Lorien Trust Players Handbook and Game Rules V3.1.1
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Lorien Trust Players Handbook and Game Rules v3.1.1 Lorien Trust Role-Playing (L.T.R.P.) System Lorien Trust Players Handbook and Game Rules v3.1.1 This Lorien Trust Player’s Handbook and Game Rules publication will provide you with the information you need to create a character and play in our world. It covers everything from a basic knowledge of the history of the game world of Erdreja, to the various people and races, with descriptions of the skills and rules needed to role-play within the game. Lorien Trust Players Handbook and Game Rules v3.1.1 INTRODUCTION .................................................................. 3 Section Five: Rituals and Rites .......................................................... 45 Rites .................................................................................................. 45 [email protected] ................................... 3 Incantation based .............................................................................. 46 Welcome ............................................................................................ 4 Necromancy based ............................................................................ 46 Attending Events ................................................................................ 4 Spellcasting based ............................................................................. 47 Facilities at Events ............................................................................. 5 General ............................................................................................. 47 Ritual Magic ..................................................................................... 48 CHAPTER ONE: ABOUT THE RULES ............................... 6 Introduction ........................................................................................ 6CHAPTER THREE: CHARACTER LOGISTICS................ 51 Section One: Fundamentals ................................................................. 6 Section One: Special Items ................................................................. 51 About the Handbook .......................................................................... 6 Magic Items and Powers ................................................................... 51 The Spirit of the Game ....................................................................... 6 Other Items ....................................................................................... 52 The Game World ................................................................................ 7 Potions & Poisons ............................................................................. 52 When am I IC? ................................................................................... 8 Poison Types and classes .................................................................... 53 Head of Department ........................................................................... 8 Section Two: General Logistics .......................................................... 55 Section Two: Safety .............................................................................. 9 Money ............................................................................................... 55 Safety Calls ........................................................................................ 9 Loresheets ......................................................................................... 55 Safety actions ................................................................................... 10 No effect ........................................................................................... 55 Game Calls ....................................................................................... 10 The Rule of Double .......................................................................... 56 Combat ............................................................................................. 11 In-Character Searching ..................................................................... 56 Section Three: Refereeing and Adjudication ................................... 13 In-Character Theft ............................................................................ 56 Moving Characters............................................................................ 57 Faction Wards ................................................................................... 57 CHAPTER TWO: UNIVERSAL RULES ............................. 15 Faction Gates .................................................................................... 57 Section One: Combat.......................................................................... 15 Claws ................................................................................................ 57 Dealing damage ................................................................................ 15 Patterns ............................................................................................. 57 Body Locations ................................................................................ 15 Unusable locations ........................................................................... 15 Unconscious ..................................................................................... 15APPENDIX 1: CHARACTER CREATION ......................... 58 Parrying ............................................................................................ 15 Character Concept ............................................................................ 58 Grace Periods ................................................................................... 16 Character Skills ................................................................................. 59 Identifying Wounds .......................................................................... 16 Free Skills ......................................................................................... 59 Death & Dying ................................................................................. 16 Weapon Skills ................................................................................... 60 After Character Death ...................................................................... 17 Armour Skills ................................................................................... 61 “What’s Next?” ................................................................................ 17 Magic Skills ...................................................................................... 61 Character health warning.................................................................. 17 Knowledge Skills .............................................................................. 62 Recovery .......................................................................................... 18 Character Cards and Event Packs..................................................... 64 The Ritual of Peace .......................................................................... 18 Monsters with total body hits ........................................................... 18APPENDIX 2: WEAPONS GUIDELINES .......................... 65 Section Two: Effects ........................................................................... 19 Weapons Check ................................................................................ 65 Effect descriptions ............................................................................ 19 General Combat ................................................................................ 65 Section Three: Damage System ......................................................... 21 Damage Calls ................................................................................... 21APPENDIX 3: EFFECTS BY CLASS AND Damage Types .................................................................................. 21CHARACTERISTIC ............................................................ 67 Damage Effects ................................................................................ 21 Effects by Class ................................................................................ 67 Other Effects .................................................................................... 23 Effects by Characteristic ................................................................... 68 Immunities ........................................................................................ 24 Section Four: Spell System ................................................................ 25 APPENDIX 4: DEFINITIONS AND GLOSSARY ............... 69 Magic Types ..................................................................................... 25 Lammie Properties ............................................................................ 69 Casting Spells ................................................................................... 25 Visibility and condition of lammies .................................................. 74 Spell Cards ....................................................................................... 26 Definition of Terms .......................................................................... 75 Item Spell Cards ............................................................................... 26 Glossary of Terms............................................................................. 77 Sigils ...............................................................................................