NOVEMBER 2003 GAME DEVELOPER MAGAZINE www.gdmag.com 600 Harrison Street, San Francisco, CA 94107 t: 415.947.6000 f: 415.947.6090 EDITORIAL GAME✎ PLAN Editor-In-Chief LETTER FROM THE EDITOR Jennifer Olsen
[email protected] Managing Editor Everard Strong
[email protected] Departments Editor Jamil Moledina
[email protected] Product Review Editor Fixing a Leaky Valve Peter Sheerin
[email protected] Art Director Audrey Welch
[email protected] Editor-At-Large t’s like that archetypal dream will never get it back anyway? It’s Chris Hecker
[email protected] where you’re taking a final another case of two wrongs don’t make Contributing Editors Jonathan Blow
[email protected] exam for which you’re not pre- a right. Just because something is in Noah Falstein
[email protected] pared. And then, as if things your possession doesn’t mean it actually Steve Theodore
[email protected] Advisory Board couldn’t get any worse, you belongs to you. Hal Barwood Independent Isuddenly realize that you’re sitting in Don’t download the Half-Life 2 Ellen Guon Beeman Monolith Andy Gavin Naughty Dog class in front of everyone you know, source. Don’t keep it if you already have Joby Otero Luxoflux Dave Pottinger Ensemble Studios stark naked. it. Don’t condone others who do. Don’t George Sanger Big Fat Inc. Or at least, that’s a pale shade of how create the lame excuse that “everyone Harvey Smith Ion Storm I imagine the developers at Valve felt else is doing it” in the name of staying Paul Steed Microsoft Half-Life 2 ADVERTISING SALES when they realized the competitive.