Concert Program
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Concert Review: Symphony Help Breathe Life Into Video Games | Deseret News
11/23/2016 Concert review: Symphony help breathe life into video games | Deseret News Family Concert review: Symphony help breathe life into video games By Scott Iwasaki Published: March 29, 2008 12:00 a.m. "VIDEO GAMES LIVE!" Utah Symphony, Abravanel Hall, Friday, additional performance today, 355-2787 With strobe lights, a big video screen, mirror balls and an electric guitar, it was clear that "Video Games Live!" is not a typical symphony concert. And to have the Utah Symphony give two acts of video-game music life in a place other than the TV was nothing short of a rush. By the end of the show, the symphony did exactly what narrator and game composer and "Video Game Live!" co-founder Tommy Tallarico said it would do — "Show how culturally significant video games and video game music is in the world today." Conducted by video-game-music composer and "Video Game Live!" co-founder Jack Wall, the symphony, aided by the Snow College Choir, took the nearly sold-out audience on a journey from the early days of video gaming to the present. Kicking off the evening with the "blip-bleep" of "Pong" and ending with a rousing crescendo of "Final Fantasy VII," the concert brought old and young gamers together. With a symphonic suite, the concert highlighted pioneering games such as "Donkey Kong," "Dragon's Lair," "Tetris," "Frogger" and "Space Invaders," to name a few. In keeping with the "Space Invaders" theme, Tallarico chose a member from the audience to play a giant screen version of the game while the symphony performed the theme. -
The Journey of a Hero: Musical Evocations of the Hero's Experience in the Legend of Zelda Jillian Wyatt in Fulfillment Of
The Journey of a Hero: Musical Evocations of the Hero’s Experience in The Legend of Zelda Jillian Wyatt In fulfillment of M.M. in Music Theory Supervised by Dr. Benjamin Graf, Dr Graham Hunt, and Micah Hayes May 2019 The University of Texas at Arlington ii ABSTRACT Jillian Wyatt: The Journey of a Hero Musical Evocations of the Hero’s Experience in The Legend of Zelda Under the supervision of Dr. Graham Hunt The research in this study explores concepts in the music from select games in The Legend of Zelda franchise. The paper utilizes topic theory and Schenkerian analysis to form connections between concepts such as adventure in the overworld, the fight or flight response in an enemy encounter, lament at the loss of a companion, and heroism by overcoming evil. This thesis identifies and discusses how Koji Kondo’s compositions evoke these concepts, and briefly questions the reasoning. The musical excerpts consist of (but are not limited to): The Great Sea (Windwaker; adventure), Ganondorf Battle (Ocarina of Time; fight or flight), Midna’s Lament (Twilight Princess; lament), and Hyrule Field (Twilight Princess; heroism). The article aims to encourage readers to explore music of different genres and acknowledge that conventional analysis tools prove useful to video game music. Additionally, the results in this study find patterns in Koji Kondo’s work such as (to identify a select few) modal mixture, military topic, and lament bass to perpetuate an in-game concept. The most significant aspect of this study suggests that the music in The Legend of Zelda reflects in-game ideas and pushes a musical concept to correspond with what happens on screen while in gameplay. -
Video Games Live
Sunday, November 17, 2019, 7pm Zellerbach Hall Video Games Live with the UC Berkeley Symphony Orchestra Tommy Tallarico, creator, executive producer, host, guitar Emmanuel Fratianni, conductor Jason Paige, soloist Chad Gorr, lighting director and production manager Derek Almstead, audio engineer Steve Miller, video operator Cal Performances’ 2019–20 season is sponsored by Wells Fargo. 15 PROGRAM NOTES Video Games Live™? is an immersive concert new friends as we celebrate a pastime that has event celebrating music from the most popular evolved to become an important part of our video games of all time. Created, produced, and culture. Even if you don’t play video games, we hosted by well-known game industry veteran promised that you’ve never heard or seen an and superstar Tommy Tallarico, it features orchestral per formance quite like this. orchestras from around the world performing to exclusive, synchronized video footage Achievements & Accomplishments and lighting, and with celebrity Internet solo Incorporated in 2002, Video Games Live is the performers, electronic percussion, live action, first and most successful video game touring and unique interactive segments, all creating concert in the world, having been performed an explosive, one-of-a-kind entertainment ex- over 500 times in 42 countries on five conti- per i ence. Special events surround the show, nents. Over 11,000 people were present for the including a pre-show costume contest and debut performance at the Hollywood Bowl with a post-show meet-and-greet with top game the Los Angeles Philharmonic and since then, composers. Pre- and post-show events are open over two million people have experienced the to all ticket holders. -
Video Games and the Mobilization of Anxiety and Desire
PLAYING THE CRISIS: VIDEO GAMES AND THE MOBILIZATION OF ANXIETY AND DESIRE BY ROBERT MEJIA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Communications in the Graduate College of the University of Illinois at Urbana-Champaign, 2012 Urbana, Illinois Doctoral Committee: Professor Kent A. Ono, Chair Professor John Nerone Professor Clifford Christians Professor Robert A. Brookey, Northern Illinois University ABSTRACT This is a critical cultural and political economic analysis of the video game as an engine of global anxiety and desire. Attempting to move beyond conventional studies of the video game as a thing-in-itself, relatively self-contained as a textual, ludic, or even technological (in the narrow sense of the word) phenomenon, I propose that gaming has come to operate as an epistemological imperative that extends beyond the site of gaming in itself. Play and pleasure have come to affect sites of culture and the structural formation of various populations beyond those conceived of as belonging to conventional gaming populations: the workplace, consumer experiences, education, warfare, and even the practice of politics itself, amongst other domains. Indeed, the central claim of this dissertation is that the video game operates with the same political and cultural gravity as that ascribed to the prison by Michel Foucault. That is, just as the prison operated as the discursive site wherein the disciplinary imaginary was honed, so too does digital play operate as that discursive site wherein the ludic imperative has emerged. To make this claim, I have had to move beyond the conventional theoretical frameworks utilized in the analysis of video games. -
Analyzing Modular Smoothness in Video Game Music
Analyzing Modular Smoothness in Video Game Music Elizabeth Medina-Gray KEYWORDS: video game music, modular music, smoothness, probability, The Legend of Zelda: The Wind Waker, Portal 2 ABSTRACT: This article provides a detailed method for analyzing smoothness in the seams between musical modules in video games. Video game music is comprised of distinct modules that are triggered during gameplay to yield the real-time soundtracks that accompany players’ diverse experiences with a given game. Smoothness —a quality in which two convergent musical modules fit well together—as well as the opposite quality, disjunction, are integral products of modularity, and each quality can significantly contribute to a game. This article first highlights some modular music structures that are common in video games, and outlines the importance of smoothness and disjunction in video game music. Drawing from sources in the music theory, music perception, and video game music literature (including both scholarship and practical composition guides), this article then introduces a method for analyzing smoothness at modular seams through a particular focus on the musical aspects of meter, timbre, pitch, volume, and abruptness. The method allows for a comprehensive examination of smoothness in both sequential and simultaneous situations, and it includes a probabilistic approach so that an analyst can treat all of the many possible seams that might arise from a single modular system. Select analytical examples from The Legend of Zelda: The Wind Waker and Portal -
Katalog SPIELTRIEB!
START ZIEL Daniel Göpfert (Herausgeber) Göpfert Daniel STOP SPIELTRIEB! STOP goal START SPIELTRIEB! Herausgeber: Daniel Göpfert Goethe-Institut goethe.de/spieltrieb EINFÜHRUNG Spiel ist eine kulturelle Praxis, die den Menschen seit Jahrtausen- zu erstellen, Hirnfunktionen zu analysieren oder Bildarchive mit den begleitet, formt, seine Phantasie anregt und ihn zu Höchstlei- Schlagwörtern zu versehen. Selbst Geheimdienste nutzen Spiele, stungen antreibt. Noch nie jedoch war der Alltag so vieler Men- um Verhaltens- und Kommunikationsmuster von Internetnutzern schen von spielerischen Elementen durchdrungen und geprägt wie auszuspionieren. heute. Mit dem Projekt SPIELTRIEB! ist das Goethe-Institut diesem Phänomen in Kunst, Wissenschaft und Gesellschaft auf der Spur. Auf dem Feld der Kunst und Kultur entwickelt das Spiel eine ganz eigene Dynamik – und immer neue Manifestationsformen: Film Immer ausgereiftere Games für Rechner und Konsolen haben Hol- und Theater transformieren ihr traditionelles Genre in Kombina- lywood längst überholt, generieren mehr Umsatz und erreichen tion mit Computerspielen zu fesselnden Hybridformaten. In der ein größeres Publikum als die größten Filmproduktionen. Nicht- bildenden Kunst werden Spielmechanismen dekonstruiert, hin- Spieler gehören in der Generation der unter Dreißigjährigen in terfragt und auf ungewohnte Weise neu zusammengesetzt. Urban weiten Teilen der Welt bereits einer Minderheit an. Games Festivals ermöglichen es, Stadträume spielerisch neu zu erschließen und dabei virtuelle und reale Welten miteinander -
Spectacular Concert Premiere at Gamescom 2015: Tickets for ‘Video Games Live’ Available Exclusively from Saturn Stores in the Cologne Region
Spectacular concert premiere at gamescom 2015: Tickets for ‘Video Games Live’ available exclusively from Saturn stores in the Cologne region Ingolstadt, 21.05.2015: Where would video games be without music? Just like films, each game has its own distinctive theme tune, and the soundtracks of video games are very popular among gamers. It’s therefore no wonder that games fans are eagerly looking forward to the internationally acclaimed concert event ‘Video Games Live’, in which the greatest gaming hits will be performed live on stage. This year, this spectacular show will be staged at gamescom 2015 in Cologne for the very first time. The premiere is on 7 August – and tickets have gone on sale exclusively at 17 Saturn stores in and around Cologne. The concept of ‘Video Games Live’ was developed by Tommy Tallarico – a superstar in the gaming scene. The show is being taken all over the world and this year will be appearing in for example New York, Montreal, Vienna, Berlin, Sydney, Prague, Beijing, Madrid and Sao Paulo. The live performance of music from the most popular video games is a must for not just hardcore gamers but also fans of rock and classical music – in fact it’s a real inside tip for all those who are unfamiliar with the genre and receptive to musical discoveries. The programme features music from Final Fantasy, Warcraft, Sonic, Skyrim, Metal Gear Solid, Kingdom Hearts, Castlevania, Street Fighter II, Mega Man, Monkey Island, Earthworm Jim and other classic video games. Remarkably, all the gaming hits are performed by a large symphony orchestra featuring choirs and instrumental soloists, while key scenes from the respective video games are shown on the big screen. -
The Effect of School Closure On
Public Gaming: eSport and Event Marketing in the Experience Economy by Michael Borowy B.A., University of British Columbia, 2008 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Communication Faculty of Communication, Art, and Technology Michael Borowy 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Michael Borowy Degree: Master of Arts (Communication) Title of Thesis: Public Gaming: eSport and Event Marketing in the Experience Economy Examining Committee: Chair: David Murphy, Senior Lecturer Dr. Stephen Kline Senior Supervisor Professor Dr. Dal Yong Jin Supervisor Associate Professor Dr. Richard Smith Internal Examiner Professor Date Defended/Approved: July 06, 2012 ii Partial Copyright Licence iii STATEMENT OF ETHICS APPROVAL The author, whose name appears on the title page of this work, has obtained, for the research described in this work, either: (a) Human research ethics approval from the Simon Fraser University Office of Research Ethics, or (b) Advance approval of the animal care protocol from the University Animal Care Committee of Simon Fraser University; or has conducted the research (c) as a co-investigator, collaborator or research assistant in a research project approved in advance, or (d) as a member of a course approved in advance for minimal risk human research, by the Office of Research Ethics. -
Spring 2011 Program
The University of Maryland’s Gamer Symphony Orchestra http://umd.gamersymphony.org/ Fifth Anniversary Concert Saturday, May 7, 2011, 3 p.m. Dekelboum Concert Hall Clarice Smith Performing Arts Center Peter Fontana, conductor Kira Levitzky, conductress Jeff Nickerson, choral director About the Gamer Symphony Orchestra and Chorus In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half-dozen others from the University of Maryland Repertoire Orchestra, she founded GSO to achieve that dream. By the time of the ensemble’s first public performance in spring 2006, its size had quadrupled. Today GSO provides a musical and social outlet to 120 members. It is the world’s first college-level ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, which includes conducting and musical arranging. In February GSO had a special role at the Video Games Live perfor- mances at the Strathmore in Bethesda, Md. The National Philharmonic performed GSO’s arrangement of “Korobeiniki” from Tetris to two sold-out houses. Aside from its concerts, GSO also holds the “Deathmatch for Char- ity” every spring. All proceeds from this video game tournament benefit Children’s National Medical Center in Washington, D.C. GSO has also fostered the creation of two similar high school-level ensembles in Rockville, Md., and Damascus, Md. The Magruder High School GSO was founded late in 2008 and the Damascus High School GSO began rehearsals this February. Follow GSO on at @GamerSymphony! GSO merchandise available online at: http://www.zazzle.com/umdgso About the Magruder High School GSO In December 2008 two students from Magruder High School in Rockville, Md., founded the Magruder Gamer Symphony Orchestra. -
THE LEGEND of ZELDA: PHANTOM HOURGLASS Panel • [Left] Display the Menu on the Nintendo DS Menu Screen and the Game’S Title Screen Will B Button Appear
NTR-AZEP-UKV INSTRUCTION BOOKLET [0105/UKV/NTR] WIRELESS DS SINGLE-CARD DOWNLOAD PLAY THIS GAME ALLOWS WIRELESS MULTI-PLAYER GAMES DOWNLOADED FROM ONE GAME CARD. This seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence WIRELESS DS MULTI-CARD PLAY THIS GAME ALLOWS WIRELESS MULTI-PLAYER GAMES in workmanship, reliability and WITH EACH NINTENDO DS SYSTEM CONTAINING A entertainment value. Always look 2 SEPARATE GAME CARD. for this seal when buying games and accessories to ensure complete com- patibility with your Nintendo Product. NINTENDO Wi-Fi CONNECTION THIS GAME IS DESIGNED TO USE NINTENDO Wi-Fi CONNECTION. Thank you for selecting the THE LEGEND OF ZELDA™: PHANTOM HOURGLASS Game Card for the Nintendo DS™ system. IMPORTANT: Please carefully read the separate Health and Safety Precautions Booklet included with this product before using your Nintendo DS, Game Card, Game Pak or accessory. The booklet contains important health and safety information. Please read this instruction booklet thoroughly to ensure maximum enjoyment of your new game. It also contains important warranty and hotline information. Always save this book for future reference. This Game Card will work only with the Nintendo DS system. © 2007 NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2007 NINTENDO. The Story . 5 Controls . 8 Getting Started. 9 The Story Screen Layout . 12 White birds soar aloof o’er the endless, deepest blue, Actions . 16 A pirate ship cuts through the waves, plunging bravely through. Aboard this ship does Tetra sail - Items. 20 Chief of the pirate crew. -
GSO Program Draft SP15 SMITHSONIAN.Pub
Gamer Symphony Orchestra Smithsonian Exhibition Saturday, May 9th 2015 Smithsonian American Art Museum Kevin Mok, Conductor Bryan Doyle, Conductor Elizabeth Green, Assistant Conductor Daniel Hopkins, Choral Director About the GSO In the fall of 2005, student violist Michelle Eng sought to create an orchestral group that played video game music. With a half -dozen others from the University of Maryland Repertoire Orchestra, she founded the GSO to achieve that dream. By the time of the ensemble’s first public performance in the spring of 2006, its size had quadrupled. Today, the GSO provides a musical and social outlet to 120 members. It is the world’s first col- legiate ensemble to draw its repertoire exclusively from the soundtracks of video games. The ensemble is entirely student run, including the conducting and arranging of the pieces performed. In February of 2012 the GSO collaborated with Video Games Live!, for their performances at The Strathmore in Bethesda, Md. The National Philharmonic performed the GSO’s arrangement of “Korobeiniki” . In May of 2012 the GSO was invited to perform as part of the Smithsonian Art Muse- um’s “The Art of Video Games” exhibit. Aside from its concerts, the GSO also holds the “Deathmatch for Charity” video game tourna- ment every spring. All proceeds benefit Children’s National Medical Center in Washington D.C. Find the GSO online at UMD.GamerSymphony.org. GSO Officers Chorus Roster Soprano Rebecca Brown* Sarah Buchanan President: Zoë DiGiorgio Tori Buckshaw Vice -President: Jasmine Marcelo Zoë DiGiorgio* -
Conference Booklet
Ludo2017 #ludo2017 Sixth Annual Conference on Video Game Music and Sound April 20th–22nd, Bath Spa University Hosted by Professor James Newman Concert curated by Professor James Saunders and Alex Glyde-Bates Organized by Melanie Fritsch, Michiel Kamp, Tim Summers and Mark Sweeney Sponsored by Bath Spa University, Society for Music Analysis, Intellect Publishing and Liverpool University Press Conference Schedule Day 1: 20th April 2017 9:00 – 9:30 Registration, Coffee & Welcome Session 1 – Algorithms and Voices 1. Blake Troise: ‘Beeper Music: The Compositional Idiolect of 1-Bit Music’ 2. Donal Fullam: ‘Songs of the Algorithmic Society: Game Music as 9:30 – 11:35 Cultural Expression’ 3. Stephen Tatlow: ‘Diegesis and the Player Voice: Communication in Fantasy Reality’ 4. Kevin Burke: ‘Terpsichorean Vox: Hitoshi Sakimoto’s Choral Synthesis in the 16-bit Era’ 11:35 – 12:00 Coffee Break 12:00 – 13:00 Keynote 1 (Kenneth McAlpine) 13:00 – 14:00 Lunch Session 2 – Compositions with Game Technology 5. James Saunders: ‘Rules and Goals in Game Compositions’ 6. Ben Jameson: ‘Construction in Metal: Investigating Authenticity in 14:00 – 15:50 Musical Performance Using Video Game Peripherals’ 7. Ricardo Climent: ‘Composing Interactive Music with Physics, Graphics and Gameaudio Engines’ 15:50 – 16:20 Tea & Coffee Break Session 3 – Realities and Spaces 8. Ciarán Jai Cosway: ‘The Aesthetics of Music in a Performed Narrative’ 16:20 – 17:50 9. Beth Carroll: ‘Raw Data: Interactive Musical Interplay and Sound Space’ 10. Elizabeth Hambleton: ‘Levels of Reality and Artifice in The Talos Principle’ 18:00 – 18:30 Drinks Reception, Sponsored by Intellect Publishing 19:30 Conference Dinner Day 2, 21st April 2017 Session 4 – Histories 11.