A Survey on Musical Instruments
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Informatique Et MAO 1 : Configurations MAO (1)
Ce fichier constitue le support de cours “son numérique” pour les formations Régisseur Son, Techniciens Polyvalent et MAO du GRIM-EDIF à Lyon. Elles ne sont mises en ligne qu’en tant qu’aide pour ces étudiants et ne peuvent être considérées comme des cours. Elles utilisent des illustrations collectées durant des années sur Internet, hélas sans en conserver les liens. Veuillez m'en excuser, ou me contacter... pour toute question : [email protected] 4ème partie : Informatique et MAO 1 : Configurations MAO (1) interface audio HP monitoring stéréo microphone(s) avec entrées/sorties ou surround analogiques micro-ordinateur logiciels multipistes, d'édition, de traitement et de synthèse, plugins etc... (+ lecteur-graveur CD/DVD/BluRay) surface de contrôle clavier MIDI toutes les opérations sont réalisées dans l’ordinateur : - l’interface audio doit permettre des latences faibles pour le jeu instrumental, mais elle ne nécessite pas de nombreuses entrées / sorties analogiques - la RAM doit permettre de stocker de nombreux plugins (et des quantités d’échantillons) - le processeur doit être capable de calculer de nombreux traitements en temps réel - l’espace de stockage et sa vitesse doivent être importants - les périphériques de contrôle sont réduits au minimum, le coût total est limité SON NUMERIQUE - 4 - INFORMATIQUE 2 : Configurations MAO (2) HP monitoring stéréo microphones interface audio avec de nombreuses ou surround entrées/sorties instruments analogiques micro-ordinateur Effets logiciels multipistes, d'édition et de traitement, plugins (+ -
Implementing a Parametric EQ Plug-In in C++ Using the Multi-Platform VST Specification
2003:044 C EXTENDED ESSAY Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification JONAS EKEROOT SCHOOL OF MUSIC Audio Technology Supervisor: Jan Berg 2003:044 • ISSN: 1402 – 1773 • ISRN: LTU - CUPP - - 03/44 - - SE Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification Jonas Ekeroot Division of Sound Recording School of Music in Pite˚a Lule˚aUniversity of Technology April 23, 2003 Abstract As the processing power of desktop computer systems increase by every year, more and more real-time audio signal processing is per- formed on such systems. What used to be done in external effects units, e.g. adding reverb, can now be accomplished within the com- puter system using signal processing code modules – plug-ins. This thesis describes the development of a peak/notch parametric EQ VST plug-in. First a prototype was made in the graphical audio program- ming environment Max/MSP on MacOS, and then a C++ implemen- tation was made using the VST Software Development Kit. The C++ source code was compiled on both Windows and MacOS, resulting in versions of the plug-in that can be used in any VST host application on Windows and MacOS respectively. Writing a plug-in relieves the programmer of the burden to deal directly with audio interface details and graphical user interface specifics, since this is taken care of by the host application. It can thus be an interesting way to start developing audio DSP algorithms, since the host application also provides the op- portunity to listen to and measure the performance of the implemented plug-in algorithm. -
A NIME Reader Fifteen Years of New Interfaces for Musical Expression
CURRENT RESEARCH IN SYSTEMATIC MUSICOLOGY Alexander Refsum Jensenius Michael J. Lyons Editors A NIME Reader Fifteen Years of New Interfaces for Musical Expression 123 Current Research in Systematic Musicology Volume 3 Series editors Rolf Bader, Musikwissenschaftliches Institut, Universität Hamburg, Hamburg, Germany Marc Leman, University of Ghent, Ghent, Belgium Rolf Inge Godoy, Blindern, University of Oslo, Oslo, Norway [email protected] More information about this series at http://www.springer.com/series/11684 [email protected] Alexander Refsum Jensenius Michael J. Lyons Editors ANIMEReader Fifteen Years of New Interfaces for Musical Expression 123 [email protected] Editors Alexander Refsum Jensenius Michael J. Lyons Department of Musicology Department of Image Arts and Sciences University of Oslo Ritsumeikan University Oslo Kyoto Norway Japan ISSN 2196-6966 ISSN 2196-6974 (electronic) Current Research in Systematic Musicology ISBN 978-3-319-47213-3 ISBN 978-3-319-47214-0 (eBook) DOI 10.1007/978-3-319-47214-0 Library of Congress Control Number: 2016953639 © Springer International Publishing AG 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. -
Manual for the Timefreezer Instrument Introduction
Manual for the TimeFreezer instrument Introduction - The Idea of Time Freezing Infinite sound... Did you ever want to stop a sound just like a snapshot, so that it stays forever, without looping effects and without sounding like a synthesizer? I found a solution. Here it is: the TimeFreezer that freezes all kind of audio material and plays with it. Manual for the TimeFreezer instrument Analysis and Resynthese. Searching in all available Plugins and software in the world I couldn´t find a tool that provides this in such high quality. I found a way of making an analysis of the sound and resynthesis that sounds so near to the original. And it is fast: depending on your system you will get a response within a few miliseconds. Manual for the TimeFreezer instrument Two versions of TimeFreezer: The first version is an instrument that browses through a sound file. You can see the wave, place your cursor on a moment and immediately hear what it sounds like. After you can manipulate it with basic parameters like pitch, volume, bandpass filter, denoiser and the analysis size. The second is a life effect. Instead of reading from a file it analyses the sound input of whatever you feed it with. This can be again any kind of audio material, like an instrument, a noise, a full orchestra or a sound scape of your choice. The description of this effect is here. Manual for the TimeFreezer instrument The software realisation is now made with the VST technology from Steinberg. This means that it is a plugin that you can use in every host that supports VST. -
An Ambisonics-Based VST Plug-In for 3D Music Production
POLITECNICO DI MILANO Scuola di Ingegneria dell'Informazione POLO TERRITORIALE DI COMO Master of Science in Computer Engineering An Ambisonics-based VST plug-in for 3D music production. Supervisor: Prof. Augusto Sarti Assistant Supervisor: Dott. Salvo Daniele Valente Master Graduation Thesis by: Daniele Magliozzi Student Id. number 739404 Academic Year 2010-2011 POLITECNICO DI MILANO Scuola di Ingegneria dell'Informazione POLO TERRITORIALE DI COMO Corso di Laurea Specialistica in Ingegneria Informatica Plug-in VST per la produzione musicale 3D basato sulla tecnologia Ambisonics. Relatore: Prof. Augusto Sarti Correlatore: Dott. Salvo Daniele Valente Tesi di laurea di: Daniele Magliozzi Matr. 739404 Anno Accademico 2010-2011 To me Abstract The importance of sound in virtual reality and multimedia systems has brought to the definition of today's 3DA (Tridimentional Audio) techniques allowing the creation of an immersive virtual sound scene. This is possible virtually placing audio sources everywhere in the space around a listening point and reproducing the sound-filed they generate by means of suitable DSP methodologies and a system of two or more loudspeakers. The latter configuration defines multichannel reproduction tech- niques, among which, Ambisonics Surround Sound exploits the concept of spherical harmonics sound `sampling'. The intent of this thesis has been to develop a software tool for music production able to manage more source signals to virtually place them everywhere in a (3D) space surrounding a listening point em- ploying Ambisonics technique. The developed tool, called AmbiSound- Spazializer belong to the plugin software category, i.e. an expantion of already existing software that play the role of host. I Sommario L'aspetto sonoro, nella simulazione di realt`avirtuali e nei sistemi multi- mediali, ricopre un ruolo fondamentale. -
Usermanual.Wiki
TruePianos User Manual Version 1.0 © 2006-2007 4Front Technologies All rights reserved Manual version: v1.0 / 24.01.2007 Products of 3rd party companies are mentioned solely for information purposes. Microsoft, Microsoft Windows © Microsoft Corporation Ableton Live © Ableton AG Acid © Sony Media Software Audiomulch Interactive Music Studio © Sonic Fritter Forte © brainspawn Cantabile © Topten Software Chainer © Xlutop CakeWalk Project 5 Version 2, Sonar, Sonar Producer, Sonar Home Studio XL © Twelve Tone Systems Console © ART Teknika Cubase, Cubase Studio, CuBase SL, Cubase SX, Steinberg, VST, ASIO © Steinberg Media Technologies GmbH energyXT © Jørgen Aase FL Studio © Image-Line Software KarSyn © Open Labs Kore © Native Instruments Logic © Apple Madtracker © Yannick Delwiche MiniHost © Tobybear n-Track Studio 5 Audio Editor © Flavio Antonioli Orion Platinum © Synapse Audio Software Renoise © Renoise Phrazor © Sonicbytes Tracktion © Mackie VST Host © Hermann Seib All software and hardware terms not specified, as well as brand names, are registered trademarks or trademarks of their respective owners. TruePianos User Manual 2 LICENSE AGREEMENT 1. This End-User License Agreement is a legal agreement between 4Front Technologies and the end-user ("Licensee") for the accompanied products ("Software") and the content material ("Content"), and it is covered by the laws of California. 2. The Licensed Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The Licensed Software is licensed, not sold. 3. The agreement unless entirely satisfactory is a subject for a negotiation and we are willing to provide the reasonably altered agreement on request. Any alterations to the agreement should be explicitly approved by 4Front Technologies. -
Authoring Interactive Media : a Logical & Temporal Approach Jean-Michael Celerier
Authoring interactive media : a logical & temporal approach Jean-Michael Celerier To cite this version: Jean-Michael Celerier. Authoring interactive media : a logical & temporal approach. Computation and Language [cs.CL]. Université de Bordeaux, 2018. English. NNT : 2018BORD0037. tel-01947309 HAL Id: tel-01947309 https://tel.archives-ouvertes.fr/tel-01947309 Submitted on 6 Dec 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. THÈSE DE DOCTORAT DE l’UNIVERSITÉ DE BORDEAUX École doctorale Mathématiques et Informatique Présentée par Jean-Michaël CELERIER Pour obtenir le grade de DOCTEUR de l’UNIVERSITÉ DE BORDEAUX Spécialité Informatique Sujet de la thèse : Une approche logico-temporelle pour la création de médias interactifs soutenue le 29 mars 2018 devant le jury composé de : Mme. Nadine Couture Présidente M. Jean Bresson Rapporteur M. Stéphane Natkin Rapporteur Mme. Myriam Desainte-Catherine Directrice de thèse M. Jean-Michel Couturier Examinateur M. Miller Puckette Examinateur Résumé La question de la conception de médias interactifs s’est posée dès l’apparition d’ordinateurs ayant des capacités audio-visuelles. Un thème récurrent est la question de la spécification tem- porelle d’objets multimédia interactifs : comment peut-on créer des présentations multimédia dont le déroulé prend en compte des événements extérieurs au système. -
Integra Live: a New Graphical User Interface for Live Electronic Music
Proceedings of the International Conference on New Interfaces for Musical Expression, 30 May - 1 June 2011, Oslo, Norway Integra Live: a new graphical user interface for live electronic music Jamie Bullock Daniel Beattie Jerome Turner Birmingham Conservatoire Beelion Interactive User-lab, BIAD Birmingham, UK London, UK Birmingham, UK [email protected] [email protected] [email protected] ABSTRACT acoustic instrumental study or composition and simply want In this paper we describe a new application, Integra Live, to experiment with live electronics. As a tool for dataflow designed to address the problems associated with software programming and DSP, Max may be highly usable, but for usability in live electronic music. We begin by outlining musicians with little experience in this area, Max presents the primary usability and user-experience issues relating to an unreasonably steep learning curve. A number of existing projects seek to address this prob- the predominance of graphical dataflow languages for the 3 composition and performance of live electronics. We then lem. For example, the Jamoma project provdes ‘a system discuss the specific development methodologies chosen to for developing high-level modules in the Max/MSP/Jitter address these issues, and illustrate how adopting a user- environment’[9], and more recently, a set of frameworks centred approach has resulted in a more usable and humane for developing Jamoma modules outside of Max[10, 11]. interface design. The main components and workflows of Jamoma offers significant advantages for both users and de- the user interface are discussed, giving a rationale for key velopers, presenting itself as a complete ‘platform’ within design decisions. -
INTRODUCTION to COMPUTER MUSIC Composer: Nichifor, Serban Licence: Copyright (C) Serban Nichifor Instrumentation: Music Theory Style: Contemporary
Serban Nichifor Composer, Teacher Roumania, Bucarest About the artist http://www.voxnovus.com/composer/Serban_Nichifor.htm Born: August 25, 1954, in Bucharest, Romania Married to Liana Alexandra, composer: http://www.free-scores.com/partitions_gratuites_lianaalexandra.htm# Studies National University of Music, Bucharest, Doctor in Musicology Theology Faculty, University of Bucharest International courses of composition at Darmstadt, Weimar, Breukelen and Munchen USIA Stipendium (USA) Present Position Professor at the National University of Music, Bucharest (Chamber Music Department); Member of UCMR (Romania), SABAM (Belgium), ECPMN (Holland) Vice-president of the ROMANIA-BELGIUM Association Cellist of the Duo INTERMEDIA and co-director of the NUOVA MUSICA CONSONANTE-LIVING MUSIC FOUNDATION INC.(U.S.A) Festival, with Liana ALEXANDRA Selected Works OPERA, SYMPHONIC, VOCAL-SYMPHONIC AND CONCERTANTE MUSIC: Constellations for Orchestra (1977) Symphony I Shadows (1980) Cantata Sources (1977) Cantata Gloria Heroum Holocausti (1978) Opera Miss Christina (libretto by Mircea ELIADE,1981... (more online) Qualification: PROFESSOR DOCTOR IN COMPOSITION AND MUSICOLOGY Personal web: http://romania-on-line.net/whoswho/NichiforSerban.htm Associate: SABAM - IPI code of the artist : I-000391194-0 About the piece Title: INTRODUCTION TO COMPUTER MUSIC Composer: Nichifor, Serban Licence: Copyright (c) Serban Nichifor Instrumentation: Music theory Style: Contemporary Serban Nichifor on free-scores.com http://www.free-scores.com/Download-PDF-Sheet-Music-serbannichifor.htm ■ Contact the artist ■ Write feedback comments ■ Share your MP3 recording ■ Web page and online audio access with QR Code : First added the : 2008-11-28 Last update : 2008-11-28 11:16:55 Thank you so much for sending me your updated Introduction to Computer Music. -
Mt-Djing: Multitouch Djing Table
Mt-Djing: Multitouch DJing Table Pedro Lopes Dissertation for the degree of Master in Information Systems and Computer Engineering J´uri Chairman: Professor Doutor Jos´eManuel Nunes Salvador Tribolet Adviser: Professor Doutor Jo~aoAnt´onioMadeiras Pereira Co-adviser: Professor Doutor Alfredo Manuel dos Santos Ferreira Junior Jury Member: Professor Doutor Nuno Manuel Robalo Correia October 2010 Acknowledgements As DJ history itself, this thesis has been a long journey, full of turning points and milestones. The astonishing number of people I would like to acknowledge shows how numerous were the dark alleys and obstacles I had to transpose during this last year. Firstly, to my father and mother for outstanding support, not only through this work but for the two decades before. To my advisor and co-advisor, Prof. Jo~aoMadeiras Pereira and Prof. Alfredo Ferreira Jr., for strong belief on Mt-Djing from square one. Moreover I kindly acknowledge the contribution of my colleague Diogo Mariano, whom I thank for all the support given, endless brainstorming sessions and late work nights. A word of appreciation to Ricardo Jota and Bruno de Ara´ujo,for the interest and support to this work, shown in the form of the many conversations exchanged upon this subject. Other colleagues have their place within this thank-you note, namely Tiago Ribeiro and Guilherme Fernandes, for their help in reviewing and discussing the contents. And at last, but (definitely) not least, to all DJs and accompanying group, that took the time and effort to contribute so much to this work - that ultimately is theirs more than it is mine - specially: Pedro Farinha, Pedro Sousa (aka Alfredo Carajillo), Jo~aoGomes (aka Mush Von Namek), Igor Sousa and Nuno Moita. -
About This Issue
About This Issue A map can be viewed as a projection Feller and Margaret Cahill, respec- George Tzanetakis from CMJ.James of the points in one space onto the tively. Mr. Feller analyzes a disc by Harley has been a major asset to the points of another space that does not computer music composer Matthew Journal for the better part of two necessarily have the same number Burtner, and Louis Bigo reviews a decades, serving at various times as of dimensions. Mapping is a general conference at McGill University on reviews editor, products editor, and concept in mathematics. In computer mathematics and computation in CD or DVD producer. In addition to music, the term is most often used in music. The concluding product an- his excellent editing and production the specific context of digital musical nouncements report on a wide variety work, he wrote many insightful instruments, typically to refer to the of audio equipment and controllers, reviews himself. He also guest-edited correspondence between the parame- as well as a more unusual item: con- a special issue of CMJ in memory ter values of a controller and those of ductive paint with which one can of Iannis Xenakis (which included asoundsynthesizer.Wearepleased draw circuits, repair electronics, and his own article surveying Xenakis’s to present here a special issue on so on. electronic music) and served as a mapping in computer music, guest- The past year has seen some curator for the CMJ CD. He passed edited by two authorities in the field: changes in the Journal’s editorial staff. -
Artsacoustic CL Series Manual
ArtsAcoustic BigRock ArtsAcoustic BigRock Manual Thank you for choosing an ArtsAcoustic product. We have been putting a lot of research, heart and passion into this product and we hope that you greatly enjoy it as much as we do. © 2003-2011 ArtsAcoustic (2011-06-26) Page 1/33 ArtsAcoustic BigRock Contents Contents..................................................................................................................................... 2 Introduction ................................................................................................................................ 4 What exactly is the ArtsAcoustic BigRock? ............................................................................. 4 Philosophy of the ArtsAcoustic BigRock.................................................................................. 4 System requirements ................................................................................................................. 6 Installation.................................................................................................................................. 7 Installation - Windows............................................................................................................. 7 Step 1 – Welcome............................................................................................................... 7 Step 2 – License Agreement ............................................................................................... 7 Step 3 – Destination Folder ................................................................................................