Lorien Trust Rules Handbook V4.05

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Lorien Trust Rules Handbook V4.05 Rules, Occupational Skills, Event Guide and Weapon Guidelines Lorien Trust Rules Handbook V4.05 Welcome to the Lorien Trust and the Lorien Trust Player’s Handbook and Game Rules 4.05. It covers everything from a basic knowledge of the history of the game world of Erdreja, to the various people and races, with descriptions of the skills and rules needed to role-play within the game. Any correspondence regarding the Lorien Trust Role-Playing System or Lorien Trust events should be directed to [email protected] Lorien Trust events are some of the largest in the United Kingdom and are filled with Humans, Elves, Dwarves, Fey, Half-Kin and a whole range of Strange Creatures. Coupled with 25+ Years of actual role-played history and thousands more written in Lore and Background, the Lorien Trust offer a chance for you to adventure in a world of conflict, trade, performance, politics, myth and magic. Choose your character and skills, face hordes of enemies, trade and craft, perform and make friends from different Nations, Races and Guilds ... Be the legend of your imagination. Lorien Trust Handbook and Game Rules. Copyright © 2020 by Merlinroute LtD. All rights reserved. No part of this publication may be reproduced, copied or transmitted in any form or by any means, without the express written permission of Merlinroute Ltd, or in accordance with the provisions of the Copyright, Designs and Patents Act 1988 or under the terms of any license permitting copying issued by the Copyright Licensing Agency. Any person who does any unauthorised act in relation to this publication may be liable to criminal prosecution and civil claims for damages. Handbook Page Numbers P002 IntroDuction (Erdreja and The Factions of the Heartland Nations, Spirit of the Game, In-Character areas, Non-Combat areas, Tents and Roleplay Areas, Out of Character, Safe Distances for Game Mechanics, General Safety at Events and Safety Calls, Other Game Calls, LARP Combat, Mass Combat, Children and Combat, Referees and Adjudication). P018 The Game Rules (Universal Rules, Combat & Damage, Identifying Wounds,, Bonds, Character Death, What happens if my Character dies?, Healing Recovery and the Ritual of Peace, Effects and Descriptions, The Game Damage System, Damage Types, Damage Effects, Immunities). P029 Magic anD Spells (The Magic & Spell System, How to Cast Spells, Spell Lists, Full Spell Descriptions, Rituals, Rites. Spell Duels and Repeating Spells). P050 BuilDing Your Character (Creating a Character, Character Skill Points, Character Free Skills, Children and Character Skills, Character Weapon Skills, Character Armour Skills, Character Magic Skills, Character Knowledge Skills, Character Personality, Character Logistics, Restrictions on Lammies, Other Items, Visibility and Condition of Lammies, Potions and Poisons, Other Alchemy Information, General Logistics, In-Character Money, Loresheets, No Effect and when things do not work, Searching, In-Character Stealing and Exchanging of Items in the Game, Moving other Characters and Magical Barriers, Character Claws and their Safe Use, Character Cards and Event Packs, Weapon Guidelines and Fighting Safely, Definitions and Glossary). P074 Advancement & Learning (Occupational Skills, Purchasing Occupational Skills, Occupational Skill Lists, Occupational Skill Descriptions, Lorien Trust Research, Lorien Trust Weapon Guidelines, Lorien Trust Weapon and Armour Construction Guidelines). P110 Booking Lorien Trust Events and The Website P111 When you arrive at a Lorien Trust Event (When you arrive at a Lorien Trust Event, Main Event Locations and Maps, Rules of Behaviour & Agreements for Attending Lorien Trust Events P116 Final Notes anD Thankyou (Self Care for Attendees). LORIEN TRUST HANDBOOK 1 VERSION 4.05 Introduction to Lorien Trust Events Lorien Trust Main events are suitable for families and individuals of all ages. People from all walks of life enjoy the escapism that the game has to offer. Events are generally camping-based weekends so you might want to bring everything required for a comfortable weekend with you including a tent and sleeping kit/bag, enough clothes for the days and nights, warm and weather-proof clothes too (even in the summer), food & drink, cooking and eating utensils including a stove (unless you plan to eat solely from the caterers), torch, towel, wash kit and sun cream. Please Do not forget any meDication that you may require. Last but not least - costume and LARP Safe weaponry that you need. It is possible to arrive on the Thursday (after 2pm) for an event to set up camp and prepare for the event. A small charge of £10 (cash) for early arrival applies and is paid for on the day at the gate. Toilets and shower blocks are provided and placed as practically as we can, these are marked on the Site map which is published before events and is available at the Main Gate of the event. Standpipes with water coming direct from the water mains can also be found in the main field and around the edge of the camping areas. A range of catering units offer a selection of hot/cold food and drinks including some vegetarian food. A licenseD bar tent will proviDe a range of alcoholic anD soft Drinks, During licensing hours. (Alcohol will not be solD to any person under 18.) You may choose to bring your own alcohol but it is not permitted for you to sell or trade alcohol in any way (for in-character or real-life money, gooDs or services). It is also not permitted to consume your own drinks (alcoholic or not) in the Bar area. Many traders of LARP Clothing, LARP approved weapons and associated props, trinkets and supplies also attend Lorien Trust events. The Weapons that they sell on site are checked for use at Lorien Trust events and can be purchased with the confidence that they can be used when you attend. The Lorien Trust main events include camping areas, car parking, toilets and showers, 24hr First Aid and Security volunteers/facilities all supported by fantastic volunteer LARPers who build, maintain, run and bring to life the events for everyone. Qualified First Aid volunteers will be on hand to deal with any medical emergencies or accidents that may occur at the events. They are stationed at First Aid near to Game Control and are operational 24 hours a day. Information given to the First Aid team will be treated in confidence, unless needed by Ambulance or other medical personnel. In the event of an emergency, all Lorien Trust volunteers with a radio will be able to contact First Aid or security on your behalf. Security volunteers will be based in the Game Control area and will be available 24 hours a day during the events. This is the place to go if you do have non game-based problems. Both male and female security are available. Information given to a member of security is in confidence, unless required by an authorised external authority. The Security team also deal with lost and/or found property, free refuse bags, and missing persons. If you wish to bring your own firepit, the Lorien Trust will be happy to supply underpit sand and a bucket to be filled with water (that must be kept nearby at all times), this will be available by contacting the security team. A Player is you, the real-life person involveD in the event, whereas the character is the person you are playing. Throughout this booklet, the abbreviation IC refers to In-Character, or actions taken by the character rather than the player, and the abbreviation OOC to Out-of-Character, or actions taken by the player rather than the character. Distances are given in Imperial, with an approximate value given in metric in parentheses. In cases of dispute, the Imperial measurement will be used. Some rules may be overridden by a Referee, lammie, loresheet or Occupational Skill (often reducing the time of an effect or spell, increasing the number of times something can be used etc.). If you are unsure of the wording or purpose of a lammie, loresheet or Occupational Skill just ask a volunteer, referee or head to Game Control and they will be happy to help. If you are not at an event you can email [email protected] LORIEN TRUST HANDBOOK 2 VERSION 4.05 The Lorien Trust Game World In-character the world of Erdreja is at least hundreds, if not thousands of years old and is essentially a multi-layered Dragon egg that the creatures that you play live on. Many parts of the world still require investigation and continued character investment to unlock more of their secrets and mysteries. The majority of the roleplay for the Lorien Trust Game takes part in a region of Erdreja called the Heartlands and Southlands – this is where the Factions listed below have their lands. Most creatures (including your own character) live on the surface of the Egg within lands very much like the Factions, whilst a few live a subterranean life within its shell. The World background provides a base setting for you to build your character upon and develop within. There is no minimum activity required and there is no limit to the amount you may choose to participate. The onus of roleplay is upon you, as a player character, to interact and immerse in the game world, the opportunities are there and how you head towards them is entirely up to you. The Factions There are currently 10 Player Factions. These camp together in designated camping areas and are differentiated by a magical boundary (called a Faction Ward – often designated with blue rope) Each Faction has its own outlook, ethos and culture. These are supported by a team of NPCs (Non Player Character) and DPCs (Designated or Directed Player Characters) who assist the customers within each region and Faction camp at events.
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