Introducing Visual Studio 2010
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Ironpython in Action
IronPytho IN ACTION Michael J. Foord Christian Muirhead FOREWORD BY JIM HUGUNIN MANNING IronPython in Action Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> IronPython in Action MICHAEL J. FOORD CHRISTIAN MUIRHEAD MANNING Greenwich (74° w. long.) Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> For online information and ordering of this and other Manning books, please visit www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact Special Sales Department Manning Publications Co. Sound View Court 3B fax: (609) 877-8256 Greenwich, CT 06830 email: [email protected] ©2009 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Recognizing also our responsibility to conserve the resources of our planet, Manning books are printed on paper that is at least 15% recycled and processed without the use of elemental chlorine. -
Compile-Time Safety and Runtime Performance in Programming Frameworks for Distributed Systems
Compile-time Safety and Runtime Performance in Programming Frameworks for Distributed Systems lars kroll Doctoral Thesis in Information and Communication Technology School of Electrical Engineering and Computer Science KTH Royal Institute of Technology Stockholm, Sweden 2020 School of Electrical Engineering and Computer Science KTH Royal Institute of Technology TRITA-EECS-AVL-2020:13 SE-164 40 Kista ISBN: 978-91-7873-445-0 SWEDEN Akademisk avhandling som med tillstånd av Kungliga Tekniska Högskolan fram- lägges till offentlig granskning för avläggande av teknologie doktorsexamen i informations- och kommunikationsteknik på fredagen den 6 mars 2020 kl. 13:00 i Sal C, Electrum, Kungliga Tekniska Högskolan, Kistagången 16, Kista. © Lars Kroll, February 2020 Printed by Universitetsservice US-AB IV Abstract Distributed Systems, that is systems that must tolerate partial failures while exploiting parallelism, are a fundamental part of the software landscape today. Yet, their development and design still pose many challenges to developers when it comes to reliability and performance, and these challenges often have a negative impact on developer productivity. Distributed programming frameworks and languages attempt to provide solutions to common challenges, so that application developers can focus on business logic. However, the choice of programming model as provided by a such a framework or language will have significant impact both on the runtime performance of applications, as well as their reliability. In this thesis, we argue for programming models that are statically typed, both for reliability and performance reasons, and that provide powerful abstractions, giving developers the tools to implement fast algorithms without being constrained by the choice of the programming model. -
Visual Studio 2010 Tools for Sharepoint Development
Visual Studio 2010 for SharePoint Open XML and Content Controls COLUMNS Toolbox Visual Studio 2010 Tools for User Interfaces, Podcasts, Object-Relational Mappings SharePoint Development and More Steve Fox page 44 Scott Mitchell page 9 CLR Inside Out Profi ling the .NET Garbage- Collected Heap Subramanian Ramaswamy & Vance Morrison page 13 Event Tracing Event Tracing for Windows Basic Instincts Collection and Array Initializers in Visual Basic 2010 Generating Documents from SharePoint Using Open XML Adrian Spotty Bowles page 20 Content Controls Data Points Eric White page 52 Data Validation with Silverlight 3 and the DataForm John Papa page 30 Cutting Edge Data Binding in ASP.NET AJAX 4.0 Dino Esposito page 36 Patterns in Practice Functional Programming Core Instrumentation Events in Windows 7, Part 2 for Everyday .NET Developers MSDN Magazine Dr. Insung Park & Alex Bendetov page 60 Jeremy Miller page 68 Service Station Building RESTful Clients THIS MONTH at msdn.microsoft.com/magazine: Jon Flanders page 76 CONTRACT-FIRST WEB SERVICES: Schema-Based Development Foundations with Windows Communication Foundation Routers in the Service Bus Christian Weyer & Buddihke de Silva Juval Lowy page 82 TEST RUN: Partial Anitrandom String Testing Concurrent Affairs James McCaffrey Four Ways to Use the Concurrency TEAM SYSTEM: Customizing Work Items Runtime in Your C++ Projects Rick Molloy page 90 OCTOBER Brian A. Randell USABILITY IN PRACTICE: Getting Inside Your Users’ Heads 2009 Charles B. Kreitzberg & Ambrose Little Vol 24 No 10 Vol OCTOBER 2009 VOL 24 NO 10 OCTOBER 2009 VOLUME 24 NUMBER 10 LUCINDA ROWLEY Director EDITORIAL: [email protected] HOWARD DIERKING Editor-in-Chief WEB SITE MICHAEL RICHTER Webmaster CONTRIBUTING EDITORS Don Box, Keith Brown, Dino Esposito, Juval Lowy, Dr. -
Teamcity 7.1 Documentation.Pdf
1. TeamCity Documentation . 4 1.1 What's New in TeamCity 7.1 . 5 1.2 What's New in TeamCity 7.0 . 14 1.3 Getting Started . 26 1.4 Concepts . 30 1.4.1 Agent Home Directory . 31 1.4.2 Agent Requirements . 32 1.4.3 Agent Work Directory . 32 1.4.4 Authentication Scheme . 33 1.4.5 Build Agent . 33 1.4.6 Build Artifact . 34 1.4.7 Build Chain . 35 1.4.8 Build Checkout Directory . 36 1.4.9 Build Configuration . 37 1.4.10 Build Configuration Template . 38 1.4.11 Build Grid . 39 1.4.12 Build History . 40 1.4.13 Build Log . 40 1.4.14 Build Number . 40 1.4.15 Build Queue . 40 1.4.16 Build Runner . 41 1.4.17 Build State . 41 1.4.18 Build Tag . 42 1.4.19 Build Working Directory . 43 1.4.20 Change . 43 1.4.21 Change State . 43 1.4.22 Clean Checkout . 44 1.4.23 Clean-Up . 45 1.4.24 Code Coverage . 46 1.4.25 Code Duplicates . 47 1.4.26 Code Inspection . 47 1.4.27 Continuous Integration . 47 1.4.28 Dependent Build . 47 1.4.29 Difference Viewer . 49 1.4.30 Guest User . 50 1.4.31 History Build . 51 1.4.32 Notifier . 51 1.4.33 Personal Build . 52 1.4.34 Pinned Build . 52 1.4.35 Pre-Tested (Delayed) Commit . 52 1.4.36 Project . 53 1.4.37 Remote Run . .. -
Porting an Interpreter and Just-In-Time Compiler to the Xscale Architecture
Porting an Interpreter and Just-In-Time Compiler to the XScale Architecture Malte Hildingson Dept. of Informatics and Mathematics University of Trollhättan / Uddevalla, Sweden E-mail: [email protected] Abstract code conformed to the targeted environment, the makefiles had to be adjusted accordingly. This task was hugely sim- This exploratory study covers the work of porting an in- plified by tools such as autoconf and automake which per- termediate language interpreter to the ARM-based XScale formed the necessary routines for the target platform given architecture. The interpreter is part of the Mono project, an required input parameters, and created makefiles which en- open source effort to create a .NET-compatible development sured that the code was compiled properly. framework. We cover trampolines together with the proce- dure call standard, discuss memory protection and present a 2. Background complete implementation of atomic operations for the ARM architecture. The Mono [11] project, launched in July 2001 by Ximian Inc. [12], is an effort to create an open source imple- mentation of the .NET [13] development framework. The 1. Introduction project includes the Common Language Infrastucture (CLI) [14] virtual machine, a class library for any programming The biggest problem with porting software is finding language conforming to the Common Language Runtime which parts of the software reflect architectural features of (CLR) [15] and compilers that target the CLR. The virtual the hardware that it runs on [1]. The open source movement machine consists of a class loader, garbage collector and has been a benefactor in the sense that standards for porting an interpreter or a just-in-time (JIT) compiler, depending open software have been in demand and developed. -
Discovering Ironpython
PART I Introducing IronPython ⊲⊲ CHAPTER 1: Discovering IronPython ⊲⊲ CHAPTER 2: Understanding the IronPython Basics COPYRIGHTED MATERIAL 548592c01.indd 1 2/24/10 12:47:07 PM 548592c01.indd 2 2/24/10 12:47:08 PM 1 Discovering IronPython WHAT’S IN THIS CHAPTER? ➤➤ Understanding why you want to add IronPython to your developer toolbox ➤➤ Obtaining and installing IronPython on your machine ➤➤ Understanding some underlying basics of how IronPython works ➤➤ Using IronPython at the console and within a window ➤➤ Designing and building a simple application IronPython: It sounds like some kind of metal snake infesting your computer, but it isn’t. IronPython is the .NET version of the open source Python language (http://www .python.org/). Python is a dynamic language that can greatly enhance your programming experience, help you create applications in less time, and make the applications you create significantly more responsive to user needs. Of course, you’ve heard these promises before from other languages. This chapter helps you understand how IronPython delivers on these promises in specific situations. The smart developer soon learns that every language serves specific needs and might not work well in others. So this chapter isn’t here to blow smoke at you — once you complete it, you’ll understand the strengths and weaknesses of IronPython. Of course, you’ll need to obtain a copy of IronPython before you can use it because Visual Studio doesn’t include IronPython as part of the default installation. This chapter helps you get IronPython installed on your system and tells you about some options you may want to install as well. -
Object-Oriented Programming in the Beta Programming Language
OBJECT-ORIENTED PROGRAMMING IN THE BETA PROGRAMMING LANGUAGE OLE LEHRMANN MADSEN Aarhus University BIRGER MØLLER-PEDERSEN Ericsson Research, Applied Research Center, Oslo KRISTEN NYGAARD University of Oslo Copyright c 1993 by Ole Lehrmann Madsen, Birger Møller-Pedersen, and Kristen Nygaard. All rights reserved. No part of this book may be copied or distributed without the prior written permission of the authors Preface This is a book on object-oriented programming and the BETA programming language. Object-oriented programming originated with the Simula languages developed at the Norwegian Computing Center, Oslo, in the 1960s. The first Simula language, Simula I, was intended for writing simulation programs. Si- mula I was later used as a basis for defining a general purpose programming language, Simula 67. In addition to being a programming language, Simula1 was also designed as a language for describing and communicating about sys- tems in general. Simula has been used by a relatively small community for many years, although it has had a major impact on research in computer sci- ence. The real breakthrough for object-oriented programming came with the development of Smalltalk. Since then, a large number of programming lan- guages based on Simula concepts have appeared. C++ is the language that has had the greatest influence on the use of object-oriented programming in industry. Object-oriented programming has also been the subject of intensive research, resulting in a large number of important contributions. The authors of this book, together with Bent Bruun Kristensen, have been involved in the BETA project since 1975, the aim of which is to develop con- cepts, constructs and tools for programming. -
NET Hacking & In-Memory Malware
.NET Hacking & In-Memory Malware Shawn Edwards Shawn Edwards Cyber Adversarial Engineer The MITRE Corporation Hacker Maker Learner Take stuff apart. Change it. Put Motivated by an incessant Devoted to a continuous effort it back together. desire to create and craft. of learning and sharing knowledge. Red teamer. Adversary Numerous personal and emulator. professional projects. B.S. in Computer Science. Adversary Emulation @ MITRE • Red teaming, but specific threat actors • Use open-source knowledge of their TTPs to emulate their behavior and operations • Ensures techniques are accurate to real world • ATT&CK (Adversarial Tactics Techniques and Common Knowledge) • Public wiki of real-world adversary TTPs, software, and groups • CALDERA • Modular Automated Adversary Emulation framework Adversary Emulation @ MITRE • ATT&CK • Adversarial Tactics Techniques and Common Knowledge • Public wiki of real-world adversary TTPs, software, and groups • Lets blue team and red team speak in the same language • CALDERA • Modular Automated Adversary Emulation framework • Adversary Mode: • AI-driven “red team in a box” • Atomic Mode: • Define Adversaries, give them abilities, run operations. Customize everything at will. In-Memory Malware • Is not new • Process Injection has been around for a long time • Typically thought of as advanced tradecraft; not really • Surged in popularity recently • Made easier by open-source or commercial red team tools • For this talk, only discuss Windows malware • When relevant, will include the ATT&CK Technique ID In-Memory -
MEMOIRE DE FIN D'etudes En Vue De L'obtention Du DIPLOME De Licence Ès Sciences Techniques DEVELOPPEMENT D'un LOGICIEL DE
N° d’ordre : 07/L3/TCO Année Universitaire : 2010 / 2011 UNIVERSITE D’ANTANANARIVO ---------------------- ECOLE SUPERIEURE POLYTECHNIQUE ----------------------- DEPARTEMENT TELECOMMUNICATION MEMOIRE DE FIN D’ETUDES en vue de l’obtention du DIPLOME de Licence ès sciences techniques Spécialité : Télécommunication par : RADIASON Tsiry Andriamampianina DEVELOPPEMENT D’UN LOGICIEL DE MESSAGERIE INSTANTANEE AVEC UN MODULE DE CRYPTAGE DE MESSAGE Soutenu le 20 Juillet 2012 Président : M. RAKOTOMALALA Mamy Alain Examinateurs : M. RAKOTONDRAINA Tahina Ezéchiel Mme. ANDRIANTSILAVO Haja Samiarivonjy Mme. RAMAFIARISONA Malalatiana Directeur de mémoire : Monsieur RAVONIMANANTSOA Ndaohialy Manda-Vy TABLE DES MATIERES TABLE DES MATIERES .................................................................................................................... i LISTE DES FIGURES........................................................................................................................ iv TABLE DES ABREVIATIONS ......................................................................................................... vi REMERCIEMENT ............................................................................................................................. x INTRODUCTION GENERALE ........................................................................................................ 1 CHAPITRE 1 GENERALITE ............................................................................................................ 3 1. Presentation du protocole SIP ................................................................................................ -
Programming C# 3.0
FIFTH EDITION Programming C# 3.0 Jesse Liberty and Donald Xie Beijing • Cambridge • Farnham • Köln • Paris • Sebastopol • Taipei • Tokyo Programming C# 3.0, Fifth Edition by Jesse Liberty and Donald Xie Copyright © 2008 O’Reilly Media, Inc. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (safari.oreilly.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or [email protected]. Editor: John Osborn Indexer: Angela Howard Developmental Editor: Brian MacDonald Cover Designer: Karen Montgomery Production Editor: Sumita Mukherji Interior Designer: David Futato Copyeditor: Audrey Doyle Illustrator: Jessamyn Read Proofreader: Sumita Mukherji Printing History: July 2001: First Edition. February 2002: Second Edition. May 2003: Third Edition. February 2005: Fourth Edition. December 2007: Fifth Edition. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Programming C# 3.0, the image of an African crowned crane, and related trade dress are trademarks of O’Reilly Media, Inc. Java™ is a trademark of Sun Microsystems, Inc. Microsoft, MSDN, the .NET logo, Visual Basic, Visual C++, Visual Studio, and Windows are registered trademarks of Microsoft Corporation. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc. was aware of a trademark claim, the designations have been printed in caps or initial caps. -
Copyrighted Material
Preface . xi Acknowledgments . xiv Introduction . xv Part I: Silverlight Basics 1 Chapter 1: Getting to Know Silverlight . .3 What Is Silverlight? ...............................................................................................................3 Why Use Silverlight? .............................................................................................................4 Comparing Silverlight 1.0 and 2 ...........................................................................................5 Silverlight Framework Architecture .......................................................................................7 The Silverlight plug-in.................................................................................................7 The Silverlight core presentation framework ...............................................................8 The .NET Silverlight framework ..................................................................................9 Silverlight application architecture ............................................................................10 Summary ............................................................................................................................11 Chapter 2: Getting Started with Silverlight . 13 Implementing the Silverlight Development Environment ....................................................13 Installing Visual Studio 2008 ....................................................................................14 Installing the Silverlight plug-in ................................................................................14 -
Ironruby Shines in New .NET Development Tool
Microsoft .NET Customer Solution Case Study IronRuby Shines in New .NET Development Tool Overview “Ruby developers can now access the enterprise-level Country or Region: Australia Industry: Software development features of the .NET environment such as managed code and standard APIs, which allow them to develop Developer Profile Software developer James Crisp is a software once and then run it anywhere.” Senior Consultant and the .NET Lead at Nick Hodge, Professional Geek, Microsoft Australia the Sydney, Australia office of global IT consultancy ThoughtWorks. Software developer James Crisp was looking for a way to Business Situation automate software builds while working in Microsoft Visual Crisp wanted to automate software Studio and the .NET Framework, but he found existing XML- builds while working in Microsoft Visual Studio and the .NET Framework, based build tools inflexible and hard to scale for some of his but found existing XML-based build larger projects. He decided to create nRake – a .NET-compatible tools inflexible and hard to scale. version of Rake which is a popular build tool based on the Ruby Solution programming language. Using IronRuby – Microsoft’s Crisp developed a build tool called nRake, which uses IronRuby, a implementation of Ruby for the .NET environment – helped Microsoft implementation of the Crisp take advantage of Ruby’s intelligence and versatility, popular Ruby programming language. allowing software builds to be specified in a way that was easier Benefits to understand and more scalable. IronRuby helps connect the • nRake makes software builds easier to specify and more scalable. open source and Microsoft development communities, making it • Developers have a more powerful easier for Ruby developers to use .NET’s enterprise-class .NET development tool.