Relatório De Estágio

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Relatório De Estágio Resumo O presente relatório de estágio visa conhecer as características da crítica de videojogos em Portugal, ou seja, quais os elementos, temas e especificidades que compõem este género jornalístico aplicado aos videojogos. Esta investigação surgiu a partir do estágio realizado na Adagietto, onde durante o período inerente ao mesmo houve um contacto diário com os principais meios de comunicação portugueses através da marca PlayStation, uma das principais marcas da indústria dos videojogos. A partir da revisão da literatura, procurou-se perceber primeiramente quais as características e conceitos de cultura e jornalismo cultural, focando o género jornalístico da crítica cultural. De seguida investigou-se sobre jornalismo de videojogos, com especial destaque para o género jornalístico da crítica e para o contexto português. Finalmente, investigou-se os videojogos como um fenómeno sociocultural, bem como alguns detalhes sobre a sua indústria e mercado. A parte do trabalho empírico consistiu na aplicação da metodologia do estudo de caso através da análise de conteúdo, tendo como base uma amostra de peças selecionadas que representam o universo em estudo. Foram criadas grelhas de análise de categorias de forma a inferir conclusões relativas às mesmas. Palavras-chave: Videojogos, Jornalismo, Cultura, Crítica, Análise i Abstract The following investigation was developed with the aim of studying the characteristics of the videogames critique in Portugal, detailing which means, what features, and themes compose this journalistic genre particularly applied to the videogames. This investigation started during an internship made in Adagietto, where a direct contact was established with the main Portuguese media outlets through the PlayStation brand, one of the main brands in the videogames industry. With the literature review, the objective was to first understand the elements and concepts of culture and cultural journalism, focusing on the journalist genre of the cultural critique. The investigation proceeded with the study of video games journalism, with special detail of the videogames critique in the Portuguese context. Afterwards, the videogames were investigated as a social and cultural phenomenon, as well as some details about the videogames industry and market. The empirical work consisted in the application of a case-study methodology through content analysis, working with a sample of selected articles that represented the universe in the study. The analysis tables were created to retrieve conclusions for the investigation. Keywords: Videogames, Journalism, Culture, Critique, Review ii Dedicatória Ao meu pai, Jorge Cardoso iii Agradecimentos Aos meus pais e irmã, Jorge Cardoso, Cristina Santos e Beatriz Cardoso, por fazerem de mim a pessoa que sou hoje e a quem agradeço o constante apoio e paciência ao longo da vida. À minha namorada Sofia Correia, que me apoia em todos os momentos e que está sempre ao meu lado, qualquer que seja a situação, tendo sido uma fonte de motivação e força para a realização deste relatório de estágio. Aos meus amigos Nuno Martinho e João Pardal, que me acompanharam desde o primeiro dia da licenciatura até hoje, mostrando apoio e amizade constante. Ao Rui Edmond, Vanessa Osório, Sara São Miguel e João Nunes, da Adagietto, que contribuíram de forma muito positiva para a minha experiência nesta empresa A toda a minha família e amigos, porque todos me apoiaram em algum momento. À minha orientadora, Professora Cátia Ferreira, pelos conselhos e orientação. iv Índice Resumo....................................................................................................................................i Palavras-chave.........................................................................................................................i Abstract..................................................................................................................................ii Key-Words.............................................................................................................................ii Dedicatória............................................................................................................................iii Agradecimentos.....................................................................................................................iv Índice......................................................................................................................................v Índice de Figuras..................................................................................................................vii Índice de Tabelas.................................................................................................................viii Introdução...............................................................................................................................1 Parte I - Revisão da Literatura.................................................................................................6 1. Conceito de Cultura ............................................................................................................6 2. Jornalismo Cultural...........................................................................................................14 2.1. Conceito de Jornalismo......................................................................................14 2.2. Conceito de Jornalismo Cultural........................................................................16 2.3. Características do Jornalismo Cultural..............................................................21 2.4. Jornalismo Cultural Digital................................................................................24 2.5. Géneros jornalísticos - a crítica..........................................................................29 3. Videojogos - um fenómeno sociocultural..........................................................................32 3.1. Conceito e características dos videojogos..........................................................32 3.2. Géneros dos videojogos.....................................................................................34 v 3.3. Videojogos enquanto expressão artística...........................................................35 3.4. História dos videojogos......................................................................................37 3.5. Indústria e mercado dos videojogos...................................................................43 3.6. Videojogos e o ensino........................................................................................46 4. Jornalismo de Videojogos.................................................................................................48 4.1. Conceito de Jornalismo de Videojogos..............................................................48 4.2. Características do Jornalismo de Videojogos.....................................................51 4.3. Crítica de Videojogos.........................................................................................53 4.4. Contexto Português............................................................................................57 5. Memória Descritiva do Estágio.........................................................................................60 Parte II - Investigação Empírica............................................................................................62 6. Metodologia......................................................................................................................62 6.1. O estudo de Caso................................................................................................62 6.2. Análise de Conteúdo..........................................................................................63 6.3. Descrição e Análise de Resultados.....................................................................66 Conclusão.............................................................................................................................75 Bibliografia...........................................................................................................................81 Anexos................................................................................................................................CD vi Índice de Figuras Figura 1 – “Tipos de estudo de caso” (Fonte: Yin, 2012: 8)……………………….……...36 vii Índice de Tabelas Tabela 1 - Estrutura editorial das revistas (Fonte: Tennant, 2009)…………………….....CD Tabela 2 - Estrutura editorial dos sites (Fonte: Tennant, 2009)…….……..…...…………CD Tabela 3 – Uso de terminologia em inglês………………………………..………….…..CD Tabela 4 – Uso de pontuação/classificação no final da crítica……….……………….….CD Tabela 5 – Extensão do artigo……………..…………………………...…………………CD Tabela 6 – Tipo de publicação……………………………………….….………………..CD Tabela 7 – Referências a outros videojogos ou obras culturais…………………………..CD Tabela 8 – Utilização de diferentes tipologias de conteúdos…………………………..…CD Tabela 9 – Gráficos…………………………………………………………………...…..CD Tabela 10 – Efeitos sonoros…….…………………………………………………….…..CD Tabela 11 – Mecânicas de jogo…………………….………………………………..…....CD Tabela 12 – Duração do jogo…………………………………………………………..…CD Tabela 13 – Narrativa…………………………………………………………………….CD Tabela 14 – Referência ao género do videojogo………………………………………….CD Tabela 15 - Classificação do artigo pela publicação……………………………..……….CD viii Introdução O jornalismo vive de notícias. O jornalismo cultural ajuda-nos a compreender melhor
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