homeworld 2 download free full version iso Gateway II: . Gateway II picks up right where Legend's classic Gateway left off, with even better plot and puzzles. After retiring with fame and fortune from your last prospecting trip, an emergency meeting calls for your service again. this time to the Heechee Homeworld where you must help resurrect an ancient wise man and prevent intergalactic war. As in the first game, Gateway II faithfully captures Frederic Pohl's hard sci-fi classic, with excellent graphics and animation, well-written and engrossing plot, and many challenging by fair puzzles that involve high-tech gadgets and intution. Definitely one of the best hard sci-fi games ever made, Gateway II is a must play for every sci-fi fan. Homeworld 2 Download (2003 Strategy Game) Command a fleet of space vessels on a journey across the galaxy, to confront its people's greatest threat and resolve their most ancient mysteries. This sequel to 1999's universally acclaimed 3D real-time strategy is designed to offer the engrossing gameplay and captivating presentation of the original, with several gentle refinements and new possibilities. Again, the game is played in enormous, three-dimensional space, but the interface has been enhanced to provide simpler control, especially for gamers familiar with more conventional real-time strategy. Unlike the first game, Homeworld 2 involves warfare between two very different factions, each with its own ships, technology, and tactics. Players remain with the Hiigarans, but face an unfamiliar enemy fleet with unknown strengths and weaknesses. The Mothership is still central to the Hiigaran fleet, but other capital ships can also be equipped for management and production capabilities. Units range in size and power from the tiniest recon scouts to structures that dwarf even the largest vessels of the original game. Larger ships now support customizable subsystems, suggesting new defensive and offensive tactics. The game is designed such that ships of all sizes serve a purpose, at all levels of research and production throughout the campaign. Following countless generations of exile, and the epic journey that was the story of the original game, the Hiigarans have returned to reclaim their homeworld. Yet true peace eludes the beleaguered race. A new enemy, the Vaygr, now threatens Hiigara. Coming from the distant Inner Rim in the oldest parts of the galaxy, the Vaygr threat may offer clues to why the Hiigarans were banished from their world in the first place -- if it doesn't destroy them first. The Hiigaran Mothership and its fleet prepare for another journey, to confront the Vaygr aggression at its source, and perhaps rediscover the deepest secrets of their own history. The setting: somewhere in deep space, in a sweeping star field with the odd dust cloud and clump of asteroids floating aimlessly about. Suddenly, a glowing blue line appears and widens into a flat pane. Now a cosmic rectangle, it moves slowly and deliberately, revealing an impossibly massive crescent of a spaceship. From a bay in the massive ship's side, squadron after squadron of tiny fighter class starships appear. More shimmering, blue hyperspace gates appear, and frigates and capitol ships slip quietly through them, waiting for orders. Resource mining craft beeline toward the nearest cluster of asteroids to retrieve precious metals. Moments later, a collective of ominous red blips appear on the radar. The enemy is near. The mothership orders the smaller ships, the fighters and bombers, to intercept the alien craft and inflict whatever damage they can while they assess the threat. The friendly frigates stand at the ready. The fighters and bombers close to firing range, and immediately they're swarming around enemy fighters, making broad passes during which they unleash torrents of weaponry. There's bad news: not only are the mothership's fighters outnumbered, but there is a formidable group of capital ships closing on the mothership's location. This is going to be an ugly battle. So begins a typical mission in Homeworld2, the long awaited follow-up to 's award winning real-time strategy epic. The original Homeworld hit the shelves in 1999 and knocked the RTS genre onto its ear, daring to use a fully 3D environment and replace the omnipresent tanks and infantry with star fighters, corvettes, and frigates. It was followed by the awe-inspiring Homeworld Cataclysm, although Cataclysm was more of a mission pack than a progressive step forward. Though Homeworld2 may technically be a sequel, it too doesn't distance itself very far from the original, and in some ways feels like a mission pack itself. However, that doesn't stop it from being a completely addictive -- if sometimes incredibly difficult -- addition to the Homeworld universe. The Hiigaran, descendants of the Kushan whose home you helped reclaim in the original Homeworld, now face a new test. It just may be the coming of the End Time, characterized by the appearance of the Sajuuk-Khar, a sort of second coming of a demigod Sajuuk. A member of the warlike race of the Vaygr believes he is the Sajuuk-Khar. Now, using the hyperspace core from the original mothership, the Hiigaran build a new mothership to take on the Vaygr, to defend their home, to find out what really lies in the shaded past of its race. The plot is advanced through the use of black and white video -- just as it was in the original Homeworld -- and the similarities don't end there. The Hiigaran mothership in Homeworld2 is identical to the Kushan mothership from Homeworld. The graphics, though filled with more detail, higher models, and newfangled lighting effects, look almost identical to the untrained eye. Ships still leave funky trails behind them as they zip through the galaxy. Space combat still consists of your and the enemy's ships making passes at each other unleashing torrents of lasers, missiles, photon beams, and other beams and projectiles at each other. Homeworld2 employs the same resource management model as the original. There's only one resource to collect, imaginatively called resource units, or RUs, which are mined from asteroids by your resource collectors. Homeworld2 is, at its heart, an RTS, so you use those resources to build offensive, defensive, and utility units. The offensive units consist of a number of ships, from tiny scouts and fighters to massive destroyers and battlecruisers. Defensive units are weapons platforms. Utility units are things like resource collectors, mobile refineries for processing resources, probes, sensors, and so on. Though all of your ships are mobile, there's still some Command and Conquer style base building; you'll rarely move your mothership, so it, your carriers, your shipyard, and your defensive weapon platforms are, functionally, a base. The mechanics of moving ships around, issuing attack orders, and other necessities is another carryover from the original. Space is three- dimensional, so you not only move your units forward, backward, left and right, but also up and down. This aspect of the original Homeworld offered a new dimension (pun intended) of strategy to the RTS genre: now you could flank not only from left or right, but from above and below. It's easier than it sounds to navigate 3D space: simply hold the shift key when you're issuing a move order to jump off of the 2D plane and raise or lower the reticle. Not everything about Homeworld2 is identical to the original. Relic tackled one of the original's points of contention -- mind-numbing micromanagement -- with a multifold strategy that achieves mixed results. For one thing, when you order your mothership or carrier to build small ships, such as fighters and corvette class ships, they actually build squadrons, not individual ships. You never directly control a single interceptor or bomber or other small vessel; you issue commands to a squadron of three or five. Secondly, Relic has meshed squadron behavior and formation management. You no longer assign squads of ships into a formation of your choosing; instead, you tell them how you want them to handle it when the enemy approaches, passive, aggressive, or defensive. Each tactics setting has its own formation. This is a disappointment; selecting an appropriate formation for the missions we had in mind was one of the micromanagement details we liked in the original. Happily, Relic made it possible to combine groups of dissimilar ships into strike groups. This goes above and beyond the standard RTS grouping system in which you band-box a clump of units and hit control-plus-a-number to form groups that are quickly selectable. All of the ships in a strike group travel as fast as the slowest vessel so that they stay together -- this makes it easier to coordinate an attack with different ships that move different speeds. Another new twist is a ship called the marine frigate. It's used not to destroy enemy ships, but to board and capture them. You control captured spaceships as if they were your own. Unfortunately, it's tough to use marine frigates: they're weak and lightly armored so they can't take much damage. We didn't use them at all in multiplayer matches or skirmishes. There are instances in the single-player campaign which require you to utilize a marine frigate to accomplish a mission goal. Finally, warships can now target specific systems on the larger vessels. For instance, rather than focus a general blast of firepower on whatever bit of hull is nearest, you can target, say, a capital ship's engines, or a carrier's ship making facilities. This comes in pretty handy; to prevent an enemy carrier from spamming you with fighters, you can take out its fighter facility much faster than you can destroy the entire ship. The single-player campaign of Homeworld2 consists of about fifteen missions, most of which contain a wide number of objectives and phases that not only carry you from one point in the mission to another, but also move the game's plot along while you play. That's what makes playing Homeworld2 an addictive experience: you'll want to hang around for just one more phase, until the next nugget of the delicious plot is revealed, before you save the game and get some sleep. The campaign is totally linear, so you can't choose your next mission, nor can you advance to a new mission before you've completed the preceding one. The gameplay from one Homeworld game to the next may be similar, but the difficulty is not. The single-player campaign in Homeworld2 doesn't have a difficulty setting -- if it did, we'd think it was stuck on REALLY FREAKING HARD. Starting with the third mission, the enemy sends out wave after wave of a seemingly endless supply of ships to assault you, and defending your fleet consumes so much of your energy that it's tough to squeeze in the actual mission objectives. You'll need to build a few carriers, which, like your mothership, can produce new spaceships. You'll need a flotilla of resource collectors to keep your ship factories running at full capacity. (One gem of knowledge we discovered: build a lot of different kinds of ships in every single mission, whether you need them or not. Your fleet carries over from one mission to the next, and the more ships and squadrons you have to defend you at the start of a mission, the greater your chance is of surviving that mission.) Skirmishes against the computer are as difficult as single-player missions, even against AI opponents set on easy. Even as we were building up our fleet, deploying resource collectors, cranking out fighters and gunships, the enemy was already attacking and spewing forth vessels that we didn't yet have the technology to build. Far be it for us to accuse our PC of cheating, but it's building up quite a case against its good name. Multiplayer matches against real humans are much more satisfying. Homeworld2 supports LAN play for up to six players. Players can simply battle for supremacy, or use diplomatic options to team up and wipe out mutual enemies. Battles start out slowly, with players building up resources, forming fleets, and setting up defenses. Gradually, it transforms into a frenetic struggle to build, form squads, and attack, while simultaneously protecting your all-important mothership. We've spent a lot of time harping on Homeworld2 for being too similar to Homeworld, and it's a fair comparison. It's also true, however, that the original Homeworld was a brilliant game, a genre-busting RTS that brought a whole new meaning to the idea of space opera, and Homeworld2 preserves the good things we found in the original: the moody, ominous music, thrilling space combat, and the feeling of being a part of a sweeping epic. If you're expecting something more than the original Homeworld offered, you're not going to find it in Homeworld2. Save for a few tweaks to the interface and mechanics, a fabulous storyline, and improved graphics, there's not much new here. However, if you were addicted to the original Homeworld, then Homeworld2 is a must for you, and if you're totally new to the Homeworld experience, Homeworld 2 is a terrific, challenging and engrossing way to jump aboard the saga. Homeworld 2 Download Iso. Homeworld Remastered Collection Download new game pc iso, Repack pc game, Crack game pc gog, Direct link game pc, Download full iso game pc vr. Gateway 2: Homeworld Download CD ISO (exe):: Gateway 2: Homeworld is interactive fiction game based on Frederik Pohl's novels, set ten years after the first. Foxit Reader License Key Download Free Apps more. 8,9 Gb Info Homeworld Remastered Collection Free Download PC Game Cracked in Direct Link and Torrent. Homeworld Remastered Collection is an epic space strategy game. Homeworld Remastered Collection is developed by , (Mac) and published by Gearbox Software, Aspyr (Mac). It was released in 25 Feb, 2015. The Homeworld games have been painstakingly re-mastered with key members of the original development team and taking critical influence and assistance from the passionate fan community. The Homeworld Remastered Collection introduces Relic’s acclaimed space strategy games Homeworld and Homeworld 2 to modern players and operating systems using the newest sophisticated graphics rendering technology, plus a fully remastered score and new, high fidelity voice recordings by the original actors. Link Mirror 1 2 3 4 5 6 7 8 9 10 Password gamepciso.com or www.ovagames.com Install: 1. Burn or mount the.iso 3. Run setup.exe and install 4. Download Homeworld 2 (ISO and crack) - CapnSparrow torrent from software category on Isohunt. Torrent hash: 7997B1D4BE6F4ED3999F167844F4AA8306F8CDFA. Appunti Di Tecnologia Meccanica Pdf. Copy crack from CODEX dir to installdir 5. Play from desktop shortcut PROPER NOTES: The RLD Version has beta signs in title menu and skirmish screen, no single player campaigns and the classic versions of Homeworld 1+2 don’t start at all. General Notes: – Block the game’s exe in your firewall to prevent the game from trying to go online. – If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead. I am so happy when you connect to my website. It created with the purpose is to share free full games PC for all of you. At the present, more than 8000 free full games PC are loaded on the website and it has still been in process of building, finishing the contents, so I hope that most of free full games PC could be updated as soon as possible. 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Its ongoing interaction takes another bearing with the upgrade of its designs and sound. As opposed to the intently identical Kushan and Taiidan powers of the first game, Vaygr and Hiigaran spaceships contrast altogether in plan and application. Gameplay. Homeworld 2 is a constant methodology computer game continuation of Homeworld, created by Relic Entertainment and delivered in 2003 at this point outdated distributer Sierra Entertainment. Its story concerns Hiigara’s reaction to another foe called the Vaygr. Its ongoing interaction takes another bearing with the upgrade of its designs and sound. As opposed to the intently identical Kushan and Taiidan powers of the first game, Vaygr and Hiigaran spaceships contrast fundamentally in plan and application. Homeworld 2 offers the development framework and three-dimensional play space of its archetype. Units are moved three-dimensionally utilizing a mix of mouse developments and key presses to alter the z-hub of the objective position. Ongoing interaction in Homeworld 2 relies upon supposed “Asset Units,” (RUs) which are gathered by collector create. RUs are the money for both boat creation and innovation research, setting limits on what mix of shipbuilding and new innovation exploration can be done in a solitary game. The player’s armada is fixated on the Mothership, the annihilation of which brings about a prompt Game Over in a solitary player game, and is a basic misfortune in a multiplayer game. The Mothership is equipped for developing everything except the biggest boats, which should be constructed utilizing Shipyards (the game expresses these are worked at orbital offices and show up by means of hyperspace). The Mothership can likewise fabricate Carriers, which themselves can assemble any boat from the Fighter, Corvette and Frigate families. Albeit the Mothership is at first the focal point of new examination, Carriers and Shipyards can construct their own on-board Research Labs. All units in Homeworld 2 are starships of different classes, from little to huge: Fighter, Corvette, Frigate and Capital Ship. Albeit the bigger boats are all the more remarkable and solid, they are likewise much increasingly slow flexibility. Boats inside each class work in specific regions and are defenseless against certain different boats, despite the fact that there might be ships in the very class that don’t have a similar weakness. Homeworld 2 Download Is Updated? Indeed, the Homeworld 2 Download Pc Game is refreshed and This would be viable with every device. In reason if you don’t access the download link or face some other issue like if the document isn’t cutting-edge or the download interface is taken out so mercifully remark beneath or email us! Note: This website contains a huge number of posts to update the download link or to refresh it’s refreshed variant it will require us some time so carry on tolerance during this cycle, we make an honest effort to refresh it at the earliest opportunity. Homeworld 2. Faux prog rock crackles through my headphones and vapour trails claw across the starfield spread before me. I have sent hundreds of small fighter craft to attack a vast defenceless mothership, laser fire pouring from their cannons, the whole scene reminiscent of some computerised re- enactment of human fertilisation. Sperm flock towards egg, tails flick wildly behind - all to the strains of what sounds like an Ozric Tentacles number. Far out, man. Before you ask, no I haven't been smoking banana skins. I've been playing Homeworld 2, sequel to Relic's groundbreaking 3D RTS, for longer than common sense deems prudent. And though the version sitting on my hard drive is far from complete, there's enough to give a very good idea of what to expect from the sequel to one of the finest strategy games ever devised. Galactic Acid. True to plan, the aim of the game is to lead your race from the besieged home planet you fought so hard to find in the original game to salvation among the stars. It's obvious, even after a few minutes play, that Relic has put some considerable effort into telling a good story, as opposed to just ripping it from the opening titles of Battlestar Galactica. Again, the developers have opted to narrate the linear quest with their trademark sketchy cut-scenes, now overlaid with in-engine cinerrjjrtrcs that complement the epic far from spectacular by today's standards, but atmospheric and unhurried nonetheless. Best Fleet Forward. But it is of course the battles that made Homeworld what it was, and in Homeworld 2 they're just as epic. Hundreds of years have passed since the original tale, so the ships are of course all new, though fulfilling much the same functions. Fighters, bombers, corvettes, frigates, destroyers and capital ships make up the bulk of your fleet, and though there are a few new additions, the general lack of new and unique ships may come as a slight disappointment. Certainly, some of the new craft are quite cool, like the Marine Frigate that allows you to board and capture enemy carriers, but there's nothing on the scale of the biomechanical menace that was introduced in Homeworld: Cataclysm. Let's hope this changes before release. Where the developer seems to have concentrated most of its attention is on the graphics and user interface. The crude and empty backdrops that Characterised the original game are now replaced by a universe of bright stars, distant planets and ominous gas clouds. The wrecks of long-dead ships litter the galaxy, each offering vital materials to recycle, and often a squadron of enemy interceptors ready to pounce on an unguarded Resource Collector drone. Warp Nine. Ships offer an impressive amount of detail - the larger craft especially - but it's the sheer numbers of them that's more impressive. Watching hundreds of fighters escorting wings of bombers as they flit about an enemy Carrier, missiles streaming into the unguarded hull - well, it's probably the most impressive sight in sci-fi gaming today. Group your ships into a Strike Fleet and they can progress at the speed of the slowest ship, yet click on an enemy ship and the fastest among them will peel away, while the Missile Cruisers and Ion Frigates will pound away from a distance. The point is that unlike the original game, you can at last appreciate the scale of the destruction you're inflicting on the enemy, rather than having to master the over-complicated controls and miss the action as a result. Sweeping your view to get a good squint is masterfully simple and though the tactical options are fewer (there's no longer the same wealth of formation options, for instance) the effects are much more pleasing. Getting into the action is far quicker too. Smaller ships are ready-built into pre-organised wings, so 50 fighters can be built in a matter of minutes, making it far easier to assemble a hasty defence if you see a fleet of frigates approaching your Mothership at speed. Buffed. On present form, it looks very much like Relic has succeeded in fixing all that was wrong with the original title, while building on the game's obvious strengths. The interface is indescribably better and more streamlined, and while perhaps not offering the wealth of tactical minutiae of Homeworld, it should ultimately make this version all the more enjoyable for veterans, as well as newcomers. On the downside, there's not all that much in the way of innovation on display - the ships stick to the established template, the resource management seems hardly changed and the research options offer very much the same upgrades as before. Personally, I would have liked to have seen a return of Homeworld's supply system and a multi-map system as seen in Conquest: Frontier Wars, but these are minor quibbles at best. Ultimately, it's difficult to see many veteran Homeworld fans being upset at the state of this epic sequel. It's lavish in detail, rich in gameplay and hugely atmospheric. And the space battles are among the most magnificent we've ever seen. If, as we suspect, Relic still has a few novel surprises up its sleeve, Homeworld 2 could meet every one of our lofty expectations. Download Homeworld 2. System requirements: PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP. Game Reviews. The Original Homeworld was a game of stunning playability and originality. As well as those cute little glowing trails behind the spacecraft, it took space strategy games to a whole new level by immersing the player in a 3D environment where you could move on both x and y axes. It was a groundbreaking concept that won countless awards, including one for bravery for rescuing a six-year-old boy out of a well. Actually, we could be wrong about that last part. The plot of Homeworld 2 continues pretty much where events left off in HW. After the Taiidan were defeated, the Hiigarans returned to their homeworld with the hyperspace core. There, they began to build a new mothership and, as luck would have it, it's a project they complete just as a new threat known as the Vaygr attacks. It's at this point the action kicks in with you assuming control of the mothership and whisking it away to safety. From here on in it's off into the big black yonder to find out what the Vaygr want and to then utterly destroy them regardless. Same Again Please. Emulating the success of HW was never going to be easy. So, in taking the safe option. Relic has decided to keep the gameplay pretty much as it was. The linear, mission-driven plot puts the onus on massive battles against hundreds of whirling fighters and giant dreadnoughts. In some sense this qualifies HW2 for admission in the 'is this just a glorified expansion pack?' debate. That said, the level of thought and detail that's gone into HW2 is imperious. And we're not just talking about the paint jobs on the fighters or a few rib-shaking explosions -it's the inner workings of the engine that moves the MW universe forward. Sectioned. HW2 presents a tactical twist on the space combat genre by having spaceships comprisj of various destructible sections. Essentially, the larger a spacecraft, the more destructible components it is made up from. Take the carriers, for example. Straight out of the factory, they consist of engines at the rear, with the main bulk of the craft up front. But when upgraded, additional nodes like fighter and frigate manufacturing facilities, resource collection modules and more can be bolted on to the shell. The impressive thing about this is that ships do take on individual characteristics both visually and in their attack role. This lets you hone your fleet extensively. You can have twoc class ships - one ing in marine frigate deployment (handy for taking control of enemy vessels) and other for resource collection and repairs. Such attention to detail does have its drawbacks though. Destroying larger craft like the carriers is a tough and complex assignment. Launching bombers and gunships at it until there are so many plasma trails around they merge into one big glowing ball of string is not always the best idea. The most effective method is to target the most important areas first (such as the engines and ship production facilities) and then take the bloody thing to pieces bit by bit. For a seasoned pro this can be a highly rewarding experience, especially when it does finally - and spectacularly - disintegrate and explode in an orgy of pyrotechnical theatre. If you're not so keen on getting down and dirty with such combat intricacies, things can get confusing and frustrating - not too mention downright bloody irritating. When you've just restarted the mission for the 10th time, and you're still not sure why that Vaygr carrier keeps mysteriously launching fighters at you despite the fact you've just blown away its fighter facility, it's not so easy to go all gooeyeyed over a few fireworks. HW2 is certainly not for novice strategists. OK, it does feature a tutorial covering all aspects of interface and control, but it never elaborates too much. The lack of a difficulty setting doesn't help either. Like it or not, your choice is hard, hard or hard. The skirmish mode is slightly more generous. There are three settings from which to choose here, with around 10 maps to try out. And take it from us, the most effective tutorial you can give yourself is to stick around here for a few hours playing on the easy setting. At least you get more time to work things out and see what goodies you can produce - oh, and it's good practice for multiplayer too. Back in the campaign, free time is unheard of. The Al is cunning and rarely employs rush tactics. Instead, it wears defences down with wave after wave of measured assault. Defensive tactics are just as calculated; it will not hesitate to throw down half a dozen or so heavy gun platforms just to protect its resource collectors. Wobbly Plasma. Individual ship Al is none too ropey either. On the whole your fleet respond well to situations. Fighters know exactly when to break off an attack on a frigate to engage an incoming fighter threat, and most units will automatically pursue targets if they are close enough. Equally, a destroyer set on defensive stance will not speed towards a lone approaching enemy fighter. The Al does get a bit bilious when you start targeting individual sections of a ship. On one occasion our squadron of bombers eliminated a carrier's fighter facility and flew straight back to base without attacking the rest of the ship. OK, so their mission was to destroy that particular target, but smarter pilots would have tucked into the engines for good measure. Unit selection and movement is also unpredictable at times. Moving ships into unoccupied space (and there's a lot of it) can sometimes send them shooting off in the weirdest directions. Using the right mouse button is especially problematic with the developer somehow contriving to place the commands 'rotate camera' and 'move' on the same button. Luckily, if you enter 'sensor' mode, you can zoom out to get a better view of the play area and partially avoid that problem. One thing you can't avoid is cut-scenes interrupting you when you're in the middle of dragging a movement arrow through space. It wouldn't be so bad if the narrator of these cut-scenes (and the hand-drawn movies between each mission) didn't sound so suicidal. Thank god for the Esc key. We Just Click. Despite getting occasionally! tangled up with itself, HW2 still possesses tinmost crucial of 'Just One More Go' gameplay qualities. there even comes a time when everything clicks into place. You discover it actually takes surprisingly few bombers to take down a carrier - they just need plenty of fighter escorts; the importance of mobile refineries; understanding the movement interface. Suddenly it all makes sense. If you can reach that point, then HW2 becomes one of the most thrilling and absorbing strategy games on the PC. Of course, some will dismiss its gameplay as too similar to its predecessor's and we probably wouldn't argue. On the whole though, HW2 has enough ideas, detail and challenging qualities to keep even the deadliest space strategist entertained for a long, long time. To say we were big fans of Homeworid would be like saying Bill Clinton was a big fan of the internship program. Even though the early screenshots of this full-on sequel make it look like it's been rendered entirely in orange, we've nonetheless started to feel the same sense of giddy excitement that flooded our brain cells with endorphin juice the first time round. Details of gameplay mechanics are currently rarer than wit in an Adam Sandler film, but what we do know is that Relic has knocked up a brand new engine for the game, overhauling both the look and the interface systems. We've made a ton of improvements, says Alex Garden of Canadian developer Relic, some designed to address concerns we had with the interface in Homeworld, others designed to create new gameplay features that just weren't possible first time round. Spit And Shine. These include a more streamlined movement system, context sensitive right-click menus, as well as totally overhauled research and construction departments - perhaps the only criticisms we had of the first game. Along with a phalanx of new ships to play with, the basic mothership designs are getting a touch of spit and shine, visually remaining similar but having their functions beefed up immeasurably. Although you still only get one to play with in the single-player game, multiplayer will open up W distinctively varied motherships I depending on the race. You'll only have two at first, but Garden is promising exciting things" for players after the game ships. Which probably means extra races and missions in an expansion pack. Visual additions appear to include beefed up Ion lasers that actually slice through their targets (a la Babylon 5), more dynamic looking ship trails that give a better sense of speed, and much more detail on the ship models. For the fanboys, Relic is getting fully into the scene this time, promising to provide extensive tools and support for budding amateur coders. For the hippies it's bad news though - 70s prog rockers Yes don't appear to be involved with the music this time. Somehow I think we'll manage. What Homeworld 2 sadly won't have going for it anymore is the Wow, Crikey' factor, as since the startling debut of the original, practically every space faring developer and his astro dog have nicked the template and added their own twist to it. Relic's own twists will have to once again redefine the genre if it wants to keep its crown. Luckily Relic's other biggie, , shows that there's no shortage of innovative thought left at the team, so chances are pretty strong that Homeworld 2 won't just be more of the same only better - it will be just plain better. It isn't every day that a game will revolutionize a genre but when Homeworld was released, that's exactly what happened. Concepts like introducing a useable Z-axis in addition to great gameplay, graphic, and audio all helped to create a solid and unique experience. Since then however, few have come close to the success of Homeworld with maybe the exception of Hegemonia: Legions of Iron so expectations are rather high that Homeworld 2 will once again deliver a ground breaking performance. For better or worse however, Homeworld 2 wasn't designed to be ground breaking but to build off the same mold that brought Homeworld its initial success. That isn't to say that different areas weren't overhauled' significant improvements can be found throughout the game. The interface for instance is considerably easier to use and allows for simpler unit movement and tracking, while the graphics offer appreciably more detail even raising PC requirements to higher end units. The first Homeworld also tended to take much longer to finish missions then should have been required. Waiting for units to get to a battle location created problems with game flow that has been resolved in Homeworld 2 . The core of the gameplay still follows the original Homeworld model with a three-dimensional view allowing the ability to rotate the camera to any possible angle. The general objective is also similar as the mothership is once again threatened but instead of trying to reach their home world, this time they are trying to protect it. By collecting resources and strategically building new modules and ships, you'll have to defend and push back this new threat requiring more then sheer numbers. Although Homeworld 2 won't leave quite the mark its predecessor did, the quality of the game still stands out. With an improved interface, graphics, and other gameplay issues you'll once again find yourself immersed trying to defend the Mothership and the home world.