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Achieving Safe DICOM Software in Medical Devices
Master Thesis in Software Engineering & Management REPORT NO. 2009:003 ISSN: 1651-4769 Achieving Safe DICOM Software in Medical Devices Kevin Debruyn IT University of Göteborg Chalmers University of Technology and University of Gothenburg Göteborg, Sweden 2009 Student Kevin Debruyn (820717-2795) Contact Information Phone: +46 73 7418420 / Email: [email protected] Course Supervisor Karin Wagner Course Coordinator Kari Wahll Start and End Date 21 st of February 2008 to 30 th of March 2009 Size 30 Credits Subject Achieving Safe DICOM Software in Medical Devices Overview The present document constitutes the project report that introduces, develops and presents the results of the thesis carried out by a master student of the IT University in Göteborg, Software Engineering & Management during Spring 2008 through Spring 2009 at Micropos Medical AB . Summary This paper reports on an investigation on how to produce a reliable software component to extract critical information from DICOM files. The component shall manipulate safety-critical medical information, i.e. patient demographics and data specific to radiotherapy treatments including radiation target volumes and doses intensity. Handling such sensitive data can potentially lead to medical errors, and threaten the health of patients. Hence, guaranteeing reliability and safety is an essential part of the development process. Solutions for developing the component from scratch or reusing all or parts of existing systems and libraries will be evaluated and compared. The resulting component will be tested to verify that it satisfies its reliability requirements. Subsequently, the component is to be integrated within an innovating radiotherapy positioning system developed by a Swedish start-up, Micropos . -
Forsíða Ritgerða
Hugvísindasvið The Thematic and Stylistic Differences found in Walt Disney and Ozamu Tezuka A Comparative Study of Snow White and Astro Boy Ritgerð til BA í Japönsku Máli og Menningu Jón Rafn Oddsson September 2013 1 Háskóli Íslands Hugvísindasvið Japanskt Mál og Menning The Thematic and Stylistic Differences found in Walt Disney and Ozamu Tezuka A Comparative Study of Snow White and Astro Boy Ritgerð til BA / MA-prófs í Japönsku Máli og Menningu Jón Rafn Oddsson Kt.: 041089-2619 Leiðbeinandi: Gunnella Þorgeirsdóttir September 2013 2 Abstract This thesis will be a comparative study on animators Walt Disney and Osamu Tezuka with a focus on Snow White and the Seven Dwarfs (1937) and Astro Boy (1963) respectively. The focus will be on the difference in story themes and style as well as analyzing the different ideologies those two held in regards to animation. This will be achieved through examining and analyzing not only the history of both men but also the early history of animation in Japan and USA respectively. Finally, a comparison of those two works will be done in order to show how the cultural differences affected the creation of those products. 3 Chapter Outline 1. Introduction ____________________________________________5 1.1 Introduction ___________________________________________________5 1.2 Thesis Outline _________________________________________________5 2. Definitions and perception_________________________________6 3. History of Anime in Japan_________________________________8 3.1 Early Years____________________________________________________8 -
Experimentální Porovnání Knihoven Na Detekci Emocí Pomocí Webkamery
MASARYKOVA UNIVERZITA FAKULTA INFORMATIKY Û¡¢£¤¥¦§¨ª«¬Æ°±²³´µ·¸¹º»¼½¾¿Ý Experimentální porovnání knihoven na detekci emocí pomocí webkamery DIPLOMOVÁ PRÁCE Bc. Milan Záleský Brno, podzim 2015 Prohlášení Prohlašuji, že tato diplomová práce je mým p ˚uvodnímautorským dílem, které jsem vypracoval samostatnˇe.Všechny zdroje, prameny a literaturu, které jsem pˇrivypracování používal nebo z nich ˇcerpal,v práci ˇrádnˇecituji s uvedením úplného odkazu na pˇríslušnýzdroj. Bc. Milan Záleský Vedoucí práce: RNDr. Zdenek Eichler i Klíˇcováslova OpenCV, facial expression analysis, webcam, experiment, emotion, detekce emocí, experimentální porovnání ii Podˇekování DˇekujiRNDr. Zdenku Eichlerovi, vedoucímu mé práce, za výteˇcnémento- rování, ochotu pomoci i optimistický pˇrístup, který v pr ˚ubˇehumého psaní projevil. Dˇekujisvým pˇrátel˚uma rodinˇeza opakované vyjádˇrenípodpory. V neposlední ˇradˇetaké dˇekujivšem úˇcastník˚umexperimentu, bez jejichž pˇrispˇeníbych porovnání nemohl uskuteˇcnit. iii Obsah 1 Úvod ...................................1 2 Rozpoznávání emocí ..........................2 2.1 Co je to emoce? . .2 2.2 Posouzení emocí . .3 2.3 Využití informaˇcníchtechnologií k rozpoznávání emocí . .3 2.3.1 Facial Action Coding System . .5 2.3.2 Computer vision . .6 2.3.3 OpenCV . 11 2.3.4 FaceTales . 13 3 Metoda výbˇeruknihoven pro rozpoznávání emocí ........ 15 3.1 Kritéria užšího výbˇeru . 15 3.2 Instalace knihoven . 17 3.3 Charakteristika knihoven zvolených pro srovnání . 20 3.3.1 CLMtrackr . 20 3.3.2 EmotionRecognition . 22 3.3.3 InSight SDK . 24 3.3.4 Vzájemné porovnání aplikací urˇcenýchpro experiment 25 4 Návrh experimentu ........................... 27 4.1 Pˇrípravaexperimentálního porovnání knihoven . 28 4.2 Promˇennéexperimentu . 29 4.2.1 Nezávislé promˇenné. 29 4.2.2 Závislé promˇenné . 29 4.2.3 Sledované promˇenné . 30 4.2.4 Vnˇejšípromˇenné . -
Stereo Software List
Version: June 2021 Stereoscopic Software compatible with Stereo Company Application Category Duplicate FULL Xeometric ELITECAD Architecture BIM / Architecture, Construction, CAD Engine yes Bexcel Bexcel Manager BIM / Design, Data, Project & Facilities Management FULL Dassault Systems 3DVIA BIM / Interior Modeling yes Xeometric ELITECAD Styler BIM / Interior Modeling FULL SierraSoft Land BIM / Land Survey Restitution and Analysis FULL SierraSoft Roads BIM / Road & Highway Design yes Xeometric ELITECAD Lumion BIM / VR Visualization, Architecture Models yes yes Fraunhofer IAO Vrfx BIM / VR enabled, for Revit yes yes Xeometric ELITECAD ViewerPRO BIM / VR Viewer, Free Option yes yes ENSCAPE Enscape 2.8 BIM / VR Visualization Plug-In for ArchiCAD, Revit, SketchUp, Rhino, Vectorworks yes yes OPEN CASCADE CAD CAD Assistant CAx / 3D Model Review yes PTC Creo View MCAD CAx / 3D Model Review FULL Dassault Systems eDrawings for Solidworks CAx / 3D Model Review FULL Autodesk NavisWorks CAx / 3D Model Review yes Robert McNeel & Associates. Rhino (5) CAx / CAD Engine yes Softvise Cadmium CAx / CAD, Architecture, BIM Visualization yes Gstarsoft Co., Ltd HaoChen 3D CAx / CAD, Architecture, HVAC, Electric & Power yes Siemens NX CAx / Construction & Manufacturing Yes 3D Systems, Inc. Geomagic Freeform CAx / Freeform Design FULL AVEVA E3D Design CAx / Process Plant, Power & Marine FULL Dassault Systems 3DEXPERIENCE - CATIA CAx / VR Visualization yes FULL Dassault Systems ICEM Surf CGI / Product Design, Surface Modeling yes yes Autodesk Alias CGI / Product -
An Investigation of the Applicability of Susan
AN INVESTIGATION OF THE APPLICABILITY OF SUSAN NAPIER’S JAPANESE ANIMATION (ANIME) ‘GENRE CLASSIFICATION MODEL’ IN KENYAN ANIMATION FAITHSANDRA NEKHONGA MASIBO (BA) M66/28937/2013 A RESEARCH PROJECT SUBMITTED IN PARTIAL FULFILMENT OF THE REQUIREMENTS FOR THE AWARD OF THE DEGREE OF MASTER OF ARTS (FILM STUDIES) IN THE SCHOOL OF CREATIVE AND PERFORMING ARTS, FILM AND MEDIA STUDIES OF KENYATTA UNIVERSITY. MAY, 20TH 2019. DECLARATION I declare that this Research Project is my original work and has not been presented for a degree or award in any other University. Faithsandra Nekhonga Masibo, BA. M66/28937/2013 Signature: ………………….…… Date: ……………….……… SUPERVISOR This Research Project is submitted for review with our approval as university supervisor(s). Prof. John Mugubi Signature: ………………………. Date: ………………………. ii DEDICATION To Elizabeth and Protus Masibo, Lilian, Francis and Wilma. iii ACKNOWLEDGMENT First and foremost, I acknowledge my supervisor Prof. John Mugubi for his tireless effort in shaping this report through insightful readings, positive criticism and encouragement. I will forever be deeply indebted to him. I also recognize Sara Masese and all my friends and colleagues at the Department of Film and Theatre Arts and the larger School of Creative Arts, Film and Media Studies, Kenyatta University, with whom we walked this journey. I appreciate you. I also benefitted immensely from the following and who I shall always remain obliged to: Dr. Rosemary Nyaole and Mr. Norman Shitote for your scholarly insight; Mark Njoroge, Ng’endo Mukii and Andrew Kaggia for the animation productions studied in this report and availed personal insight on Kenyan Animation films as a whole. Special mention also goes to Francis Welle, Kevin Arianda, Elisabeth Shabouk and Hellen Musira and her family for the support offered throughout this program. -
An Optokinetic Nystagmus Detection Method for Use with Young Children
Medical Devices and Systems Received 4 December 2014; revised 16 February 2015; accepted 24 February 2015. Date of publication 5 March 2015; date of current version 24 March 2015. Digital Object Identifier 10.1109/JTEHM.2015.2410286 An Optokinetic Nystagmus Detection Method for Use With Young Children MEHRDAD SANGI1, (Student Member, IEEE), BENJAMIN THOMPSON2, AND JASON TURUWHENUA1 1Auckland Bioengineering Institute, University of Auckland, Auckland 1010, New Zealand 2Department of Optometry and Vision Science, University of Auckland, Auckland 1010, New Zealand CORRESPONDING AUTHOR: J. TURUWHENUA ([email protected]) This work was supported in part by the Auckland Bioengineering Institute and in part by the University of Auckland Faculty Research Development Fund under Grant 1165695. This paper has supplementary downloadable material available at http://ieeexplore.ieee.org., provided by the author. ABSTRACT The detection of vision problems in early childhood can prevent neurodevelopmental disorders such as amblyopia. However, accurate clinical assessment of visual function in young children is challenging. optokinetic nystagmus (OKN) is a reflexive sawtooth motion of the eye that occurs in response to drifting stimuli, that may allow for objective measurement of visual function in young children if appropriate child- friendly eye tracking techniques are available. In this paper, we present offline tools to detect the presence and direction of the optokinetic reflex in children using consumer grade video equipment. Our methods are tested on video footage of children (N D 5 children and 20 trials) taken as they freely observed visual stimuli that induced horizontal OKN. Using results from an experienced observer as a baseline, we found the sensitivity and specificity of our OKN detection method to be 89.13% and 98.54%, respectively, across all trials. -
Educational Animation: an Alternative Teaching Learning Aid for English Jayana Sohanraj Nagar & Dr
International Journal of Research e-ISSN: 2348-6848 p-ISSN: 2348-795X Available at https://edupediapublications.org/journals Volume 05 Issue 07 March 2018 Educational Animation: An Alternative Teaching Learning Aid for English Jayana Sohanraj Nagar & Dr. M. K. Yagnik Research Scholar, Department of Education, Sardar Patel University, Vallabh Vidya Nagar, Anand, Gujarat, India.Email Id: [email protected] Former Head, Department of Education, Sardar Patel University, Vallabh Vidya Nagar, Anand, Gujarat, India. 1. Animation Animation is to give life to a still thing. such an interesting aid to help learners to Animation means to give motion to still images. understand and remember the taught information It is described as to change the image at such a or knowledge for a longer period with better pace that changing of images is observed as a understanding. video in motion.It can also be described as a sequential motion given to images with addition Animation is good for describing a to text and sound. dynamic typical academic content because animations aid to show changes over time The search engine, Wikipedia the Free (temporal changes) which is very useful for Encyclopedia (2010) statesAnimation is a teaching processes. Animations can present both dynamic medium in which images or objects are the changes in position (translations), and the manipulated to appear as moving images. changes in form (transformation) that are (www.wikipedia.com). fundamental to learning this type of subject matter. According to Gagne (1968) states that animation is moving text and pictures or simply 3. Introduction of Animation in interesting transitions between visual tableaus Education which can be an effective attention grabber that Traditional Learning had so many lays the necessary foundation for learning. -
Science Animation and Students' Attitudes
457 Chapter 37 Science Animation and Students’ Attitudes Sivasankar Arumugam Sri Venkateswara College of Education, India Nancy Nirmala Christ the King Matric Higher Secondary School, India ABSTRACT Drawing and sustaining the interest of learners as well as ensuring better understanding seems to be the main advantages in animation. The technique of capturing successive frames of pictures or positions of toys or models that create an illusion of movement while the movie is shown as a sequence gives life to animation. The invasion of e-resources into the educational arena had opened innumerable avenues for the instructors, administrators, and researchers. This chapter makes an attempt to test the effective- ness of science educational animation over conventional class through an experimental study and also would like to sense the attitude of the learners towards animation classes. The findings support the fact that science teaching through animated lessons stands superior to conventional science classes and students also have positive attitude towards animation. The researcher concludes that animation in its own virtue along with enthusiasm of digital native learners would grow leaps and bounds in the near future in the educational sphere. INTRODUCTION Teaching is a kind of social engineering that does not deal with lifeless machines and hard wares; it cultivates tender minds into brave hearts that in turn with brimming confidence is going to build the society. In this endeavour every student is important, every detail present in each topic is essential and every batch of students is precious. The digital transformations that are taking place in educational arena had opened newer avenues for the teachers, learners, administrators and researchers in the form of ani- mation. -
Introduction to Computer Animation and Its
INTRODUCTION TO COMPUTER ANIMATION AND ITS POSSIBLE EDUCATIONAL APPLICATIONS Sajid Musa a, Rushan Ziatdinov b*, Carol Griffiths c a,bDepartment of Computer and Instructional Technologies, Fatih University, 34500 Buyukcekmece, Istanbul, Turkey E-mail: [email protected] and [email protected] cDepartment of Foreign Language Education, Fatih University, 34500 Buyukcekmece, Istanbul, Turkey E-mail: [email protected] Abstract Animation, which is basically a form of pictorial presentation, has become the most prominent feature of technology-based learning environments. It refers to simulated motion pictures showing movement of drawn objects. Recently, educational computer animation has turned out to be one of the most elegant tools for presenting multimedia materials for learners, and its significance in helping to understand and remember information has greatly increased since the advent of powerful graphics-oriented computers. In this book chapter we introduce and discuss the history of computer animation, its well- known fundamental principles and some educational applications. It is however still debatable if truly educational computer animations help in learning, as the research on whether animation aids learners’ understanding of dynamic phenomena has come up with positive, negative and neutral results. We have tried to provide as much detailed information on computer animation as we could, and we hope that this book chapter will be useful for students who study computer science, computer-assisted education or some other courses connected with contemporary education, as well as researchers who conduct their research in the field of computer animation. Keywords: Animation, computer animation, computer-assisted education, educational learning. I. Introduction For the past two decades, the most prominent feature of the technology-based learning environment has become animation (Dunbar, 1993). -
Quantum Algorithm Animator Lori Eileen Nicholson Nova Southeastern University, [email protected]
Nova Southeastern University NSUWorks CEC Theses and Dissertations College of Engineering and Computing 2010 Quantum Algorithm Animator Lori Eileen Nicholson Nova Southeastern University, [email protected] This document is a product of extensive research conducted at the Nova Southeastern University College of Engineering and Computing. For more information on research and degree programs at the NSU College of Engineering and Computing, please click here. Follow this and additional works at: https://nsuworks.nova.edu/gscis_etd Part of the Computer Sciences Commons Share Feedback About This Item NSUWorks Citation Lori Eileen Nicholson. 2010. Quantum Algorithm Animator. Doctoral dissertation. Nova Southeastern University. Retrieved from NSUWorks, Graduate School of Computer and Information Sciences. (262) https://nsuworks.nova.edu/gscis_etd/262. This Dissertation is brought to you by the College of Engineering and Computing at NSUWorks. It has been accepted for inclusion in CEC Theses and Dissertations by an authorized administrator of NSUWorks. For more information, please contact [email protected]. Quantum Algorithm Animator by Lori E. Nicholson [email protected] A Final Dissertation Report submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science Graduate School of Computer and Information Sciences Nova Southeastern University 2010 We hereby certify that this dissertation, submitted by Lori E. Nicholson, conforms to acceptable standards and is fully adequate in scope and quality to fulfill the dissertation requirements for the degree of Doctor of Philosophy. _____________________________________________ ________________ Michael J. Laszlo, Ph.D. Date Chairperson of Dissertation Committee _____________________________________________ ________________ Maxine S. Cohen, Ph.D. Date Dissertation Committee Member _____________________________________________ ________________ Junping Sun, Ph.D. -
Rt Visage Download
Rt visage download click here to download Visage is a contemporary blending of stunning, refined visuals, combined with a to Visage template downloads, updates, and the Visage support forum. Visage, the July theme release, is a contemporary blending of stunning, refined visuals, combined with a polished and powerful undertone, providing a. Uncertainty is the root of all fear Wander through the halls, explore each room and every corner of the house in search of an escape route. Uncertainty will. FaceTrack includes face tracking, head tracking, face detection and gaze tracking. RT Visage v - Wordpress Theme Demo: http:www.doorway.ru Turbobit download: http:www.doorway.ru Rapidgator download. SadSquare Studio is raising funds for Visage (Psychological horror game) Going this route doesn't exclude the possibility of us taking on a. GPS Industries Visage Golf Downloads Missing: rt. Visage 7 offers immediate differentiation for imaging organizations seeking to Download Visage 7 Rays Case Study – Acrobat pdf k. pdf Missing: rt. Download Visage Lab for PC - Use Andy OS to run any mobile app Support: we maintain an online real-time Facebook support group if you. Real-time telemetry information was displayed by VisAGE as it was downloaded GenSAA/Genie provided the ability to download telemetry data, maintain. Real time telemetry information was displayed by VisAGE as it was GenSAA/Genie was used to download telemetry data and maintain scheduling information. RT Visage v for Joomla , Visage, the December template have to click to download the www.doorway.ru, in germany it is possible. i use. Visage Mobile Golf Information System: revenue-improvement technology for golf operations. -
Instructional Animation, Quality Learning and Productive Learners
Sokoto Educational Review VOL. 17 (1 & 2): December 2017 www.sokedureview.org APPRAISING ANIMATION AS AN INSTRUCTIONAL STRATEGY FOR ENHANCING QUALITY EDUCATION IN BIOLOGY Dr. (Mrs.) R. MUHAMMAD (Dept. of Science & Voc. Educ, Usmanu Danfodiyo University) Mrs. REBECCA U. IBRAHIM (Teachers’ Service Board, Sokoto, Nigeria). GANA, BABA KUBO (Dept. of Biology, Niger State College of Education, Minna, Nigeria) Abstract This paper is hinged on the conviction that the quality of a society depends on the quality of its citizens and the quality of the citizens depends on the quality of their education. Hence, quality education is imperative for a society to cope and compete favorably and effectively in today’s fast changing world. Biology is a science subject that enables learners to acquire the knowledge and abilities needed for effective living in the modern age of science and technology. It is also a major requirement for higher learning in a number of science related professional fields such as medicine, agriculture, pharmacy etc. The goal of education cannot be achieved by doing the same thing the same way always. There is need for modification to remain relevant at all times. The desire for improvement in the quality of knowledge calls for changes in the pattern of interaction between the teachers and learners through innovation so that the product of school system can compete effectively within and in the global world. The innovation confers relevance and importance to the knowledge acquired in schools for quality and productivity. The process of innovation involves transforming the methods, techniques and approaches of making learning functional, relevant and qualitative.