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Gananoque (Ontario, Canada) SELLER MANAGED Downsizing Online Auction - King Street East
09/30/21 08:06:24 Gananoque (Ontario, Canada) SELLER MANAGED Downsizing Online Auction - King street east Auction Opens: Sun, Aug 8 5:00pm ET Auction Closes: Tue, Aug 17 8:00pm ET Lot Title Lot Title 1 Vintage Spider-Man Captain America Comic 33 Vintage Ornate Pottery Jug/Vase 2 Operation Galactic Storm Quasar Vol. 1 34 Vintage German Marzi Remy Stein Mug 3 Low Vol. 1: The Delirium Of Hope 35 Vintage W. German 'Trabant' Toy Car 4 Havok And Wolverine Comic Meltdown 1 36 Large Vintage Cut Glass Bowl 5 Justice League Europe #1 Comic 37 Adventures Of Superman #440, 1988 Comic 6 Coalport 'Heart To Heart' Figurine 38 Beep Beep The Road Runner, 1970 Comic 7 Batman #350, Nightmare In Crimson, 1982 39 Legion Of Superheroes #47, 2008 Comic 8 Batman #376 Nightmares Inc., 1984 40 Millennium Week 1, 1987 Comic 9 The Punisher #12 Comic, 1988 41 Cracked Canoe Metal Sign 10 Friendly Neighborhood Spider-Man #16 42 N300 Netgear Wireless Router 11 Unopened Disney Tigger Pez Collectible 43 Contec Pulse Oximeter 12 Vintage Hand-Crafted Pottery Vase 44 Vintage Hand-Crafted Stoneware Goblet 13 Batman #351, 1982 Comic 45 Vintage Blue Cobalt Wine Stemware 14 The New Warriors #45, Child'S Play, 1994 46 Digital Thermometer Control 15 Battlestar Galactica #2 Comic, 1979 47 T.V. Nostalgia Dvd Collection 16 Unopened The Bee Movie Pez Collectible 48 Superboy Annual 1996, #3 Comic 17 Handmade Blue Mountain Pottery Pitcher 49 Porky Pig #12, 1967 Comic 18 Superman #213, 2005 Comic 50 Nfl Superpro #6, 1992 Comic 19 The Incredible Hulk #398, 1992 Comic 51 Millennium Week 8, 1987 Comic 20 X-Force #44, 1995 Comic 52 Vintage Clay Pottery Vase 21 Spider-Man #119, 1986 Comic 53 Vintage Brass Horn 22 Unopened Pixar 'Dory' Pez Collectible 54 Millennium Week 1, 1987 Comic 23 The Age Of Heroes #3, 1997 Comic 55 Millennium Week 8, 1987 Comic 24 Silver Sable #2, 1992 Comic 56 Vintage Stein Mug 25 Manga Ogre Slayer #1, Vol. -
Fantasy Fiction Field
E4NTASW FICTION HELD Founded by Julius Unger Volume 1 ... BI-WEEKLY ... Number 12 June 18, 1963 The National Fantasy Review Whole Number 12 PALMER, SHAVER in Pornography Probe The Milwaukee area recently had itself a real l'who-done-it’* mystery. In the confusion the finger of suspicion was pointed at former AMAZING STORIES editor Raymond A. Palmer and ''Shaver Mystery" author Richard S, Shaver. Seems the whole thing developed as a result of Cleveland * Amory's article in SATURDAY EVENING POST on the subject of pornography, _ wherein Freedom Publishing Company was cited as "the worst of the worst" among the paperback companies peddling alleged pornography. Amory listed the publisher’s address as Milwaukee, which put the Milwau kee County District Attorney in the position of having to do some inves tigating. THE MILWAUKEE JOURNAL, who gave the story several days of feature coverage, said the DA received a complaint about the books from a New York Roman Catholic priest. As the mystery unfolded, it was discovered that the address the company listed was actually that of a Milwaukee attorney who said he did some legal work for them and used his office as an address for service of papers, as the law requires an address for that purpose for corpora tions. He said he had earlier resigned, and another lawyer had taken over his functions. This attorney said all he did was handle financial statements and foreward mail to the man he said was the-firm's presi dent, Richard Shaver, who lives in Lanark, near Amherst, Wisconsin. -
Magicrealm.Net Forum Archive
WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold. -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
Magic Realm Rules 3.1 Deluxe
The unofficial, updated THIRD EDITION of the Magic Realm Rules Welcome to the MAGIC REALM. MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map. To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures. As a player, you will take on the role of one of the sixteen major characters who are represented in detail in the game. You will control where he goes, what he tries to do, how he handles himself in combat and much more. In the course of the game you will run into deadly monsters, tribes of humans ranging from old friends to sworn enemies, and treasures that will enhance your abilities in many ways. MAGIC REALM is a complex game designed to recapture the suspense and desperate struggles of fantasy literature. The game creates a small but complete fantasy world, where each game is a new adventure with a new map where everything lies hidden at new locations. -
Dragon Con Progress Report 2021 | Published by Dragon Con All Material, Unless Otherwise Noted, Is © 2021 Dragon Con, Inc
WWW.DRAGONCON.ORG INSIDE SEPT. 2 - 6, 2021 • ATLANTA, GEORGIA • WWW.DRAGONCON.ORG Announcements .......................................................................... 2 Guests ................................................................................... 4 Featured Guests .......................................................................... 4 4 FEATURED GUESTS Places to go, things to do, and Attending Pros ......................................................................... 26 people to see! Vendors ....................................................................................... 28 Special 35th Anniversary Insert .......................................... 31 Fan Tracks .................................................................................. 36 Special Events & Contests ............................................... 46 36 FAN TRACKS Art Show ................................................................................... 46 Choose your own adventure with one (or all) of our fan-run tracks. Blood Drive ................................................................................47 Comic & Pop Artist Alley ....................................................... 47 Friday Night Costume Contest ........................................... 48 Hallway Costume Contest .................................................. 48 Puppet Slam ............................................................................ 48 46 SPECIAL EVENTS Moments you won’t want to miss Masquerade Costume Contest ........................................ -
Meet Captain America Free
FREE MEET CAPTAIN AMERICA PDF Brandon Auman,Christopher Yost,Joshua Fine,Elizabeth Rudnick | 24 pages | 21 Jun 2011 | Hyperion | 9781423142966 | English | New York, United States Meet Captain America - The Avengers: Earth's Mightiest Heroes Vibranium Shield Energy Shield very briefly. United States Military Avengers. Meet Captain America Episode. He was frozen in ice for decades - long enough to survive until the 21st century. He was first discovered by the Avengers when they were searching for the Hulk in the Arctic. In the early years of World War II, a frail Steve Rogers was recruited into a secret Allied project and given a Super Soldier Serum that pushed his low- level abilities to the peak of human perfection by Dr. He obtained the rank of Captain, eventually becoming known as Captain America. His Army serial number was At some point he gained a sidekick named Bucky Barnes. During their time on the battlefields, he became the main obstacle in the way of the powerful villain known as Red Skull. This led him to become a symbol for the United States of America against their enemies. Intending Meet Captain America infect and annihilate the Allied forces, the Baron was stopped by Cap. In the ensuing fight, a large batch of the Virus was drenched upon Zemo, adhering his mask right to his face and infecting his vital bodily systems. Captain America and Bucky managed to infiltrate Meet Captain America base. After infiltrating the base they witnessed Red Skull capturing a large group of strange creatures. Skull revealed that he had found a way to access the Bifrost Bridge and bring creatures from Asgard and the Nine Realms. -
(“Spider-Man”) Cr
PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership. -
Released 6Th Februar
Released 6th February 2019 BOOM! STUDIOS OCT181269 BIG TROUBLE IN LITTLE CHINA OLD MAN JACK TP VOL 03 DEC181361 EMPTY MAN #4 MAIN DEC181362 EMPTY MAN #4 PREORDER HERVAS VAR OCT181277 FEATHERS ORIGINAL GN OCT181240 FIREFLY LEGACY EDITION TP VOL 02 OCT181299 GARFIELD HOMECOMING TP DEC181379 GIANT DAYS #47 DEC181348 WWE #25 NOV188756 WWE #25 FOC GARZA INCV DEC181349 WWE #25 PREORDER XERMANICO DARK HORSE COMICS DEC180358 BPRD DEVIL YOU KNOW #13 OCT180284 BPRD DEVIL YOU KNOW TP VOL 02 PANDEMONIUM OCT180313 ETHER II TP VOL 02 COPPER GOLEMS DEC180403 GIRL IN THE BAY #1 DEC180387 HALO LONE WOLF #2 (OF 4) DEC180404 LAGUARDIA #3 OCT180306 MYSTERY SCIENCE THEATER 3000 #4 CVR A NAUCK OCT180307 MYSTERY SCIENCE THEATER 3000 #4 CVR B VANCE DEC180400 SWORD DAUGHTER #6 CVR A OLIVER DEC180401 SWORD DAUGHTER #6 CVR B CHATER DEC180364 UMBRELLA ACADEMY HOTEL OBLIVION #5 CVR A BA DEC180365 UMBRELLA ACADEMY HOTEL OBLIVION #5 CVR B BA APR180092 WITCHER 3 WILD HUNT BUST CIRI GWENT DC COMICS DEC180529 ADVENTURES OF THE SUPER SONS #7 (OF 12) NOV180532 AQUAMAN SUICIDE SQUAD SINK ATLANTIS TP DEC180510 BATMAN #64 THE PRICE DEC180511 BATMAN #64 VAR ED THE PRICE NOV180547 BLACKEST NIGHT SAGA ESSENTIAL EDITION TP DEC180547 CURSE OF BRIMSTONE #11 JUL180808 DC BOMBSHELLS HARLEY QUINN SEPIA TONE VAR STATUE JUN180604 DC ESSENTIALS SHAZAM & BLACK ADAM AF 2 PACK DEC180549 DEATHSTROKE #40 (ARKHAM) DEC180550 DEATHSTROKE #40 VAR ED (ARKHAM) DEC180555 DREAMING #6 DEC180519 FEMALE FURIES #1 (OF 6) DEC180520 FEMALE FURIES #1 (OF 6) VAR ED DEC180559 GREEN ARROW #49 DEC180560 GREEN -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.