Retaliation Lawsuit Hits SJSU, CSU
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LA Council Set to Hire New City Manager
Schools Sports Town Traveler Foothill-De Anza trustees Los Altos falls Local preserves offer support move to mandate in CCS baseball outdoor adventures COVID vaccines for final and a dose of history students, staff Page 12 Page 14 Page 18 Vol. 74 No. 25 • 50 cents losaltosonline.com WEDNESDAY • June 23, 2021 Community news for Los Altos, Los Altos Hills and Mountain View since 1947 Retiring Hills Celebrating a grand reopening LA council city manager Residents herald end set to hire of many pandemic gets contract health restrictions new city extended By Zoe Morgan Staff Writer/[email protected] manager By Megan V. Winslow ocal officials, business By Bruce Barton Staff Writer/[email protected] leaders and residents are Staff Writer/[email protected] Lcelebrating as the state’s os Altos Hills City Man- tier-based COVID-19 restrictions rospective Los Altos City ager Carl Cahill will re- are lifted and more than 70% of Manager Gabriel Enge- Lmain at his post through eligible Santa Clara County resi- Pland doesn’t shy away Oct . 29, the city council decided dents are fully vaccinated . from challenges . He embraces Thursday . As expected, council The early days of the pandem- them . members were divided on the is- ic were “exceptionally scary,” Engeland, 42, whose three- sue, with Mayor Kavita Tankha, but the community stepped up year agreement was up for ap- Vice Mayor George Tyson and and rose to face the “daunting proval at Tuesday’s city council Councilmember Lisa Schmidt challenge,” Santa Clara County meeting – after the Town Crier’s voting in favor of extending Supervisor Joe Simitian told the print deadline – comes from Cahill’s contract as his replace- crowd at a June 17 reopening Sierra Madre, a Southern Cali- ment is identified; council mem- celebration at Rancho Shopping fornia community that faced its bers Linda Swan and Stanley Q . -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Japanese Children's Books 2020 JBBY's Recommendations for Young Readers Throughout the World
JAPANESE BOARD ON BOOKS FOR YOUNG PEOPLE Japanese 2020 Children's Books 2020 Cover illustration Japanese Children's Books Chiki KIKUCHI Born in 1975 in Hokkaido. After working at a design Contents firm, he decided at age 33 to become a picture book artist. His book Shironeko kuroneko (White ● Book Selection Team ................................................................................................2 Cat, Black Cat; Gakken Plus) won a Golden Apple ● About JBBY and this Catalog ................................................................................ 3 at the 2013 Biennial of Illustrations Bratislava (BIB), and his book Momiji no tegami (Maple Leaf Letter; ● Recent Japanese Children's Books Recommended by JBBY ......................4 Komine Shoten) won a plaque at the 2019 BIB. His ● The Hans Christian Andersen Award other works include Boku da yo, boku da yo (It’s Me, Five winners and 12 nominees from Japan It’s Me; Rironsha), Chikiban nyaa (Chiki Bang Meow; ........................................................20 Gakken Plus), Pa-o-po no uta (Pa-o-po Song; Kosei ● Japanese Books Selected for the IBBY Honour List ...................................22 Shuppan), Tora no ko Torata (Torata the Tiger Cub; Children’s Literature as a Part of Japan’s Publishing Statistics ....................... Shogakukan), and Shiro to kuro (White and Black; ● Essay: 24 Kodansha). ● Recent Translations into Japanese Recommended by JBBY ....................26 JBBY Book Selection and Review Team The JBBY Book Selection and Review Team collaboratively chose the titles listed in this publication. The name in parentheses after each book description is the last name of the team member who wrote the description. Yasuko DOI Director and senior researcher at the International Insti- Yukiko HIROMATSU tute for Children’s Literature (IICLO). Besides researching Picture book author, critic, and curator. -
Elements of Realism in Japanese Animation Thesis Presented In
Elements of Realism in Japanese Animation Thesis Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the Graduate School of The Ohio State University By George Andrew Stey Graduate Program in East Asian Studies The Ohio State University 2009 Thesis Committee: Professor Richard Edgar Torrance, Advisor Professor Maureen Hildegarde Donovan Professor Philip C. Brown Copyright by George Andrew Stey 2009 Abstract Certain works of Japanese animation appear to strive to approach reality, showing elements of realism in the visuals as well as the narrative, yet theories of film realism have not often been applied to animation. The goal of this thesis is to systematically isolate the various elements of realism in Japanese animation. This is pursued by focusing on the effect that film produces on the viewer and employing Roland Barthes‟ theory of the reality effect, which gives the viewer the sense of mimicking the surface appearance of the world, and Michel Foucault‟s theory of the truth effect, which is produced when filmic representations agree with the viewer‟s conception of the real world. Three directors‟ works are analyzed using this methodology: Kon Satoshi, Oshii Mamoru, and Miyazaki Hayao. It is argued based on the analysis of these directors‟ works in this study that reality effects arise in the visuals of films, and truth effects emerge from the narratives. Furthermore, the results show detailed settings to be a reality effect common to all the directors, and the portrayal of real-world problems and issues to be a truth effect shared among all. As such, the results suggest that these are common elements of realism found in the art of Japanese animation. -
2375 Forest Ave San Jose, Ca 95128 Offering Memorandum Confidentiality and Disclaimer
2375 FOREST AVE SAN JOSE, CA 95128 OFFERING MEMORANDUM CONFIDENTIALITY AND DISCLAIMER The information contained in the following Marketing Brochure is proprietary and strictly confidential. It is intended to be reviewed only by the party receiving it from Marcus & Millichap and should not be made available to any other person or entity without the written consent of Marcus & Millichap. This Marketing Brochure has been prepared to provide summary, unverified information to prospective purchasers, and to establish only a preliminary level of interest in the subject property. The information contained herein is not a substitute for a thorough due diligence investigation. Marcus & Millichap has not made any investigation, and makes no warranty or representation, with respect to the income or expenses for the subject property, the future projected financial performance of the property, the size and square footage of the property and improvements, the presence or absence of contaminating substances, PCB’s or asbestos, the compliance with State and Federal regulations, the physical condition of the improvements thereon, or the financial condition or business prospects of any tenant, or any tenant’s plans or intentions to continue its occupancy of the subject property. The information contained in this Marketing Brochure has been obtained from sources we believe to be reliable; however, Marcus & Millichap has not verified, and will not verify, any of the information contained herein, nor has Marcus & Millichap conducted any investigation regarding these matters and makes no warranty or representation whatsoever regarding the accuracy or completeness of the information provided. All potential buyers must take appropriate measures to verify all of the information set forth herein. -
Press Release
Contact: Kristyn Souder Communications Director Email: [email protected] Phone: (267)536-9566 PRESS RELEASE Zenkaikon Convention to Bring Anime and Science Fiction Fans to Lancaster in March Hatboro, PA – January 21, 2013: On March 22-24, 2013, Zenkaikon will hold its seventh annual convention in a new location at the Lancaster County Convention Center in Lancaster, Pennsylvania. The convention expects to welcome over two thousand fans of Japanese animation (anime), comics (manga), gaming, and science fiction to downtown Lancaster for the weekend-long event. Zenkaikon had typically been held in the Valley Forge area of Pennsylvania. However, with the conversion of the Valley Forge Convention Center to a casino and the continued growth of the event, Zenkaikon moved its convention to Lancaster. Many convention attendees don costumes of their favorite characters to attend the annual convention. Planned convention events include a variety of educational panels and workshops hosted by volunteers and guests; anime and live action screenings; a costume and skit competition (the "Masquerade"); a hall costume contest; performances by musical guests; a live action role play ("LARP") event; video game tournaments and tabletop gaming; a formal ball and informal dances; and an exhibit hall of anime-themed merchandise and handmade creations from artists. A number of Guests of Honor have already been announced for Zenkaikon 2013. John de Lancie, best known for his roles on Star Trek and Stargate SG-1, and more recently known for his role as Discord on My Little Pony: Friendship is Magic, will be hosting panels and meeting attendees. Prolific voice and live action actor Richard Epcar (Ghost in the Shell, The Legend of Korra, Kingdom Hearts) and actress Ellyn Stern (Robotech, Gundam Unicorn, Bleach) will also be participating in a variety of programming. -
Impact Report
Impact Report Autumn 2020 A Message From Our Board Chair When we started our 2019-2020 academic year, no one could have imagined the changes that would come in the months ahead; some were extraordinarily positive and others very challenging but all changed the face of Cristo Rey San José. In October of 2019, George and Judy Marcus made a donation of $10 million to Cristo Rey San José. This transformational gift created a new funding model for our school by establishing an endowment which will provide financial support in perpetuity and create permanency to our mission. In celebrating one of our most historic moments, another loomed ahead. By March of 2020, we had no choice but to close our doors and move to a virtual teaching and learning BRYAN POLSTER environment. Our Corporate Work Study Program also had to pivot with students working CHAIRMAN OF THE BOARD, remotely. Services needed for our students and their families were provided. Many of you CRISTO REY SAN JOSÉ walked along side and supported our Covid relief fund. CHAIRMAN OF THE BOARD By June, it came time to graduate our third senior class in a very unique graduation ceremony OF PARTNERS, at the San Jose Giants Excite Ballpark. We were so proud to honor 99 seniors who join our FRANK, RIMERMAN + CO. LLP alumni ranks now totaling more than 300. We don’t know what lies ahead, except that we are committed to the explicit belief that every student has the potential in life to accomplish extraordinary things and Cristo Rey just gives them a unique platform to tap into their skill and potential to find their path and excel. -
Creating AI Characters for Fighting Games Using Genetic Programming Giovanna Mart´Inez-Arellano, Richard Cant and David Woods
View metadata, citation andThis similar is the author's papers version at core.ac.uk of an article that has been published in this journal. Changes were made to this version by the publisher prior to publication. brought to you by CORE The final version of record is available at http://dx.doi.org/10.1109/TCIAIG.2016.2642158 provided by Nottingham Trent Institutional Repository (IRep) 1 Creating AI Characters for Fighting Games using Genetic Programming Giovanna Mart´ınez-Arellano, Richard Cant and David Woods Abstract—This paper proposes a character generation ap- as Reinforcement Learning [6], Artificial Neural Networks proach for the M.U.G.E.N. fighting game that can create engaging (ANN) [7] and Markov models [8] to improve the AI char- AI characters using a computationally cheap process without acters strategy in real-time. Until now, little effort has been the intervention of the expert developer. The approach uses a Genetic Programming algorithm that refines randomly generated made to incorporate these into commercial games. The idea character strategies into better ones using tournament selection. of using nondeterministic approaches is something the game The generated AI characters were tested by twenty-seven human industry is still approaching slowly. players and were rated according to results, perceived difficulty Although the adaptive methods mentioned previously have and how engaging the gameplay was. The main advantages of shown progress on the development of more engaging game this procedure are that no prior knowledge of how to code the strategies of the AI character is needed and there is no need play, the time and resources taken to create such AI structures to interact with the internal code of the game. -
For the ODROID-N2 September 1, 2019
Five-Minute Fun with your Monku R1: A Sega Genesis Handheld SD Card September 1, 2019 Now that you have your cool new retro gaming console all set up and you're enjoying playing some retro games, let's take a moment to think about what else we can do with our ODROID device. You'll need a Monku Retro device, like the one we show you how to Linux Gaming: PC-Engine / TurboGrafx - Part 6 September 1, 2019 With this article, we’ve reached the end of the PC-Engine / Turbografx series, which I admit went on much longer than I anticipated. It also was a lot more interesting than I thought it would be. Let’s see what this nal installment will bring, and if the series of famous GO-Tank, Go! - Control a Treaded Bot with Your ODROID-GO September 1, 2019 Using an ODROID-GO handheld gaming system for controlling a couple of small DC motors that are housed inside a treaded tank robot is easier than you may think. This chore is even more remarkable when you learn that only two of the GO’s general purpose input/output (GPIO) pins are used CoreELEC: For the ODROID-N2 September 1, 2019 Kodi has for years been one of the most popular media players and is often recommended when people ask for which multimedia solution to choose as it is available for multiple operating systems and a huge spectrum of devices. The majority of low-cost devices which are bought for the purpose How to Build a Monku Retro Gaming Console - Part 3: Adding The Final Touches September 1, 2019 This is a continuation of the Retro Gaming Console article from last month, where we learned how to congure the software for a retro gaming console. -
Create Computer Games
==== ==== For A Great Way On How Games Are Played Tips Check This Out www.gamesexamples.com ==== ==== I’ve always loved video games, ever since I first played them on a friend’s computer in the afternoon after elementary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person: the person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows, and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so. So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand. There are two methods of planning a project. -
Animation of a High-Definition 2D Fighting Game Character
Tuula Rantala ANIMATION OF A HIGH-DEFINITION 2D FIGHTING GAME CHARACTER Thesis Kajaani University of Applied Sciences School of Business Business Information Technology Spring 2013 OPINNÄYTETYÖ TIIVISTELMÄ Koulutusala Koulutusohjelma Luonnontieteiden ala Tietojenkäsittely Tekijä(t) Tuula Rantala Työn nimi Teräväpiirtoisen 2d-taistelupelihahmon animointi Vaihtoehtoisetvaihtoehtiset ammattiopinnot Ohjaaja(t) Peligrafiikka Nick Sweetman Toimeksiantaja - Aika Sivumäärä ja liitteet Kevät 2013 56 Tämä opinnäytetyö pyrkii erittelemään hyvän pelihahmoanimaation periaatteita ja tarkastelee eri lähestymistapoja 2d-animaation luomiseen. Perinteisen animaation periaatteet, kuten ajoitus ja liikkeen välistys, pätevät pelianimaa- tiossa samalla tavalla kuin elokuva-animaatiossakin. Pelien tekniset rajoitukset ja interaktiivisuus asettavat kuiten- kin lisähaasteita animaatioiden toteuttamiseen tavalla, joka sekä tukee pelimekaniikkaa että on visuaalisesti kiin- nostava. Vetoava hahmoanimaatio on erityisen tärkeää taistelupeligenressä. Varhaiset taistelupelit 1990–luvun alusta käyt- tivät matalaresoluutioista bittikarttagrafiikkaa ja niissä oli alhainen määrä animaatiokehyksiä, mutta nykyään pelien standardit grafiikan ja animaation suhteen ovat korkealla. Viime vuosina monet pelinkehittäjät ovat siirtyneet käyttämään 2d-grafiikan sijasta 3d-grafiikkaa, koska 3d-animaation tuottaminen on monella tavalla joustavampaa. Perinteiselle 2d-grafiikalle on kuitenkin edelleen kysyntää, sillä käsin piirretyn animaation ainutlaatuista ulkoasua ei voi täysin korvata -
Annual Report FY2020
ANNUAL REPORT 2020 FISCAL YEAR UPDATES FROM THE CEO A N E W N A M E On July 1, 2020, we officially changed our name to Momentum for Health. This change comes as the result of continuing to expand and improve our programs to fit the changing needs of the community. With the launch of Substance Use Treatment Services and our continued focus on the well- being of each client's physical, mental and emotional health, the name change reflects our commitment to providing whole person care along a comprehensive continuum of care. MANAGING COVID-19 In March 2020, our community was hit with COVID-19, a pandemic that required our agency to reconsider our approach to services and adjust to the digital world of telehealth in a very short period of time. Momentum worked hard to continue providing high-quality, essential behavioral health services to our community throughout shelter in place and beyond. While Momentum's residential programs were at full capacity, the organization's outpatient services became a mix of in-person and virtual services. In addition, new protocols were put in place that paralleled the County's guidelines to ensure both the health and safety of our clients and staff. As a result, we were able to successfully navigate the situation and keep our positive COVID-19 cases to a minimum. WHO WE SERVE TOTAL CLIENTS SERVED IN FISCAL YEAR 2020 (JULY 1, 2019 - JUNE 30, 2020): 3,602 AGE RACE / ETHNICITY GENDER 1,000 2,000 2,000 1,500 1,500 750 1,000 1,000 500 500 500 250 0 0 Male Female white 0 / Hispanic Islander American American years years years years years years Pacific + Caucasian / Native 18 25 35 49 59 African < - - - - 60 18 26 36 50 Asian DIAGNOSIS COMORBIDITIES Mental health issue + Anxiety 3 medical conditions 7% 15% Adjustment 9% Psychosis 41% Bipolar Disorder 17% 55% 30% Mental health issue + Mental health issue + 1 medical condition 2 medical conditions Depression 24% CO-OCCURRING DISORDERS: 1 , 1 3 8 ( 3 2 %) OF MOMENTUM CLIENTS EXPERIENCE BOTH A MENTAL ILLNESS AND A SUBSTANCE USE ISSUE .