Xbox 360® Console, Xbox 360 Kinect® Sensor, and Accessory Manuals for Important Safety and Health Information
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Official Rule Book
Star Flag Football – Official Rule Book www.StarFlagFootball.org **ALL RULES ARE SUBJECT TO CHANGE AT LEAGUE’S DISCRETION** TABLE OF CONTENTS Rules: I. Game & Format…………………………………………………………………2 II. Equipment & Player Attire…………………………………………………..2, 3 III. Field………………………………………………………………………….......3 IV. Playing Time & Substitution Patterns………………………………………...3 V. Touch Rule…………………………………………………………………...3, 4 VI. Timing & Overtime…………………………………………………………..4, 5 VII. Scoring…………………………………………………………………………..5 VIII. Coaches………………………………………………………………………5, 6 IX. Live/Dead Ball………………………………………………………………..6, 7 X. Running……………………………………………………………………….7, 8 XI. Passing……………………………………………………………………….8, 9 XII. Receiving………………………………………………………………………..9 XIII. Rushing the Passer……………………………………………………9, 10, 11 XIV. Flag Pulling…………………………………………………………………….11 XV. Formations………………………………………………………………...11, 12 XVI. Unsportsmanlike Conduct……………………………………………………12 XVII. Penalties…………………………………………………………………..12, 13 RULE FACT CHART…………………………………………………………14 Star Flag Football – Official Rule Book I. Game & Format 1. Teams will consist of at least 5 players, with a maximum of 10 players. The age divisions are as follows: Lombardi (Ages 5-6); Shula (Ages 7-8); Madden (Ages 9-10); and Walsh (Ages 11-12). Some divisions may be combined pending final registration numbers. 2. Gameplay is 5-on-5, NON-CONTACT (i.e. no tackling, blocking, stiff arming, screening, charging). Teams must start a game with a minimum of 5 players. In the event of an injury or absence, a team with insufficient substitute players may play with 4 players on the field, but no fewer than 4. 3. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team shall call the toss. 4. The winner of the coin toss has the choice of offense or defense. -
EA SPORTS™ MADDEN NFL™ FOOTBALL Cabinet Settings
EA SPORTS™ MADDEN NFL SEASON 2 Cabinet Settings Worksheet Write your cabinet settings on this sheet for easy reference. Print more copies from the EA SPORTS™ MADDEN NFL™ FOOTBALL page of our Website at http://service.globalvr.com. Cabinet Serial Number: ______________________ Operator Menu Item Setting Screen Game Settings Credits / Free play Credit Free play Attract Credit Display Money Credits Coin Audit Credit Display OFF ON Credits per Money Credits per Exhibition Quarter Credits per Training Game Credits per Tournament Game Credits per Career Game Credits per Competition Player Credits per Smart Card 1 Player Quarter Length 2 Player Quarter Length 3 Player Quarter Length 4 Player Quarter Length Audio Settings Master Volume Attract Volume Game Volume Registration Cabinet ID Serial # Version Notes: 040-0128-01 Rev. A 9/28/2006 Page 1 of 1 © 2006 Electronic Arts Inc. Electronic Arts, EA, EA SPORTS and the EA SPORTS logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. The mark “John Madden” and the name, likeness and other attributes of John Madden reproduced on this product are trademarks or other intellectual property of Red Bear, Inc. or John Madden, are subject to license to Electronic Arts Inc., and may not be otherwise used in whole or in part without the prior written consent of Red Bear or John Madden. © 2006 NFL Properties LLC. Team names/logos are trademarks of the teams indicated. All other NFL-related trademarks are trademarks of the National Football League. Officially licensed product of PLAYERS INC. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Backyard Football Manual Interior Nintendo Wii Front
BACKYARD FOOTBALL MANUAL INTERIOR NINTENDO WII FRONT COVER PLACEHOLDER PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision CONTENTS Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: Controls.................................................................................... 2 1. Sit or stand as far from the screen as possible. Gestures................................................................................... 4 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. Saving.and.Loading.................................................................. 5 4. Play in a well-lit room. 5. -
Electronic Arts Inc
ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
NIBC First Round Case NIBC Ele Ctro N Ic Arts Contents
NIBC First Round Case NIBC Ele ctro n ic Arts Contents 1. The Scenario 2. Background Information 3. Tasks & Deliverables A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis E. Presentation 4. Valuation & Technical Guidance A. Discounted Cash Flow Analysis B. Trading Comparables Analysis C. Precedent Transactions Analysis D. LBO Analysis 5. Rules & Regulations 6. Appendix A: Industry Overview 7. Appendix B: Precedent Transactions Legal Disclaimer: The Case and all relevant materials such as spreadsheets and presentations are a copyright of the members of the NIBC Case Committee of the National Investment Banking Competition & Conference (NIBC), and intended only to be used by competitors or signed up members of the NIBC Competitor Portal. No one may copy, republish, reproduce or redistribute in any form, including electronic reproduction by “uploading” or “downloading”, without the prior written consent of the NIBC Case Committee. Any such use or violation of copyright will be prosecuted to the full extent of the law. Need for Speed Madden NFL Electronic Arts Electronic Arts Welcome Letter Dear Competitors, Thank you for choosing to compete in the National Investment Banking Competition. This year NIBC has continued to expand globally, attracting top talent from 100 leading universities across North America, Asia, and Europe. The scale of the Competition creates a unique opportunity for students to receive recognition and measure their skills against peers on an international level. To offer a realistic investment banking experience, NIBC has gained support from a growing number of former organizing team members now on the NIBC Board, who have pursued investment banking careers in New York, Hong Kong, Toronto, and Vancouver. -
Flag Football
Rules Unique to Lake Pointe Flag Football Down Format • The offensive team takes possession of the ball at its 10-yard line. • The offensive team will have four (4) downs to obtain a first down. A first down is obtained by crossing mid field or scoring a touchdown. U8 ONLY—A first down can be obtained by crossing mid field, scoring a touchdown or crossing the “first down” line on either side of mid field. • On 4th down, a team has two options. 1 A team may play the 4th down to attempt to gain a first down or a touchdown. If a team fails to convert on 4th down (either score or pick up a first down), the ball changes possession at the point of the failed attempt. 2 If a “punt” is selected as the fourth down play, the referee is notified of this choice. The ball is then moved to the 10 yard line and the possession changes. Clock Format • Games consist of two (2) twenty minute halves with a running clock and a 5-minute halftime. • A 45-second play clock will begin after the referee spots the ball ready for play. • Clock stops in the following instances with less than one minute before half-time and the game: - After an incomplete pass - After the ball carrier goes out of bounds - After a touchdown - An extra-point attempt - Official’s time-out - After an interception - During a called time-out until the ball is snapped to begin play • Each team has one (1) 20-second time outs per half. -
WYF Coaches Handbook 2 About WYF
Westonka Youth Football (WYF) Coaches Handbook Contents About WYF ................................................................................................................................................... 3 Coaching Information ................................................................................................................................. 5 Rules and Equipment ............................................................................................................................... 10 Player Safety .............................................................................................................................................. 11 Developing Season and Practice Plans .................................................................................................. 12 Skill Development ..................................................................................................................................... 15 Coaching Offense ..................................................................................................................................... 16 Offensive Drills .......................................................................................................................................... 24 Coaching Defense ..................................................................................................................................... 30 Defensive Drills ........................................................................................................................................ -
Intro ...Starting the Game ...Control
Intro . 2 Exhibition Play . 16 Choosing Teams. 16 Starting the Game . 3 Controller Assignment Screen . 17 Control Summary. 4 Coin Toss . 17 Menu Controls . 5 On the Field . 17 General Gameplay Controls . 5 Selecting Your Plays . 17 Calling Plays . 6 Pause Menu . 18 On Offense . 7 Game Modes . 18 Before Snap . 7 Season . 19 Running . 8 Practice . 19 Passing . 9 Tourney . 20 Quarterback Scramble . 9 Playoffs . 20 Maximum Passing . 10 Fantasy . 20 Catching a Pass . 10 Franchise . 21 On Defense . 11 Network Play . 23 Prior to Snap . 11 After the Snap . 11 Customize . 26 Defensive Line . 12 Creating a Player . 26 Special Teams . 12 Building a Team . 26 Kicking the Ball . 12 Creating Your Own Plays . 27 Receiving Punts and Kickoffs . 12 Saving/Loading . 27 Replay Controls . 13 Randy Moss Bio . 28 Game Set Up . 14 Credits. 30 Main Menu . 14 Options Menu . 15 Notes . 33 Game Options Menu . 15 NOTE: Sega Sports™ NFL 2K1 is a one- to four-player game. Before turning the Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point during gameplay, simultaneously p ress and hold the A, B, X, Y, and Start buttons. This will cause the Dreamcast to soft-reset the software and You have in your hands the most detailed and realistic football simulation display the title screen. ever created. The power of Sega Dreamcast brings the NFL to life as never before and challenges all of your previous conceptions about sports video games. -
Chapter 14 Recap
1 Media Today , 6th Edition Chapter Recaps & Study Guide Chapter 14: The Video Game Industry Video games are immensely popular among a variety of audiences, including older adults and women, and like other media discussed in this book, they are appearing across devices and platforms. Chapter Objectives: 1. Sketch the development of video games. 2. Describe video game genres. 3. Review the production, distribution, and exhibition of video games. 4. Chart major social controversies surrounding video games. The Video Game Industry and Convergence Video game production, distribution, and exhibition have become an important part of media in society, and video games fit within the patterns of convergence developed in other chapters. The Rise of the Video Game Industry Three themes emerge within the historical development of the video game industry. Though a chapter entirely dedicated video games might seem unusual, as an industry they fit within the patterns seen in previous chapters, especially convergence. (397) • 1. The video game did not arrive in a flash as a result of one inventor’s grand change. (397) o The pinball machine was the first step, and could be found at entertainment arcades. (397, 400) • 2. The video game as a medium of communication developed as a result of social and legal responses to technology during different historical periods. (400) o The Internet brought bulletin boards, multiuser dungeons (MUDs), and massively multiplayer online role-playing games (MMORPGs) such as World of Warcraft . (400) • 3. The video game industry developed and changed as a result of struggles to control its channels to audiences. (401) o The industry has seen concentration and growth in software companies and in console manufacturers, particularly Sony, Microsoft, and Nintendo. -
Flag Football Rulebook
FLAG FOOTBALL RULEBOOK TABLE OF CONTENTS I. Game … 2 II. Terminology … 3 VII. Scoring … 7 XV. Flag Pulling …14 III. Eligibility … 4 IX. Coaches … 8 XVI. Formations … 15 IV. Equipment … 5 X. Live/Dead Ball … 9 XVII. Unsportsmanlike V. Field … 5 XI. Running … 9 Conduct … 15 VI. Rosters … 6 XII. Passing …11 XVIII. Penalties … 16 VII. Timing … 6 XIII. Receiving … 11 XIV. Rushing the Passer … 12 I. Game 1. At the start of each game, both teams will meet at midfield to be inspected for mouthpieces, no pockets, no cleats and properly tucked in flag belts. Captains from both teams shall then meet for the coin toss to determine who shall start with the ball. The visiting team shall call the toss. The home team as designated on the schedule will wear the color/dark jersey with the away team wearing the white jersey. 2. The winner of the coin toss decides either: (1) whether to take first offense possession or to defend first; or (2) which endzone to defend in the first half. The loser of the coin toss gets to select whichever option the winner of the coin toss opts not to select. [Example: winner of the coin toss elects to take the first offensive possession; the loser, in that circumstance, gets to select which endzone will be defended in the first half.] Teams change sides after the first half. The team that defended first gets the ball to start the second half. 3. The offensive team takes possession of the ball at its 5-yard line and has three (3) plays to cross midfield. -
Flag Football Rulebook
ESP FLAG FOOTBALL RULEBOOK 2015 1 GAME BASICS At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team calls the toss. The winner of the toss has choice of offense or defense. The loser of the coin toss has the choice of direction. Teams may not choose to defer to the second half. The offensive team takes possession of the ball at its 5-yard line and has 4 plays to cross midfield. Once a team crosses midfield, they have 4 plays to score a touchdown. If the offense team fails to get a first down or score the ball changes possession and the other team starts its drive on its own 5-yard line. All possession changes, except interceptions, start at on the offense’s 5-yard line. Teams change sides after the first half. Possession changes to the team that started the game on defense. EQUIPMENT The league will provide each player with a jersey, flags and mouth guard. Players must wear shoes. Football cleats are encouraged, however cleats with exposed metal are not allowed. Players may wear gloves, elbow pads, and kneepads. Any braces with exposed metal are not allowed. Players must remove all watches, earrings and other jewelry. FIELD The field dimensions for 9-11 & 12-14 are 30-yards by 70-yards with two 10-yard end zones, and a midfield line to gain a (1st Down). No run zones precede each line to gain by 5-yards.