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CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu
CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. pp This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file All other original material in this work is copyright 2020 by Griffin Fredette and published under the Community Content Agreement for Dungeon Masters Guild. 1 RANGED UPGRADE ARTIFICER At 9th level you can upgrade your gauntlet to unleash ranged blasts, adding a cannon-like feature somewhere on SPECIALISATION: THE the gauntlet. Ranged attacks made with your gauntlet have a range of 40ft, you can choose to deal 1d8 damage of your GLOVER chosen Melee upgrade damage type or unleash a special attack as an action. Select a special attack from the In many places it’s common for an artificer to craft following list that your gauntlet is now capable of: magical gauntlets, whether they be to enhance strength or deliver magical punch attacks. Glovers are artificers who Acid Shower: Unleash a spray of acid in a 40ft cone in specialize in these gauntlets, typically crafting one special front of you, all creatures within must make a Dex save gauntlet that they will upgrade over their life, making it DC 15 or be covered in poison and take 1d4 poison bigger each time as it slowly encompasses their arm. -
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events. -
Gorgoldand's Gauntlet
GORGOLDAND’S GAUNTLET 2 may/june 2001 GORGOLDAND’S GAUNTLET Gorgoldand’s Gauntlet Adventurers Welcome! by Johnathan M. Richards artwork by Stephen Walsh and Dennis Cramer • cartography by Diesel “Gorgoldand’s Gauntlet” is a D&D adventure suitable for four 1st-level PCs. It takes place in a cave network in the side of a cliff overlooking a lake and can be inserted easily into any campaign. The adventure can be adapted for characters of up to 4th level, as described in the “Scaling the Adventure” sidebar. d Monsters k Non-Player Characters (NPCs) s Objects c Settlements a Traps Adventure Background gained access to a magic item that can have a significant A gold dragon calling himself “Gorgoldand” (an anagram of impact on their adventuring careers. “gold dragon”) converted a cave network into a testing ground to surreptitiously test the abilities of local adventuring bands. For the Players He did this by posing (in human form) as a book collector and The PCs are brought into the adventure by following a map hiring each band to unearth a small cache of important tomes that leads to the Gauntlet. They could have found the map in a said to be stored in the deep recesses of a cave network treasure hoard during a previous adventure, or Snooky might known as the “Gauntlet.” As the adventurers struggled through have simply left a copy at the PCs’ campsite as they slept. In the various traps and obstacles Gorgoldand had put in their either case, the map directs the PCs to the entrance of the way, the dragon observed their progress with the help of his Gauntlet but provides no information on the interior of the pseudodragon companion, Snooky. -
An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville
University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 8-2012 Of Dice and Men: An Ethnography of Contemporary Gaming Subculture Christopher Shane Brace University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Social and Cultural Anthropology Commons Recommended Citation Brace, Christopher Shane, "Of Dice and Men: An Ethnography of Contemporary Gaming Subculture" (2012). Theses and Dissertations. 488. http://scholarworks.uark.edu/etd/488 This Thesis is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE OF DICE AND MEN: AN ETHNOGRAPHY OF CONTEMPORARY GAMING SUBCULTURE A thesis submitted in partial fulfillment of the requirements for the degree of Master of Art in Sociology By Christopher S. Brace University of Arkansas Masters of Business Administration, 2005 University of Arkansas Bachelor of Arts in Middle East Studies & Anthropology, 2003 August 2012 University of Arkansas ABSTRACT Tabletop roleplaying is a dynamic and flourishing hobby that has become increasingly accessible to a wide variety of participants. The games themselves, as well as the gaming subculture, offer players a number of personal and social benefits that continue to enrich their lives long after they leave the table. Using Goffman's theories of Dramaturgy and Frame Analysis, this paper seeks to examine the positive impact of gaming in three key areas. The first is an analysis of the subculture which includes the evolution of the games, the growth and diversification of the roleplaying community, and the current shift in stereotypes about gaming. -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
FÁBIO MEDEIROS Narrativas (E Narradores) De
FÁBIO MEDEIROS Narrativas (e narradores) de RPG - Roleplaying Games como base para as práticas didáticas de professores. Texto apresentado ao programa de Pós-Graduação da Universidade Federal de Santa Catarina, para banca de defesa como requisito parcial à obtenção do título de mestre em Educação. Orientadora: Prof.ª Drª. Dulce Márcia Cruz Florianópolis, 2018 À minha maior apoiadora Maria Terezinha Vicente de Medeiros É perigoso ir sozinho, leve isto. AGRADECIMENTOS À minha primeira família: mãe Terezinha (in memorian) e pai Valdijô, irmãs: Fabíola e Sabrina e irmão: Lucas. À minha família: Paula, Arthur, Thomas e Aurora. À minha família por extensão. Sobrinh@s: Larissa, Letícia, Luiza, Lívia, Ceci, Mel, Eduardo e Guilherme; cunhados: Junior, Filipe e Ricardo, e aqueles que escolhemos como família (Fábio, Celina, William e Caio; Marcos, Genice e Isadora; Thiago, Adriani, Júlia e Matheus; Victor). À Demonweb, meus parceiros de aventuras aqui e em mundos paralelos: Jonck, P. Pinho, Marco, Diogo, Gustavo, João, Pedro, William, Michel, Cleber, Juliano, Rafael, Carlos Daniel, Leonardo e outros que já passaram pelo grupo como: Rafael Gonzaga, Fabrício, Hederson (in memorian). Aos meus professores, que me ajudaram a pensar criticamente e a mudar: Jairo de Literatura, a Andrea Zanella e o Emilio Takase na psicologia. A minha turma na Psicologia, que acreditou no potencial do RPG desde aquela apresentação no primeiro ano da faculdade, principalmente a Sarah Maria Lemos e Diogo Boccardi. A toda a equipe Senac/SC: principalmente ao Max Roque Kinceszki. Aos amigos da pós, que são recentes mas já valiosos: Juliana, Juline, Gleice, Fernando Bruna, ao Edumidia e a Equipe do Game Comenius. -
The Ruins of Undermountain
Sample file Undermountain Adventures by Ed Greenwood Table of Contents Starters: Adventures That Take Adventurers Into Undermountain The Ghost Knight . .2 The Eye And The Hand . .5 Frying Pans & Fires: Adventures That Leave Undermountain Coils In The Dark . .8 The Killing Tree. 12 Down In The Dungeon: Adventures Chiefly Concerned With Undermountain The Black Viper Strikes . 16 Gathgaers Iron Maiden . 17 The God of the Dry Depths . 18 Adventure Hooks . 19 Monster Guide. 21 Skullport . .29 The Rat Hills. .30 Maps & Charts of Undermountain. .32 General Note The adventures in this book involve several noble families of Waterdeep. If any of the activities or character descriptions herein conflict with versions of the families existing in a DMs own campaign, feel free to change the names given here to those of other no- ble families. In any campaign set in Waterdeep, it is recommended that a DM establish an aloof list of 25 or so of the Sample76 noble families thatfile are not involved in daily play or PC interactions, so that they can be used in later adventures (such as those in this book). Credits Design: Ed Greenwood Cartography: David Sutherland Editing: Jon Pickens and Steven E. Schend Graphic Design: Dee Barnett Cover Art: Jeff Easley Production: Sarah Feggestad Interior Art: Karl Waller Typography: Gaye OKeefe TSR Inc. TSR Ltd POB 756 120 Church End, Cherry Hinton Lake Geneva, WI 53247 Cambridge CB1 3LB ©1991 TSR, Inc. All Rights Reserved Printed in the U.S.A ADVANCED DUNGEONS & DRAGONS, AD&D, CATACOMBS, DRAGON, DUNGEONS & DRAGONS, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. -
A Grand History of the Forgotten Realms
A Grand History of the Forgotten Realms Designer & Cartographer: Brian R. James Cover & Interior Artist: Toni M. James 3rd Printing: May 25 2006 Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. The content for this game product was compiled by resources owned by Wizards of the Coast. DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and WIZARDS OF THE COAST are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks of Wizards of the Coast, Inc. The Digital Marble logo is a trademark of Digital Marble, Inc. All artwork is owned by their respective authors. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. For more timelines and other juicy bits of realmslore visit our website http://www.geonomicon.com Introduction "These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwritten—and set them down ere they fade... Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding." —Alaundo of Candlekeep This chronology is the most definitive accounting of Realms history on the Internet or in print. -
Camp Paign Sourcebook K
Campaign Sourcebook Version 7.5 21st May, 2007 597 CY Design: Creighton Broadhurst, Jason Bulmahn, David Christ, Steve Conforti, Britt Frey, Craig Hier, John Jenks, Paul Looby, Stephen Radney-MacFarland, Tim Sech, Colleen Simpson, Pieter Sleijpen, and Chris Tulach Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. This game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM License, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, DUNGEONS & DRAGONS CAMPAIGNS, DUNGEON MASTER, GREYHAWK, WORLD OF GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, the d20 System logo, Wizards of the Coast, and the Wizards of the Coast logo are registered trademarks in the United States and other countries of Wizards of the Coast, Inc. a subsidiary of Hasbro, Inc. This material is protected under the copyright laws of the United States of America. Any use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. © 2007 Wizards of the Coast, Inc. -
Living Kingdoms of Kalamar Campaign Information Briefing
INTRODUCTION Here in the introduction, we unravel one of the biggest mysteries of Living Kingdoms of Kalamar: “What is a Living® campaign?” A Living® Campaign is an organized role-playing campaign that is played simultaneously worldwide. Kenzer & Company, in conjunction with the Role-Playing Gamers Association (RPGA), directs the Living Kingdoms of Kalamar campaign. This campaign is played in many locations around the world of Tellene from our home in the Principality of Pekal to the southern jungles of the Vohven and the frigid northern wastes of the Wild Lands. Its plots, while maintained by the creative staff, are mainly the product of the wonderful imagination and hard work of our various authors and players. That's right, you are important to the Living Kingdoms of Kalamar campaign. What you do and with whom you talk make a difference in its long-term development. As the campaign progresses, more and more of our modules will be written with multiple endings. This means that players need not feel restrained from doing what they feel their character would do and what they feel the module expects them to. If you refuse to submit to the foreign diplomat’s insults in the middle of peace negotiations, then we want you to do what you feel is right. The world is truly Living and you can make the choices you feel appropriate, and experience the repercussions of your actions. Convention staff and tournament organizers can download scenarios from RPGA Headquarters. Kenzer & Company sanctions these scenarios and only sanctioned scenarios (along with the adventure modules approved for adaptation, found on the Living Kingdoms of Kalamar page) allow a character to gain experience and treasure. -
Double-Sized Issue! • Double-Sized Issue! • Double-Sized
ISSUE 7 | FALL 2006 THE WIZARDS ONLINE COMMUNITY MAGAZINE DOUBLE-SIZED ISSUE! • DOUBLE-SIZED ISSUE! • DOUBLE-SIZED ISSUE! • DOUBLE-SIZED ISSUE! • DOUBLE- NbH2d H2wft!zpv UIF!cFtU!Tfbu JO!uIf!IpVtf/ Uif!cftu!Nbhjd!qmbzfst jo!uif!xpsme!bsf dpnjoh!Ñ!up!zpvs!ipnf/! Well, almost. But you will be able to catch all the action on your desktop or laptop. This year, the Magic: The Gathering™ World Championships are taking place in the famed Louvre museum in Paris, France, with $450,000* up for grabs. And in addition to crowning a World Champion, there’ll also be a Rookie of the Year award and a Hall of Fame ceremony, with fi ve new inductees. Bookmark this site and return on Nov 29th for all the action! www.wizards.com/tournaments All trademarks are property of Wizards of the Coast, Inc. ©2006 Wizards. ©2006 Inc. Wizards of the Coast, All trademarks are property of The World is Waiting . Go. *Aggregate prizes awarded. For prize structure, go to www.wizards.com/prizes www.wizards.com/worlds WebcastWorldsAd_final.indd 1-2 9/21/06 4:19:26 PM NbH2d H2wft!zpv UIF!cFtU!Tfbu JO!uIf!IpVtf/ Uif!cftu!Nbhjd!qmbzfst jo!uif!xpsme!bsf dpnjoh!Ñ!up!zpvs!ipnf/! Well, almost. But you will be able to catch all the action on your desktop or laptop. This year, the Magic: The Gathering™ World Championships are taking place in the famed Louvre museum in Paris, France, with $450,000* up for grabs. And in addition to crowning a World Champion, there’ll also be a Rookie of the Year award and a Hall of Fame ceremony, with fi ve new inductees. -
Living Kalamar
LIVING KINGDOMS OF KALAMAR CAMPAIGN BOOK 563-564 IR Living Kingdoms of Kalamar® Campaign Book 563-564 IR (2003-2004) An official campaign supplement for the Living Kingdoms of Kalamar By Joseph L. Selby, Phil Thompson and Mark Middleton With Daniel S. Donnelly, Joe Jungers, Topher Kersting, Sean O’Leary and cartography by Craig Zipse Edited by Brian Jelke This campaign book is an official supplement to the Living Kingdoms of Kalamar campaign. The materials included within supercede any rulings made in previously published adventures for the Living Kingdoms of Kalamar campaign. This is a yearly document and new campaign rulings and clarifications will be included in future editions. The materials in this book are made in cooperation with the Pekal Gazetteer, correcting any discrepancies that may have occurred between that book’s publishing and official Living Kingdoms of Kalamar adventures. Copyright © 2004 Kenzer & Co. All rights reserved. i The Campaign Book is constructed for double-sided printing. This means that some pages may be blank to optimize the use of this book. For those people printing on single-sided pages, blank pages can be moved with selective printing. Along with the title page, pages i, ii, 3, 4, 5, 6, 7, 150, 169, and 170 are color pages. They are still viewable as grayscale. Questions regarding the campaign, suggestions for campaign improvement, volunteer offers and suggestion requests to get LKoK started in your area can be sent to [email protected] Questions regarding specific roles within the campaign can be directed to the appropriate director. See the FAQ in this book for more information regarding the directors.