CTE/ROP Computer Graphic Arts

San Diego County Office of Education - Sweetwater Union High School District Pacing Guide/Course Description

Course Length: 2 Semesters Classroom Instruction: 180 hours

SUHSD Course Number: Grade : 10, 11, 12

SDCOE Course Number: SDCOE Total Hours:

CBEDS Number/Title: Year of Implementation:

Course Pre-requisites: None Articulation (school/credits): None

CTE Industry Sector: Arts, Media, and Entertainment Industry Sector CTE Pathway(s): Media and Arts

Job Titles: Graphic , Desktop Publishers, Multimedia Artists, Multimedia Animators, Computer Programmers, Art Teachers, Drama Teachers, Music Teachers, Painters, Sculptors, Illustrators & Web Developers

Credential Information: Preliminary or Clear Full-Time Designated Subjects CTE Teaching Credential in Arts, Media, and Entertainment Industry Sector

Required Textbooks: Adobe Creative Suite 5 Design Premium Classroom in a Book by Adobe Press

Course Description: This course provides instruction using various software applications, students produce sketches, rough layouts and a comprehensive layout for a printed product. Student demonstrates the application of basic principles and typography to achieve specific goals through assigned projects. In preparation to meet the state standards through course content, students are introduced to appropriate computer applications through instruction and practice. Working toward understanding of design principles, students produce design examples incorporating balance, emphasis, repetition, unity harmony and color. Students prepare demonstrating an understanding of typography and how type communicates. Working from job specifications, including objective, size, copy, color(s), and theme, students prepare thumbnail sketches, a rough layout and comprehensive layout that includes all specifications. The comprehensive layout is prepared using digital technology. Included artwork will be in the form of electronic original illustrations, scanned images and digital photographs. Students correct designs and submit to instructor for evaluation. A portfolio is maintained for use in future job applications.

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Semester 1

Unit 1: Equipment Operation Unit 2: Terminology Unit 3: Peripherals Unit 4: File Management and Integration Unit 5: Creative and Technical Process of Project Management

Semester 2

Unit 1: Design Principles and Elements Unit 2: Typography Unit 3: Color Management Unit 4: Application Skills Unit 5: Occupational Knowledge and Skills Unit 6: Workplace Skills and Behavior Unit 7: Job Acquisition Skills/Lifelong Learning Opportunities

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Semester 1 - Unit 1 – Equipment Operation (5 hours)

Competencies Standards Suggested Pacing Resources/Materials 1A - Understands and Career Technical Education: A: Overview of Computer Teacher and Student performs basic computer *MPD/GATP/ Operation Resources: operation including proper A2.0 Students understand graphic arts B: Navigation *Textbook: start up and shut down functions and copy preparation, including C: Configuration Adobe Creative Suite 5 Design procedures applications of desktop publishing and D: Troubleshooting Premium Classroom in a Book 1B - Performs quick search electronic imaging software by Adobe Press 1C - Able to create/save, A3.1 Know the principles and processes used move, copy, open, close and to prepare artwork for graphic art reproduction delete files A4.0 Students understand the processes and 1D - Demonstrates ability to procedures involved in producing image manage fonts carriers for the reproduction of single-color 1E - Utilizes network, stores and multicolor products and exchanges information B2.0 Students understand integrated graphic 1F - Understands and multimedia functions and applications of performs basic electronic imaging software troubleshooting relating to B5.1 Understand current integrated graphic files, printing, peripherals and multimedia technologies, characteristics, network processes, procedures, and systems. 1G - Identifies system Core Academic: requirements for software VAPA/VA/PR/AP/ usage. 1.1 Analyze and discuss complex ideas, such as distortion, color theory, arbitrary color, scale, expressive content, and real versus virtual in works of art.

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Semester 1 - Unit 2 – Terminology (5 hours)

Competencies Standards Suggested Pacing Resources/Materials 2A - Explains computer Career Technical Education: A: Computer Teacher and Student terminology related to system *MPD/GATP/ B: Design/Layout Resources: operations A1.2 Evaluate graphic arts copies, designs, C: Industry *Textbook: 2B - Relates and applies and layouts for proper grammar, punctuation, D: Software Adobe Creative Suite 5 Design design terminology of and adherence to specifications. E: Internet Premium Classroom in a Book proximity, alignment, A3.1 Know the principles and processes used by Adobe Press repetition, contrast, texture, to prepare artwork for graphic art values, shape and color reproduction. 2C - Demonstrates *MPD/IGTP/ knowledge of typography B1.2 Evaluate integrated graphic multimedia including weight, personality, designs and layouts for proper grammar, and readability punctuation, and adherence to specifications. 2D - Defines key terms Core Academic: related to the electronic *VAPA/VA/PR/AP/ design industry and can 1.1 Analyze and discuss complex ideas, such distinguish between word as distortion, color theory, arbitrary color, processing, page layout, web scale, expressive content, and real versus design and other graphics or virtual in works of art. animation software uses 1.2 Discuss a series of their original works of 2E - Understands and relates art, using the appropriate vocabulary of art. basic internet terminology including popular acronyms 2F - Interprets copyright laws

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Semester 1 - Unit 3 – Peripherals (3 hours)

Competencies Standards Suggested Pacing Resources/Materials 3A - Identifies variety of Career Technical Education: A: Input/Output Devices Teacher and Student peripherals used in electronic *MPD/GATP/ B: Troubleshooting Resources: design including printers, A3.1 Know the principles and processes used *Textbook: external hard drives, to prepare artwork for graphic art reproduction Adobe Creative Suite 5 Design scanners and digital cameras A9.1 Understand the health and safety Premium Classroom in a Book 3B - Applies proper precautions required in graphic by Adobe Press procedure in attaching or communications laboratories. detaching peripheral devices A9.2 Know the Occupational Safety and 3C - Knows how to check Health Administration rules and procedures cables and software for for storing and using graphic arts materials peripheral troubleshooting and chemicals, the classification of recorded graphic arts environment fires, and fire- fighting treatments for those classifications. Core Academic: *ELA/R/G9-10/ 1.1 Identify and use the literal and figurative meanings of words and understand word derivations.

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Semester 1 - Unit 4 –File Management and Integration (5 hours)

Competencies Standards Suggested Pacing Resources/Materials 4A - Creates, saves and Career Technical Education: A: Finding, Deleting, Moving Teacher and Student deletes files *MPD/GATP/ and Saving Resources: 4B - Is able to move, backup A2.0 Students understand graphic arts B: File Format/Size *Textbook: and copy file to various functions and copy preparation, including Management Adobe Creative Suite 5 Design formats applications of desktop publishing and C: Back-Up Premium Classroom in a Book 4C - Understands various file electronic imaging software D: Font Management by Adobe Press formats, uses and their A3.1 Know the principles and processes used E: Creative Titles relation to final output to prepare artwork for graphic art F: Versioning 4D - Knows how to reproduction. manipulate files for A4.0 Students understand the processes and downsizing and procedures involved in producing image considerations carriers for the reproduction of single-color 4E - Integrates usage of and multicolor products software from one programs A5.0 Students understand the functions, to the next processes, and procedures required for the reproduction of printed products and the factors affecting the image transfer process *MPD/IGTP/ B2.0 Students understand integrated graphic multimedia functions and applications of electronic imaging software B2.1 Know electronic imaging software principles and processes used to prepare integrated graphic multimedia products. Core Academic: *AME/MDAP/A1.3/HCC/VA/PR/G9-12 3.2 Identify and describe the role and influence of new technologies on contemporary works of art.

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Semester 1 – Unit 5 – Creative and Technical Process of Project Management (30 hours)

Competencies Standards Suggested Pacing Resources/Materials 5A - Understands Career Technical Education: A: / Teacher and Student conceptualization techniques *MPD/GATP/ Visualization/Thumbnails Resources: to include brainstorming, A1.0 Students understand the application of B: Applying Real World *Textbook: thumbnails and group project basic graphic art design principles to achieve Problems and Situations Adobe Creative Suite 5 Design interaction specific goals C: Concept to completion Premium Classroom in a Book 5B - Incorporates budgetary A1.1 Produce sketches, rough layouts, and Project Planning by Adobe Press considerations in project comprehensive layouts for a printed product completion by using design principles to guide the 5C - Able to set goals, define process. objectives and meet timelines A2.0 Students understand graphic arts 5D - Differentiates between functions and copy preparation, including variety of marketing pieces, applications of desktop publishing and including letterhead, ads, electronic imaging software. forms, resumes, flyers, CD A8.1 Understand current photographic covers technologies, processes, and materials used 5E - Has basic knowledge of in the graphic arts. pre-press output and service *MPD/IGTP/ bureau guidelines B1.0 Students understand the application of 5F - Integrates graphics and basic integrated graphic design principles to text into a page layout of achieve specific goals. illustration design B3.1 Understand current photographic 5G - Refines document for technologies, processes, and materials used production in the integrated graphic multimedia industry. 5H - Identifies and analyzes B5.0 Students understand integrated graphic audience and then multimedia technologies determines most effective *MPD/C/2.2W/WS/G8/ format 1.5 Achieve an effective balance between researched information and original ideas. Core Academic: *VAPA/VA/PR/CE/ 2.1 Solve a visual arts problem that involves the effective use of the elements of art and the principles of design. 2.2 Prepare a portfolio of original two-and three-dimensional works of art that reflects refined craftsmanship and technical skills. 2.3 Develop and refine skill in the

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manipulation of digital imagery (either still or video). 2.4 Review and refine observational drawing skills. *VAPA/VA/PR/HCC/ 3.1 Identify similarities and differences in the purposes of art created in selected cultures. 3.2 Identify and describe the role and influence of new technologies on contemporary works of art. 3.3 Identify and describe trends in the visual arts and discuss how the issues of time, place, and cultural influence are reflected in selected works of art. 3.4 Discuss the purposes of art in selected contemporary cultures. *VAPA/VA/PR/AV/ 4.1 Articulate how personal beliefs, cultural traditions, and current social, economic, and political contexts influence the interpretation of the meaning or message in a work of art. 4.2 Compare the ways in which the meaning of a specific work of art has been affected over time because of changes in interpretation and context.

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Semester 2 - Unit 1 – Design Principles and Elements ( 20 hours)

Competencies Standards Suggested Pacing Resources/Materials 6A - Incorporates usage of Career Technical Education: A: Shape, Color, Line, Teacher and Student shapes, color, line, texture, *MPD/GATP/ Textures, Value, Contrast Resources: value, contrast and A1.0 Students understand the application of 1. Generate layouts using *Textbook: typography as a design to basic graphic art design principles to achieve design elements Adobe Creative Suite 5 Design layouts specific goals B: End-User Requirements Premium Classroom in a Book 6B - Understands role of A2.0 Students understand graphic arts by Adobe Press negative and positive space functions and copy preparation, including 6C - Establishes visual applications of desktop publishing and relationships through electronic imaging software. repetition and contrast A3.0 Students understand image generation 6D - Utilizes symmetrical and processes and procedures required to asymmetrical design reproduce single-color and multicolor printing 6E - Understands A4.1 Understand the process for creating universality symbolism in image carriers for graphic art reproduction and design printing. 6F - Creates logos A4.2 Produce image carriers for single-color combining text and graphics and multicolor products. 6G - Understands electronic *MPD/IGTP/ design’s capabilities and B1.0 Students understand the application of limitations basic integrated graphic design principles to 6H - Sizes, scales and crops achieve specific goals images B3.0 Students understand contemporary 6I - Enhances and photography and its applications in integrated manipulates photographic graphic multimedia processes and systems images through use of filters Core Academic: 6J - Prepares files for final 2.1 Solve a visual arts problem that involves output the effective use of the elements of art and the 6K - Utilizes basic scanning principles of design. techniques 2.2 Prepare a portfolio of original two-and 6L - Identifies three-dimensional works of art that reflects bitmapped/postscript refined craftsmanship and technical skills. graphics 2.3 Develop and refine skill in the 6M - Distinguishes between manipulation of digital imagery (either still or raster and vector-based video). images 2.4 Review and refine observational drawing 6N - Demonstrates grouping skills. elements and constrained *VAPA/VA/PR/HCC/

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sizing 3.1 Identify similarities and differences in the 6O - Utilizes in-line graphics purposes of art created in selected cultures. 6P - Uses masking and 3.2 Identify and describe the role and clipping paths influence of new technologies on 6Q - Fills simple and custom contemporary works of art. paths with basic, graduated 3.3 Identify and describe trends in the visual and radial fills arts and discuss how the issues of time, 6R - Exports and imports place, and cultural influence are reflected in graphics to various software selected works of art. applications. 3.4 Discuss the purposes of art in selected contemporary cultures. *VAPA/VA/PR/AV/ 4.1 Articulate how personal beliefs, cultural traditions, and current social, economic, and political contexts influence the interpretation of the meaning or message in a work of art. 4.2 Compare the ways in which the meaning of a specific work of art has been affected over time because of changes in interpretation 4.3 Formulate and support a position regarding the aesthetic value of a specific work of art and change or defend that position after considering the views of others. 4.4 Articulate the process and rationale for refining and reworking one of their own works of art. 4.5 Employ the conventions of art criticism in writing and speaking about works of art.

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Semester 2 - Unit 2 – Typography (15 hours)

Competencies Standards Suggested Pacing Resources/Materials 7A - Demonstrates Career Technical Education: A. Font Design Teacher and Student knowledge of basic *MPD/GATP/ 1. Font Personality Resources: classification of typefaces A1.0 Students understand the application of 2. Design Manipulation *Textbook: 7B - Creates and maintains basic graphic art design principles to achieve B. Readability Adobe Creative Suite 5 Design font library specific goals C. Trends/Universal Premium Classroom in a Book 7C - Distinguishes between A2.1 Know variables related to graphic art Application by Adobe Press display type and body text and copy preparation. D. Type Specifications 7D - Understands definitions *MPD/IGTP/ and applicability of dingbats, B1.2 Evaluate integrated graphic multimedia bullets, rules and symbols designs and layouts for proper grammar, 7F - Accesses special punctuation, and adherence to specifications. character set Core Academic: 7G - Awareness of key *VAPA/VA/PR/AP/ historical developments of 1.1 Identify and use the principles of design to typography and up-to-date discuss, analyze, and write about visual trends aspects in the environment and in works of 7H - Identifies and relates art, including their own. font personalities 1.2 Describe the principles of design as used 7I - Produces curved or in works of art, focusing on dominance and special effects type using a subordination. graphic application *VAPA/VA/PR/CE/ 2.1 Solve a visual arts problem that involves the effective use of the elements of art and the principles of design. 2.4 Review and refine observational drawing skills. 2.5 Create an expressive composition, focusing on dominance and subordination. *VAPA/VA/PR/HCC/ 3.1 Identify similarities and differences in the purposes of art created in selected cultures. 3.2 Identify and describe the role and influence of new technologies on contemporary works of art. 3.3 Identify and describe trends in the visual arts and discuss how the issues of time, place, and cultural influence are reflected in

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selected works of art. (3.4) Discuss the purposes of art in selected contemporary cultures.

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Semester 2 - Unit 3 – Color Management (10 hours)

Competencies Standards Suggested Pacing Resources/Materials 8A - Understands basic Career Technical Education: A. Psychology of Color Teacher and Student concept of psychology of *MPD/GATP/ B. Application of Color Resources: color on the consumer A2.2 Know how to produce single and 1. Palettes *Textbook: 8B - Distinguishes between multicolor images used for reproducing printed 2. Effects on Media Adobe Creative Suite 5 Design spot, CMYK, and RGB products. C. Spot vs. Process Premium Classroom in a Book 8C - Understands Pantone, A3.0 Students understand image generation D. End user Requirements by Adobe Press color system processes and procedures required to 8D - Evaluates color, tone, reproduce single-color and multicolor printing: sharpness, and corrects as A3.1 Know the principles and processes used needed to prepare artwork for graphic art 8E - Creates reproduction. positive/negative color A3.2 Produce line, halftone, and special-effect images images required for graphic art reproduction 8F - Demonstrates abilities in products. overprints and dropouts Core Academic: *VAPA/VA/PR/AP/ 1.1 Identify and use the principles of design to discuss, analyze, and write about visual aspects in the environment and in works of art, including their own. 1.2 Describe the principles of design as used in works of art, focusing on dominance and subordination. *VAPA/VA/PR/CE/ 2.1 Solve a visual arts problem that involves the effective use of the elements of art and the principles of design.

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Semester 2 - Unit 4 – Application Skills (15 hours)

Competencies Standards Suggested Pacing Resources/Materials 9A - Utilizes appropriate Career Technical Education: A: Keyboard shortcuts Teacher and Student keyboard shortcuts *AME/MDAP/A1.1/AP/VA/PR/G9-12/ 1.Selection techniques Resources: 9B - Understands and utilizes A1.0 Students master appropriate visual and 2. Use of layers *Textbook: multiple selections techniques performing arts (VPA) and English–language 3. Use and creation of masks. Adobe Creative Suite 5 Design 9C - Understands and uses arts (ELA) content standards in relation to B: Color Adjustments Premium Classroom in a Book layers in a document visual, aural, written, and electronic media 1. Color tinting by Adobe Press 9D - Creates and uses masks projects and products. 2. Creating and editing clipping 9E - Demonstrates abilities in *AME/MDAP/ paths. color adjustments and color A2.0 Students understand the key technical C: Commands tinting and technological requirements applicable to 1. Cut, Copy and Paste 9F - Creates and edits various segments of the Media and Design 2. Boolean operation clipping paths for document Arts Pathway. D: Photo Editing Application export A2.2 Know the component steps and skills E: Drawing Application 9G - Effectively uses, cut required to design, edit, and produce a F: 3D Modeling Program copy and paste commands production for audio, video, electronic, or G: Business Card Design 9H - Demonstrates the ability printed presentation. H: Advertising Poster to perform and render a A2.4 Know the features and uses of current I: Package Design Boolean operation and emerging technology related to computing J: Grid Layout 9I - Creates a composite (e.g., optical character recognition, sound image in a photo editing processing, cable TV, cellular phones). application *AME/PAP/ 9J - Demonstrates the ability B1.0 Students master appropriate visual and to create an image from performing arts (VPA) content standards for primitive shapes in a drawing artistic perception in relation to theatrical, application aural, and physical performance. 9K - Creates a composition in *AME/PAP/B2.1/CE/D/PR/G9-12/ a 3D modeling program 2.2 Identify and apply basic music elements 9L- Creates a business card (e.g., rhythm, meter, tempo, timbre) to design construct and perform dances. 9M -Creates an advertising *AME/PAP/B5.1/CRA/D/PR/G9-12/ poster B5.0 Students master appropriate VPA 9N -Creates a package content standards for Connections, design Relationships, Applications in relation to 9O- Understands the use of theatrical, aural, and physical performances. grid layout Core Academic: *VAPA/VA/PR/ 1.1 Identify and use the principles of design to

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discuss, analyze, and write about visual aspects in the environment and in works of art, including their own. ARTS, FASH 2.1 Solve a visual arts problem that involves the effective use of the elements of art and the principles of design. ARTS, BLD, FASH 2.2 Prepare a portfolio of original two-and three-dimensional works of art that reflects refined craftsmanship and technical skills. ARTS 2.3 Develop and refine skill in the manipulation of digital imagery (either still or video). ARTS, MANUF 2.4 Review and refine observational drawing skills. ARTS 4.1 Articulate how personal beliefs, cultural traditions, and current social, economic, and political contexts influence the interpretation of the meaning or message in a work of art. ARTS, FASH 4.3 Formulate and support a position regarding the aesthetic value of a specific work of art and change or defend that position after considering the views of others. ARTS 4.4 Articulate the process and rationale for refining and reworking one of their own works of art. ARTS

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Semester 2 - Unit 5 – Software Programs ( 30 hours)

Competencies Standards Suggested Pacing Resources/Materials 10A – Demonstrates ability to Career Technical Education: A: Layout Software Teacher and Student produce a printed product *MPD/GATP/ 1. Acrobat Resources: with the use of desktop A2.4 Produce a printed product with the use 2. QuarkXpress *Textbook: publishing and electronic of desktop publishing and electronic imaging 3. InDesign Adobe Creative Suite 5 Design imaging software. software. 4. MS Office Premium Classroom in a Book 10B – Demonstrates ability to A3.2 Produce line, halftone, and special-effect 5. Publisher by Adobe Press produce line, halftone, and images required for graphic art reproduction 6. Celtx special-effect images. products. B: Graphic software 10C – Demonstrates ability to A4.2 Produce image carriers for single-color 1. Photoshop produce image carriers for and multicolor products. 2. Illustrator single color and multicolor A8.2 Produce black-and-white and color 3. Fireworks products. images under natural and studio lighting 4. Type Styler Bridge 10D – Demonstrates ability to conditions. 5. Corel Draw/Photopaint produce an integrated graphic *MPD/IGTP/ 6. Freehand multimedia product by using B2.2 Produce an integrated graphic 7. Painter electronic imaging software. multimedia product by using electronic 8. Image Ready 10E – Demonstrates imaging software. C: Software knowledge of the steps to B3.2 Produce black-and-white and color 1. Netscape Composer producing an integrated images under natural and studio lighting 2. Dream Weaver graphic multimedia project. conditions. 3. Flash 10F – Demonstrates B5.2 Know the steps in producing an 4. Fireworks knowledge of strategies for integrated graphic multimedia project 5. Pagemill distributing an integrated designed to inform, teach, or sell. 6. Image Ready graphic multimedia project B5.3 Know strategies for disseminating 7. FrontPage using one or more media. integrated graphic multimedia projects. 8. Adobe Golive 10G – Demonstrates ability to B5.4 Know strategies for distributing an D: Animation Software compare and contrast works integrated graphic multimedia project using 1. 3D of art. one or more media. 2. Animation Master 10H – Demonstrates ability to Core Academic: 3. Flash analyze and discuss complex *VAPA/VA/PR/AV/ 4. Image Ready ideas. 4.5 Construct a rationale for the validity of a 5. Poser 10I – Prepares a portfolio of specific work of art artwork that falls outside 6. Bryce their original works of art for a their own conceptions of art. 7. Blender variety of purposes. *VAPA/VA/PR/CRA/ 10J – Demonstrates ability to 5.2 Compare and contrast works of art, identify contemporary styles. probing beyond the obvious and identifying psychological content found in the symbols

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and images. 5.3 Prepare portfolios of their original works of art for a variety of purposes (e.g., review for post- secondary application, exhibition, job application, and personal collection). 5.4 Investigate and report on the essential features of modern or emerging technologies that affect or will affect visual artists and the definition of the visual arts. *VAPA/VA/ADV/AP/ 1.1 Analyze and discuss complex ideas, such as distortion, color theory, arbitrary color, scale, expressive content, and real versus virtual in works of art. 1.3 Analyze their works of art as to personal direction and style. 1.6 Describe the use of the elements of art to express mood in one or more of their works of art. *VAPA/VA/ADV/CE/ 2.1 Create original works of art of increasing complexity and skill in a variety of media that reflect their feelings and points of view. 2.2 Plan and create works of art that reflect complex ideas, such as distortion, color theory, arbitrary color, scale, expressive content, and real versus virtual. 2.5 Use innovative visual metaphors in creating works of art. 2.6 Present a universal concept in a multimedia work of art that demonstrates knowledge of technology skills. *VAPA/VA/ADV/HCC/ 3.1 Identify contemporary styles and discuss the diverse social, economic, and political developments reflected in the works of art examined. 3.3 Investigate and discuss universal concepts expressed in works of art from diverse cultures. *VAPA/VA/ADV/AV/ 4.1 Describe the relationship involving the art 17 Revised 04/02/12

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maker (artist), the making (process), the artwork (product), and the viewer. 4.3 Analyze and articulate how society influences the interpretation and message of a work of art. 4.6 Develop written criteria for the selection of a body of work from their portfolios that represents significant achievements. *VAPA/VA/ADV/CCA/ 5.3 Prepare portfolios of their original works of art for a variety of purposes (e.g., review for post- secondary application, exhibition, job application, and personal collection).

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Semester 2 - Unit 5 – Occupational Knowledge and Skills (15 hours)

Competencies Standards Suggested Pacing Resources/Materials 11A - Accessing and utilizing Career Technical Education: A: Basic Job Preparation Teacher and Student technology and information *MPD/GATP/ B: Occupational-Specific Job Resources: 11B - Practicing occupational A9.2 Know the Occupational Safety and Skills *Textbook: safety standards Health Administration rules and procedures 1. Portfolio Development Adobe Creative Suite 5 Design 11C - Thinking critically and for storing and using graphic arts materials C: Safety/Rules Premium Classroom in a Book solving problems effectively and chemicals, the classification of recorded 1. Classroom by Adobe Press 11D - Using basic skills in graphic arts environment fires, and fire- 2. Industry reading, writing, mathematics, fighting treatments for those classifications 3. OSHA listening and speaking as A9.3 Know the rules and responsibilities of the they relate to occupation various governmental safety agencies that specific skills regulate and influence the graphics arts 11E - Attaining a manufacturing industry. comprehensive Core Academic: understanding of all aspects *VAPA/VA/PR/HCC/ of industry the individual is 3.1 Identify similarities and differences in the preparing to enter purposes of art created in selected cultures. 11F - Applying knowledge to 3.2 Identify and describe the role and real world problems and influence of new technologies on situations contemporary works of art. 3.3 Identify and describe trends in the visual arts and discuss how the issues of time, place, and cultural influence are reflected in selected works of art. 3.4 Discuss the purposes of art in selected contemporary cultures. *VAPA/VA/PR/AV/ 4.1 Articulate how personal beliefs, cultural traditions, and current social, economic, and political contexts influence the interpretation of the meaning or message in a work of art. 4.2 Compare the ways in which the meaning of a specific work of art has been affected over time because of changes in interpretation and context. 4.3 Formulate and support a position regarding the aesthetic value of a specific work of art and change or defend that position

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after considering the views of others.

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Semester 2 – Unit 6 – Workplace Skills and Behavior (12 hours)

Competencies Standards Suggested Pacing Resources/Materials 12A - Works independently Career Technical Education: A: Basic Job Preparation Teacher and Student and collaboratively *AME/MDAP/ B: Occupational-Specific Job Resources: 12B - Respects and A2.7 Know how advanced and emerging Skills *Textbook: understands diversity technologies (e.g., virtual environment or 1. Portfolio Development Adobe Creative Suite 5 Design 12C - Is punctual and voice recognition software) may affect or C: Safety/Rules Premium Classroom in a Book dependable improve media and design arts products or 1. Classroom by Adobe Press 12D - Meets standards of productions. 2. Industry neatness and grooming Core Academic: 3. OSHA 12E - Communicates and *VAPA/VA/PR/AV/ presents design ideas and 4.1 Articulate how personal beliefs, cultural implementation traditions, and current social, economic, and 12F - Understands and political contexts influence the interpretation of communicates the technical the meaning or message in a work of art. aspect and terminology of the 4.2 Compare the ways in which the meaning graphic communications of a specific work of art has been affected industry over time because of changes in interpretation 12G - Works well with and context. minimal supervision and 4.3 Formulate and support a position direction regarding the aesthetic value of a specific 12H - Uses correct work of art and change or defend that position procedures to prepare after considering the views of others. computer and printer 4.4 Articulate the process and rationale for 12I - Understands refining and reworking one of their own works ergonomics as related to of art. sedentary occupations 4.5 Employ the conventions of art criticism in 12J - Functions as a team writing and speaking about works of art. member, working *VAPA/VA/PR/CRA/ cooperatively/collaboratively 5.4 Demonstrate an understanding of the to produce a final project. various skills of an artist, art critic, art 12K - Demonstrates historian, art collector, art gallery owner, and understanding of the philosopher of art (aesthetician). organization and functions within the graphic industry and can discuss the application of individual skills relative to the industry 12L - Demonstrates

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knowledge of other career opportunities in electronic layout and visualization 12M - Respects individual classroom and school safety rules in the computer lab 12N - Understands industry guidelines 12O - Basic knowledge of OSHA

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Semester 2 - Unit 7 – Job Acquisition Skills/Lifelong Learning Opportunities (15 hours)

Competencies Standards Suggested Pacing Resources/Materials 13A - Completes an Career Technical Education: A: Resume Teacher and Student appropriate resume and job *AME/MDAP/A1.2/CE/VA/ADV/G9-12/ B: Application Resources: application 2.6 Present a universal concept in a C: Job Interview *Textbook: 13B - Models job interview multimedia work of art that demonstrates D: Career Opportunities Adobe Creative Suite 5 Design techniques knowledge of technology skills. E: Lifelong Learning Premium Classroom in a Book 13C - Attains awareness of Core Academic: by Adobe Press advanced career and *VAPA/VA/PR/CRA/ educational opportunities and 5.4 Demonstrate an understanding of the the need for continuous various skills of an artist, art critic, art education historian, art collector, art gallery owner, and philosopher of art (aesthetician).

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