarios will go down in believe that the masterwork pry bar was gaming history as one of the main successes of invented in the BK. the campaign. However, without efforts to More than any other region, the BK preserve the events that unfolded in the region, encouraged the anti-hero by not forcing the PCs much will be lost. It is for that reason that I have to be altruistic, lawful, good, or overly compiled this document. May you find concerned with any other character’s well-being. something in it that you can use in your own The rules of survival in the BK were often campaign! simple: “Kill first, speak with dead later” and “I Finally, while I have