Specification of Cinematic Idioms
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D 5.1 SPECIFICATION OF CINEMATIC IDIOMS Project Number FP7-ICT-231824 Project Title Integrating Research in Interactive Storytelling (NoE) Deliverable Number D5.1 Title of Deliverable Specification of Cinematic Idioms (Revised Version) Workpackage No. and Title WP5 - Cinematography Workpackage Leader UNEW Deliverable Nature Report Dissemination Level Public Status Final Contractual Delivery Date 30th June 2009 (original submission) Actual Delivery Date 15th July 2010 (revised submission) Guy Schofield (UNEW), Patrick Olivier (UNEW) Author(s) / Contributor(s) Marc Christie (INRIA) Number of Pages 65 IRIS—INTEGRATING RESEARCH IN INTERACTIVE STORYTELLING (PROJECT: 231834) DOCUMENT HISTORY Version Date Comment Author(s) 1.1 August 30, 2009 Draft version for approval UNEW: Guy Schofield and Patrick Oliver; INRIA: Marc Christie 1.2 July 15 2010 Revised version for approval UNEW: Guy Schofield and Patrick Oliver; INRIA: Marc Christie UNEW 20/08/2009 D5.1 – Specification of Cinematic Idioms Page 2 of 65 IRIS—INTEGRATING RESEARCH IN INTERACTIVE STORYTELLING (PROJECT: 231834) LIST OF ABBREVIATIONS ICT Information & Communication Technology IS Interactive Storytelling FOV Field of view POV Point of view LOI Line of interest UNEW 20/08/2009 D5.1 – Specification of Cinematic Idioms Page 3 of 65 IRIS—INTEGRATING RESEARCH IN INTERACTIVE STORYTELLING (PROJECT: 231834) TABLE OF CONTENTS DOCUMENT HISTORY ................................................................................................................. 2 LIST OF ABBREVIATIONS ............................................................................................................. 3 TABLE OF CONTENTS .................................................................................................................. 4 Executive Summary .................................................................................................................... 6 1.0 Cinematography and narrative ........................................................................................ 7 2.0 Basic cinematographic devices ........................................................................................ 8 2.1 Identification of canonical properties ..................................................................................... 8 2.2 Framing ............................................................................................................................... 10 2.3 Composition and balance ..................................................................................................... 12 2.4 Line of interest ..................................................................................................................... 13 2.5 Camera placement for two characters .................................................................................. 14 2.6 Camera placement for three characters ................................................................................ 19 2.7 Character movement ........................................................................................................... 20 2.8 Camera movement............................................................................................................... 23 2.9 Editing ................................................................................................................................. 25 2.10 Translation of basic cinematographic devices to Interactive Storytelling ................................ 25 3.0 Advanced narrative devices ........................................................................................... 27 3.1 Information pertaining to the characters and plot development. ........................................... 27 3.2 Information about the world ................................................................................................ 28 3.3 Composition and proportion ................................................................................................ 28 3.2 Depth of field ....................................................................................................................... 29 3.3 Occlusion and isolation ........................................................................................................ 30 3.4 Objects ................................................................................................................................ 30 3.5 Direction of gaze .................................................................................................................. 31 3.6 Translation of narrative devices to Interactive Storytelling .................................................... 32 4.1 Further editing issues ........................................................................................................... 33 4.2 Cinematography and narrative ............................................................................................. 35 5.0 Contemporary Cinematographic Techniques .................................................................. 38 6.0 Notable Genres ............................................................................................................. 39 6.1 Television Drama, Soap Opera and Situation Comedy ........................................................... 39 6.2 Action Films ......................................................................................................................... 41 6.3 ‘Found Footage’ and Pseudo-documentary style. .................................................................. 42 6.4 Application to IS ................................................................................................................... 43 UNEW 20/08/2009 D5.1 – Specification of Cinematic Idioms Page 4 of 65 IRIS—INTEGRATING RESEARCH IN INTERACTIVE STORYTELLING (PROJECT: 231834) 7.0 Handheld and Moving Cameras ..................................................................................... 43 7.1 Application to IS ................................................................................................................... 44 8.0 Editing and Time Manipulation ..................................................................................... 44 8.1 ‘Bullet Time’ and Extreme Slow Motion ................................................................................ 44 8.2 Time Ramping ...................................................................................................................... 45 8.3 Application to IS ................................................................................................................... 46 9.0 Transitions .................................................................................................................... 46 9.1 Application to IS ................................................................................................................... 46 10.0 Colour and Image Quality .............................................................................................. 47 10.1 Application to IS ................................................................................................................... 47 11.0 Cinematography in Games ............................................................................................ 48 12.0 Soundtrack and Interactive Media ................................................................................. 51 13.0 Classical Hollywood Approaches .................................................................................... 52 14.0 Alternative Approaches ................................................................................................. 52 15.0 Techniques and Conventions: supporting the diagesis with music. ................................. 53 15.1 Style and Allusion ................................................................................................................ 53 15.2 Leitmotifs ............................................................................................................................ 53 15.3 Rhythm, Tempo and Timing .................................................................................................. 54 15.4 Dynamic Range .................................................................................................................... 54 15.5 Pitch and Timbre .................................................................................................................. 55 15.6 Instrumentation and Orchestration ...................................................................................... 56 16.0 Soundtrack for Interactive Media .................................................................................. 56 16.1 Non-dynamic Approaches .................................................................................................... 56 16.2 Dynamic Approaches............................................................................................................ 57 17.0 Interaction between Narrative and Soundtrack in IS .......................................................... 60 17.1 Suggested approaches for soundtrack in IS ........................................................................... 60 18.0 Conclusions ................................................................................................................... 63 Bibliography ............................................................................................................................ 64 UNEW 20/08/2009 D5.1 – Specification of Cinematic