Flag Football Rules of Play
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Tulane (5-1 , 2-0) 10/12/2019 at New Orleans, La
UCONN (1-5 , 0-3) -vs- Tulane (5-1 , 2-0) 10/12/2019 at New Orleans, La. (Yulman Stadium) Date: 10/12/2019 Score By Quarters 1st 2nd 3rd 4th Total Site: New Orleans, La. (Yulman Stadium) UCONN 0 0 0 7 7 Attendance: 17040 TLN 14 14 14 7 49 Scoring Summary Qtr Time Scoring Play UCONN TLN 1st 08:51 TLN - DAUPHINE, C. 57 yd run (GLOVER, M. kick), 5 plays, 88 yards, TOP 1:34 0 7 TLN - MOONEY, Darnell 22 yd pass from McMILLAN, J. (GLOVER, M. kick) 8 plays, 58 yards, TOP 1st 03:55 2:41 0 14 2nd 10:57 TLN - CLARK, M. 20 yd interception (GLOVER, M. kick) 0 21 2nd 05:40 TLN - McMILLAN, J. 14 yd run (GLOVER, M. kick), 10 plays, 65 yards, TOP 4:01 0 28 3rd 07:22 TLN - CARROLL, C. 2 yd pass from McMILLAN, J. (GLOVER, M. kick) 6 plays, 72 yards, TOP 2:25 0 35 3rd 03:07 TLN - HOWARD, K. 9 yd run (GLOVER, M. kick), 9 plays, 59 yards, TOP 2:46 0 42 4th 06:43 TLN - JACKSON, J. 14 yd pass from HOWARD, K. (STOCKWELL, S. kick) 9 plays, 59 yards, TOP 4:29 0 49 UCONN - HAIRSTON, Camer 16 yd pass from ZERGIOTIS, Jack (HARRIS, Clayton kick) 9 plays, 75 4th 02:27 yards, TOP 4:16 7 49 Kickoff Time: 2:47 PM End of Game: 5:48 PM Duration: 3:01 Referee: Henry Johns Line Judge: Tracy Jones Side Judge: Eric Hartman Umpire: Bill Lamkin Back Judge: Peter Buchanan Score Keeper: Linesman: Todd Riddick Field Judge: Glenn Crowther Temperature: 73 Wind: N 9 mph Weather: Cloudy Individual Offense UCONN Tulane Passing Cmp Att. -
Intro ...Starting the Game ...Control
Intro . 2 Exhibition Play . 16 Choosing Teams. 16 Starting the Game . 3 Controller Assignment Screen . 17 Control Summary. 4 Coin Toss . 17 Menu Controls . 5 On the Field . 17 General Gameplay Controls . 5 Selecting Your Plays . 17 Calling Plays . 6 Pause Menu . 18 On Offense . 7 Game Modes . 18 Before Snap . 7 Season . 19 Running . 8 Practice . 19 Passing . 9 Tourney . 20 Quarterback Scramble . 9 Playoffs . 20 Maximum Passing . 10 Fantasy . 20 Catching a Pass . 10 Franchise . 21 On Defense . 11 Network Play . 23 Prior to Snap . 11 After the Snap . 11 Customize . 26 Defensive Line . 12 Creating a Player . 26 Special Teams . 12 Building a Team . 26 Kicking the Ball . 12 Creating Your Own Plays . 27 Receiving Punts and Kickoffs . 12 Saving/Loading . 27 Replay Controls . 13 Randy Moss Bio . 28 Game Set Up . 14 Credits. 30 Main Menu . 14 Options Menu . 15 Notes . 33 Game Options Menu . 15 NOTE: Sega Sports™ NFL 2K1 is a one- to four-player game. Before turning the Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the control ports of the Dreamcast. To return to the title screen at any point during gameplay, simultaneously p ress and hold the A, B, X, Y, and Start buttons. This will cause the Dreamcast to soft-reset the software and You have in your hands the most detailed and realistic football simulation display the title screen. ever created. The power of Sega Dreamcast brings the NFL to life as never before and challenges all of your previous conceptions about sports video games. -
Flex Football Rule Book – ½ Field
Flex Football Rule Book – ½ Field This rule book outlines the playing rules for Flex Football, a limited-contact 9-on-9 football game that incorporates soft-shelled helmets and shoulder pads. For any rules not specifically addressed below, refer to either the NFHS rule book or the NCAA rule book based on what serves as the official high school-level rule book in your state. Flex 1/2 Field Setup ● The standard football field is divided in half with the direction of play going from the mid field out towards the end zone. ● 2 Flex Football games are to be run at the same going in opposing directions towards the end zones on their respective field. ● The ball will start play at the 45-yard line - game start and turnovers. ● The direction of offensive play will go towards the existing end zones. ● If a ball is intercepted: the defender needs to only return the interception to the 45-yard line to be considered a Defensive touchdown. Team Size and Groupings ● Each team has nine players on the field (9 on 9). ● A team can play with eight if it chooses, losing an eligible receiver on offense and non line-men on defense. ● If a team is two players short, it will automatically forfeit the game. However, the opposing coach may lend players in order to allow the game to be played as a scrimmage. The officials will call the game as if it were a regular game. ● Age ranges can be defined as common age groupings (9-and-under, 12-and under) or school grades (K-2, junior high), based on the decision of each organization. -
London Junior Mustangs Football Club Football
LONDON JUNIOR MUSTANGS FOOTBALL CLUB FOOTBALL TERMINOLOGY GUIDE Text courtesy of Kevin Holmes, HB Sport Management Services 1 Table of Contents STATEMENT .................................................................................................................................................................. 3 OFFENSE ....................................................................................................................................................................... 3 POSITIONS ................................................................................................................................................................ 3 Offensive Line ...................................................................................................................................................... 3 Backfield ............................................................................................................................................................... 3 Receivers .............................................................................................................................................................. 4 NUMBERING/LETTER SYSTEM .............................................................................................................................. 4 FORMATIONS ....................................................................................................................................................... 4 HOLES .................................................................................................................................................................. -
Flex Football Rule Book NFX Reserves the Right to Modify Or Change These Rules at Any Time Throughout the Season
Flex Football Rule Book NFX reserves the right to modify or change these rules at any time throughout the season. Updated as of March 2020. Downloading this rule book does not mean it is the most up to date version. The “master” rule book will be appropriately updated in Flex Football’s Google Drive. This rule book outlines the playing rules for Flex Football, a limited-contact 9-on-9 football game that incorporates soft-shelled helmets and shoulder pads. For any rules not specifically addressed below, refer to the NCAA rule book. Team Size and Groupings ● Each team has nine players on the field (9 on 9). ● The age groups mentioned in this rule book are for the common school grade ie k-2nd and 3rd grade and up. If your organization is grouped in another manner, the coordinating ages are listed in the following “grade (years old +/- 1 year)”: K(5), 1st(6), 2nd(7), 3rd (8), 4th(9), 5th (10), 6th(11) etc Required/Recommended Equipment ● Mouth guards, approved Rock Solid soft shell helmets and Rock Solid soft shell shoulder pads are mandatory and must be readily visible to the game official. ● Cleats are required (no metal cleats or metal spikes) Banned Equipment ● Metal spikes; hard casts; unapproved (non Rocksolid) soft shell shoulder pads or soft shell helmets; baseball caps of any kind; jewelry: including rings, necklaces and watches. ● Scrum caps, karate helmets, headbands or any other non-approved helmet is not allowed. ● Beanies and skull caps/wraps are permitted under helmet. ● Wearing any banned equipment on the field results in a delay of game penalty. -
NFL2K2 Disc on the Disc Tray with the Label Facing up and Close the Disc Tray
WARNING: READ BEFORE USING YOUR XBOX™ VIDEO GAME ENTERTAINMENT SYSTEM. TABLE OF CONTENTS About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Using the Xbox Video Game System. 2 Defensive Strategy . 15 Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching Using the Xbox Controller . 3 Coverage Types . 16 video games. Control Summary. 4 Special Teams . 17 These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, Virtual Control . 4 Kicking the Ball . 17 or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Menu Controls . 4 Receiving Punts and Kickoffs . 17 General Gameplay Controls . 4 Replay Controls . 18 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms-children and On Offense. 6 Game Set-up . 19 teenagers are more likely than adults to experience these seizures. Before the Snap . 6 Main Menu. 19 The risk of photosensitive epileptic seizures may be reduced by sitting farther from No-Huddle Offense. 6 Options Menu . 19 the television screen, using a smaller television screen, playing in a well-lit room, The Running Game . 7 Game Options Menu. 20 and not playing when you are drowsy or fatigued. -
NCAA College Football 2K2
TABLE OF CONTENTS Introduction 2 Drew Brees Bio 16 Starting the Game 3 Exhibition Play 20 Control Summary 3 Choosing Teams 20 Menu Control 5 Controller Assignment Screen 20 General Gameplay Controls 5 Coin Toss 20 Calling Plays 6 Selecting Your Plays 21 On Offense 7 Pause Menu 21 Before the Snap 7 Game Modes 22 Running 8 Scrimmage 22 Passing 8 Tourney 23 Running the Option 9 Season 23 Quarterback Scramble 9 Legacy 24 Maximum Passing 10 Quick Start 24 Catching a Pass 10 Tutorial 24 On Defense 11 Network Play 25 Before the Snap 11 Network Settings 26 After the Snap 11 Customize 26 Defensive Line 12 Creating a Player 26 Special Teams 13 Building a Team 26 Kicking the Ball 13 Creating your Own Plays 26 Receiving Punts and Kickoffs 13 Designing a Play 27 Replay Controls 14 Saving/Loading 27 Game Set Up 15 Credits 28 Main Menu 15 Options Menu 18 Game Options Menu 19 1 INTRODUCTION STARTING THE GAME Introduction Starting the Game Thank you for purchasing Sega Sports NCAA College Football 2K2. NOTE: Sega Sports™ NCAA 2K2 is a one to four-player game. Before turning the Dreamcast Power ON, connect the controller(s) or other peripheral equipment into the con- The power of the Dreamcast brings college football to life as never before. From the cre- trol ports of the Dreamcast. To return to the title ators of incredible games like NFL 2K1 and NBA 2K1 comes the quintessential college screen at any point during gameplay, simultaneously experience with NCAA 2K2. press and hold the A, B, X, Y, and START buttons. -
MODELS of WAGE DETERMINATION of OFFENSIVE LINEMEN in the NATIONAL FOOTBALL LEAGUE Daniel S
University of New Mexico UNM Digital Repository Health, Exercise, and Sports Sciences ETDs Education ETDs Spring 4-3-2019 MODELS OF WAGE DETERMINATION OF OFFENSIVE LINEMEN IN THE NATIONAL FOOTBALL LEAGUE Daniel S. Krywaruczenko Follow this and additional works at: https://digitalrepository.unm.edu/educ_hess_etds Part of the Health and Physical Education Commons Recommended Citation Krywaruczenko, Daniel S.. "MODELS OF WAGE DETERMINATION OF OFFENSIVE LINEMEN IN THE NATIONAL FOOTBALL LEAGUE." (2019). https://digitalrepository.unm.edu/educ_hess_etds/105 This Dissertation is brought to you for free and open access by the Education ETDs at UNM Digital Repository. It has been accepted for inclusion in Health, Exercise, and Sports Sciences ETDs by an authorized administrator of UNM Digital Repository. For more information, please contact [email protected]. Daniel S. Krywaruczenko Candidate Health, Exercise and Sports Sciences (HESS) Department This dissertation is approved, and it is acceptable in quality and form for publication: Approved by the Dissertation Committee: Dr. Alfredo Martinez, Chairperson Dr. Lunhua Mao Dr. Evan Frederick Dr. David van der Goes MODELS OF WAGE DETERMINATION OF OFFENSIVE LINEMEN IN THE NATIONAL FOOTBALL LEAGUE by Daniel S. Krywaruczenko B.S., Mathematics (Minor in Business Administration). University of Tennessee, Magna Cum Laude, 2008 M.S., Statistics, Mississippi State University, 2010 M.A., Economics, University of New Mexico, 2015 DISSERTATION Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Physical Education, Sports and Exercise Science The University of New Mexico Albuquerque, New Mexico May, 2019 © 2019, Daniel S. Krywaruczenko ALL RIGHTS RESERVED iii MODELS OF WAGE DETERMINATION OF OFFENSIVE LINEMEN IN THE NATIONAL FOOTBALL LEAGUE by Daniel S. -
Allison: Spring Practice Closes with ‘A Lot of Positives’ by Todd Forrest North Georgia News [email protected]
Page 2C THETHE NORTH NORTH GEORGIA GEORGIA NEWS NEWS May May 24, 2017 24, 2017 SportsSee the Sports Section at nganews.com Allison: Spring practice closes with ‘a lot of positives’ By Todd Forrest North Georgia News [email protected] Gainesville - Union County High School’s boys of fall proved they aren’t too shab- by in the springtime either. On Friday night, Union County football concluded its two-week spring session -- the program’s first since 2013 -- with a 28-17 scrimmage victory at Class AAAA’s Chestatee. The Panthers offense managed to shed its early rust following a sloppy opening series that led to a quick three- and-out. The War Eagles’ opening drive featured a steady dose of leading rusher Nick Lyles (1,327 rushing yards in 2016) before stalling inside the Union County 10-yard line, resulting Union County rising junior wideout Chayton Schafer takes an end-around shovel pass for 39 yards and the Returning quarterback Cole Wright threw for 2 scores in the first half as in a 27-yard field goal. score. His TD gave the Panthers the lead at 6-3 and they would never trail again. Photo/Todd Forrest the Union County varsity led 14-10 at halftime. Photo/Todd Forrest Trailing 3-0 after one the Panthers drew a pair of jersey, scrambled for 15 before spring game. the Panther secondary before the quarter. quarter, Union responded with penalty flags – one that negated the play was whistled dead by With five new faces in getting dragged down at the And for the second con- 14-unanswered points on a a 25-yard, first-down carry by the officials at midfield. -
NFL Football.Txt FOOTBALL Intellivision Cartridge Instructions (For 2 Players) You're on Your Own 48-Yard Line
NFL Football.txt FOOTBALL Intellivision Cartridge Instructions (For 2 Players) You're on your own 48-yard line. 4th down, 3 yards to go! You call it! Run wide or off tackle, pass or punt? With INTELLIVISION NFL FOOTBALL by MATTEL ELECTRONICS, you have over 160 offensive plays, plus 10 defensive sets! On offense you control the ball carrier, your opponent controls his free safety. Computer controls the other linemen. Excitement, strategy, fingertip electronic control! Your TV set becomes a gridiron! OBJECT OF THE GAME is to outscore your opponent by running or passing the ball into your opponent's End Zone, by kicking a field goal or forcing a Safety. Touchdowns score seven points (extra point is automatic). Field goals score three points. Two points for a Safety. PRESS RESET BUTTON: Title will appear on TV screen: "FOOTBALL." SELECT GAME SPEED You can play INTELLIVISION Football at 4 different speeds. Press the Disc and you will play at Pro Ball SPEED which is fastest of all. For slower speeds (a good idea for practice) press key number 1, 2 or 3 in the top row. Remember: faster playing speed means EVERYTHING is faster -- running, passing, tackling, etc. At Pro Ball SPEED, your reactions will have to be VERY FAST. DISC: "Pro Ball" (fastest) KEYPAD 1: "Semi-Pro" (medium fast) KEYPAD 2: "College" (medium) KEYPAD 3: "High School" (slow) THE PLAYERS There are 5 players on a side. Opposing centers do not take active part in offensive or defensive play. The HOME TEAM has 4 ORANGE players (COMPUTER-controlled) and 1 RED player (YOU control). -
MSU (0-2) -Vs- Tulane (2-1) 9/14/2019 at New Orleans, La
MSU (0-2) -vs- Tulane (2-1) 9/14/2019 at New Orleans, La. (Yulman Stadium) Date: 9/14/2019 Score By Quarters 1st 2nd 3rd 4th Total Site: New Orleans, La. (Yulman Stadium) MSU 0 6 0 0 6 Attendance: 18746 TLN 10 28 13 7 58 Scoring Summary Qtr Time Scoring Play MSU TLN 1st 11:37 TLN - GLOVER, M. 23 yd field goal 8 plays, 32 yards, TOP 3:23 0 3 1st 04:37 TLN - JONES, A. 3 yd run (GLOVER, M. kick), 11 plays, 64 yards, TOP 5:28 0 10 2nd 14:42 TLN - JONES, A. 57 yd run (GLOVER, M. kick), 8 plays, 62 yards, TOP 2:34 0 17 2nd 11:49 TLN - HALL, P.J. 30 yd interception (GLOVER, M. kick) 0 24 MSU - DJ Frost 11 yd pass from Peyton Huslig (Parker Lacina kick blocked) 5 plays, 75 yards, TOP 2nd 09:51 1:58 6 24 2nd 06:58 TLN - McMILLAN, J. 4 yd run (GLOVER, M. kick), 8 plays, 66 yards, TOP 2:47 6 31 2nd 02:02 TLN - McMILLAN, J. 1 yd run (GLOVER, M. kick), 7 plays, 51 yards, TOP 3:24 6 38 TLN - SPEARS, T. 88 yd pass from HOWARD, K. (HARVEY, Randy kick failed) 1 plays, 88 yards, TOP 3rd 05:58 0:15 6 44 3rd 02:21 TLN - BOOKER, Y. 3 yd run (HARVEY, Randy kick), 3 plays, 13 yards, TOP 1:10 6 51 4th 03:15 TLN - SPEARS, T. 52 yd run (HARVEY, Randy kick), 2 plays, 53 yards, TOP 0:53 6 58 Kickoff Time: 7:06 pm End of Game: 9:56 pm Duration: 2:50 Referee: Mike Roche Line Judge: Lance Thompson Side Judge: Jake Dishaw Umpire: Joe Pennucci Back Judge: Ken Bushey Score Keeper: Linesman: Adam Loudin Field Judge: Ben Vasconcells Temperature: 83 Wind: E 7 mph Weather: Partly Cloudy Individual Offense MSU Tulane Passing Cmp Att. -
An Interpretive Ethnography of College Football © 2017 Jonathan Mays M.S.E., University of Kansas, 2014 B.A., Lawrence University, 2011
From Boys to Men: An Interpretive Ethnography of College Football © 2017 Jonathan Mays M.S.E., University of Kansas, 2014 B.A., Lawrence University, 2011 Submitted to the graduate degree program in Sport Management and the Graduate Faculty of the University of Kansas in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Dr. Jordan Bass, Chair Dr. Aaron Clopton Dr. Brian Gordon Dr. Bruce Frey Dr. Sheahon Zenger ii Date Defended: 16 February 2017 The dissertation committee for Jonathan Mays certifies that this is the approved version of the following dissertation: From Boys to Men: An Interpretive Ethnography of College Football Dr. Jordan Bass, Chair Date Approved: February 16, 2017 iii ABSTRACT This dissertation consists of an interpretive ethnography grounded in a circuit of culture framework. The ethnography was conducted on and written about the Midwest State Mustang’s (a pseudonym) football program, one of the most successful programs at the Football Championship Subdivision (FCS) level over the past half-decade. The researcher immersed himself within the culture of Mustang football for an entire calendar year, attending team functions such as practices, workouts, meetings, social events, and games. The term, culture, within college football programs has been used as an all-encompassing buzz word; the present dissertation aims to apply academic theory and definition to the complex concept of culture. Using the circuit of culture model as a guide to understanding culture as a fluid process occurring through the production, representation, and consumption of cultural products, the researcher further implements a multi-level (institutional, organizational, and individual) exploration of culture based in various academic research areas.