ESCAPE THIS PODCAST Game Master’S Notes
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ESCAPE THIS PODCAST Game Master’s Notes The notes below are a guide for game masters. They contain all required information to run the specified room, including: All room items All puzzles and solutions All correct (and some incorrect) player actions Full room introduction and conclusion Additional notes and tips Do not read these notes if you intend to play the escape room; there are spoilers everywhere. These notes are for people playing the rooms with friends, family, enemies or strangers. These notes are not to be used to create recordings, videos, or other media featuring the escape room. If you want to use these notes to make something cool or creative, please send us an email at [email protected] to let us know. These notes are free. If you paid money to obtain these notes, someone was being very rude to you. I’m so sorry. 1 Escape your friends Notes This is Part 5 of a 10-part room series, so for best results, play through the first 4 rooms before tackling this one. That said, this one is probably one of the easiest to turn into a standalone room if that’s what you want. Thanks to Ryan McDougall, Jeff Payne, Donald Adamek, Jemma Lanyon, Leilahni Kay, and Bethany D, our Patreon donors whose names feature in this room! Whew, that’s a lot for one episode. You’re all super awesome. Introduction It is so late. Blake’s going to be so upset, you can’t help thinking. But you don’t know if that’s true. Your relationship isn’t what you thought it was, so who knows? You’re still sitting in the car in the parking lot outside LC Electronics. The kid working, Colin, has closed up and left for the night, but he watched your car very carefully as he went. You suppose you’re still being watched by someone right now. But you also have someone telling you they’re trying to help… who? One face immediately comes to mind. Ryan. He’s the most helpful person you know. You’ve been friends for years. In fact, he’s the officiant at your wedding tomorrow. And of course, he’s the Captain of your local police precinct. Nothing says ‘trust’ like Ryan. Of course, you can’t dance around the fact that if Blake is part of this big conspiracy to record every moment of your life, Ryan very well could be, too. But you have a good feeling about him. Someone out there is definitely helping you. That person exists. They might as well be Ryan. And what a stroke of luck – you happen to know that he switched shifts this weekend to fit in your wedding, so he’s on the red-eye schedule tonight. You start the car and drive to the police station. If anyone tries to stop you, or if you at any point get a bad feeling about Ryan, you can just say you came because you’ve lost your wallet. You step into the precinct and immediately feel claustrophobic. There are no good- sized windows in here, and everything is just so… crime-y. It looks – and you now realise you shouldn’t at all be surprised by this – exactly like a police station on a TV show. The door you’ve entered is in the middle of the south wall, and all the space to your left heading to the west corner is taken up by a holding cell for people who have just been arrested. And over to your right in the south-east corner is the enormous evidence locker, a bunch of storage shelves cordoned off by a floor-to-ceiling chain fence. See? Super crime-y. In fact, on the wall immediately to the right of the front door, you see a Most Wanted Criminals list pinned up. There’s a door in the north- east corner of the room that leads to an interrogation room, and beside it, you see a large corkboard with several photos and strands of red string pinned to it. In the north-west is Ryan’s desk – the Captain’s desk. Against the west wall is a flatbed 2 trolley covered in CPR training dummies. And scattered over the rest of the floor are the regular policemen’s work desks. “What are you doing here?” a voice comes from behind you. You jump. It’s Ryan! But he’s come from outside… well, maybe he was just in the bathroom or something. He looks exhausted. “What’s the matter?” he asks. “You look freaked.” You wanted to be subtle. Cautious. But you can’t help it: one look into his concerned, friendly eyes, and you spill everything. The escape room, the cameras, the cake, the secret room in the LC store… “You’re helping me, aren’t you?” you say. Ryan holds his arms open for a hug. “Of course.” You accept his embrace and feel immediately comforted. He gives you a reassuring squeeze. And then… a not-so-reassuring shove backwards, into the empty holding cell. “Sorry,” he says, locking the cell, and then the front door. “You’re clearly going through some severe cold feet about tomorrow. People are spying on you? I’m calling Blake. You need a good night’s sleep to get over this.” You yell your objection, but he raises a hand to silence you, and he actually looks kind of irritated. “Just shut up, alright? I can’t do this right now. I’m… I’m about to crack the biggest case of my career. Do you know what that means? It means I can finally knock one of the names off the MW list! Only a handful of Captains ever get to do that! So I cannot deal with your relationship drama right now.” He then slides his keys under the front door, trapping you both inside. Your heart falls into your stomach. He’s in on it. Somehow this one’s the biggest betrayal yet. He goes to sit at his desk, sighing to himself, getting back to work which you don’t even know is actually real. And you’re stuck… unless there are other keys lying around. Other police officers must have their own sets, right? There must be a way to find them without Ryan noticing. Observable items While trapped in holding cell: Bench: The bench is largely uninteresting, good only for sitting, lying, or maybe standing. You bend over to look at the underside, and see that the whole thing must be older than it looks. There’s one piece of metal under here that’s supposed to fasten the top to one of the legs, but instead it’s hanging loosely, looking like it could fall off at any second. You poke it, and yep, it falls to the floor with a clunk. It’s about as long as your hand, thin but blunt at the ends, and rather heavy. Captain McDougall/Captain’s desk: Ryan’s not making eye contact with you, but you can tell from his posture that he’s on alert. If you somehow manage to get out of 3 this cell, you can bet he’ll be on you in a second. But for now, he’s got his phone out and is tapping away at it. Probably texting Blake to come and pick you up. You can’t see much of Ryan’s desk from where you are. There’s a lot of paperwork on it. There is, immediately to the side of the desk, a tall, thin shelf that reaches just above his head. Probably meant to be for paperwork too, but right now, all that sits on it is a small bag. It isn’t transparent so you can’t see its contents, but it does look like it’s bulging at the seams. It looks full enough to be stretching the structural integrity of the bag. Holding cell: The cell is mostly empty, just a flat barred-off corner with a metal bench to sit on. There is one thing on the floor: a discarded jumper, which must’ve been left here by some previous incarceree. As you look around, you notice how cold it is. You look up and see there’s a vent for the air conditioner right above your head, blasting icy air at you. Jumper: You pick up the jumper and almost drop it again. Ow! Why is it pointy? You examine it closely and realise, wow, this thing must have been used in a serious burglary or something, because all through it are stuck little shards of glass. Some too small to see, some large enough that they could be pocket knives. As a result, much of the jumper is fraying, creating long, woollen threads at the edges. Vents: You stand up on the bench to get a better look at the vent. As you do, the air blasting at you stops. You frown, wondering if it just spontaneously turned off, when you realise you can still feel it. Sort of. It kind of feels like it’s sucking away from you rather than blowing on you. You think you can hear where the air’s going. You look around, following the sound… and you look over towards Ryan. The little bag on his shelf is rustling. There’s another vent opening right above that shelf, and it’s clearly got the air con going to it now. You think you get it. There are multiple vents throughout the office, and the air is on a cycle that moves it around from one place to another.