Office of Curriculum, Instruction & Professional Development High School Course Outline
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CTE/ROP Computer Graphic Arts San Diego County Office of Education
CTE/ROP Computer Graphic Arts San Diego County Office of Education - Sweetwater Union High School District Pacing Guide/Course Description Course Length: 2 Semesters Classroom Instruction: 180 hours SUHSD Course Number: Grade Level: 10, 11, 12 SDCOE Course Number: SDCOE Total Hours: CBEDS Number/Title: Year of Implementation: Course Pre-requisites: None Articulation (school/credits): None CTE Industry Sector: Arts, Media, and Entertainment Industry Sector CTE Pathway(s): Media and Design Arts Job Titles: Graphic Designers, Desktop Publishers, Multimedia Artists, Multimedia Animators, Computer Programmers, Art Teachers, Drama Teachers, Music Teachers, Painters, Sculptors, Illustrators & Web Developers Credential Information: Preliminary or Clear Full-Time Designated Subjects CTE Teaching Credential in Arts, Media, and Entertainment Industry Sector Required Textbooks: Adobe Creative Suite 5 Design Premium Classroom in a Book by Adobe Press Course Description: This course provides instruction using various software applications, students produce sketches, rough layouts and a comprehensive layout for a printed product. Student demonstrates the application of basic graphic design principles and typography to achieve specific goals through assigned projects. In preparation to meet the state standards through course content, students are introduced to appropriate computer applications through instruction and practice. Working toward understanding of design principles, students produce design examples incorporating balance, emphasis, repetition, unity harmony and color. Students prepare designs demonstrating an understanding of typography and how type communicates. Working from job specifications, including objective, size, copy, color(s), and theme, students prepare thumbnail sketches, a rough layout and comprehensive layout that includes all specifications. The comprehensive layout is prepared using digital technology. Included artwork will be in the form of electronic original illustrations, scanned images and digital photographs. -
G.S. 25C-10 Page 1 Article 2. Sale of Prints. § 25C-10. Definitions. As
Article 2. Sale of Prints. § 25C-10. Definitions. As used in this Article, the term: (1) "Artist" means any person who created or who conceived of and approved: a. The master image of a work of art for a print, including but not limited to a photograph or a negative; or b. The master image of a work of art which served as the model for a print. (2) "Art dealer" means a person: a. Who is in the business of dealing in prints to which this Article applies; or b. Who holds himself out as having knowledge or skills particular to prints to which this Article applies; or c. Who employs an agent or other intermediary who holds himself out as having knowledge or skills particular to prints to which this Article applies; or d. Who is a professional auctioneer who sells prints to which this Article applies, at auctions. (3) "Fine print" means a printed image on paper or any other suitable substance which is based on an artist's master image and has been taken off a plate by printing, stamping, casting, or any other process commonly used in the graphic arts, and includes but is not limited to engraving, etching, woodcut, lithograph, or serigraph, or a print developed or created from a negative when such negative is itself an original work of art. (4) "Person" means an individual, partnership, corporation, association, joint venture, or any other legal or commercial entity. (5) "Plate" means a plate, stone, block, or other material used to create a fine print or from which a fine print is taken. -
GSE Computer Science Standards
Georgia Standards of Excellence Computer Science Standards Kindergarten – Eighth Grade Georgia Department of Education Georgia Standards of Excellence for K-8 Computer Science Georgia Standards of Excellence (GSE) for Computer Science (CS) were created in response to the growing ubiquity of computing devices and their impact on every aspect of society. If Georgia’s students are to participate effectively in society, a shift in K-12 education must correspond. In Georgia, Computer Science is understood as the study of computers and algorithmic processes, including their principles, their hardware and software designs, their implementation, and their impact on society. The standards blend the core concepts of computer science (i.e., what students should know) and computer science practices (i.e., what students should do). These core concepts and practices should be taught in an integrated way to provide authentic learning experiences for students. The GSE for Computer Science immerse students in the practices of Computer Science from Kindergarten through grade 12, effectively transitioning Computer Science from a high school elective to a comprehensive K-12 discipline for all students. Some skills or concepts are emphasized more in particular grade bands in conjunction with research on how students learn and other knowledge and skills taught at those levels. Any curriculum aligned to these GSE should revisit domains and concepts over time as students apply their learning by creating computational artifacts. Creating computational artifacts can be as simple as writing socially responsible electronic messages (e.g., email and social media posts) and as complex as designing an app for a drone or a self-driving vehicle. -
Department of Art College of Arts and Sciences
DEPARTMENT OF ART COLLEGE OF ARTS AND SCIENCES Faculty are based on this review and outstanding performance in art Aaron Lee Benson (1996). University Professor of Art and coursework. Department Chair. B.F.A., B.S., and M.F.A., University of The Department of Art is fully accredited by the National Tennessee, Knoxville. Association of Schools of Art and Design (NASAD) and is affiliated with several organizations and programs that enhance Haelim Allen (2010). Associate Professor of Art. B.A., student learning: University of Maryland; M.R.E., Trinity Evangelical Divinity • College Art Association of America (CAA) School; M.F.A., University of Maryland. • Christians in the Visual Arts (CIVA) • American Institute of Graphic Arts (AIGA) Steve Halla (2009). Associate Professor of Art. B.A., Moody • Jackson Union Sculpture Tour (JUST) Bible Institute; Th.M., Dallas Theological Seminary; Ph.D., • Trinity Institute University of Texas. • Society for Children's Book Writers and Illustrators Christopher M. Nadaskay (1993). University Professor of Art. • (SCBWI) B.A., Southern Arkansas University; M.F.A., Texas A&M, • Union University Painters Guild Commerce. • Union University Potters Guild The Department Faculty also encourage participation in Melinda Eckley Posey (2009). Associate Professor of Art. B.A., regional and national conferences. Union University; M.F.A., Memphis College of Art. I. Bachelor of Fine Arts in Studio Art—76 hours Staff (no minor required) Candace Gooch (2014). Academic Secretary—Art. A. Core for all Art majors—37 hours 1. ART 113, 114, 116, 117, 120, 198 2. ART 313, 314, 315, 318 (Graphic Design Emphasis Mission Statement may substitute ART 319 for 318) The Department of Art provides an environment and 3. -
Graphic Arts II
PASSAIC COUNTY TECHNICAL INSTITUTE GRAPHIC ARTS 2 CURRICULUM GUIDE Instructors: Mark Phillips / Jose Arce / Luis Colón / Fernando Colón REVISED: June 2011 I. Course Description – Graphic Arts 2 Graphic Design is a creative process that combines art and technology to communicate ideas. The designer works with a variety of communications tools in order to visually convey a message for a client’s product or service to a particular target audience. This course will give students a foundation in Graphic Design by introducing them to the various aspects of the Graphic Design field. Students will work on projects utilizing industry standard software and hardware in a classroom environment that simulates a real-world design studio. They will be introduced to the basic design principles and processes that must be followed in order to successfully complete projects that meet specific criteria. Students will also become familiar with production techniques with industry standard software such as Adobe Photoshop, Illustrator and InDesign and post production techniques for finishing, mounting and the creation of mock-ups. In addition to the computer and software, students will properly handle and use drawing tablets, digital cameras, scanners, and other various output devices such as printers and backup storage disks applicable to projects. Students will be required to demonstrate ability in all educational projects and assignments and test with a minimum of 65% proficiency. II. Course Outline and Objectives UNIT 1: 2D DESIGN FUNDAMENTALS (9.1.12.A,2; 1.3.12.D.3) Students will: 1. build a working vocabulary of art, design, and visual communication terminology 2. know about and explore various design forms, elements, traits of elements and formal relationships 3. -
Resolution No. 2131 a Resolution of the Wilsonville City Council Acting As the Local Contract Review Board Adopting Findings In
RESOLUTION NO. 2131 A RESOLUTION OF THE WILSONVILLE CITY COUNCIL ACTING AS THE LOCAL CONTRACT REVIEW BOARD ADOPTING FINDINGS IN SUPPORT OF EXEMPTION FROM COMPETITIVE BIDDING REQUIREMENT, AUTHORIZING USE OF ALTERNATIVE METHOD OF CONTRACTING OF DESIGN-BUILD OPERATE FOR WASTEWATER TREATMENT PLANT UPGRADE, AND AUTHORIZING REQUEST FOR PROPOSAL FOR OWNER'S REPRESENTATIVE TO DEVELOP REQUEST FOR PROPOSAL FOR DESIGN-BUILD-OPERATE CONTRACT AND TO PROVIDE OWNER'S REPRESENTATIVE SERVICES FOR ·DESIGN-BUILD-OPERATE CONTRACT DELIVERABLES WHEREAS, adopted on August 30, 2004, by Wilsonville Ordinance No. 571, the Wastewater Treatment Plant (WWTP) Facility Plan determined that the current capacity (daily peak flow) ofthe plant was 4 MGD and that by 2011 the plant would need to have capacity (daily peak flow) of 7 MGD in order to serve the City's rate of growth· and that several improvements were needed to obtain operational efficiencies, modernize equipment, meet anticipated regulatory performance requirements, change over systems to a drying of solids process in recognition of the lack of qualified land for application of the liquid bio-solids generated by the plant, and to meet growth demands; and WHEREAS, given the 2011 date, time is of the essence to select an Owner's Representative to facilitate the solicitation and award of a contract best suited to meet project goals, and position the contractor to start the two years of construction in 201 0 in order to have substantial completion in 2011; and WHEREAS, staff was charged with reviewing and recommending to the City Council, the Local Contract Review Board under the authority of Wilsonville Code 2.31 0, the best contracting method for successfully meeting the following goals: • Completing a $50 million capital expansion on time and within budget • Uninterrupted plant operation • Increase the plant's efficiency • Achieve lifecycle cost reductions, e.g. -
VISUAL GRAPHIC DESIGN NC III Units of Competency Covered
TESDA-OP-QSO-02-F07 Reference. No. SELF ASSESSMENT GUIDE Qualification: VISUAL GRAPHIC DESIGN NC III Units of COC 1 - Develop designs for logo and print media COC 2 - Develop designs for User interface and User Experience Competency COC 3 - Develop Designs for Product packaging Covered: COC 4 - Design booth and product/window display Instruction: Read each of the questions in the left-hand column of the chart. Place a check in the appropriate box opposite each question to indicate your answer. Can I? YES NO Develop designs for logo Receive and interpret the logo design brief Read and analyze instructions and specifications based on the design brief. * Identify the objective to produce the design outcome of logo design based on the client and/or the company directives. Identify information needed via research and other resources to develop logo concepts. Confirm process and steps of submission of logo design for approval with the client and/or a supervisor Discuss and liaise all relevant questions essential to develop the logo design with relevant personnel. Select materials and equipment to develop logo design Select and prepare all necessary materials and equipment to be used according to the task to be undertaken. Select and check the appropriate software based on the final format specified in the design brief. Report non-functioning and missing materials and equipment to appropriate personnel. Develop design concepts Generate ideas for design concept of the logo through research. Explore different sketch and design style experimentation in accordance with logo design instructions. * ICTVGD307 - 0818 VISUAL GRAPHIC DESIGN NC III 1 Tone down initial design concepts developed to align with design brief parameters. -
Graphic Arts Program
GR APHIC ARTS BOY SCOUTS OF AMERICA MERIT BADGE SERIES GR APHIC ARTS “Enhancing our youths’ competitive edge through merit badges” Requirements 1. Review with your counselor the processes for producing printed communications: offset lithography, screen printing, electronic/digital, relief, and gravure. Collect samples of three products, each one produced using a different printing process, or draw diagrams to help with your description. 2. Explain the differences between continuous tone, line, and halftone artwork. Describe how digital images can be created and/or stored in a computer. 3. Design a printed piece (flier, T-shirt, program, form, etc.) and produce it. Explain your decisions for the typeface or typefaces you use and the way you arrange the elements in your design. Explain which printing process is best suited for printing your design. If desktop publishing is available, identify what hardware and software would be appropriate for outputting your design. 4. Produce the design you created for requirement 3 using one of the following printing processes: a. Offset lithography. Make a layout, and produce a plate using a process approved by your counselor. Run the plate and print at least 50 copies. b. Screen printing. Make a hand-cut or photographic stencil and attach it to a screen that you have prepared. Mask the screen and print at least 20 copies. 35906 ISBN 978-0-8395-3374-0 ©2013 Boy Scouts of America 2017 Printing c. Electronic/digital printing. Create a layout in electronic form, download it to the press or printer, and run 50 copies. If no electronic interface to the press or printer is available, you may print and scan a paper copy of the layout. -
Connect with Your Arts Community
26 Arts & Entertainment Enroll at uclaextension.edu or call (800) 825-9971 Art Art Studio Workshops For information on enrollment, location, and space availability call (800) 825-9971. For information on Art History & Theory course content/prerequisites call (310) 206-1422 or email [email protected]. For information on enrollment, location, and space availability call (310) 825-9971. For information on Enrollment limited in all courses; early enrollment course content call (800) 206-1422 or email advised. Students should have completed all [email protected] prerequisites prior to enrollment. NEW ART X 450.10 ART HIS X 498.66 Abstract Painting Art Since 1980 3.0 units This studio-based course introduces students to 4.0 units abstract painting and expands their ability to enjoy and This course explores global contemporary art since 1980, respond to abstract art. Students improve their color covering the wide range of events, movements and skills and learn techniques for composition and impro- personalities across the past three decades of artistic visation. The course also focuses on creating dynamic production. Lectures are organized thematically around color interaction and compelling pictorial space. Each Connect with subtopics supported by succinct investigations and dis- project addresses these themes in different ways using cussions of representative groups of artists. The class an open strategy for starting the painting and a process includes weekly slide lectures, field trips to local exhibi- of working through formal challenges. Students can tions and student presentations on research topics. work with oil or acrylic paint on canvases or panels. Your Arts Community! Reg# 352137 Instruction includes brief demonstrations, studio proj- Fee: $675 ects, one-on-one discussion, and group critiques. -
Making Choices About the Study of Graphic Design
MAKING CHOICES ABOUT THE STUDY OF GRAPHIC DESIGN The American Institute of Graphic Arts (AIGA), the national organization that represents professional graphic designers, and the National Association of Schools of Art and Design (NASAD), which ac- credits college and university design programs, have prepared this publication to assist students in making choices among educational programs in graphic design. The text that follows is intended to help students consider the extent to which specific graphic design programs can accomplish their published goals and the clarity and accuracy of claims about career preparation. Many colleges and universities offer courses and degree programs in graphic design; however, content, time spent in the major, and graduation competencies reflect various purposes. The label graphic design carries many meanings. This diversity is healthy as long as students make informed decisions about the match between their own educational goals and what programs deliver in actual preparation for performance in the field. GRAPHIC DESIGN is the profession that plans and executes the design of visual communication according to the needs of audiences and the context for which communication is intended. Graphic designers work in advertising agencies, consulting offices, in-house design departments in corpora- tions, instititutions, publishing, and the film, television, and computer industries. They create printed and electronic communication that includes: books; magazines; newspapers; catalogs; posters; bro- chures; annual reports; graphic identities and logos; exhibitions; packaging; environmental graphics and signage; CD covers; movie titling; on-air television graphics; interactive websites; and multime- dia programs. Their work is composed of images and typography. Graphic designers who work in film, video, or computer media also use sound and motion as means for communicating messages. -
Art and Art History ART 1203C 3-D Design 3 ART 2300C Beginning Drawing 3 Jacek J
92 College of Architecture + The Arts Undergraduate Catalog 2015-2016 Art and Art History ART 1203C 3-D Design 3 ART 2300C Beginning Drawing 3 Jacek J. Kolasinski, Associate Professor and Chair ART 2330C Beginning Figure Drawing 3 Tori Arpad, Associate Professor ART 2XXX Studio Art Elective 3 Sharon (Pip) Brant, Associate Professor ART 2XXX Studio Art Elective 3 Total 24 Ralph F. Buckley, Professor William Burke, Professor Upper Division Requirements Carol Damian, Professor ARH 4450 Modern Art 3 Eduardo del Valle, Professor ARH 4470 Contemporary Art – GL 3 Mirta Gómez, Professor ARH Elective (2) (Upper Division) 6 Daniel Guernsey, Associate Professor Studio and Art History Electives 27 Clive King, Professor Emeritus (Maximum 12 credits in Art History) William Maguire, Professor ART 3820 Visual Thinking I – GL 3 Juan Martínez, Professor Emeritus ART 3822 Visual Thinking II 3 Michael Namkung, Assistant Professor ART 4952C & 4953C Thesis I & II 6 Andrew Nigon, Visiting Assistant Professor Electives outside of the Art Department 6-9 Alpesh Kanital Patel, Assistant Professor and Director, Total 60 Graduate Studies Instructor Gretchen Scharnagl, Animation, Video and Digital Arts Track Carmen Tiffany, Visiting Instructor Constantino Torres, Professor Emeritus The Animation, Video and Digital Arts (BFA) track is Barbara Watts, Associate Professor designed to prepare students for the technological and Lidu Yi, Assistant Professor conceptual relevance in contemporary digital arts practice. Benjamin Zellmer, Assistant Professor Students will develop skills necessary to responsibly participate in the evolution of digital arts as an Bachelor of Fine Arts in Art interdisciplinary exploration within the field of fine arts. The program balances practical and technical training Degree Program Hours: 120 with emphasis in fine arts. -
Graphic Arts I
PASSAIC COUNTY TECHNICAL INSTITUTE GRAPHIC ARTS 1 CURRICULUM GUIDE Instructors: Mark Phillips / Jose Arce / Luis Colón / Fernando Colón REVISED: June 2011 I. Course Description – Graphic Arts 1 Graphic Design is a creative process that combines art and technology to communicate ideas. The designer works with a variety of communications tools in order to visually convey a message for a client’s product or service to a particular target audience. This course will give students a foundation in Graphic Design by introducing them to the various aspects of the Graphic Design field. Students will work on projects utilizing industry standard software and hardware in a classroom environment that simulates a real-world design studio. They will be introduced to the basic design principles and processes that must be followed in order to successfully complete projects that meet specific criteria. Students will also become familiar with production techniques with industry standard software such as Adobe Photoshop, Illustrator and InDesign and post production techniques for finishing, mounting and the creation of mock-ups. In addition to the computer and software, students will properly handle and use drawing tablets, digital cameras, scanners, and other various output devices such as printers and backup storage disks applicable to projects. Students will be required to demonstrate ability in all educational projects and assignments and test with a minimum of 65% proficiency. II. Course Outline and Objectives UNIT 1: DESIGN FUNDAMENTALS (9.1.12.A,2; 1.3.12.D.3) Students will: 1. develop a general knowledge of the history of Graphic Design 2. identify different industries and career paths for Graphic Design 3.