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Of 13 Human Mars Mission Design – the Ultimate Systems Challenge
Human Mars Mission Design – The Ultimate Systems Challenge John F. Connolly a, B. Kent Joostenb, Bret Drakec, Steve Hoffmanc, Tara Polsgroved, Michelle Ruckera, Alida Andrewsc, Nehemiah Williamsa a NASA Johnson Space Center, 2101 NASA Parkway, Houston, Texas 77058, john.connolly- [email protected], [email protected], [email protected] b Consultant,2383 York Harbour Ct., League City, TX 77573, [email protected] c The Aerospace Corporation, 2310 E El Segundo Blvd, El Segundo, California 90245, [email protected], [email protected], [email protected] d NASA Marshall Space Flight Center, Redstone Arsenal, Huntsville, Alabama 35812, [email protected] Abstract A human mission to Mars will occur at some time in the coming decades. When it does, it will be the end result of a complex network of interconnected design choices, systems analyses, technical optimizations, and non-technical compromises. This mission will extend the technologies, engineering design, and systems analyses to new limits, and may very well be the most complex undertaking in human history. It can be illustrated as a large menu, or as a large decision tree. Whatever the visualization tool, there are numerous design decisions required to assemble a human Mars mission, and many of these interconnect with one another. This paper examines these many decisions and further details a number of choices that are highly interwoven throughout the mission design. The large quantity of variables and their interconnectedness results in a highly complex systems challenge, and the paper illustrates how a change in one variable results in ripples (sometimes unintended) throughout many other facets of the design. -
Isolated and Confined Environments
17 Isolated and Confined Environments Carole Tafforin Ethospace, Toulouse, France Characteristics of space analogue environments with regard to human per- formance concern the crew adaptation in a socio-psychological context and in a temporal dynamics. Isolation, confinement and time are major features on Earth to reproduce an extra-terrestrial environment for manned mission simulations. In the current space missions (low Earth orbit, LEO) and in the perspective of interplanetary missions (near-Earth asteroid, Moon, Mars), men and women will have to adapt to social constraints (crew size, multinationality, mixed-gender) and spatial restrictions (volume, multi-chambers, life-support) on short-term, medium-term and long-term durations. The crewmembers also will have to perform intra-vehicular activities (IVA)and extra-vehicular activ- ities (EVA). For training, preventing and optimizing such tasks, simulations of living and working together in isolated and confined environments, and simulations of operating with a space suit on geological surfaces are the new requirements. During the two decades (1991–2011), space simulators (confinement) and analogue settings (isolation) were adequately developed on Earth with the ultimate goal of walking on Mars. Time periods extended up to 500 days. Space analogue environments are located worldwide (Canada, United States, Russia, Europe, Antarctica and Arctic). Mission durations in space analogue environments cover days, weeks and years. Isolation and confinement facilities implemented for such simulations are listed in Table 17.1. Over a 7-day duration, the Canadian Astronaut Program Space Unit Life Simulation (CAPSULS) was an Earth-based initiative that simulated a typical space shuttle or space station mission [1]. CAPSULS provided the Canadian astronaut participants with space mission training. -
No. 40. the System of Lunar Craters, Quadrant Ii Alice P
NO. 40. THE SYSTEM OF LUNAR CRATERS, QUADRANT II by D. W. G. ARTHUR, ALICE P. AGNIERAY, RUTH A. HORVATH ,tl l C.A. WOOD AND C. R. CHAPMAN \_9 (_ /_) March 14, 1964 ABSTRACT The designation, diameter, position, central-peak information, and state of completeness arc listed for each discernible crater in the second lunar quadrant with a diameter exceeding 3.5 km. The catalog contains more than 2,000 items and is illustrated by a map in 11 sections. his Communication is the second part of The However, since we also have suppressed many Greek System of Lunar Craters, which is a catalog in letters used by these authorities, there was need for four parts of all craters recognizable with reasonable some care in the incorporation of new letters to certainty on photographs and having diameters avoid confusion. Accordingly, the Greek letters greater than 3.5 kilometers. Thus it is a continua- added by us are always different from those that tion of Comm. LPL No. 30 of September 1963. The have been suppressed. Observers who wish may use format is the same except for some minor changes the omitted symbols of Blagg and Miiller without to improve clarity and legibility. The information in fear of ambiguity. the text of Comm. LPL No. 30 therefore applies to The photographic coverage of the second quad- this Communication also. rant is by no means uniform in quality, and certain Some of the minor changes mentioned above phases are not well represented. Thus for small cra- have been introduced because of the particular ters in certain longitudes there are no good determi- nature of the second lunar quadrant, most of which nations of the diameters, and our values are little is covered by the dark areas Mare Imbrium and better than rough estimates. -
Glossary Glossary
Glossary Glossary Albedo A measure of an object’s reflectivity. A pure white reflecting surface has an albedo of 1.0 (100%). A pitch-black, nonreflecting surface has an albedo of 0.0. The Moon is a fairly dark object with a combined albedo of 0.07 (reflecting 7% of the sunlight that falls upon it). The albedo range of the lunar maria is between 0.05 and 0.08. The brighter highlands have an albedo range from 0.09 to 0.15. Anorthosite Rocks rich in the mineral feldspar, making up much of the Moon’s bright highland regions. Aperture The diameter of a telescope’s objective lens or primary mirror. Apogee The point in the Moon’s orbit where it is furthest from the Earth. At apogee, the Moon can reach a maximum distance of 406,700 km from the Earth. Apollo The manned lunar program of the United States. Between July 1969 and December 1972, six Apollo missions landed on the Moon, allowing a total of 12 astronauts to explore its surface. Asteroid A minor planet. A large solid body of rock in orbit around the Sun. Banded crater A crater that displays dusky linear tracts on its inner walls and/or floor. 250 Basalt A dark, fine-grained volcanic rock, low in silicon, with a low viscosity. Basaltic material fills many of the Moon’s major basins, especially on the near side. Glossary Basin A very large circular impact structure (usually comprising multiple concentric rings) that usually displays some degree of flooding with lava. The largest and most conspicuous lava- flooded basins on the Moon are found on the near side, and most are filled to their outer edges with mare basalts. -
Questioning the Surface of Mars As the 21St Century's Ultimate Pioneering Destination in Space
Questioning The Surface Of Mars As The 21st Century's Ultimate Pioneering Destination In Space Small Bodies Assessment Group Meeting #13 Washington D.C. 1 July 2015 Questioning Mars As The Ultimate Pioneering Destination In Space Background And Context • Foreseeable human-initiated activity in space can be divided into two categories - Exploring (e.g. Lewis & Clark ca. 1805): survey foreign territory + A major component of NASA's charter + Can be conducted by humans directly or by robots under human control + Virtual human presence is possible via tele-robotics stationed < 100,000 km away + Mars never approaches Earth closer than 56 million km - Pioneering (e.g. Pilgrims ca.1620): put down multi-generation roots in foreign territory + NOT in NASA's charter + MUST be conducted by humans in situ and ultimately return sustained profits + Any examples to date are dubious and Earth-centered (e.g. communication satellites) • Mars is widely accepted as the ultimate 21st century pioneering destination in space - Why would 202,586* adults volunteer in 2013 for a one-way trip to the surface of Mars? - What are potential obstacles to pioneering the surface of Mars? - Might there be more accessible and hospitable pioneering destinations than Mars? * The number of applications actually completed and submitted to Mars One was reported in 2015 to be 4227. Daniel R. Adamo ([email protected]) 1 1 July 2015 Questioning Mars As The Ultimate Pioneering Destination In Space History† Indicates Humans Pioneer For Compelling Reasons • Escape from war, starvation, -
Design of a Human Settlement on Mars Using In-Situ Resources
46th International Conference on Environmental Systems ICES-2016-151 10-14 July 2016, Vienna, Austria Design of a Human Settlement on Mars Using In-Situ Resources Marlies Arnhof1 Vienna University of Technology, Vienna, 1040, Austria Mars provides plenty of raw materials needed to establish a lasting, self-sufficient human colony on its surface. Due to the planet's vast distance from Earth, it is neither possible nor economically reasonable to provide permanent, interplanetary supply. In-situ resource utilization (ISRU) will be necessary to keep the Earth launch burden and mission costs as low as possible, and to provide – apart from propellant and life support – a variety of construction material. However, to include outposts on other planets into the scope of human spaceflight also opens up new psychological and sociological challenges. Crews will live in extreme environments under isolated and confined conditions for much longer periods of time than ever before. Therefore, the design of a Mars habitat requires most careful consideration of physiological as well as psychosocial conditions of living in space. In this design for a Martian settlement, the author proposes that – following preliminary automated exploration – a basic surface base brought from Earth would be set up. Bags of unprocessed Martian regolith would be used to provide additional shielding for the habitat. Once the viability of the base and its production facilities are secured, the settlement would be expanded, using planetary resources. Martian concrete – processed regolith with a polymeric binder – would be used as main in-situ construction material. To provide optimum living and working conditions, the base would respond to the environment and the residents' number and needs, thereby evolving and growing continuously. -
Human Mars Mission Architecture Plan to Settle the Red Planet with 1000 People
Human Mars Mission Architecture Plan to Settle the Red Planet with 1000 People Malaya Kumar Biswal M1, Vishnu S2, Devika S Kumar3, Sairam M4 Pondicherry University, Kalapet, Puducherry, India - 605 014 Abstract Exploration is one of the attentive endeavor to mankind and a strategy for evolution. We have been incessantly reconnoitering our planet and universe from Mesopotamian era to modern era. The progression of rocketry and planetary science in past century engendered a futuristic window to explore Mars which have been a source of inspiration to hundreds of astronomers and scientists. Globally, it invigorated space exploration agencies to make expedition for planetary exploration to Mars and Human Mars Missions. Scientists and engineers have portrayed numerous Human Mars Mission proposals and plans but currently the design reference mission 5.0 of NASA is the only mission under study. Here we propose a mission architecture for permanent Human Mars Settlement with 1000 peoples with multiple launch of sufficient cargoes and scientific instruments. Introduction: This paper focuses on design of Human Mars Mission with reference to the instructions by Mars Society. We proposed mission architecture for carrying 1000 peoples onboard spaceship (Marship). Overall mission architecture outline map and Human Mars Settlement Map is provided next to this page. We divided the whole mission architecture into three phases starting from orbital launch of launch vehicles and Mars colony establishment. We proposed novel habitat for protection during robust dust storms, various method to make the colony economically successful, minerals and their applications, administrative methods, water extraction, plantation, landing patterns, estimation of masses of food to be carried out and customizable system for re-use and recycling. -
HI-SEAS Habitat Energy Requirements and Forecasting T ∗ S.T
Acta Astronautica 162 (2019) 50–55 Contents lists available at ScienceDirect Acta Astronautica journal homepage: www.elsevier.com/locate/actaastro HI-SEAS habitat energy requirements and forecasting T ∗ S.T. Englera, , K. Binsteda, H. Leungb a Department of Information and Computer Science, University of Hawaii, POST Building, Rm 317,1680 East-West Road, Honolulu, HI 96822, United States b Department of Electrical and Computer Engineering, University of Calgary, 2500 University Drive NW, Calgary, Alberta, T2N 1N4, Canada ARTICLE INFO ABSTRACT Keywords: Travel to other planetary bodies represents a major challenge to resource management. Previous manned ex- Analog ploration missions of long duration have been resupplied with food, water, and air as required. Manned missions Simulation to other planetary bodies will have durations of years with little to no possibility of resupply. Consequently, Manned missions monitoring and forecasting resource consumption are mission-critical capabilities. The Hawaii Space Exploration Machine learning Analog and Simulation, a long-duration planetary analog simulation, has recently completed its fifth long-term Mars habitat isolation mission conducted to assess the energy, food, and water needs of a six-person long-term planetary Planetary habitat mission. This study presents a novel method for forecasting energy consumption, which incorporates the emotional state of the habitat crew. Gathered data show inhabitants in small environments can be influenced considerably by the actions of a single member. This can result in dramatic changes in consumption that could cause forecasting models to deviate to the point of total failure. Previous work found that inclusion of the daily activities and the psychological states of the crew allows for higher accuracy in long-duration forecasts. -
Human Exploration of Mars Design Reference Architecture 5.0
July 2009 “We are all . children of this universe. Not just Earth, or Mars, or this System, but the whole grand fireworks. And if we are interested in Mars at all, it is only because we wonder over our past and worry terribly about our possible future.” — Ray Bradbury, 'Mars and the Mind of Man,' 1973 Cover Art: An artist’s concept depicting one of many potential Mars exploration strategies. In this approach, the strengths of combining a central habitat with small pressurized rovers that could extend the exploration range of the crew from the outpost are assessed. Rawlings 2007. NASA/SP–2009–566 Human Exploration of Mars Design Reference Architecture 5.0 Mars Architecture Steering Group NASA Headquarters Bret G. Drake, editor NASA Johnson Space Center, Houston, Texas July 2009 ACKNOWLEDGEMENTS The individuals listed in the appendix assisted in the generation of the concepts as well as the descriptions, images, and data described in this report. Specific contributions to this document were provided by Dave Beaty, Stan Borowski, Bob Cataldo, John Charles, Cassie Conley, Doug Craig, Bret Drake, John Elliot, Chad Edwards, Walt Engelund, Dean Eppler, Stewart Feldman, Jim Garvin, Steve Hoffman, Jeff Jones, Frank Jordan, Sheri Klug, Joel Levine, Jack Mulqueen, Gary Noreen, Hoppy Price, Shawn Quinn, Jerry Sanders, Jim Schier, Lisa Simonsen, George Tahu, and Abhi Tripathi. Available from: NASA Center for AeroSpace Information National Technical Information Service 7115 Standard Drive 5285 Port Royal Road Hanover, MD 21076-1320 Springfield, VA 22161 Phone: 301-621-0390 or 703-605-6000 Fax: 301-621-0134 This report is also available in electronic form at http://ston.jsc.nasa.gov/collections/TRS/ CONTENTS 1 Introduction ...................................................................................................................... -
Glossary of Lunar Terminology
Glossary of Lunar Terminology albedo A measure of the reflectivity of the Moon's gabbro A coarse crystalline rock, often found in the visible surface. The Moon's albedo averages 0.07, which lunar highlands, containing plagioclase and pyroxene. means that its surface reflects, on average, 7% of the Anorthositic gabbros contain 65-78% calcium feldspar. light falling on it. gardening The process by which the Moon's surface is anorthosite A coarse-grained rock, largely composed of mixed with deeper layers, mainly as a result of meteor calcium feldspar, common on the Moon. itic bombardment. basalt A type of fine-grained volcanic rock containing ghost crater (ruined crater) The faint outline that remains the minerals pyroxene and plagioclase (calcium of a lunar crater that has been largely erased by some feldspar). Mare basalts are rich in iron and titanium, later action, usually lava flooding. while highland basalts are high in aluminum. glacis A gently sloping bank; an old term for the outer breccia A rock composed of a matrix oflarger, angular slope of a crater's walls. stony fragments and a finer, binding component. graben A sunken area between faults. caldera A type of volcanic crater formed primarily by a highlands The Moon's lighter-colored regions, which sinking of its floor rather than by the ejection of lava. are higher than their surroundings and thus not central peak A mountainous landform at or near the covered by dark lavas. Most highland features are the center of certain lunar craters, possibly formed by an rims or central peaks of impact sites. -
Live Hard...Party Harder
ISSUE #12 OUR SPECIAL ONE YEAR ANNIVERSARY ISSUE. HAPPY BIRTHDAY US! LIVE HARD.... ....PARTY HARDER WARNING Before playing this game, read the Xbox 360® console, Xbox 360 Kinect® Sensor, and accessory manuals for important safety and health information. www.xbox.com/support. Important Health Warning: Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. Table of Contents 02 Getting Started 04 The Lost and Damned 06 The Ballad of Gay Tony 08 Credits 16 Warranty/Technical Support 1 Getting Started Game Controls Xbox LIVE Xbox 360 Controller Play anyone and everyone, anytime, anywhere on Xbox LIVE®. -
Lunar Distances Final
A (NOT SO) BRIEF HISTORY OF LUNAR DISTANCES: LUNAR LONGITUDE DETERMINATION AT SEA BEFORE THE CHRONOMETER Richard de Grijs Department of Physics and Astronomy, Macquarie University, Balaclava Road, Sydney, NSW 2109, Australia Email: [email protected] Abstract: Longitude determination at sea gained increasing commercial importance in the late Middle Ages, spawned by a commensurate increase in long-distance merchant shipping activity. Prior to the successful development of an accurate marine timepiece in the late-eighteenth century, marine navigators relied predominantly on the Moon for their time and longitude determinations. Lunar eclipses had been used for relative position determinations since Antiquity, but their rare occurrences precludes their routine use as reliable way markers. Measuring lunar distances, using the projected positions on the sky of the Moon and bright reference objects—the Sun or one or more bright stars—became the method of choice. It gained in profile and importance through the British Board of Longitude’s endorsement in 1765 of the establishment of a Nautical Almanac. Numerous ‘projectors’ jumped onto the bandwagon, leading to a proliferation of lunar ephemeris tables. Chronometers became both more affordable and more commonplace by the mid-nineteenth century, signaling the beginning of the end for the lunar distance method as a means to determine one’s longitude at sea. Keywords: lunar eclipses, lunar distance method, longitude determination, almanacs, ephemeris tables 1 THE MOON AS A RELIABLE GUIDE FOR NAVIGATION As European nations increasingly ventured beyond their home waters from the late Middle Ages onwards, developing the means to determine one’s position at sea, out of view of familiar shorelines, became an increasingly pressing problem.