DRIVING NOWHERE with NEUTRALITY Can’T Journalists Be Both Storytellers and Humans with Perspectives, and in So Doing Still Arrive at a Truthful Destination?
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Gamergate and Digital Humanities
Loyola University Chicago Loyola eCommons School of Communication: Faculty Publications and Other Works Faculty Publications 2-2019 Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities Todd Suomela Bucknell University Florence Chee [email protected] Bettina Berendt University of Kansas Geoffrey Rockwell University of Alberta Follow this and additional works at: https://ecommons.luc.edu/communication_facpubs Part of the Communication Commons, and the Digital Humanities Commons Recommended Citation Suomela, Todd; Chee, Florence; Berendt, Bettina; and Rockwell, Geoffrey. Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities. Digital Studies/ Le champ numérique, 9, 1: 1-28, 2019. Retrieved from Loyola eCommons, School of Communication: Faculty Publications and Other Works, http://dx.doi.org/10.16995/dscn.302 This Article is brought to you for free and open access by the Faculty Publications at Loyola eCommons. It has been accepted for inclusion in School of Communication: Faculty Publications and Other Works by an authorized administrator of Loyola eCommons. For more information, please contact [email protected]. This work is licensed under a Creative Commons Attribution 4.0 License. © 2019 The Author(s). Suomela, Todd, et al. 2019. “Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities.” Digital Studies/Le champ numérique 9(1): 4, pp. 1–28. DOI: https://doi.org/10.16995/dscn.302 RESEARCH Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities Todd Suomela1, Florence Chee2, Bettina Berendt3 and Geoffrey Rockwell4 1 Bucknell University Lewisburg, PA, US 2 Loyola University Chicago, US 3 KU Leuven, NL 4 University of Alberta Edmonton, AB, CA Corresponding author: Todd Suomela ([email protected]) This article examines key ethical issues that are continuing to emerge from the task of archiving data scraped from online sources such as social media sites, blogs, and forums, particularly pertaining to online harassment and hostile groups. -
Gamergate, Eine Retrospektive
GamerGate Eine Retrospektive November 2020 @KeinenPixel_de [email protected] keinenpixel.de @KeinenPixel_de GAMERGATE, EINE RETROSPEKTIVE Abstract: GamerGate war eine 2014 beginnende anti-feministische und rechtsextreme Bewegung, die große Teile der Computer- und Videospielszene sowie angrenzende Bereiche der Popkultur erfasste und weitreichende politische Folgen nach sich zog. Anhand von Primär-, wie auch Sekundärquellen zeichnet diese Retrospektive die Entwicklung von GamerGate in drei Phasen nach: Wie sich 1.) aus persönlicher Rache und den unkoordinierten Angriffen auf Einzelpersonen eine 2.) breite, anti-feministische Bewegung herausbildete, die sich 3.) mit rechtsextremen Elementen zu einer politischen Bewegung vereint. Diese wurde maßgeblich von Steve Bannon initiiert, der damit den Wahlkampf von Donald Trump in den USA unterstützte. Wie der vierte und letzte Teil darstellt, nimmt GamerGate deshalb noch heute eine Schlüsselposition in der Entwicklung der neuen Rechten ein, die Popkultur mit rechtsextremer Politik verbindet. Bestehende Tendenzen und kleinere Strömungen haben sich in GamerGate vereinigt, weshalb die Bewegung einen neue Möglichkeit zur Rekrutierung und Radikalisierung am rechten Rand gebildet hat. Obwohl GamerGate bereits oft in Artikeln thematisiert wurde, gibt es nur wenige Gesamtüberblicke über die Entwicklung der Bewegung. Die Retrospektive will als ausführliche deutschsprachige Ressource zukünftige Arbeit mit dem Thema erleichtern. Hinweis: Aufgrund rechtsextremer Inhalte ist es vielfach nicht möglich auf Originalquellen zu verlinken. In diesen Fällen werden Sekundärquellen genutzt, die die kritischen Inhalte kontextualisiert wiedergeben. Über die Autor*innen: " ForschungskollektivenKeinen Pixel den Faschisten! und Entwicklerstudios ist eine Initiative aus der von Computerspielekultur, Webseiten, Medienschaffenden, die sich durch antifaschistische Arbeit für ein inklusives Klima in ihren Communitys stark machen wollen. Zum Statement mit mehr Informationen über das Netzwerk: Hier klicken. -
“No Left, No Right – Only the Game”
“No Left, No Right – Only the Game” A Netnographic Study of the Online Community r/KotakuInAction Master of Arts: Media and Communication Studies – Culture, Collaborative Media, and Creative Industries Master’s Thesis (Two-year) | 15 credits Student: Oskar Larsson Supervisor: Maria Brock Year: 2021 Word Count: 15,937 Abstract This thesis examines how 'othering' discourse can be used to construct and negotiate boundaries and shape collective identities within online spaces. Through a mixed-method approach of thematic analysis and a netnographic study, and by drawing on theoretical concepts of online othering and identity formation, this thesis explores how the Gamergate community r/KotakuInAction can be understood in relation to Gamergate, the Alt-Right and society at large. The results show that the community perceive and construct the SJW as a common adversary – a monstrous representation of feminism, progressiveness and political correctness. The analysis also revealed how racist rhetorics and white male anxieties characterize the communitys' othering discourse. Through an in-depth study of user-submitted comment, this thesis argues that r/KotakuInAction's collective identity is fluid and reactionary in nature, characterized by a discourse that is indicative of Alt-Right ideology and white male supremacy. Future research should further explore the network of communities that r/KotakuInAction is part of, as well as examine how the community transform over time. Keywords: Gamergate, Reddit, Alt-Right, Online Othering, Collective Identity, -
Gamergate and Resistance to the Diversification of Gaming Culture
64 COMMENTARY: GamerGate and resistance to the diversification of gaming culture CHERIE TODD It is reported that there are now over one billion people worldwide who play multimedia video games, and the typical ‘gamer’ stereotype (mid 20s, single, white male) no longer applies (Reilly, 2015). Games are growing increasingly more pervasive as well as more social, and are now available any time on multiple platforms (PC, Xbox and PlayStation) and devices such as smart phones and iPads. Within less than a decade, video games have gone from being a niche area of entertainment for a few, to a mass medium that appeals to people of all ages and genders. Research continues to show an increase in the number of women who are now gaming, with the genders almost reaching parity. These statistics, however, tend to focus on gaming as a whole, and ignore gender splits within particular games and/or countries, where in many online games women are often a minority. As a result of this gender imbalance, the culture of games continues to be heavily influenced by highly masculinist discourse. There is an increasing diversification of gaming culture that is occurring due to the growing popularity of games. While many perceive this to be a positive step, there are some who are resistant to these fundamental shifts and who do not want the culture of games to change. Users of the hashtag #GamerGate have been the most vocal in their resistance to these changes. In 2014 reports of GamerGate activities started to circulate more widely, becoming a topical issue in the USA where news outlets began to describe the emergence of a ‘culture war’ over the diversification of gaming culture. -
Annual Report 2018-2019 a Note from the Chair
Annual Report 2018-2019 A Note from the Chair As WFF chair for the period 2017-2019, I am working on gender equity and policy in several different ways. First, as a linguist and social scientist, I am interested in ‘representation’ – that is, the ways in which gender, diversity, and equity are discussed on campus: who focuses on them, how we talk about them, and how we can be more effective in advancing our shared aims of an inclusive campus, where all faculty can do their best work. As a researcher, I am interested in using the data collected by organizations on campus to study the impacts of existing policies and procedures. WFF’s leadership on diversity, equity, and inclusion stems from three principles: first, we reject the idea that there is a trade-off between diversity and excellence. Diversity is excellence. As researchers, we understand that knowledge and insight come through many different paths. Secondly, inclusion and respect are at the base of good scholarship. No one can do their best work if they are being undermined or intimidated. Ideas are valued on their merits, and should not be revalued according to who says them. And, finally, we strive to build these principles into what we do at the foundation, not as a nod to some token idea of “diversity talk” or “virtue signaling” at the end. WFF, as one of the few organizations on campus which reaches across Schools and Divisions, has a vital role on campus as a place for research, for advocacy, and for community and mentoring. -
Understanding Web Archiving Services and Their (Mis) Use On
Understanding Web Archiving Services and Their (Mis)Use on Social Media∗ Savvas Zannettou?, Jeremy Blackburnz, Emiliano De Cristofaroy, Michael Sirivianos?, Gianluca Stringhiniy ?Cyprus University of Technology, yUniversity College London, zUniversity of Alabama at Birmingham [email protected], [email protected], fe.decristofaro,[email protected], [email protected] Abstract In this context, an important role is played by services like the Wayback Machine (archive.org), which proactively Web archiving services play an increasingly important role archives large portions of the Web, allowing users to search in today’s information ecosystem, by ensuring the continuing and retrieve the history of more than 300 billion pages. At the availability of information, or by deliberately caching content same time, on-demand archiving services like archive.is have that might get deleted or removed. Among these, the Way- also become popular: users can take a snapshot of a Web page back Machine has been proactively archiving, since 2001, ver- by entering its URL, which the system crawls and archives, re- sions of a large number of Web pages, while newer services turning a permanent short URL serving as a time capsule that like archive.is allow users to create on-demand snapshots of can be shared across the Web. specific Web pages, which serve as time capsules that can be shared across the Web. In this paper, we present a large-scale Archiving services serve a variety of purposes beyond ad- analysis of Web archiving services and their use on social me- dressing link rot. Platforms like archive.is are reportedly used dia, shedding light on the actors involved in this ecosystem, to preserve controversial blogs and tweets that the author may the content that gets archived, and how it is shared. -
FYE Int 100120A.Indd
FirstYear & Common Reading CATALOG NEW & RECOMMENDED BOOKS Dear Common Reading Director: The Common Reads team at Penguin Random House is excited to present our latest book recommendations for your common reading program. In this catalog you will discover new titles such as: Isabel Wilkerson’s Caste, a masterful exploration of how America has been shaped by a hidden caste system, a rigid hierarchy of human rankings; Handprints on Hubble, Kathrn Sullivan’s account of being the fi rst American woman to walk in space, as part of the team that launched, rescued, repaired, and maintained the Hubble Space Telescope; Know My Name, Chanel Miller’s stor of trauma and transcendence which will forever transform the way we think about seual assault; Ishmael Beah’s powerful new novel Little Family about young people living at the margins of society; and Brittany Barnett’s riveting memoir A Knock at Midnight, a coming-of-age stor by a young laer and a powerful evocation of what it takes to bring hope and justice to a legal system built to resist them both. In addition to this catalog, our recently refreshed and updated .commonreads.com website features titles from across Penguin Random House’s publishers as well as great blog content, including links to author videos, and the fourth iteration of our annual “Wat Students Will Be Reading: Campus Common Reading Roundup,” a valuable resource and archive for common reading programs across the countr. And be sure to check out our online resource for Higher Education: .prheducation.com. Featuring Penguin Random House’s most frequently-adopted titles across more than 1,700 college courses, the site allows professors to easily identif books and resources appropriate for a wide range of courses. -
Literary Criticism and Cultural Theory
Literary Criticism and Cultural Theory Edited by William E. Cain Professor of English Wellesley College A Routledge Series 94992-Humphries 1_24.indd 1 1/25/2006 4:42:08 PM Literary Criticism and Cultural Theory William E. Cain, General Editor Vital Contact Negotiating Copyright Downclassing Journeys in American Literature Authorship and the Discourse of from Herman Melville to Richard Wright Literary Property Rights in Patrick Chura Nineteenth-Century America Martin T. Buinicki Cosmopolitan Fictions Ethics, Politics, and Global Change in the “Foreign Bodies” Works of Kazuo Ishiguro, Michael Ondaatje, Trauma, Corporeality, and Textuality in Jamaica Kincaid, and J. M. Coetzee Contemporary American Culture Katherine Stanton Laura Di Prete Outsider Citizens Overheard Voices The Remaking of Postwar Identity in Wright, Address and Subjectivity in Postmodern Beauvoir, and Baldwin American Poetry Sarah Relyea Ann Keniston An Ethics of Becoming Museum Mediations Configurations of Feminine Subjectivity in Jane Reframing Ekphrasis in Contemporary Austen, Charlotte Brontë, and George Eliot American Poetry Sonjeong Cho Barbara K. Fischer Narrative Desire and Historical The Politics of Melancholy from Reparations Spenser to Milton A. S. Byatt, Ian McEwan, Salman Rushdie Adam H. Kitzes Tim S. Gauthier Urban Revelations Nihilism and the Sublime Postmodern Images of Ruin in the American City, The (Hi)Story of a Difficult Relationship from 1790–1860 Romanticism to Postmodernism Donald J. McNutt Will Slocombe Postmodernism and Its Others Depression Glass The Fiction of Ishmael Reed, Kathy Acker, Documentary Photography and the Medium and Don DeLillo of the Camera Eye in Charles Reznikoff, Jeffrey Ebbesen George Oppen, and William Carlos Williams Monique Claire Vescia Different Dispatches Journalism in American Modernist Prose Fatal News David T. -
The Tragedy of the Gamer: a Dramatistic Study of Gamergate By
The Tragedy of the Gamer: A Dramatistic Study of GamerGate by Mason Stephen Langenbach A thesis submitted to the Graduate Faculty of Auburn University in partial fulfillment of the requirements for the Degree of Master of Arts Auburn, Alabama May 5, 2019 Keywords: dramatism, scapegoat, mortification, GamerGate Copyright 2019 by Mason Stephen Langenbach Approved by Michael Milford, Chair, Professor of Communication Andrea Kelley, Professor of Media Studies Elizabeth Larson, Professor of Communication Abstract In August 2014, a small but active group of gamers began a relentless online harassment campaign against notable women in the videogame industry in a controversy known as GamerGate. In response, game journalists from several prominent gaming websites published op-eds condemning the incident and declared that “gamers are dead.” Using Burke’s dramatistic method, this thesis will examine these articles as operating within the genre of tragedy, outlining the journalists’ efforts to scapegoat the gamer. It will argue that game journalists simultaneously engaged in mortification not to purge the guilt within themselves but to further the scapegoating process. An extension of dramatistic theory will be offered which asserts that mortification can be appropriated by rhetors seeking to ascend within their social order’s hierarchy. ii Acknowledgments This project was long and arduous, and I would not have been able to complete it without the help of several individuals. First, I would like to thank all of my graduate professors who have given me the gift of education and knowledge throughout these past two years. To the members of my committee, Dr. Milford, Dr. Kelley, and Dr. -
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Lawless: the secret rules that govern our digital lives (and why we need new digital constitutions that protect our rights) Submitted version. Forthcoming 2019 Cambridge University Press. Nicolas P. Suzor Table of Contents Part I: a lawless internet Chapter 1. The hidden rules of the internet ............................................................................................. 6 Process matters ....................................................................................................................................................... 12 Chapter 2. Who makes the rules?.......................................................................................................... 17 Whose values apply? ............................................................................................................................................... 22 The moderation process .......................................................................................................................................... 25 Bias and accountability ........................................................................................................................................... 28 Chapter 3. The internet’s abuse problem ............................................................................................... 41 Abuse reflects and reinforces systemic inequalities ................................................................................................ 50 Dealing with abuse needs the involvement of platforms ....................................................................................... -
Table of Contents
TABLE OF CONTENTS SECTIONS 1. Audience - AUD ........................................................................................................ 4 2. Communication Policy & Technology - CPT ............................................................. 14 3. Community Communication - COC ......................................................................... 27 4. Emerging Scholars - ESN ......................................................................................... 42 5. Gender and Communication - GEC .......................................................................... 50 6. History - HIS ........................................................................................................... 61 7. International Communication - INC ........................................................................ 67 8. Journalism ResearcH & Education - JRE + UNESCO .................................................. 83 9. Law - LAW ............................................................................................................ 106 10. Media and Sport - MES ....................................................................................... 113 11. Media Education ResearcH - MER ....................................................................... 117 12. Mediated Communication, Public Opinion & Society - MPS ................................ 122 13. Participatory Communication ResearcH - PCR ..................................................... 129 14. Political Communication - POL ........................................................................... -
Examining the Magazine Industry Standard
POINT OF VIEW: EXAMINING THE MAGAZINE INDUSTRY STANDARD A Thesis presented to the Faculty of the Graduate School at the University of Missouri In Partial Fulfillment of the Requirements for the Degree Master of Arts by CRISTINA DAGLAS John Fennell, Thesis Supervisor MAY 2009 © Copyright by Cristina Daglas 2009 All Rights Reserved The undersigned, appointed by the dean of the Graduate School, have examined the thesis entitled POINT OF VIEW : EXAMINING THE MAGAZINE INDUSTRY STANDARD presented by Cristina Daglas, a candidate for the degree of master of arts, and hereby certify that, in their opinion, it is worthy of acceptance. Professor John Fennell Professor Jennifer Rowe Professor Amanda Hinnant Professor Maureen Stanton ACKNOWLEDGEMENTS I am immensely grateful to my thesis chair, John Fennell, who believed in both the necessity for and the feasibility of this research. When many doubted the ability to interview prominent magazine professionals, John provided support and guidance while always keeping setbacks and successes in perspective. John has been a mentor from first semester of graduate school when I enrolled in his writing course, and I am so pleased that I could pursue a topic I am incredibly passionate about with his guidance. However, this research would naturally not be what it is without the rest of my fabulous committee. Jennifer Rowe, my other mentor, adviser and friend, was an invaluable resource, as she provided big-picture edits, line edits and, most importantly, support. Amanda Hinnant provided advice in the earliest days of thesis conception as well as the scholarly perspective necessary in any academic work. Maureen Stanton was also a wonderful resource, imparting an outside, nonfiction mindset that added another dimension to this journalistic thesis.