8 Territory cards

12

6 Military Base

MEGATRON 10 SKYQUAKE

6

TRANSFORMERS © 2014 . 2014 ©

TRANSFORMERS © 2014 Hasbro. 2014 © TRANSFORMERS BOMBSHOCK

Both colours on card the Territory are matched by 2 colours card on the Robot 10 Exterior

Autobot HQ

5 Mountain Peak

KNOCKOUT + BREAKDOWN + KNOCKOUT

STARSCREAM

8

COMBO

4 8 3 :

being rested 4 5 (out of the game) GET READY! Arctic Gobi Desert COMBO 4 shufflecardgames.com 9 + BULKHEAD

Use Large Power Number Get the free Shuffle app Get the free Hasbro. 2014 © TRANSFORMERS

TRANSFORMERS © 2014 Hasbro. 2014 © TRANSFORMERS TRANSFORMERS © 2014 Hasbro. 2014 © TRANSFORMERS When both sides have played, turn over When both sides have count your power your Robot cards, the takes The highest score ratings. players, add your team’s four With territory. Put all Robots together to do battle. scores with the winning Robots onto the territory, on top. Choose the Robot, or pair of Robots, that Robots, that Choose the Robot, or pair of If you gives you the highest power rating. choose two Robots, use their combined to do battle. power ratings Separate the cards into their different piles: different into their the cards Separate cards, Mission Control cards, Territory and two sets of 13 Autobots two sets of 13 Decepticons. In a two-player game, and one of Autobots put one team of In the four- the game. Decepticons out of player game, the two players team against the two up to battle players. and deal the top cards Shuffle the Territory onto the table as shown. eight cards and put cards Shuffle the Mission Control them in a pile nearby. Decide who is playing Autobots and who is playing Decepticons, and give each player cards. one set of place them Players, shuffle your cards, out cards face down and put the top three need to rest the game. These Robots of again! they can go into battle before 10 Robots. Hold the a team of have You the other top five in your hand and leave your five face down in a pile. These are reserves. Canyon Labyrinth l l l l l l Steep Mountains EN TRANSFORMERSTRANSFORMERS © 2014 ©Hasbro. 2014 Hasbro. Reserves Reserves

TRANSFORMERS © 2014 Hasbro. 5 Autobots: 5 Decepticons: Desert Nemesis Bridge , it’s your 2/4

4

8

5

RATCHET

8 7+

WHEELJACK

4

9 TRANSFORMERS © 2014 Hasbro.

ULTRA MAGNUS 

TRANSFORMERSTRANSFORMERS © 2014 ©Hasbro. 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. 2014 © TRANSFORMERS TRANSFORMERS © 2014 Hasbro. 5 POWER UP 15’ HOW TO TO PLAY HOW

planet Earth!”

5 Autobots OPTIMUS

11 POWER UP UP POWER being rested

3 Decepticons: As Commander 

AIM OF THE GAME AIM OF 6

set up bases across

(out of the game) 12

20 Mission cards Mission 20 “The Autobots and the “The Autobots Robot on each territory.Robot

territories by leading your

Be the first to capture four

Autobots or Decepticons into job to pick the most powerful ead the instructions to find out what to ead the instructions to find out what

to occupy new territories and territories new to occupy

Decepticons are at war, trying war, are at Decepticons highest number wins. is that Robot’s power rating this turn. The Robot’s power rating is that have all the colours, the smaller number have power rating. If they don’t, or you don’t power rating. Territory, use the large number as your use the large Territory, all the battle skill colours needed on that skill colours needed on that all the battle card. If your Robot’s skill colours match If your Robot’s skill colours match card. Special Skills shown by the colours on his Every Robot has two power numbers and Every How to choose:

let anyone else see your cards. let anyone else see your cards. place them face down on the table. Don’t you want to use to win that territory and you want to use to win that that that Choose the Robot (or pair of Robots) in your hand. you think you can conquer with the Robots You are the attacker. Choose a territory the attacker. are You or Decepticons are affected. or Decepticons are unless the card specifies that only Autobots specifies that unless the card do. This will affect everyone on this turn do. This will affect On Your Turn On Your r Turn over the top Mission Control card and card over the top Mission Control Turn battle. 20 Mission Control cards 20 Mission Control 16 double-sided Territory cards and 16 double-sided Territory 52 Robot cards (four teams of 13), 52 Robot cards (four teams of CONTENT:

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l l

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Manufactured and distributed by: distributed and Manufactured

9

KEVIN SCORES KEVIN

invade.

DREADWING chooses the next territory to to territory next the chooses Kevin

owns it. owns

to ONE Decepticon ONE to Adds +1 attack power power attack +1 Adds

cards on top to show she she show to top on cards Sophie’s Power Attack Power

their cards on the territory, with with territory, the on cards their

+1

wins. Both players place place players Both wins. Sophie

Control card). Control

DECEPTICONS

Robot and +1 from the Mission Mission the from +1 and Robot

mission control mission

8 4

add up to 9 (8 from his his from (8 9 to up add Kevin’s

Control card Control

cards add up to 14. 14. to up add cards Sophie’s

Mission Mission

turn them face up at the same time. time. same the at up face them turn

14 face down in front of them, then then them, of front in down face

SOPHIE SCORES SOPHIE

Both players place their Robot cards cards Robot their place players Both

9 4 game. the in later for Robots

8 5 his save to wants He one. just play to

decides decides Kevin Autobots, 2 or 1 play

intends to to intends Sophie if knowing Not

his total power rating score. rating power total his

. This means he adds +1 to to +1 adds he means This . attack”

“Decepticons +1 +1 “Decepticons gives round this

COMBO for card Control Mission The cards.

ARCEE + BULKHEAD WHEELJACK

looks at his five Decepticon Decepticon five his at looks Kevin

be able to do battle later. later. battle do to able be

up early in the game, you may not not may you game, the in early up

Robots in total. If you use them all all them use you If total. in Robots

ARCEE + BULKHEAD + ARCEE

COMBO Remember you only have 10 10 have only you Remember

WHEELJACK

power rating of 5. of rating power

be played but only using the lower lower the using only but played be

matches one of the skills so can can so skills the of one matches

Wheeljack Skills. Special right the

but she doesn’t have one with all all with one have doesn’t she but

She could choose a second Robot, Robot, second a choose could She

8 5

9 4

and a good battle rating. battle good a and

have the required skills skills required the have Bulkhead +

Arcee + Bulkhead. Combo Arcee Arcee Combo Bulkhead. + Arcee

Combo Combo selects and Base Military

She chooses to battle for the the for battle to chooses She

round.

the Mission Control card for this this for card Control Mission the

Autobots in her hand and looks at at looks and hand her in Autobots

available. She then looks at her five five her at looks then She available. Military Base Military

looks at the territories territories the at looks Sophie

Sophie P AY PL GAME EXAMPLE

Open Battlefield Skills Battlefield Open Blue:

Difficult Terrain Skills Terrain Difficult Yellow: 

Toxic Hazard Protection Hazard Toxic Green: 

Close Quarter Fighting Quarter Close Purple: 

every territory. every

Different skills are needed to conquer conquer to needed are skills Different

TERRITORIES

opponent before the reveal! the before opponent

you may wish to disguise this from your your from this disguise to wish may you

If you are playing two Robot cards, cards, Robot two playing are you If - Tip

the game. the

different territory. different

conquer four territories wins wins territories four conquer their cards and the same player chooses a a chooses player same the and cards their

The first player or team to to team or player first The In the event of a draw, players take back back take players draw, a of event the In l

cards in your hand. your in cards

THE WINNER! THE

Pick up Reserve Robots so you have five five have you so Robots Reserve up Pick l