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Reactionary Postmodernism? Neoliberalism, Multiculturalism, the Internet, and the Ideology of the New Far Right in Germany
University of Vermont ScholarWorks @ UVM UVM Honors College Senior Theses Undergraduate Theses 2018 Reactionary Postmodernism? Neoliberalism, Multiculturalism, the Internet, and the Ideology of the New Far Right in Germany William Peter Fitz University of Vermont Follow this and additional works at: https://scholarworks.uvm.edu/hcoltheses Recommended Citation Fitz, William Peter, "Reactionary Postmodernism? Neoliberalism, Multiculturalism, the Internet, and the Ideology of the New Far Right in Germany" (2018). UVM Honors College Senior Theses. 275. https://scholarworks.uvm.edu/hcoltheses/275 This Honors College Thesis is brought to you for free and open access by the Undergraduate Theses at ScholarWorks @ UVM. It has been accepted for inclusion in UVM Honors College Senior Theses by an authorized administrator of ScholarWorks @ UVM. For more information, please contact [email protected]. REACTIONARY POSTMODERNISM? NEOLIBERALISM, MULTICULTURALISM, THE INTERNET, AND THE IDEOLOGY OF THE NEW FAR RIGHT IN GERMANY A Thesis Presented by William Peter Fitz to The Faculty of the College of Arts and Sciences of The University of Vermont In Partial Fulfilment of the Requirements For the Degree of Bachelor of Arts In European Studies with Honors December 2018 Defense Date: December 4th, 2018 Thesis Committee: Alan E. Steinweis, Ph.D., Advisor Susanna Schrafstetter, Ph.D., Chairperson Adriana Borra, M.A. Table of Contents Introduction 1 Chapter One: Neoliberalism and Xenophobia 17 Chapter Two: Multiculturalism and Cultural Identity 52 Chapter Three: The Philosophy of the New Right 84 Chapter Four: The Internet and Meme Warfare 116 Conclusion 149 Bibliography 166 1 “Perhaps one will view the rise of the Alternative for Germany in the foreseeable future as inevitable, as a portent for major changes, one that is as necessary as it was predictable. -
Gamergate and Digital Humanities
Loyola University Chicago Loyola eCommons School of Communication: Faculty Publications and Other Works Faculty Publications 2-2019 Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities Todd Suomela Bucknell University Florence Chee [email protected] Bettina Berendt University of Kansas Geoffrey Rockwell University of Alberta Follow this and additional works at: https://ecommons.luc.edu/communication_facpubs Part of the Communication Commons, and the Digital Humanities Commons Recommended Citation Suomela, Todd; Chee, Florence; Berendt, Bettina; and Rockwell, Geoffrey. Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities. Digital Studies/ Le champ numérique, 9, 1: 1-28, 2019. Retrieved from Loyola eCommons, School of Communication: Faculty Publications and Other Works, http://dx.doi.org/10.16995/dscn.302 This Article is brought to you for free and open access by the Faculty Publications at Loyola eCommons. It has been accepted for inclusion in School of Communication: Faculty Publications and Other Works by an authorized administrator of Loyola eCommons. For more information, please contact [email protected]. This work is licensed under a Creative Commons Attribution 4.0 License. © 2019 The Author(s). Suomela, Todd, et al. 2019. “Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities.” Digital Studies/Le champ numérique 9(1): 4, pp. 1–28. DOI: https://doi.org/10.16995/dscn.302 RESEARCH Applying an Ethics of Care to Internet Research: Gamergate and Digital Humanities Todd Suomela1, Florence Chee2, Bettina Berendt3 and Geoffrey Rockwell4 1 Bucknell University Lewisburg, PA, US 2 Loyola University Chicago, US 3 KU Leuven, NL 4 University of Alberta Edmonton, AB, CA Corresponding author: Todd Suomela ([email protected]) This article examines key ethical issues that are continuing to emerge from the task of archiving data scraped from online sources such as social media sites, blogs, and forums, particularly pertaining to online harassment and hostile groups. -
What Is Gab? a Bastion of Free Speech Or an Alt-Right Echo Chamber?
What is Gab? A Bastion of Free Speech or an Alt-Right Echo Chamber? Savvas Zannettou Barry Bradlyn Emiliano De Cristofaro Cyprus University of Technology Princeton Center for Theoretical Science University College London [email protected] [email protected] [email protected] Haewoon Kwak Michael Sirivianos Gianluca Stringhini Qatar Computing Research Institute Cyprus University of Technology University College London & Hamad Bin Khalifa University [email protected] [email protected] [email protected] Jeremy Blackburn University of Alabama at Birmingham [email protected] ABSTRACT ACM Reference Format: Over the past few years, a number of new “fringe” communities, Savvas Zannettou, Barry Bradlyn, Emiliano De Cristofaro, Haewoon Kwak, like 4chan or certain subreddits, have gained traction on the Web Michael Sirivianos, Gianluca Stringhini, and Jeremy Blackburn. 2018. What is Gab? A Bastion of Free Speech or an Alt-Right Echo Chamber?. In WWW at a rapid pace. However, more often than not, little is known about ’18 Companion: The 2018 Web Conference Companion, April 23–27, 2018, Lyon, how they evolve or what kind of activities they attract, despite France. ACM, New York, NY, USA, 8 pages. https://doi.org/10.1145/3184558. recent research has shown that they influence how false informa- 3191531 tion reaches mainstream communities. This motivates the need to monitor these communities and analyze their impact on the Web’s information ecosystem. 1 INTRODUCTION In August 2016, a new social network called Gab was created The Web’s information ecosystem is composed of multiple com- as an alternative to Twitter. -
Gamergate, Eine Retrospektive
GamerGate Eine Retrospektive November 2020 @KeinenPixel_de [email protected] keinenpixel.de @KeinenPixel_de GAMERGATE, EINE RETROSPEKTIVE Abstract: GamerGate war eine 2014 beginnende anti-feministische und rechtsextreme Bewegung, die große Teile der Computer- und Videospielszene sowie angrenzende Bereiche der Popkultur erfasste und weitreichende politische Folgen nach sich zog. Anhand von Primär-, wie auch Sekundärquellen zeichnet diese Retrospektive die Entwicklung von GamerGate in drei Phasen nach: Wie sich 1.) aus persönlicher Rache und den unkoordinierten Angriffen auf Einzelpersonen eine 2.) breite, anti-feministische Bewegung herausbildete, die sich 3.) mit rechtsextremen Elementen zu einer politischen Bewegung vereint. Diese wurde maßgeblich von Steve Bannon initiiert, der damit den Wahlkampf von Donald Trump in den USA unterstützte. Wie der vierte und letzte Teil darstellt, nimmt GamerGate deshalb noch heute eine Schlüsselposition in der Entwicklung der neuen Rechten ein, die Popkultur mit rechtsextremer Politik verbindet. Bestehende Tendenzen und kleinere Strömungen haben sich in GamerGate vereinigt, weshalb die Bewegung einen neue Möglichkeit zur Rekrutierung und Radikalisierung am rechten Rand gebildet hat. Obwohl GamerGate bereits oft in Artikeln thematisiert wurde, gibt es nur wenige Gesamtüberblicke über die Entwicklung der Bewegung. Die Retrospektive will als ausführliche deutschsprachige Ressource zukünftige Arbeit mit dem Thema erleichtern. Hinweis: Aufgrund rechtsextremer Inhalte ist es vielfach nicht möglich auf Originalquellen zu verlinken. In diesen Fällen werden Sekundärquellen genutzt, die die kritischen Inhalte kontextualisiert wiedergeben. Über die Autor*innen: " ForschungskollektivenKeinen Pixel den Faschisten! und Entwicklerstudios ist eine Initiative aus der von Computerspielekultur, Webseiten, Medienschaffenden, die sich durch antifaschistische Arbeit für ein inklusives Klima in ihren Communitys stark machen wollen. Zum Statement mit mehr Informationen über das Netzwerk: Hier klicken. -
“No Left, No Right – Only the Game”
“No Left, No Right – Only the Game” A Netnographic Study of the Online Community r/KotakuInAction Master of Arts: Media and Communication Studies – Culture, Collaborative Media, and Creative Industries Master’s Thesis (Two-year) | 15 credits Student: Oskar Larsson Supervisor: Maria Brock Year: 2021 Word Count: 15,937 Abstract This thesis examines how 'othering' discourse can be used to construct and negotiate boundaries and shape collective identities within online spaces. Through a mixed-method approach of thematic analysis and a netnographic study, and by drawing on theoretical concepts of online othering and identity formation, this thesis explores how the Gamergate community r/KotakuInAction can be understood in relation to Gamergate, the Alt-Right and society at large. The results show that the community perceive and construct the SJW as a common adversary – a monstrous representation of feminism, progressiveness and political correctness. The analysis also revealed how racist rhetorics and white male anxieties characterize the communitys' othering discourse. Through an in-depth study of user-submitted comment, this thesis argues that r/KotakuInAction's collective identity is fluid and reactionary in nature, characterized by a discourse that is indicative of Alt-Right ideology and white male supremacy. Future research should further explore the network of communities that r/KotakuInAction is part of, as well as examine how the community transform over time. Keywords: Gamergate, Reddit, Alt-Right, Online Othering, Collective Identity, -
Gamergate and Resistance to the Diversification of Gaming Culture
64 COMMENTARY: GamerGate and resistance to the diversification of gaming culture CHERIE TODD It is reported that there are now over one billion people worldwide who play multimedia video games, and the typical ‘gamer’ stereotype (mid 20s, single, white male) no longer applies (Reilly, 2015). Games are growing increasingly more pervasive as well as more social, and are now available any time on multiple platforms (PC, Xbox and PlayStation) and devices such as smart phones and iPads. Within less than a decade, video games have gone from being a niche area of entertainment for a few, to a mass medium that appeals to people of all ages and genders. Research continues to show an increase in the number of women who are now gaming, with the genders almost reaching parity. These statistics, however, tend to focus on gaming as a whole, and ignore gender splits within particular games and/or countries, where in many online games women are often a minority. As a result of this gender imbalance, the culture of games continues to be heavily influenced by highly masculinist discourse. There is an increasing diversification of gaming culture that is occurring due to the growing popularity of games. While many perceive this to be a positive step, there are some who are resistant to these fundamental shifts and who do not want the culture of games to change. Users of the hashtag #GamerGate have been the most vocal in their resistance to these changes. In 2014 reports of GamerGate activities started to circulate more widely, becoming a topical issue in the USA where news outlets began to describe the emergence of a ‘culture war’ over the diversification of gaming culture. -
Understanding the Qanon Conspiracy from the Perspective of Canonical Information
The Gospel According to Q: Understanding the QAnon Conspiracy from the Perspective of Canonical Information Max Aliapoulios*;y, Antonis Papasavva∗;z, Cameron Ballardy, Emiliano De Cristofaroz, Gianluca Stringhini, Savvas Zannettou◦, and Jeremy Blackburn∓ yNew York University, zUniversity College London, Boston University, ◦Max Planck Institute for Informatics, ∓Binghamton University [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] — iDRAMA, https://idrama.science — Abstract administration of a vaccine [54]. Some of these theories can threaten democracy itself [46, 50]; e.g., Pizzagate emerged The QAnon conspiracy theory claims that a cabal of (literally) during the 2016 US Presidential elections and claimed that blood-thirsty politicians and media personalities are engaged Hillary Clinton was involved in a pedophile ring [51]. in a war to destroy society. By interpreting cryptic “drops” of A specific example of the negative consequences social me- information from an anonymous insider calling themself Q, dia can have is the QAnon conspiracy theory. It originated on adherents of the conspiracy theory believe that Donald Trump the Politically Incorrect Board (/pol/) of the anonymous im- is leading them in an active fight against this cabal. QAnon ageboard 4chan via a series of posts from a user going by the has been covered extensively by the media, as its adherents nickname Q. Claiming to be a US government official, Q de- have been involved in multiple violent acts, including the Jan- scribed a vast conspiracy of actors who have infiltrated the US uary 6th, 2021 seditious storming of the US Capitol building. -
To the Pittsburgh Synagogue Shooting: the Evolution of Gab
Proceedings of the Thirteenth International AAAI Conference on Web and Social Media (ICWSM 2019) From “Welcome New Gabbers” to the Pittsburgh Synagogue Shooting: The Evolution of Gab Reid McIlroy-Young, Ashton Anderson Department of Computer Science, University of Toronto, Canada [email protected], [email protected] Abstract Finally, we conduct an analysis of the shooter’s pro- file and content. After many mass shootings and terror- Gab, an online social media platform with very little content ist attacks, analysts and commentators have often pointed moderation, has recently come to prominence as an alt-right community and a haven for hate speech. We document the out “warning signs”, and speculate that perhaps the attacks evolution of Gab since its inception until a Gab user car- could have been foreseen. The shooter’s anti-Semitic com- ried out the most deadly attack on the Jewish community in ments and references to the synagogue he later attacked are US history. We investigate Gab language use, study how top- an example of this. We compare the shooters’ Gab presence ics evolved over time, and find that the shooters’ posts were with the rest of the Gab user base, and find that while he was among the most consistently anti-Semitic on Gab, but that among the most consistently anti-Semitic users, there were hundreds of other users were even more extreme. still hundreds of active users who were even more extreme. Introduction Related Work The ecosystem of online social media platforms supports a broad diversity of opinions and forms of communication. In the past few years, this has included a steep rise of alt- Our work draws upon three main lines of research: inves- right rhetoric, incendiary content, and trolling behavior. -
Identitarian Movement
Identitarian movement The identitarian movement (otherwise known as Identitarianism) is a European and North American[2][3][4][5] white nationalist[5][6][7] movement originating in France. The identitarians began as a youth movement deriving from the French Nouvelle Droite (New Right) Génération Identitaire and the anti-Zionist and National Bolshevik Unité Radicale. Although initially the youth wing of the anti- immigration and nativist Bloc Identitaire, it has taken on its own identity and is largely classified as a separate entity altogether.[8] The movement is a part of the counter-jihad movement,[9] with many in it believing in the white genocide conspiracy theory.[10][11] It also supports the concept of a "Europe of 100 flags".[12] The movement has also been described as being a part of the global alt-right.[13][14][15] Lambda, the symbol of the Identitarian movement; intended to commemorate the Battle of Thermopylae[1] Contents Geography In Europe In North America Links to violence and neo-Nazism References Further reading External links Geography In Europe The main Identitarian youth movement is Génération identitaire in France, a youth wing of the Bloc identitaire party. In Sweden, identitarianism has been promoted by a now inactive organisation Nordiska förbundet which initiated the online encyclopedia Metapedia.[16] It then mobilised a number of "independent activist groups" similar to their French counterparts, among them Reaktion Östergötland and Identitet Väst, who performed a number of political actions, marked by a certain -
The Tragedy of the Gamer: a Dramatistic Study of Gamergate By
The Tragedy of the Gamer: A Dramatistic Study of GamerGate by Mason Stephen Langenbach A thesis submitted to the Graduate Faculty of Auburn University in partial fulfillment of the requirements for the Degree of Master of Arts Auburn, Alabama May 5, 2019 Keywords: dramatism, scapegoat, mortification, GamerGate Copyright 2019 by Mason Stephen Langenbach Approved by Michael Milford, Chair, Professor of Communication Andrea Kelley, Professor of Media Studies Elizabeth Larson, Professor of Communication Abstract In August 2014, a small but active group of gamers began a relentless online harassment campaign against notable women in the videogame industry in a controversy known as GamerGate. In response, game journalists from several prominent gaming websites published op-eds condemning the incident and declared that “gamers are dead.” Using Burke’s dramatistic method, this thesis will examine these articles as operating within the genre of tragedy, outlining the journalists’ efforts to scapegoat the gamer. It will argue that game journalists simultaneously engaged in mortification not to purge the guilt within themselves but to further the scapegoating process. An extension of dramatistic theory will be offered which asserts that mortification can be appropriated by rhetors seeking to ascend within their social order’s hierarchy. ii Acknowledgments This project was long and arduous, and I would not have been able to complete it without the help of several individuals. First, I would like to thank all of my graduate professors who have given me the gift of education and knowledge throughout these past two years. To the members of my committee, Dr. Milford, Dr. Kelley, and Dr. -
The Qanon Conspiracy
THE QANON CONSPIRACY: Destroying Families, Dividing Communities, Undermining Democracy THE QANON CONSPIRACY: PRESENTED BY Destroying Families, Dividing Communities, Undermining Democracy NETWORK CONTAGION RESEARCH INSTITUTE POLARIZATION AND EXTREMISM RESEARCH POWERED BY (NCRI) INNOVATION LAB (PERIL) Alex Goldenberg Brian Hughes Lead Intelligence Analyst, The Network Contagion Research Institute Caleb Cain Congressman Denver Riggleman Meili Criezis Jason Baumgartner Kesa White The Network Contagion Research Institute Cynthia Miller-Idriss Lea Marchl Alexander Reid-Ross Joel Finkelstein Director, The Network Contagion Research Institute Senior Research Fellow, Miller Center for Community Protection and Resilience, Rutgers University SPECIAL THANKS TO THE PERIL QANON ADVISORY BOARD Jaclyn Fox Sarah Hightower Douglas Rushkoff Linda Schegel THE QANON CONSPIRACY ● A CONTAGION AND IDEOLOGY REPORT FOREWORD “A lie doesn’t become truth, wrong doesn’t become right, and evil doesn’t become good just because it’s accepted by the majority.” –Booker T. Washington As a GOP Congressman, I have been uniquely positioned to experience a tumultuous two years on Capitol Hill. I voted to end the longest government shut down in history, was on the floor during impeachment, read the Mueller Report, governed during the COVID-19 pandemic, officiated a same-sex wedding (first sitting GOP congressman to do so), and eventually became the only Republican Congressman to speak out on the floor against the encroaching and insidious digital virus of conspiracy theories related to QAnon. Certainly, I can list the various theories that nest under the QAnon banner. Democrats participate in a deep state cabal as Satan worshiping pedophiles and harvesting adrenochrome from children. President-Elect Joe Biden ordered the killing of Seal Team 6. -
Gadsden GAB Issue 306 a PUBLICATION of BISHOP GADSDEN
October 2015 Gadsden GAB Issue 306 A PUBLICATION OF BISHOP GADSDEN View the GAB online at www.bishopgadsden.org Walt Ector For many years the residents of Bishop Gadsden have conducted an event to raise significant amounts of money for the support of a local charity. This year the Generous Spirit Subcommittee asked our residents to help select the charity that we would support in 2015. The overwhelming choice was Fisher House Charleston. The Fisher House Foundation is an organization that was created in 1990 in order to provide a place for family members of US Veterans to stay while that veteran obtained medical care at a Military Base or a Veterans Hospital. There are 66 Fisher Houses adjacent to Military and Veterans Centers in this country, in England, and in I NSIDE THIS Germany. These serve over 19,000 families annually. However, there is not a single ISSUE : Fisher House in SC. A local organization has been formed to address that issue; and we intend to support them with this year's Gala for Giving. 2 Our Health Care In late 2012, the Harbor House organization pushed to raise money to purchase land Message from Vice for Fisher House in Charleston. The Ralph H. Johnson VA Hospital is one of the highest 3 President/COO rated VA Hospitals in this country. They serve veterans from all 22 of the counties of coastal SC. The families of these veterans have to either pay for expensive places to 3 Tidbits stay, or stay at home, while the veteran is treated, often for severe combat wounds or health problems.