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Tulane (5-1 , 2-0) 10/12/2019 at New Orleans, La
UCONN (1-5 , 0-3) -vs- Tulane (5-1 , 2-0) 10/12/2019 at New Orleans, La. (Yulman Stadium) Date: 10/12/2019 Score By Quarters 1st 2nd 3rd 4th Total Site: New Orleans, La. (Yulman Stadium) UCONN 0 0 0 7 7 Attendance: 17040 TLN 14 14 14 7 49 Scoring Summary Qtr Time Scoring Play UCONN TLN 1st 08:51 TLN - DAUPHINE, C. 57 yd run (GLOVER, M. kick), 5 plays, 88 yards, TOP 1:34 0 7 TLN - MOONEY, Darnell 22 yd pass from McMILLAN, J. (GLOVER, M. kick) 8 plays, 58 yards, TOP 1st 03:55 2:41 0 14 2nd 10:57 TLN - CLARK, M. 20 yd interception (GLOVER, M. kick) 0 21 2nd 05:40 TLN - McMILLAN, J. 14 yd run (GLOVER, M. kick), 10 plays, 65 yards, TOP 4:01 0 28 3rd 07:22 TLN - CARROLL, C. 2 yd pass from McMILLAN, J. (GLOVER, M. kick) 6 plays, 72 yards, TOP 2:25 0 35 3rd 03:07 TLN - HOWARD, K. 9 yd run (GLOVER, M. kick), 9 plays, 59 yards, TOP 2:46 0 42 4th 06:43 TLN - JACKSON, J. 14 yd pass from HOWARD, K. (STOCKWELL, S. kick) 9 plays, 59 yards, TOP 4:29 0 49 UCONN - HAIRSTON, Camer 16 yd pass from ZERGIOTIS, Jack (HARRIS, Clayton kick) 9 plays, 75 4th 02:27 yards, TOP 4:16 7 49 Kickoff Time: 2:47 PM End of Game: 5:48 PM Duration: 3:01 Referee: Henry Johns Line Judge: Tracy Jones Side Judge: Eric Hartman Umpire: Bill Lamkin Back Judge: Peter Buchanan Score Keeper: Linesman: Todd Riddick Field Judge: Glenn Crowther Temperature: 73 Wind: N 9 mph Weather: Cloudy Individual Offense UCONN Tulane Passing Cmp Att. -
Backyard Football Manual Interior Nintendo Wii Front
BACKYARD FOOTBALL MANUAL INTERIOR NINTENDO WII FRONT COVER PLACEHOLDER PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT The Official Seal is your assurance that this product is licensed or manufactured by HEALTH AND SAFETY INFORMATION. Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. WARNING – Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. never had a seizure before. Licensed by Nintendo • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. • Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision CONTENTS Loss of awareness Involuntary movements Disorientation • To reduce the likelihood of a seizure when playing video games: Controls.................................................................................... 2 1. Sit or stand as far from the screen as possible. Gestures................................................................................... 4 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. Saving.and.Loading.................................................................. 5 4. Play in a well-lit room. 5. -
(12) United States Patent (10) Patent No.: US 8,540,575 B2 Angelopoulos (45) Date of Patent: Sep
US00854.0575B2 (12) United States Patent (10) Patent No.: US 8,540,575 B2 Angelopoulos (45) Date of Patent: Sep. 24, 2013 (54) METHOD AND SYSTEM FOR INCREASED 6.261,179 B1 7/2001 Miyamoto et al. REALISM IN VIDEO GAMES 6,292.706 B1* 9/2001 Birch et al. ..................... TOO.91 6,306,033 B1 10/2001 Niwa et al. 6,347.993 B1 2/2002 Kondo et al. (75) Inventor: Athanasios Angelopoulos, San Diego, 6,368,210 B1 4/2002 Toyohara et al. CA (US) 6,412,780 B1* 7/2002 Busch ........................... 273/292 6,783,460 B2 * 8/2004 Galyean et al. ................. 463/40 (73) Assignee: White Knuckle Gaming, LLC, 2002fOO 10026 A1 1, 2002 York Bountiful, UT (US) OTHER PUBLICATIONS (*) Notice: Subject to any disclaimer, the term of this http://www.answers.com/topic/microsoft-baseball-2001.* patent is extended or adjusted under 35 Newton's Telecom Dictionary by Harry Newton. Printed Mar. 1998 U.S.C. 154(b) by 2275 days. by Flatiron Publishing. ISBN 1-57820-023-7. p. 460.* NFL 2K1 GameFAQs—Dreamcast http://www.gamefaqs.com/ (21) Appl. No.: 10/266.795 console? dreamcast/file/914206/10283 Feb. 8, 2001.* Madden NFL 2003—PlayStation2 Manual http://www. (22) Filed: Oct. 8, 2002 replacementdocs.com release date: Aug. 12, 2002. NBA 2K1 Manual, Sega Dreamcast video game system, Nov. 1, (65) Prior Publication Data 2OOO.* NFL 2K1 Review. http://www.gamespot.com/dreamcast/sports/ US 2004/OO67788A1 Apr. 8, 2004 infl2k1/review.html, 9/08/200.* US 2010/O137045A2 Jun. 3, 2010 Nintendo Entertainment System Tecmo Super Bowl—1991.* (51) Int. -
(12) United States Patent (10) Patent No.: US 8,529,350 B2 Angelopoulos (45) Date of Patent: Sep
US00852935OB2 (12) United States Patent (10) Patent No.: US 8,529,350 B2 Angelopoulos (45) Date of Patent: Sep. 10, 2013 (54) METHOD AND SYSTEM FOR INCREASED 5,971,855 A 10/1999 Ng REALISM IN VIDEO GAMES 6,080,063 A 6/2000 Khosla 6,135,881 A 10/2000 Abbott et al. 6,200,216 B1 3/2001 Peppel (75) Inventor: Athanasios Angelopoulos, San Diego, 6,261,179 B1 T/2001 Shoto et al. CA (US) 6,292.706 B1 9/2001 Birch et al. 6,306,033 B1 10/2001 Niwa et al. (73) Assignee: White Knuckle Gaming, LLC, 6,347.993 B1 2/2002 Kondo et al. Bountiful, UT (US) 6,368,210 B1 4/2002 Toyohara et al. s 6,412,780 B1 7/2002 Busch (*) Notice: Subject to any disclaimer, the term of this 2005,639 R 2. Salyean et al. patent is extended or adjusted under 35 2002/0086733 A1* 7/2002 Wang .............................. 463/42 U.S.C. 154(b) by 882 days. OTHER PUBLICATIONS (21) Appl. No.: 12/547,359 Weters, NFL 2K1. FAQ by Weters, Hosted by GameFAQs, Version 3.1, http://www.gamefaqs.com/console? dreamcast/file/914206/ (22) Filed: Aug. 25, 2009 8841, last accessed Jul. 2, 2009. 65 P PublicationO O Dat Sychoy Bubba Crusty,y, NFL 2K1. FAQ byy Tazzmission, Hosted by (65) O DO GameFAQs, http://www.gamefacs.com/console? dreamcast/file? US 201O/OO29352 A1 Feb. 4, 2010 914206/8814, last Version 2.0, accessed Jul. 2, 2009. Related U.S. Application Data (Continued) (62) Division of application No. -
Video Game Trader Magazine & Price Guide
Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates! -
NFL 2K Is a One- to Four-Player Game
2KFootballV4 2/25/00 11:50 AM Page 1 Table of Contents Intro........................................................2 Taking the Field.......................................14 Starting the Game....................................3 Choosing Teams.....................................14 Control Summary.....................................4 Controller Assignment Screen.................15 Menu Controls.......................................5 Coin Toss...............................................15 General Gameplay Controls....................5 On the Field...........................................15 Calling Plays..........................................5 Selecting Your Plays...............................15 On Offense............................................6 Pause Menu.............................................16 -Running the Ball..................................7 Game Modes............................................16 -Passing the Ball...................................8 Season..................................................16 -Catching a Pass...................................9 Practice.................................................17 On Defense...........................................9 Tourney.................................................17 Special Teams ........................................10 Playoffs.................................................17 Kicking the Ball.....................................10 Customize................................................17 Receiving Punts and Kickoffs..................11 -
The Dreamcast, Console of the Avant-Garde
Loading… The Journal of the Canadian Game Studies Association Vol 6(9): 82-99 http://loading.gamestudies.ca The Dreamcast, Console of the Avant-Garde Nick Montfort Mia Consalvo Massachusetts Institute of Technology Concordia University [email protected] [email protected] Abstract We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting when considered as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was received by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant- garde's lesser advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today. Author Keywords Aesthetics; art; avant-garde; commerce; console games; Dreamcast; game studios; platforms; politics; Sega; Tetsuya Mizuguchi Introduction A platform can facilitate new types of videogame development and can expand the concept of videogaming. The Dreamcast, however brief its commercial life, was a platform that allowed for such work to happen and that accomplished this. It is not just that there were a large number of weird or unusual games developed during the short commercial life of this platform. We argue, rather, that avant-garde videogame development happened on the Dreamcast, even though this development occurred in industrial rather than "indie" or art contexts. -
Flag Football
Rules Unique to Lake Pointe Flag Football Down Format • The offensive team takes possession of the ball at its 10-yard line. • The offensive team will have four (4) downs to obtain a first down. A first down is obtained by crossing mid field or scoring a touchdown. U8 ONLY—A first down can be obtained by crossing mid field, scoring a touchdown or crossing the “first down” line on either side of mid field. • On 4th down, a team has two options. 1 A team may play the 4th down to attempt to gain a first down or a touchdown. If a team fails to convert on 4th down (either score or pick up a first down), the ball changes possession at the point of the failed attempt. 2 If a “punt” is selected as the fourth down play, the referee is notified of this choice. The ball is then moved to the 10 yard line and the possession changes. Clock Format • Games consist of two (2) twenty minute halves with a running clock and a 5-minute halftime. • A 45-second play clock will begin after the referee spots the ball ready for play. • Clock stops in the following instances with less than one minute before half-time and the game: - After an incomplete pass - After the ball carrier goes out of bounds - After a touchdown - An extra-point attempt - Official’s time-out - After an interception - During a called time-out until the ball is snapped to begin play • Each team has one (1) 20-second time outs per half. -
Dp Guide Lite Us
Dreamcast USA Digital Press GB I GB I GB I 102 Dalmatians: Puppies to the Re R1 Dinosaur (Disney's)/Ubi Soft R4 Kao The Kangaroo/Titus R4 18 Wheeler: American Pro Trucker R1 Donald Duck Goin' Quackers (Disn R2 King of Fighters Dream Match, The R3 4 Wheel Thunder/Midway R2 Draconus: Cult of the Wyrm/Crave R2 King of Fighters Evolution, The/Ag R3 4x4 Evolution/GOD R2 Dragon Riders: Chronicles of Pern/ R4 KISS Psycho Circus: The Nightmar R1 AeroWings/Crave R4 Dreamcast Generator Vol. 01/Sega R0 Last Blade 2, The: Heart of the Sa R3 AeroWings 2: Airstrike/Crave R4 Dreamcast Generator Vol. 02/Sega R0 Looney Toons Space Race/Infogra R2 Air Force Delta/Konami R2 Ducati World Racing Challenge/Acc R4 MagForce Racing/Crave R2 Alien Front Online/Sega R2 Dynamite Cop/Sega R1 Magical Racing Tour (Walt Disney R2 Alone In The Dark: The New Night R2 Ecco the Dolphin: Defender of the R2 Maken X/Sega R1 Armada/Metro3D R2 ECW Anarchy Rulez!/Acclaim R2 Mars Matrix/Capcom R3 Army Men: Sarge's Heroes/Midway R2 ECW Hardcore Revolution/Acclaim R1 Marvel vs. Capcom/Capcom R2 Atari Anniversary Edition/Infogram R2 Elemental Gimmick Gear/Vatical R1 Marvel vs. Capcom 2: New Age Of R2 Bang! Gunship Elite/RedStorm R3 ESPN International Track and Field R3 Mat Hoffman's Pro BMX/Activision R4 Bangai-o/Crave R4 ESPN NBA 2 Night/Konami R2 Max Steel/Mattel Interact R2 bleemcast! Gran Turismo 2/bleem R3 Evil Dead: Hail to the King/T*HQ R3 Maximum Pool (Sierra Sports)/Sier R2 bleemcast! Metal Gear Solid/bleem R2 Evolution 2: Far -
WYF Coaches Handbook 2 About WYF
Westonka Youth Football (WYF) Coaches Handbook Contents About WYF ................................................................................................................................................... 3 Coaching Information ................................................................................................................................. 5 Rules and Equipment ............................................................................................................................... 10 Player Safety .............................................................................................................................................. 11 Developing Season and Practice Plans .................................................................................................. 12 Skill Development ..................................................................................................................................... 15 Coaching Offense ..................................................................................................................................... 16 Offensive Drills .......................................................................................................................................... 24 Coaching Defense ..................................................................................................................................... 30 Defensive Drills ........................................................................................................................................ -
SEGA Dreamcast Manuals
J Fast £ Finriiu online Multf-plafer* nayhetqf and Ring Matet,? Iructeitiarks of vaiiimi)rl!Sbi 5egj jCjui^roIitfri/QjripiM? yarne © Sega.-:y WOW ENTERTAINMEN17SE(jk CORPORATION, 2001. Bonibermnn is a reftVstoffld trademark t>i Hudson SaJL® 2W‘l. HUD.SOUSOFT.AJI fl^hts R«BW.wivw.segi|'.edni.-Thn4alJn-9SjCfln'ts'* WfclwjXflw)Ihn IJileritalfvn 0; y -a I S 1 1 1 r-v ri I O r: ; Ij 1 r J| r I, ' ‘ i.i! H ! m.. WARNINGS Read Before Using Your Sega Oreamcast Video Game System Thank you for purchasing Sega Bass Fishing 2, Please note that this software CAUTION is designed only for use with the Oreamcast console. Be sure to read this Anyone who uses the Dreamcast should read the operating manual for the software and console before operating Him A responsible adult instruction manual thoroughly before you start playing Sega Bass Fishing 2. should reed these manuals together with any minors who will use the Dreamcast bafore the minor uses it. HEALTH AND EPILEPSY WARNING Some small number nf people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns that they encounter in everyday life, such as Ihose in certain television images or video games. Iheso seizures or loss of con¬ sciousness may occur evEn if the person has never had an epileptic seizure. If you or anyone in your family has ewer had symptoms related to epilepsy when exposed to flashing fights, consult your doctor prior to using Sega Dreanicast. In all cases, parents should monitor die uso of video games by their children. -
Sega Rally 2
Thank you for purchasing Sega Rally 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing. WHAT’S RALLY? . .2 SAVE & LOAD GAME . .14 SAVING FILES . .3 RECORDS . .14 CONTROLS . .4 CAR SETTINGS . .15 STARTING UP . .6 COURSES . .16 GAME MODE . .8 NAVIGATION . .17 OPTIONS . .10 CAR PROFILES . .18 GAME DISPLAY . .11 TECHNIQUES . .20 REPLAY SCREEN . .13 SEGA RALLY NETWORK RANKING . .23 1 WHAT’S RALLY? SAVING FILES In medieval Europe, soldiers would compete to reach the castle in the quickest time... A memory card [Visual Memory Unit (VMU) sold separately] is required to save this game here the word rally was born. Rally driving takes place mainly on public roads, offering a vastly different experience to the maintained tracks of Formula 1. Racing at breakneck After Finishing Play speed, over various terrain and through all weather conditions, the speed and adrenaline Select “SAVE&LOAD GAME” from the Mode Select menu and make sure to save of rally racing has attracted fans from all over the world. your game. It is also possible to save the game at the end of each race from the Result menu. This game does not save automatically, if the power is turned OFF CARS before saving, your game files will be lost. Continuing Play Production model cars are used as the base for selection. Be sure to insert a memory card into the controller before turning ON the Dreamcast (files will automatically be loaded from the VMU).