
Get the free Shuffle app shufflecardgames.com 15’ 7+ 2/4 EN GET READY! “The Autobots and the l Separate the cards into their different piles: Decepticons are at war, trying Territory cards, Mission Control cards, two sets of 13 Autobots and two sets of to occupy new territories and 13 Decepticons. In a two-player game, set up bases across put one team of Autobots and one of planet Earth!” Decepticons out of the game. In the four- player game, the two Autobot players team up to battle against the two Decepticon AIM OF THE GAME players. l Shuffle the Territory cards and deal the top Be the first to capture four eight cards onto the table as shown. territories by leading your Shuffle the Mission Control cards and put Autobots or Decepticons into them in a pile nearby. battle. As Commander, it’s your l Decide who is playing Autobots and who is job to pick the most powerful playing Decepticons, and give each player Robot on each territory. one set of cards. l Players, shuffle your cards, place them face down and put the top three cards out of the game. These Robots need to rest before they can go into battle again! l CONTENT: You have a team of 10 Robots. Hold the top five in your hand and leave the other 52 Robot cards (four teams of 13), five face down in a pile. These are your 16 double-sided Territory cards and reserves. 20 Mission Control cards 3 Decepticons: 5 Decepticons: 5 Decepticons being rested Reserves (out of the game) MEGATRON STARSCREAM KNOCKOUT + BREAKDOWN + KNOCKOUT COMBO SKYQUAKE BOMBSHOCK TRANSFORMERS © 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. 4 12 8 6 4 8 5 10 6 10 8 Territory cards 8 Territory Nemesis Bridge Steep Mountains Gobi Desert Mountain Peak Canyon Desert Autobot HQ Labyrinth Arctic Exterior TRANSFORMERSTRANSFORMERS © 2014 ©Hasbro. 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. 20 Mission cards 11 5 9 4 8 5 6 8 12 4 TRANSFORMERS © 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. TRANSFORMERS © 2014 Hasbro. 2014 © TRANSFORMERS Hasbro. 2014 © TRANSFORMERS TRANSFORMERS © 2014 Hasbro. POWER UPULTRA MAGNUS BUMBLEBEE WHEELJACK POWER UP RATCHET OPTIMUS 3 Autobots: 5 Autobots: being rested 5 Autobots Reserves (out of the game) Choose the Robot, or pair of Robots, that HOW TO PLAY gives you the highest power rating. If you On Your Turn choose two Robots, use their combined l Turn over the top Mission Control card and power ratings to do battle. read the instructions to find out what to do. This will affect everyone on this turn Use Large unless the card specifies that only Autobots Power Number Both colours on or Decepticons are affected. the Territory card 9 4 are matched l You are the attacker. Choose a territory by 2 colours you think you can conquer with the Robots on the Robot card in your hand. Military Base l Choose the Robot (or pair of Robots) that you want to use to win that territory and place them face down on the table. Don’t COMBO ARCEE + BULKHEAD let anyone else see your cards. How to choose: Every Robot has two power numbers and l When both sides have played, turn over Special Skills shown by the colours on his your Robot cards, count your power card. If your Robot’s skill colours match ratings. The highest score takes the all the battle skill colours needed on that territory. With four players, add your team’s Territory, use the large number as your scores together to do battle. Put all Robots power rating. If they don’t, or you don’t onto the territory, with the winning Robots have all the colours, the smaller number on top. is that Robot’s power rating this turn. The highest number wins. l Pick up Reserve Robots so you have five THE WINNER! cards in your hand. l In the event of a draw, players take back The first player or team to their cards and the same player chooses a conquer four territories wins different territory. the game. Tip - If you are playing two Robot cards, you may wish to disguise this from your opponent before the reveal! TERRITORIES Different skills are needed to conquer every territory. Purple: Close Quarter Fighting Green: Toxic Hazard Protection Yellow: Difficult Terrain Skills Blue: Open Battlefield Skills EXAMPLE GAME PL AY Sophie Sophie looks at the territories available. She then looks at her five Military Base Autobots in her hand and looks at the Mission Control card for this round. She chooses to battle for the Military Base and selects Combo Arcee + Bulkhead. Combo Arcee + Bulkhead have the required skills and a good battle rating. 9 4 She could choose a second Robot, 8 5 but she doesn’t have one with all the right Special Skills. Wheeljack matches one of the skills so can be played but only using the lower power rating of 5. WHEELJACK Remember you only have 10 COMBO Robots in total. If you use them all ARCEE + BULKHEAD up early in the game, you may not be able to do battle later. Kevin looks at his five Decepticon ARCEE + BULKHEAD + ARCEE WHEELJACK cards. The Mission Control card for COMBO this round gives “Decepticons +1 attack”. This means he adds +1 to his total power rating score. Not knowing if Sophie intends to play 1 or 2 Autobots, Kevin decides 8 to play just one. He wants to save his 5 9 Robots for later in the game. 4 Both players place their Robot cards face down in front of them, then SOPHIE SCORES 14 turn them face up at the same time. Mission Sophie’s cards add up to 14. Control card Kevin’s add up to 9 (8 from his 8 4 Robot and +1 from the Mission mission control Control card). DECEPTICONS Sophie wins. Both players place their cards on the territory, with +1 Sophie’s cards on top to show she Power Attack Adds +1 attack power owns it. to ONE Decepticon Kevin chooses the next territory to DREADWING invade. KEVIN SCORES 9 Manufactured and distributed by: Visbeekstraat 22, 2300 Turnhout - Belgium Made in EU TRANSFORMERS © 2014 Hasbro. All Rights Reserved. Licensed by Hasbro. shufflecardgames.com.
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