The Battles of Waterloo Page 1 DESIGN CREDITS 1

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The Battles of Waterloo Page 1 DESIGN CREDITS 1 The Battles of Waterloo Page 1 DESIGN CREDITS 2.2 COUNTERS Designer: Richard H. Berg The Battles of Waterloo includes two counter sheets, totaling 480 ½” counters. There are four types of counters in the game: combat units, Developer: Gene Billingsley leaders, Leader Initiative Markers, and informational markers. Art Director: Rodger B. McGowan 2.21 COMBAT UNITS Map Art: Mark Simonitch and Joe Youst Combat units are infantry, cavalry or artillery, examples of which are Package Design/Counter Art: Rodger B. McGowan contained on the Unit and Marker Reference Sheet. Revised Edition Rules: William F. Ramsay, Jr. Each Infantry unit is rated for Assault Strength, Commitment, Cohesion and Movement Allowance. Note that the Assault Strength is 1. INTRODUCTION used in both Fire and Shock combat. The Battles of Waterloo allows gamers to ‘fight’ the four separate Each Cavalry unit is rated for Shock Strength, Commitment, Cohesion engagements that comprised what is probably the most famous land and Movement Allowance. Note that Cavalry cannot use Fire combat. battle in modern European history, Waterloo. Here the combined Cavalry are differentiated by type as Heavy or Light. Heavy Cavalry armies of England, Holland and Belgium - under the Duke of units have a dark horse on the counter, while Light Cavalry have a Wellington - along with the army of Prussia, under Field Marshal lighter colored horse on the counter. Lancers and Cuirassiers are also Blücher, halted Napoleon’s campaign to resecure his European power noted with either an “L” or a “C” next to their Shock Strengths. Light base during the infamous ‘100 Days’. Cavalry uses the same value for Commitment and Cohesion, and has a Pursuit Rating in the position normally used for the Commitment Players are provided with maps of the battlefields plus counters that Rating. Note that Pursuit is an optional rule. represent the troops that fought the battles. Charts, Tracks and Tables help provide information necessary for play. Each Artillery unit is rated for Fire Strength, Range, Commitment, Cohesion and Movement Allowance. Note that artillery cannot use 2. COMPONENTS AND TERMINOLOGY Shock Combat. Some combat units have one or two stars on their counters and are Battles of Waterloo includes the following: considered Elite. st nd · Three 33” x 22” game maps, all backprinted Design Note: The 1 Brigade of the 2 Dutch-Belgian Division · 480 die-cut counters (2/2DB/I) - the one commanded by Bijlandt that was used as target practice by Ruty’s Grand Battery at Mt. St. Jean - has been broken · Rules Booklet down into two battalions and a pseudo-regiment of Dutch Militia nd · Scenario Booklet (three battalions worth). In addition, the 2 Nassau regiment (2/2DB/I) has a breakdown battalion, the 3rd. The somewhat · Charts and Tables Sheets fragmented initial deployments of these units at Mt. St. Jean and, to some extent, Quatre Bras, required this sop to the often-unreal world · Three Command and Organization Charts (French, Prussian, Anglo-Allied) of wargame design. Mirroring ‘standard’ usage, we have opted to use the commanders’ · One 10 sided die names for French and Anglo-Allied units and the numerical designation for Prussian units. A more complete Order of Battle is 2.1 THE GAME MAPS given on the Command Hierarchy Charts. There are three map sheets, all of which are back-printed. The maps 2.22 LEADERS on one side represent the June 16th battles: Quatre Bras and Ligny. The reverse side of each sheet represents the June 18th Battles: Wavre A. There are five types of leaders: Overall Commanders, Superior and Mt. St. Jean. Commanders, Combat Leaders, Artillery Leaders (French and Prussian only), and Detachment Leaders. The types are illustrated Each game map depicts the area over which the battle was fought, below. The reverse side of a leader is his Replacement, used when the covered by a hexagonal grid, which is used to regulate movement and leader is killed or wounded. combat. The map scale is approximately 210 yards per hex. B. All Leaders have a movement allowance of 10. It is not printed The scenarios for Mt. St. Jean and Quatre Bras each use single maps. on the counters. Ligny uses the two Ligny maps, and Wavre uses only the Wavre-East map. When playing either of the three map scenarios - June 16th: C. Overall Commanders (OC). There are three Overall Quatre Bras + Ligny or June 18th: Mt. St. Jean + Wavre, the scenarios Commanders in the game: Napoleon, Wellington and Blücher. They show how to set the maps up. Both of these scenarios require a large are identified by the four stars on their counters. Essentially, the playing surface of at least 7’ x 3’. player is the OC, although we have provided counters for the historical personages and given them a few ratings that reflect their individual capabilities and personalities, all of which are discussed in the section on OCs. These leaders have Command Range, Command Points and, in the case of Wellington, Orders Points. © 1994 GMT Games The Battles of Waterloo Page 2 D. Superior Commanders (SC) are those leaders who command Landwehr squadrons are treated as Light Cavalry. These units had several Combat Leaders. They have three stars along the left side of little training and horses poorly suited for shock. their counters. They do not lead troops themselves, they help to stretch Each hex is approximately 210 yards from side to opposite side. the command abilities of Overall Commanders. In addition to their Terrain elevations represent gradual (very gradual) changes of about command range, they may have Orders Points which can be used to 20 yards. The terrain is pretty much gently rolling, with more abrupt augment the Orders Rating of any of their subordinate Combat changes in elevation mostly at the banks of some of the bigger Leaders. Anglo-Allied SC Uxbridge also serves as a Combat Leader. streams. The crests, therefore, usually depict the ‘top of the roll’, as it He is easily identified, since, unlike other Superior Commanders, he were, as opposed to some craggy ridgeline in the Pyrenees. has an Orders Rating. E. Combat Leaders are those who directly affect the combat units in their Command. They are easily identified by the one or two 2.5 GLOSSARY OF TERMS stars on the left side of their counters. They have a Command Range, Initiative: The player with the Initiative is the one who gets to choose Commitment Points, and an Orders Rating on their counter. which LIM he will use to start the turn. F. Artillery Commanders may be used by the French or Zones of Control (ZOC): The hexes adjacent to a combat unit into Prussian Players (there are no Anglo-Allied Artillery Commanders) to which that unit, through its firepower and use of skirmishers (not combine the fire of separate artillery units. represented by counters), exerts its presence. The rules generally use G. Detachment Leaders are used under special circumstances the acronym, ZOC, when referring to this important concept. It is with units that are Out of Command, and have only a Command range. important to differentiate between moving ‘adjacent’ to an enemy unit and moving into its ZOC. H. Leader Initiative Markers are the most important marker in the game, and are identified by the national flag on the counter Cohesion: The measure of a unit’s morale, training, lower-echelon followed by the acronym LIM. command, equipment and esprit de corps, all of which equate to how well that unit can fight and how it does after taking losses. I. Other Markers - there are several other informational markers, including Step Loss Markers to record combat losses, Assault: The generic, overall term for combat. Assault is divided into Disorder and Rout Markers, Line Extender indicators and other two types: similar indicators of status. · Fire (infantry and artillery): represents ranged fire by muskets and cannon 2.3 THE DIE · Shock (infantry and cavalry): represents the face-to-face, The game uses a ten-sided die. The zero (‘0’) is lower than ‘1’; it is a hand-to-hand melee zero, not a ten. Command: All of the combat units assigned to a specific Combat leader are called a Command. Units belonging to a command are 2.4 GAME SCALE considered ‘In Command’ if they are within their Combat Leader’s Command Range. The Command Hierarchy Charts list the units in French infantry and virtually all cavalry units are brigades, while each Command. Additionally, combat units belonging to the same Prussian and Anglo-Allied infantry are usually regiments. (This has Command share a common color stripe on their counter. little to do with size and more to do with administrative nomenclature.) Some of the brigades of the 2nd and 3rd Dutch-Belgian Command Range: For Overall or Superior Commanders, this is the Division have been broken down into regiments/battalions for more maximum distance a Command’s Combat Leader may be from that accurate deployment. There are also several Prussian cavalry Overall or Superior Commander in order for that Command’s LIM to regiments (usually name, such as the 11th Hussars) which were not be selected and placed in the Pool. For Combat Leaders, the part of larger formations. Artillery units do not represent regiments or Command Range is the maximum distance a combat unit may be from companies; they are groupings of guns of similar range and type (field his commander and still be In Command. or horse) from the same parent formation. LIM: Acronym for Leader Initiative Marker. These markers are Each combat strength point represents 300 infantry, 200 cavalry or 6 drawn from the Pool during the Operations Phase to determine which cannon.
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