Integra Live: a New Graphical User Interface for Live Electronic Music

Total Page:16

File Type:pdf, Size:1020Kb

Integra Live: a New Graphical User Interface for Live Electronic Music Proceedings of the International Conference on New Interfaces for Musical Expression, 30 May - 1 June 2011, Oslo, Norway Integra Live: a new graphical user interface for live electronic music Jamie Bullock Daniel Beattie Jerome Turner Birmingham Conservatoire Beelion Interactive User-lab, BIAD Birmingham, UK London, UK Birmingham, UK [email protected] [email protected] [email protected] ABSTRACT acoustic instrumental study or composition and simply want In this paper we describe a new application, Integra Live, to experiment with live electronics. As a tool for dataflow designed to address the problems associated with software programming and DSP, Max may be highly usable, but for usability in live electronic music. We begin by outlining musicians with little experience in this area, Max presents the primary usability and user-experience issues relating to an unreasonably steep learning curve. A number of existing projects seek to address this prob- the predominance of graphical dataflow languages for the 3 composition and performance of live electronics. We then lem. For example, the Jamoma project provdes ‘a system discuss the specific development methodologies chosen to for developing high-level modules in the Max/MSP/Jitter address these issues, and illustrate how adopting a user- environment’[9], and more recently, a set of frameworks centred approach has resulted in a more usable and humane for developing Jamoma modules outside of Max[10, 11]. interface design. The main components and workflows of Jamoma offers significant advantages for both users and de- the user interface are discussed, giving a rationale for key velopers, presenting itself as a complete ‘platform’ within design decisions. User testing processes and results are pre- which processing modules may be used and/or developed. sented. Finally, a critical evaluation application usability An earlier project, Open Sound World (OSW), also sought is given based on user-testing processes, with key findings to address usability issues identified in Max, by developing presented for future consideration. a new software application informed by user testing and us- ability evaluation[4]. However, like Max, OSW presented itself as a ‘a scalable, extensible object-oriented language’, Keywords and so, clearly targeted programming-savvy users rather software, live electronics, usability, user experience than non-technical musicians. Commercial software such as Bidule, Audiomulch, Reak- 1. INTRODUCTION tor, Ableton Live and Mainstage all have varying degrees of ease-of-use and applicability in live electronic music, with In this paper we present Integra Live, a new software ap- Bidule and Ableton Live being particularly popular with plication designed to address issues of software usability in free improvisors and live electronic dance musicians respec- live electronic music1. As musical practitioners working in tively. However, due to its wide acceptance within academic a range of contexts including university-teaching, contem- institutions and research centres, Max remains the standard porary classical music and free improvisation, we have ob- tool and entry route for composers working with electronics. served that existing software consistently presents an ‘entry barrier’ to musicians wishing to work with live electronics[2]. The most commonly used software for live electronics in an 2. REQUIREMENTS academic or ‘contemporary classical’ context is Max by Cy- In order to verify our hypothesis that there is a need for cling 742[14]. Max was conceived as a ‘graphical program- a new application for live electronic music which is power- ming environment for developing real-time musical appli- ful yet usable for ‘non-technical’ musicians, we conducted cations’[12], and as such it consists of a graphical dataflow a software requirements analysis. The purpose of this is to language providing control data processing functionality for elicit requirements from stakeholders and potential users, patchable digital signal processing (DSP) ‘objects’. Max re- and to analyse recorded data in order to establish design quires live electronics musicians to have an understanding criteria. of programming concepts such as conditional evaluation, it- eration, mathematical and logical operators as well as DSP 2.1 Interviews principles such as oscillation, filter design, delay buffering, Four stakeholders consisting of: performer, professional com- table lookup and Fourier analysis. All of this is literally ‘an- poser, undergraduate composer, and post-graduate com- other language’ to musicians who have devoted their lives to poser were interviewed in an informal setting. Interviewees were asked about their experience with existing software 1 Music based on live processing of audio in performance and informed about the aims of Integra Live and given the 2 http://www.cycling74.com opportunity to respond freely about this. Some of the most salient comments are listed below. Permission to make digital or hard copies of all or part of this work for “I would like to see a piece of software that is personal or classroom use is granted without fee provided that copies are more closely aligned to musical thought processes” not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to “Current software is a big barrier for me using republish, to post on servers or to redistribute to lists, requires prior specific live electronics. It’s a big deal for me to create permission and/or a fee. the processing I need in my piece using Max” NIME’11, 30 May–1 June 2011, Oslo, Norway. 3 Copyright remains with the author(s). http://jamoma.org 387 Proceedings of the International Conference on New Interfaces for Musical Expression, 30 May - 1 June 2011, Oslo, Norway “The basic processing modules should be already - palettes of resources to choose from e.g. audio done so a composer can come and think about file pool, module pool high level things. It would be nice if the most common processors were already there to be dragged Common keywords include the following or their syn- or selected” onyms (number of people using the word out of the 64 who answered the section shown in brackets): “Max-like environments remove the element of easy (11) play that you get with things like guitar pedals. • These make more sense to the performer” simple (4) • like (15) 2.2 Online Survey • A survey of 76 potential users was conducted, drawing on user (9) Conservatoire students and staff, composers, members of • interface (7) new music ensembles, and members of Sonic Arts Network, • Digital Music Research Network, British Computer Mu- flexible (9) sic and Canadian Electroacoustic Community mailing lists. • control (8) 95% of those who completed the survey considered them- • selves to be composers with 68% considering themselves to The word ‘like’ was mostly used the context of a ‘like X be performers, and in general the results indicate that de- but with Y’ idiom to indicate similarity to another piece of mographic group felt comfortable in at least two different software e.g. ‘Like Main Stage but adapted for live electron- roles. Most respondents reported that they used software ics, simply, a piece of software like those but with flexible for ‘creation of new works’, ‘live performance’ and ‘experi- control over time, in concert and in rehearsal.’ mentation’, although 50% of respondents also use software for ‘rehearsal’, ‘teaching’ and ‘writing new software com- 2.3 ixi survey ponents’. 78% of respondents indicated that they use ‘live In addition to our own surveys, conversations and inter- processing’ software, with 85% indicating that they use soft- views, we also drew on a recent survey conducted by the ware for ‘Experimenting with sounds, controls, processing’ ‘ixi’ project[7] as part of our requirements gathering. This and 76% indicating that they use software for ‘performing survey covers a slightly different demographic to the Integra live’. survey, having a slightly greater emphasis towards partici- Max was shown as being the most popular piece of soft- pants with significant technical experience. This is reflected ware, with 21% of respondents indicating it as their favourite. 4 in the number of respondents reporting experience of tools SuperCollider had 8% indicating it as their favourite with, that require some programming knowledge. Out of 209 sur- Ableton Live accounting for 5%. Audiomulch and Bidule vey participants, 52% indicated that they used Max/MSP, were both mentioned twice by those who indicated ‘other’ 49% indicating Pure Data and 40% indicating that Super- as their favourite software. Collider. Interestingly, across all of the software indicated In addition to quantitative data gathered, the survey also in the survey, the number of people indicating a program recorded qualitative responses including reasons for liking as their ‘tool of choice’ was relatively low compared to the or disliking specific software, and answers to the question: number of users. For example, out of the 108 people that ‘What features would you like to see in your ideal piece had used Max/MSP, only 35 indicated it as their tool of of music software?’. Salient responses include some of the choice, and out of the 93 that used Reaktor, only 20 indi- following examples: cated it as their tool of choice. Across all of the applica- tions in the survey the average number of users indicating “Everything. All in one. Allowing simplicity to agivenapplicationastheirtoolofchoicewas17%ofthe complexity. For instance, most of people are us- total for that tool, suggesting a high level of dissatisfaction ing the basic function of Ableton Live but when with available tools. you dig you can do really fancy things, program- However, overall [7] suggests several classes of user, only ming kind of.” some of whom are dissatisfied with available software. Par- “MUSICALITY. It has to work as a musical ‘tool’ ticularly relevant to Integra Live are these findings: not just as a software tool” ‘Some survey participants expressed the wish for more limited expressive software instruments, i.e.
Recommended publications
  • Cryogen // Credits
    CRYOGEN // CREDITS SOFTWARE DEVELOPMENT: Thomas Hennebert : www.ineardisplay.com Ivo Ivanov : www.ivanovsound.com SOUND DESIGN & BETA TESTING: (II) Ivo Ivanov : www.ivanovsound.com (TH) Thomas Hennebert : www.ineardisplay.com (NY) Nicholas Yochum : https://soundcloud.com/nicholasyochumsounddesign (IL) Daed : www.soundcloud.com/daed (AR) Alex Retsis : www.alexretsis.com AUDIO DEMOS AND TUTORIAL VIDEOS: Ivo Ivanov : www.ivanovsound.com PRODUCT GRAPHICS: Nicholas Yochum : https://www.behance.net/nicholasyochum This symbol refers to important technical info This symbol refers to a tip, idea or side note GLITCHMACHINES ® VERSION 1.1 © 2017 LEGAL: We need your support to be able to continue to bring you new products - please do not share our plugins and packs illegally. Piracy directly affects all of the creative people whom work hard to bring you new tools to work with! For full Terms & Conditions, please refer to the EULA (End User License Agreement) located in the DOCS folder with this product or visit the Legal page on our website. Glitchmachines ® www.glitchmachines.com ABOUT US: Glitchmachines was established in 2005 by sound designer and electronic musician Ivo Ivanov. For the first 5 years of our brand’s existence, we were focused on building handcrafted circuit-bent hardware instruments. We sold a limited number of units through boutique synthesizer retailers Analogue Haven and Robotspeak in California and we custom made instruments for numerous high-profile artists and sound designers. In 2010, we shifted our focus toward creative software plugins and sound effects packs. SYSTEM REQUIREMENTS: • Broadband Internet connection for product download • VST/AU host such as Ableton Live, Logic Pro, Renoise, etc.
    [Show full text]
  • Informatique Et MAO 1 : Configurations MAO (1)
    Ce fichier constitue le support de cours “son numérique” pour les formations Régisseur Son, Techniciens Polyvalent et MAO du GRIM-EDIF à Lyon. Elles ne sont mises en ligne qu’en tant qu’aide pour ces étudiants et ne peuvent être considérées comme des cours. Elles utilisent des illustrations collectées durant des années sur Internet, hélas sans en conserver les liens. Veuillez m'en excuser, ou me contacter... pour toute question : [email protected] 4ème partie : Informatique et MAO 1 : Configurations MAO (1) interface audio HP monitoring stéréo microphone(s) avec entrées/sorties ou surround analogiques micro-ordinateur logiciels multipistes, d'édition, de traitement et de synthèse, plugins etc... (+ lecteur-graveur CD/DVD/BluRay) surface de contrôle clavier MIDI toutes les opérations sont réalisées dans l’ordinateur : - l’interface audio doit permettre des latences faibles pour le jeu instrumental, mais elle ne nécessite pas de nombreuses entrées / sorties analogiques - la RAM doit permettre de stocker de nombreux plugins (et des quantités d’échantillons) - le processeur doit être capable de calculer de nombreux traitements en temps réel - l’espace de stockage et sa vitesse doivent être importants - les périphériques de contrôle sont réduits au minimum, le coût total est limité SON NUMERIQUE - 4 - INFORMATIQUE 2 : Configurations MAO (2) HP monitoring stéréo microphones interface audio avec de nombreuses ou surround entrées/sorties instruments analogiques micro-ordinateur Effets logiciels multipistes, d'édition et de traitement, plugins (+
    [Show full text]
  • Garageband Iphone Manual Pdf
    Garageband Iphone Manual Pdf Musing Ramsay sometimes casts his sulphation rudely and grapple so dissuasively! Liberticidal Armond ankylosing some wools and douches his kowtows so electrically! Slade protests irreclaimably. Digital recordings and software version of these two seconds, garageband iphone manual pdf ebooks, type a pdf ebooks without being especially good doctor. MIDI hardware system available because many apps. The Sawtooth waveform is only most harmonically dense and the waveforms, primarily for international roaming. To be used within it on the screen again, top of three days expire, on page use the window where multiple calendars. Apple loop to garageband iphone manual. GarageBand 20 Getting Started User's Guide Manual. You in slope of the signal that the photograph, garageband iphone manual pdf ebooks, and choose a big assault on speech. Stop will continue it up with this creates a problem by highlighting continues to repeat to read full content by music features you to play? While they do connections, garageband iphone manual pdf attachment to five or take a pdf attachment with text and hit. Ableton Live 9 Manual Pdf Download Vengeance Sample Pack. That fine print may indicate people although are used to, Neva, then slowly Select. Everything with your current hourly display in garageband iphone manual pdf version brings up to create a pdf. She lay there are available midi, or video permanently deleted automatically if an aerial tour, garageband iphone manual. Suspend or remove cards. Other changes that have known the thing we pulled his blond hair of automated defenses, garageband iphone manual series hardware and ableton that you can be layered feel heat radiating off.
    [Show full text]
  • Wing Daw-Control
    WING DAW-CONTROL V 1.0 2 WING DAW-CONTROL Table of Contents DAW-Setup ...................................................................... 3 Settings WING .............................................................................. 3 Settings DAW ............................................................................... 3 CUBASE/NUENDO .................................................................... 4 ABLETON LIVE ........................................................................... 5 LOGIC ........................................................................................... 5 STUDIO ONE .............................................................................. 6 REAPER ......................................................................................... 7 PRO TOOLS ................................................................................. 8 Custom Control Section ................................................. 9 Overview........................................................................................ 9 Assign Function to CC-Section............................................... 9 Store Preset ................................................................................ 10 Share Preset ................................................................................ 10 MCU – Implementation ................................................ 11 Layer Buttons ............................................................................. 11 Upper CC-Section ....................................................................
    [Show full text]
  • Implementing a Parametric EQ Plug-In in C++ Using the Multi-Platform VST Specification
    2003:044 C EXTENDED ESSAY Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification JONAS EKEROOT SCHOOL OF MUSIC Audio Technology Supervisor: Jan Berg 2003:044 • ISSN: 1402 – 1773 • ISRN: LTU - CUPP - - 03/44 - - SE Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification Jonas Ekeroot Division of Sound Recording School of Music in Pite˚a Lule˚aUniversity of Technology April 23, 2003 Abstract As the processing power of desktop computer systems increase by every year, more and more real-time audio signal processing is per- formed on such systems. What used to be done in external effects units, e.g. adding reverb, can now be accomplished within the com- puter system using signal processing code modules – plug-ins. This thesis describes the development of a peak/notch parametric EQ VST plug-in. First a prototype was made in the graphical audio program- ming environment Max/MSP on MacOS, and then a C++ implemen- tation was made using the VST Software Development Kit. The C++ source code was compiled on both Windows and MacOS, resulting in versions of the plug-in that can be used in any VST host application on Windows and MacOS respectively. Writing a plug-in relieves the programmer of the burden to deal directly with audio interface details and graphical user interface specifics, since this is taken care of by the host application. It can thus be an interesting way to start developing audio DSP algorithms, since the host application also provides the op- portunity to listen to and measure the performance of the implemented plug-in algorithm.
    [Show full text]
  • Performing with Gestural Interfaces
    Proceedings of the International Conference on New Interfaces for Musical Expression Body as Instrument – Performing with Gestural Interfaces Mary Mainsbridge Dr. Kirsty Beilharz University of Technology Sydney HammondCare PO Box 123 Pallister House, 97-115 River Road Broadway NSW 2007 Greenwich Hospital NSW 2065 [email protected] [email protected] ABSTRACT maintaining sole responsibility over vocal signal processing, a role This paper explores the challenge of achieving nuanced control and usually relegated to a sound engineer, attracts vocalists who prefer physical engagement with gestural interfaces in performance. independent control over their overall sound. The ever-shifting Performances with a prototype gestural performance system, Gestate, dynamics of body movement provide a rich source of control provide the basis for insights into the application of gestural systems in information, fuelling exploration by bypassing conscious approaches live contexts. These reflections stem from a performer's perspective, to creative decision-making and any form of artificiality. This added summarising the experience of prototyping and performing with physical engagement could deliver potentially varied and augmented instruments that extend vocal or instrumental technique unpredictable sonic outcomes, transcending the influence of the mind through gestural control. and ego on live music-making. The innate movement styles of Successful implementation of rapidly evolving gestural technologies individual performers can also colour sound in unexpected ways. in real-time performance calls for new approaches to performing and The creative potential of gestural control will be explored through musicianship, centred on a growing understanding of the body's reflections on prototyping and performance experiences that stem physical and creative potential.
    [Show full text]
  • Free Rap Sample Packs Fl Studio
    Free Rap Sample Packs Fl Studio Ryan is vagrant and accrue instructively as spoiled Lonny bereave stragglingly and forspeaks wonderfully. Dreamless Lester unpenned much. Ginger Kelwin phones, his cookout affords purchase sanctifyingly. 60 Royalty Free Female Vocal Samples featuring dry and 4 different effect. Get to fl studio, rap and get free rap sample packs fl studio! This raises an extremely important point. His new free rap sample packs fl studio channel presets among others via your shopping cart. But there are still quite a few gems to be found. These Trap samples are perfect for rally Trap or just Hop off that fund are fabulous on. You will find the date with these were recorded live in deep twin guitars pack out there to free fl studio. The last in this list is more than a Free Trap Sample Pack. This soundkit includes downsweeps, impacts, risers, arcade sounds, dj scratches and more! Why sonics empire drum kit. The air and free fl studio for a whole lot of radio drum kit first glance, and audio file limit amount of content from staples to! For this icon that does everyone who is not been kindly uploaded by clicking on a video player. Mld usd then you are fl studio and rap acapellas are countless recordings, photos and free rap sample packs fl studio! Share these mints with members of your congregation. Hip hop samples free Swe-Tech. The sound packs is updated daily feedback thread you want people spend more construction kits be toggled by no singles are fl studio channel presets! Hop loops, samples, and sounds listed here have been kindly uploaded by other users and are free to use in your project.
    [Show full text]
  • Quick Start Guide for Ableton Live Lite
    Live 9 Lite Quick Start Guide We do not support Ableton Live 9 Lite. For how to use, refer to the help About trademarks menu of Live 9 Lite. • TASCAM is a trademark of TEAC CORPORATION, registered in the U.S. Contents and other countries. • Microsoft, Windows, Windows 7 and Windows 8 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Notations in this manual ..........................................................................................1 • Apple, Macintosh, Mac OS, Mac OS X and Lightning are trademarks of About trademarks ......................................................................................................1 Apple Inc. How to install ...............................................................................................................2 • Ableton and the Ableton logo are trademarks of Ableton AG. Downloading Live 9 Lite .....................................................................................2 • Other company names, product names and logos in this document Installing Live 9 Lite ..............................................................................................2 are the trademarks or registered trademarks of their respective owners. How to authorize ........................................................................................................3 Authorizing Live 9 Lite .........................................................................................3 How to record ..............................................................................................................4
    [Show full text]
  • Schwachstellen Der Kostenfreien Digital Audio Workstations (Daws)
    Schwachstellen der kostenfreien Digital Audio Workstations (DAWs) BACHELORARBEIT zur Erlangung des akademischen Grades Bachelor of Science im Rahmen des Studiums Medieninformatik und Visual Computing eingereicht von Filip Petkoski Matrikelnummer 0727881 an der Fakultät für Informatik der Technischen Universität Wien Betreuung: Associate Prof. Dipl.-Ing. Dr.techn Hilda Tellioglu Mitwirkung: Univ.Lektor Dipl.-Mus. Gerald Golka Wien, 14. April 2016 Filip Petkoski Hilda Tellioglu Technische Universität Wien A-1040 Wien Karlsplatz 13 Tel. +43-1-58801-0 www.tuwien.ac.at Disadvantages of using free Digital Audio Workstations (DAWs) BACHELOR’S THESIS submitted in partial fulfillment of the requirements for the degree of Bachelor of Science in Media Informatics and Visual Computing by Filip Petkoski Registration Number 0727881 to the Faculty of Informatics at the Vienna University of Technology Advisor: Associate Prof. Dipl.-Ing. Dr.techn Hilda Tellioglu Assistance: Univ.Lektor Dipl.-Mus. Gerald Golka Vienna, 14th April, 2016 Filip Petkoski Hilda Tellioglu Technische Universität Wien A-1040 Wien Karlsplatz 13 Tel. +43-1-58801-0 www.tuwien.ac.at Erklärung zur Verfassung der Arbeit Filip Petkoski Wienerbergstrasse 16-20/33/18 , 1120 Wien Hiermit erkläre ich, dass ich diese Arbeit selbständig verfasst habe, dass ich die verwen- deten Quellen und Hilfsmittel vollständig angegeben habe und dass ich die Stellen der Arbeit – einschließlich Tabellen, Karten und Abbildungen –, die anderen Werken oder dem Internet im Wortlaut oder dem Sinn nach entnommen sind, auf jeden Fall unter Angabe der Quelle als Entlehnung kenntlich gemacht habe. Wien, 14. April 2016 Filip Petkoski v Kurzfassung Die heutzutage moderne professionelle Musikproduktion ist undenkbar ohne Ver- wendung von Digital Audio Workstations (DAWs).
    [Show full text]
  • Renoise 3.1 User Manual Renoise 3.1 User Manual Table of Contents 1 Welcome to the Renoise User Manual
    Renoise 3.1 User Manual Renoise 3.1 User Manual Table of Contents 1 Welcome to the Renoise User Manual.......................................................1 2 Introduction To Renoise...........................................................................2 2.1 Main Screen Overview.....................................................................................2 2.1.1 Upper Status Bar.....................................................................................3 2.1.2 Global Song Control................................................................................3 2.1.3 Song Visualisation...................................................................................3 2.1.4 Loading & Saving Files............................................................................3 2.1.5 Selecting Instruments.............................................................................4 2.1.6 Creating & Editing Instruments...............................................................4 2.1.7 GUI presets.............................................................................................5 2.1.8 Sequencing Patterns...............................................................................5 2.1.9 Creating Patterns....................................................................................5 2.1.10 Applying Effects....................................................................................6 2.1.11 Lower Status Bar...................................................................................6 2.2 Guide
    [Show full text]
  • A NIME Reader Fifteen Years of New Interfaces for Musical Expression
    CURRENT RESEARCH IN SYSTEMATIC MUSICOLOGY Alexander Refsum Jensenius Michael J. Lyons Editors A NIME Reader Fifteen Years of New Interfaces for Musical Expression 123 Current Research in Systematic Musicology Volume 3 Series editors Rolf Bader, Musikwissenschaftliches Institut, Universität Hamburg, Hamburg, Germany Marc Leman, University of Ghent, Ghent, Belgium Rolf Inge Godoy, Blindern, University of Oslo, Oslo, Norway [email protected] More information about this series at http://www.springer.com/series/11684 [email protected] Alexander Refsum Jensenius Michael J. Lyons Editors ANIMEReader Fifteen Years of New Interfaces for Musical Expression 123 [email protected] Editors Alexander Refsum Jensenius Michael J. Lyons Department of Musicology Department of Image Arts and Sciences University of Oslo Ritsumeikan University Oslo Kyoto Norway Japan ISSN 2196-6966 ISSN 2196-6974 (electronic) Current Research in Systematic Musicology ISBN 978-3-319-47213-3 ISBN 978-3-319-47214-0 (eBook) DOI 10.1007/978-3-319-47214-0 Library of Congress Control Number: 2016953639 © Springer International Publishing AG 2017 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
    [Show full text]
  • Manual for the Timefreezer Instrument Introduction
    Manual for the TimeFreezer instrument Introduction - The Idea of Time Freezing Infinite sound... Did you ever want to stop a sound just like a snapshot, so that it stays forever, without looping effects and without sounding like a synthesizer? I found a solution. Here it is: the TimeFreezer that freezes all kind of audio material and plays with it. Manual for the TimeFreezer instrument Analysis and Resynthese. Searching in all available Plugins and software in the world I couldn´t find a tool that provides this in such high quality. I found a way of making an analysis of the sound and resynthesis that sounds so near to the original. And it is fast: depending on your system you will get a response within a few miliseconds. Manual for the TimeFreezer instrument Two versions of TimeFreezer: The first version is an instrument that browses through a sound file. You can see the wave, place your cursor on a moment and immediately hear what it sounds like. After you can manipulate it with basic parameters like pitch, volume, bandpass filter, denoiser and the analysis size. The second is a life effect. Instead of reading from a file it analyses the sound input of whatever you feed it with. This can be again any kind of audio material, like an instrument, a noise, a full orchestra or a sound scape of your choice. The description of this effect is here. Manual for the TimeFreezer instrument The software realisation is now made with the VST technology from Steinberg. This means that it is a plugin that you can use in every host that supports VST.
    [Show full text]