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IMMORTAL: the QUICKENING 20TH ANNIVERSARY EDITION Foreword
IMMORTAL: THE QUICKENING 20TH ANNIVERSARY EDITION Foreword Highlander: The Gathering was written back possible, and to clear up some things about in 1993 and is one of the most loved fan Immortals. I also choose to ignore the bad supplements. Unfortunately for us some 20 Highlander movies, and to keep the good fluff in years have passed since edition 2.5 was made, check, while preserving the original game's and 3rd edition never came out. With the rise of concepts. This means the game's Immortals are the 20th anniversary editions of Vampire, slightly different than the ones in series and Werewolf, and Mage, I thought it would be a movies. good idea to redo the rules for modern times. "Immortal: The Gathering 20th Anniversary Some of the things changed in this are the Edition” is compiled from Hank Driskill and John virtues system. Originally Immortals didn't have Gavigan’s “Highlander: The Gathering” and virtues like humans, however with the creation Mark Antill’s “The Highlander Players Guide.", of new editions of Vampire, this changed, and R's Revised Edition. This net supplement Highlander didn't. So I have introduced the would not be possible without their hard work. concept of Dark Quickening, which functions This version brings together the best similarly to Torment from Demon, but transfers elements of the work of these gentlemen into between Immortals after a death. This has one sourcebook. It also places the supplement added a sense of morality that is well known to in step with the 20th Anniversary Edition books, the World of Darkness, and now Immortals are both mechanically and thematically. -
Vampire Storytellers Handbook (3Rd Edition)
Vampire Storytellers Handbook 1 Vampire Storytellers Handbook By Bruce Baugh, Anne Sullivan Braidwood, Deird’re Brooks, Geoffrey Grabowski, Clayton Oliver and Sven Skoog Table of Contents Introduction............................................................................................................................................................................................4 The Most Important Part... ............................................................................................................................................................6 ...And the Most Important Rule .....................................................................................................................................................6 How to Use This Book...................................................................................................................................................................7 The Game as it is Played..............................................................................................................................................................7 Cool, Not Kewl ..............................................................................................................................................................................9 Violence is Prevalent but Desperate...........................................................................................................................................10 Vampire Music ............................................................................................................................................................................10 -
2552-Sample.Pdf
TM Sample file 2 KINDRED OF THE EAST CREDITS Original Concept and Design: Robert Hatch Additional Design: Phil Brucato, Jackie Cassada, Mark Cenczyk, Nicky Rea Authors: Justin Achilli, Phil Brucato, Jackie Cassada, Mark Cenczyk, Richard E. Dansky, Robert Hatch, Ian Lemke, Nicky Rea, Ethan Skemp Developer: Robert Hatch Editor: Ed Hall Art Director: Lawrence Snelly Layout and Typesetting: Robby Poore Logo Design: Ash Arnett Front and Back Cover Design: Lawrence Snelly Runchuu Typeface: Ash Arnett and Robby Poore Interior Art: Andrew Bates, Tim Bradstreet, Matt Clark, Mike Danza, Guy Davis, Tony Diterlizzi, John Estes, Jason Felix, Darren Frydendall, Michael Gaydos, Doug Alexander Gregory, Rebecca Guay, Tony Harris, Leif Jones, Karl Kerchel, Eric Lacombe, Vince Locke, George Pratt, Robby Poore, Steve Prescott, Andrew Ritchie, Matt Roach, Andrew Robinson, Alex Sheikman, Ray Snyder, Ron Spencer, Jill Thompson, Melissa Uran, John Van Fleet, Karl Waller Book Design: Lawrence Snelly and Robby Poore Calligraphy: Andy Lee © 1998 White Wolf Publishing, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire the Masquerade, Vampire the Dark Ages and Mage the Ascension are regis- tered trademarks of White Wolf Publishing, Inc. All rights reserved. Werewolf the Apocalypse, Wraith the Oblivion, Changeling the Dreaming, Werewolf the Wild West and Kindred of the East are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Publishing, Inc. The mention of or reference to any company or prod- uct in these pages is not a challenge to the trademark or copyright concerned. -
Exvwod 2E -Full
Chapter One: The Wheel Turns It’s the world you know: neon shining in puddles, tired-eyed people waiting in laundromats, smog and bad paychecks, student loans that teach you more about Sisyphus than any of the world mythology classes they paid for, apartment buildings huddling in the shadow of the glass- and-steel towers of the mighty. But it’s also not the world you know. Look in the shadows: There’s a vampire looking through the laundromat window, sizing up the potential meals inside. Across the skin of the world, ferocious warrior-wolves throw themselves howling into battle against the corrosive spirit of the smog. In a well-appointed office you can’t find with mundane directions, a magician spins numbers into power, converting your loans into binding chains of control you can never, ever escape. The last faeries huddle and dream in the apartment building, while ghosts and demons drink in the sins of the skyscraper. This is the World of Darkness, a dark reflection of the modern age where monsters and magic hide away in the shadows. But it wasn’t always like this. The Age of Legends The night people tell a hundred stories to explain where they came from, and how the world used to be. The vampires and demons speak of curses hurled by a wrathful God. The werewolves sing of a better age when the elements of the Triat were in harmony. The mages whisper of the paths of the Wyck burning reality into definition out of primal chaos. The last of faerie-kind speak of a world that dreamed itself into being, and an age of heroes and nightmares and great wars that shook the cosmos. -
Powered by the Dark Kindred of the East
Powered by the Dark Kindred of the East This is a PbtA hack for Kindred of the East. Read Apocalypse World or Monsterhearts for the fundamentals of *World games, particularly the philosophy of how to run them. Short version: be a fan of the PCs, fuck with them relentlessly to keep the story hopping, don’t sweat the piddly shit, treat NPCs like stolen cars (you can have fun with them but you can’t keep ‘em), who really gives all that much of a shit about combat turn order, and when PCs miss a roll, either fuck them with harm or a Condition or give someone an Edge for seeing them screw up, or do something to kick the story into a higher gear. There are more details in Storyteller’s section, below. This isn’t a stand-alone product. You need the Kindred of the East hardback to use this, because it doesn’t reproduce any setting information or details on what half of the game’s various terms mean. Language note: The Hungry Dead This document chooses to omit the term “Kuei-jin” as a well-meaning but nonetheless racist kludge dating back to the 1990s. It’s a nonsense-word which I’ve never seen do anything but make speakers of the languages involved visibly cringe. Instead I’ve chosen to default to describing the vampires of Asia as the Hungry Dead, with alternative uses encompassing Gui Ren, Wan Kuei, or simply as “vampires.” Where the familiar Western vampires of Vampire: the Masquerade are discussed, they’re described as Kindred. -
Vtm - Whitewolf: Genealogy Genealogy of the Vampires in the World of Darkness
VtM - WhiteWolf: Genealogy Genealogy of the Vampires in the World of Darkness This is the list of 2615 known vampires. Of course, all this is alleged in White Wolf's books. Feel free to consider this file as a list of what they want us to believe... Your Storyteller may or should have his own view of the World of Darkness. You can send me updates... I added some information from non White Wolf sources that can be found on the web. Those are in dark green. The acronyms used to make references to the books can be seen on this list. About Caine and his progeny, about the Antediluvians. A table, chronologically sorted. The biggest genealogy trees. Of course many undeads are missing on this list : look at the expected numbers. The rationale for the classification of clans and bloodlines below. Clan by clan 1 Assamites 112 vampires (Haqim 3°) 2 True Brujah 10 vampires (Brujah 3°) 2a Brujah 240 vampires (Troile 3°) 3 Cappadocians 31 vampires (Ashur/Cappadocius 3°) -- Harbingers of Skulls and Lamia included 3a Samedi 13 vampires (Baron Samedi 5°) 3b Giovanni 67 vampires (Augustus Giovanni 3°) 4 Gangrel 185 vampires (Ennoia 3°) -- Ahrimanes included 4a Lhiannan 0 vampires 4b Laibon 4 vampires (Fakir Al Sidi 4°) 4c Anda 7 vampires (Dobrul the Brave 4° or 5°) http://vampirerpg.free.fr/WhiteWolf/Genealogy/ (1 of 3) [6/1/2002 12:19:51 AM] VtM - WhiteWolf: Genealogy 5 Lasombra 108 vampires (Lasombra 3°) 5a Kiasyd, aka. Nocturnae 3 vampires (Marconius 5°) 6 Malkavians 203 vampires (Malkav 3°) 7 Nosferatus 201 vampires (Absimilliard 3°) 8 Ravnos 83 vampires -
1387566618424.Pdf
Vampire: the Middle Kingdom The Kindred of the East New World of Darkness Systems Conversion Written by Steven Markley (aka I Hate All Life/Predaphile) E-mail: [email protected] Kindred of the East Resources: http://www.geocities.com/predaphile/wod-kote-index.html What This Is This is a conversion of Kindred of the East to the “new” World of Darkness mechanics. Kindred of the East was, and still is, a great game, but one hampered by clunky rules and a poorly organized book. Hopefully this version redresses the mechanical issues while preserving the soul of that wonderful game. Vampire: the Middle Kingdom is largely lacking in background and flavor text, and there's no artwork. (But at least there's a character sheet!) This is pretty much all crunch; you can get the story elements and descriptions from the Kindred of the East "core," and you'll need that plus the World of Darkness to use these rules. Even so, it's not the simple little rules patch I thought it was going to be, as bare-bones and no frills as it is. Some things I've had to straight-up rewrite or revise. I attempted to translate the original as closely as possible, but some things have been judgment calls – like clarifying, expanding and/or restricting certain Discipline arts, revising guanxi, and greatly reducing the utterly ridiculous amount of aggravated damage in the setting. Still, the basics remain intact, and you'll have no problem recognizing Kindred of the East in its new format. What This Ain't Before I start getting e-mails about how “imbalanced” all this is, I'm not converting Kuei-jin to be used in the new World of Darkness setting, nor is this a re-envisioning of Asian vampires. -
IMMORTAL: the QUICKENING 20TH ANNIVERSARY EDITION Foreword
IMMORTAL: THE QUICKENING 20TH ANNIVERSARY EDITION Foreword Highlander: The Gathering was written back possible, and to clear up some things about in 1993 and is one of the most loved fan Immortals. I also choose to ignore the bad supplements. Unfortunately for us some 20 Highlander movies, and to keep the good fluff in years have passed since edition 2.5 was made, check, while preserving the original game's and 3rd edition never came out. With the rise of concepts. This means the game's Immortals are the 20th anniversary editions of Vampire, slightly different than the ones in series and Werewolf, and Mage, I thought it would be a movies. good idea to redo the rules for modern times. "Immortal: The Gathering 20th Anniversary Some of the things changed in this are the Edition” is compiled from Hank Driskill and John virtues system. Originally Immortals didn't have Gavigan’s “Highlander: The Gathering” and virtues like humans, however with the creation Mark Antill’s “The Highlander Players Guide.", of new editions of Vampire, this changed, and R's Revised Edition. This net supplement Highlander didn't. So I have introduced the would not be possible without their hard work. concept of Dark Quickening, which functions This version brings together the best similarly to Torment from Demon, but transfers elements of the work of these gentlemen into between Immortals after a death. This has one sourcebook. It also places the supplement added a sense of morality that is well known to in step with the 20th Anniversary Edition books, the World of Darkness, and now Immortals are both mechanically and thematically. -
Kindred of the East (For Vampire, the Masquerade) Free Download Ebooks Role Playing, Focused on the Supernatural Such As Vampires and Werewolves
Kindred Of The East (For Vampire, The Masquerade) Free Download Ebooks Role playing, focused on the supernatural such as vampires and werewolves. In particular, the book deals with Eastern Vampires, from China, etc. Series: Kindred of the East Hardcover: 220 pages Publisher: White Wolf Publishing; First Edition edition (November 27, 1997) Language: English ISBN-10: 1565042328 ISBN-13: 978-1565042322 Product Dimensions: 8.6 x 0.9 x 11.2 inches Shipping Weight: 1.8 pounds Average Customer Review: 4.4 out of 5 stars  See all reviews (28 customer reviews) Best Sellers Rank: #733,216 in Books (See Top 100 in Books) #43 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > Vampire #97 in Books > Science Fiction & Fantasy > Gaming > World of Darkness > General Congratulations to White Wolf on this book. It offers a good view of a new type of supernatural to add to the World of Darkness (but, carefully.) I like the openness of the players moral decisions; they're much closer to Sabbat Paths than Humanity, yet they're not evil- they just have a different world view than the Western Kindred are used to. The book does a good job describing it and setting the feel for it. Contrary to the other reviews, I find the Eastern and Western Kindred to be fairly balanced power-wise. If you're interested in extending your World of Darkness setting into the East, this book is a must. I thought that KoE was one of the best books that I have read from White Wolf. It takes and enforces the original intention of Vampire: the Masquerade, the struggle between keeping your Humanity and succumbing to your Beast. -
For Every Secret's Answer...Another Riddle Arises
For Every Secret’s Answer... Who killed Baba Yaga? How has the Succubus Club fared after the war with the Chicago Lupines? What have the hunters wrought on Kindred society? How goes the Kuei-jin invasion of the American West Coast? These mysteries and others await you. ...Another Riddle Arises A compendium of stories, Nights of Prophecy updates the numerous plotlines currently running through Vampire’s World of Darkness. Whether the Storyteller chooses to integrate one of these five tales into his troupe’s chronicle or simply use the book as a timeline update is up to him. In the end, every troupe affects the Final Nights. Nights of Prophecy includes: • Hidden secrets of the World of Darkness, including five stories and a fully explicated timeline of modern Kindred history • Stories suitable for any troupe, from neonates to elders • A chance for your characters to shape the future of the World of Darkness Sample file Sample file CREDITS SPECIAL T HANKS Authors: Justin Achilli (The Return of the Succubus Charles “Jobber” Bailey, for arriving and leaving before Club), Geoffrey C. Grabowski (Walking After Midnight), everyone else. Matthew McFarland (To Grandmother’s House), Joshua Aaron “Undercard” Voss, for fi lling in at the last minute. Mosqueira-Asheim and Lucien Soulban (House of Lies), Brian “Venis Envy” Glass, for being there and having Rebecca Aaron Rosenberg (The Hunters Hunted) and Dean Shom- tape the show. shak (Introduction) Jeff “Luchador” Holt, for being the short guy who rounds Additional Character Designs: Eamon Hohnen out the roster. Developer: Justin Achilli Justin “Y2J-Compliant” Achilli, for getting shafted by the Editor: James Stewart booking of his stable. -
Clandestyne Storyteller Campaign
The Clandestyne Storyteller Campaign An Urban Fantasy Edited by James O’Rance Clandestyne Writers and Conveynors Nassim Arrage (1995-96); Philippa Borland (1996-98); Jyan Craig De La Motte (1995- 97); Mary Delphin (1996); Ravi Glasser–Vora (1996-97); Leefe Hicks (1996-97); Martin Hills (1995-96); Ben Hilton (1997-98); Stephen Lyne (1995-96); Jayne Malcolm (1995- 96); Graham McDonald (1995-96); Jason Morton (1995-96); James O’Rance (1996-98); Christian Read (1996-97); Claire Seldon (1996-97); Richard Warner (1995-96). Clandestyne Table of Contents Introduction p2 The Arthurian Myth p35 The Hidden World of Clandestyne p3 Worlds Beyond Earth p37 The World - The Five Dominions p37 The Americas p3 - Olympos, City of White Pillars p38 - Midian p3 - Beyond Earth, the Galaxy p38 - The Van de Graf Cabal p4 - The Puzzlebox p39 Europe p4 The Worlds of Spirit p40 - The Weave p4 - Deadlands p40 Australia p5 - In Ovo p40 - The Court of Regulus p5 - The Umbra p40 - The Fugue of Regulus p5 Occult Societies p41 - The Orphic Tower p6 - The Arcanum p41 - Whisky-a-go-go Freehold p6 - Daughters of Kali p42 The Hidden World through History p7 - The Orphic Circle p44 - Prehistory p7 - The Templars of Baphomet p46 - Antiquity p7 - The Tower of Agena p47 - The Middle Ages p8 Technocratic Societies p48 - The Modern Period p8 - A Heritage of Reason: The Templars p48 - The Twentieth Century p9 - The Cognitive Engineers p49 The Concept of Paradigms p10 - The Nephandi p49 Beyond the Veil: Mystical Races p11 - The New World Order p49 Faeries p13 - The Realists p49 -
CONTENTS 1 CREDITS Development and Additional Material: Justin Achilli Authors: Dierd’Re Brooks, Richard E
TM CONTENTS 1 CREDITS Development and Additional Material: Justin Achilli Authors: Dierd’re Brooks, Richard E. Dansky, Greg Fountain, Robert Hatch, Jess Heinig, Stephe Herman, Mark Moore, Clayton Oliver, Sven Skoog, Lucien Soulban, Cynthia Summers, Stewart Wieck and Fred Yelk Editor: Ed Hall Art Director: Richard Thomas Layout & Typesetting: Richard Thomas Interior Art: Leif Jones and Christopher Shy Front Cover Art: Brad Noble Front & Back Cover Design: Ron Thompson Proofreader: John Chambers the Oblivion, Changeling the Dreaming, Werewolf the Wild West, Trinity, Guide to the Camarilla, Guide to the Sabbat, Clanbook Nosferatu and Children of the Night are trademarks of White Wolf Publishing, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by White Wolf Pub- lishing, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trade- © 1999 White Wolf Publishing, Inc. All rights mark or copyright concerned. reserved. Reproduction without the written permission This book uses the supernatural for settings, char- of the publisher is expressly forbidden, except for the acters and themes. All mystical and supernatural purposes of reviews, and for blank character sheets, elements are fiction and intended for entertainment which may be reproduced for personal use only. White purposes only. Reader discretion is advised. Wolf, Vampire the Masquerade, Vampire the Dark Check out White Wolf online at Ages, Mage the Ascension and World of Darkness are http://www.white-wolf.com; alt.games.whitewolf registered trademarks of White Wolf Publishing, Inc. and rec.games.frp.storyteller All rights reserved. Werewolf the Apocalypse, Wraith PRINTED IN US CHILDREN OF THE NIGHT 2 TM TABLE OF C ONTENTS INTRODUCTION: HOW TO U SE T HIS B OOK 4 CHAPTER O NE: SCIONS OF THE S ABBAT 8 CHAPTER T WO: PILLARS OF THE C AMARILLA 40 CHAPTER T HREE: INDEPENDENTS AND I NCONNU 78 CONTENTS 3 VAMPIRE: THE MASQUERADE 4 INTRODUCTION: HOW TO USE THIS BOOK This is the kind of book that gives a game developer façades.