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Multimedia Systems DCAP303
Multimedia Systems DCAP303 MULTIMEDIA SYSTEMS Copyright © 2013 Rajneesh Agrawal All rights reserved Produced & Printed by EXCEL BOOKS PRIVATE LIMITED A-45, Naraina, Phase-I, New Delhi-110028 for Lovely Professional University Phagwara CONTENTS Unit 1: Multimedia 1 Unit 2: Text 15 Unit 3: Sound 38 Unit 4: Image 60 Unit 5: Video 102 Unit 6: Hardware 130 Unit 7: Multimedia Software Tools 165 Unit 8: Fundamental of Animations 178 Unit 9: Working with Animation 197 Unit 10: 3D Modelling and Animation Tools 213 Unit 11: Compression 233 Unit 12: Image Format 247 Unit 13: Multimedia Tools for WWW 266 Unit 14: Designing for World Wide Web 279 SYLLABUS Multimedia Systems Objectives: To impart the skills needed to develop multimedia applications. Students will learn: z how to combine different media on a web application, z various audio and video formats, z multimedia software tools that helps in developing multimedia application. Sr. No. Topics 1. Multimedia: Meaning and its usage, Stages of a Multimedia Project & Multimedia Skills required in a team 2. Text: Fonts & Faces, Using Text in Multimedia, Font Editing & Design Tools, Hypermedia & Hypertext. 3. Sound: Multimedia System Sounds, Digital Audio, MIDI Audio, Audio File Formats, MIDI vs Digital Audio, Audio CD Playback. Audio Recording. Voice Recognition & Response. 4. Images: Still Images – Bitmaps, Vector Drawing, 3D Drawing & rendering, Natural Light & Colors, Computerized Colors, Color Palletes, Image File Formats, Macintosh & Windows Formats, Cross – Platform format. 5. Animation: Principle of Animations. Animation Techniques, Animation File Formats. 6. Video: How Video Works, Broadcast Video Standards: NTSC, PAL, SECAM, ATSC DTV, Analog Video, Digital Video, Digital Video Standards – ATSC, DVB, ISDB, Video recording & Shooting Videos, Video Editing, Optimizing Video files for CD-ROM, Digital display standards. -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Gnuplot Programming Interview Questions and Answers Guide
Gnuplot Programming Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Gnuplot Programming Interview Questions And Answers Global Guideline . COM Gnuplot Programming Job Interview Preparation Guide. Question # 1 What is Gnuplot? Answer:- Gnuplot is a command-driven interactive function plotting program. It can be used to plot functions and data points in both two- and three-dimensional plots in many different formats. It is designed primarily for the visual display of scientific data. gnuplot is copyrighted, but freely distributable; you don't have to pay for it. Read More Answers. Question # 2 How to run gnuplot on your computer? Answer:- Gnuplot is in widespread use on many platforms, including MS Windows, linux, unix, and OSX. The current source code retains supports for older systems as well, including VMS, Ultrix, OS/2, MS-DOS, Amiga, OS-9/68k, Atari ST, BeOS, and Macintosh. Versions since 4.0 have not been extensively tested on legacy platforms. Please notify the FAQ-maintainer of any further ports you might be aware of. You should be able to compile the gnuplot source more or less out of the box on any reasonable standard (ANSI/ISO C, POSIX) environment. Read More Answers. Question # 3 How to edit or post-process a gnuplot graph? Answer:- This depends on the terminal type you use. * X11 toolkits: You can use the terminal type fig and use the xfig drawing program to edit the plot afterwards. You can obtain the xfig program from its web site http://www.xfig.org. More information about the text-format used for fig can be found in the fig-package. -
A Case Study of Software Development in a Virtual Organizational Culture
Free Software: A Case Study of Software Development in a Virtual Organizational Culture Margaret S. Elliott Institute for Software Research University of California, Irvine Irvine, CA 92697 949 824-7202 [email protected] Walt Scacchi Institute for Software Research University of California, Irvine Irvine, CA 92697 949 824-4130 [email protected] April 2003 Abstract This study is part of an ongoing comparative study of various types of open software communities including both free and open source software projects. This study examines how the organizational cultural beliefs and values of a free software virtual organization influence software development processes. It provides examples that illustrate the importance of personal motivation and a sense of working as a team in the perpetuation of a virtual work community. It presents the world of the GNUenterprise.org project as a virtual organizational culture that embodies the beliefs of free software and freedom of choice, and the values of community building and cooperative work. A close study of this project shows how these beliefs and values are manifested in software development methods, artifacts, and tool choice, as well as how dispersed developers cooperate and resolve conflict in a virtual community. Data collection includes the content analysis of Internet Relay Chat archives; kernel cousins archives (summary digests of IRC and mailing list archives); mailing list archives; email interviews; Web site documents and observations; and personal interviews conducted at two open source conferences. Two cases from IRC and mailing list archives of the GNUe virtual community at work are presented for in-depth analyses and comparison. -
Drawplus X2 © 1991-2007 Serif (Europe) Ltd
TM Serif Software with Imagination DrawPlus User Guide Everything you need to create stunning designs How to Contact Us Our main office (UK, Europe): The Software Centre PO Box 2000, Nottingham, NG11 7GW, UK Main: (0115) 914 2000 Registration (UK only): (0800) 376 1989 Sales (UK only): (0800) 376 7070 Technical Support (UK only): (0845) 345 6770 Customer Service (UK only): (0845) 345 6770 Customer Service/ Tech. Support (International): +44 115 914 9090 General Fax: (0115) 914 2020 Technical Support web page: http://www.support.serif.com/ North American office (USA, Canada): The Software Center 13 Columbia Drive, Suite 5, Amherst NH 03031, USA Main: (603) 889-8650 Registration: (800) 794-6876 Sales: (800) 55-SERIF or 557-3743 Technical Support: (603) 886-6642 Customer Service: (800) 489-6720 General Fax: (603) 889-1127 Technical Support web page: http://www.support.serif.com/ Online Visit us on the Web at: http://www.serif.com/ Serif newsgroups: news://news.serif.com/ International Please contact your local distributor/dealer. For further details please contact us at one of our phone numbers above. Comments or other feedback We want to hear from you! Please contact us via our support web site (http://www.support.serif.com/) with your ideas and comments! This User Guide, and the software described in it, is furnished under an end user License Agreement, which is included with the product. The agreement specifies the permitted and prohibited uses. © 2007 Serif (Europe) Ltd. All rights reserved. No part of this User Guide may be reproduced in any form without the express written permission of Serif (Europe) Ltd. -
This Is a Free, User-Editable, Open Source Software Manual. Table of Contents About Inkscape
This is a free, user-editable, open source software manual. Table of Contents About Inkscape....................................................................................................................................................1 About SVG...........................................................................................................................................................2 Objectives of the SVG Format.................................................................................................................2 The Current State of SVG Software........................................................................................................2 Inkscape Interface...............................................................................................................................................3 The Menu.................................................................................................................................................3 The Commands Bar.................................................................................................................................3 The Toolbox and Tool Controls Bar........................................................................................................4 The Canvas...............................................................................................................................................4 Rulers......................................................................................................................................................5 -
Xfig Is a Menu-Driven Tool That Allows the User to Draw and Manipulate Objects Interactively Under the X Window System
XFIG(1) USER COMMANDS XFIG(1) NAME xfig - Facility for Interactive Generation of figures under X11 SYNOPSIS xfig [options][file] DESCRIPTION Xfig is a menu-driven tool that allows the user to draw and manipulate objects interactively under the X Window System. It runs under X version 11 release 4 or higher and requires a two- or three-button mouse. file specifies the name of a file to be edited. The objects in the file will be read at the start of xfig. For a HTML-based xfig reference guide, see the Help menu in xfig or index.html provided with the xfig distribution, usually in the Doc/www directory. There are both English and Japanese versions. When using a two-button mouse use the <Meta> key and the right button at the same time to effect the action of the middle button. Xfig is available via anonymous ftp from ftp://ftp.x.org/contrib/applications/drawingOtools/xfig and usually from ftp://epb1.lbl.gov/xfig . The TransFig package is used when printing or exporting the output from xfig. The fig2dev program from the TransFig package is automatically called by xfig as a back-end processor to produce various types of output: LaTeX fig2dev –L latex translates xfig to LaTeX picture environment commands which can be processed along with other LaTeX commands. Metafont fig2dev –L mf produces Metafont output. PostScript fig2dev –L ps produces an Encapsulated PostScript output. fig2dev –L tk produces a tk output. This is for the tcl/tk tool command language/tool kit package. Canvas objects are generated from the Fig primitives and a toplevel canvas is created. -
Computergrundlagen Graphikbearbeitung Inkscape – GIMP – Xfig
Computergrundlagen Graphikbearbeitung Inkscape – GIMP – Xfig Institut für Computerphysik http://www.icp.uni-stuttgart.de Universität Stuttgart Wintersemester 2017/18 Was ist ein digitales Bild? http://www.icp.uni-stuttgart.de • Bilder selber am Computer gestalten • Bilder am Computer bearbeiten (z.B. von einer Kamera) Wie speichert ein Computer Bilder? Computergrundlagen 2/23 Graphikformate Graphikformate Rastergraphik (Bitmaps) Vektorgraphik SVG, PDF, (Enhanced) verlustfrei verlustbehaftet 3D-Modelle http://www.icp.uni-stuttgart.de Postscript, ... VRML, BMP, TIFF, JPEG POVRAY, PNG, GIF, ... DXF, ... Computergrundlagen 3/23 Unterschiede zwischen Vektor- und Rastergraphik Vektorgraphik Rastergraphik • speichert Objekte (Kreis, • Matrix von Farbinformationen Polygon,...) z.B. von Kamera http://www.icp.uni-stuttgart.de • für Skizzen, Graphen, ... • für Photos, Icons, Logos, ... • beliebig vergrößerbar • begrenzte Auflösung • geringer Platzbedarf bei • Speicherbedarf hängt nicht von geometrischen Objekten der Komplexität ab • verlustfreie Speicherung braucht Platz Computergrundlagen 4/23 Beispiel — ein Graph 40000 35000 30000 25000 20000 15000 10000 5000 0 10 5 0 5 10 PDF, 6.7 KByte PNG, 16.1 KByte http://www.icp.uni-stuttgart.de • typischer Graph aus matplotlib • exakt als Vektorgraphik • Artefakte in JPEG Skizzen oder Graphen als Vektorgraphik! JPEG, 6.7 KByte Computergrundlagen 5/23 Beispiel — ein Photo JPEG, 0.6 MByte PNG, 2.8 MByte http://www.icp.uni-stuttgart.de • Photo sind Rasterdaten • Auflösung durch Sensor begrenzt • ohne Tricks sehr -
Pencil Documentation Release 2.0.21
Pencil Documentation Release 2.0.21 Pencil Contributors Aug 11, 2017 Contents 1 Stencil Developer Documentation3 1.1 Introduction to Pencil Stencils......................................3 1.2 Preparing the Development Environment................................4 1.3 Tutorial..................................................6 1.4 Reference Guide............................................. 32 2 Developer Documentation 69 2.1 Code Overview.............................................. 69 2.2 Code Style................................................ 70 2.3 Debugging................................................ 70 2.4 Writing Documentation......................................... 70 2.5 The Build System............................................ 71 3 Developer API Documentation 73 3.1 Controller................................................. 73 3.2 Pencil................................................... 73 3.3 CollectionManager............................................ 74 4 Maintainer Documentation 75 4.1 Creating a New Release......................................... 75 5 Indices and tables 77 i ii Pencil Documentation, Release 2.0.21 This documentation is just for stencil developers & Pencil developers at the moment. There is a github issue for adding user documentation. Contents 1 Pencil Documentation, Release 2.0.21 2 Contents CHAPTER 1 Stencil Developer Documentation Introduction to Pencil Stencils Overview Pencil controls shapes in its document by mean of stencils. Each stencil (Rectangle, for example) is indeed a template -
Coreldraw 2021 Version Comparison Matrix
Version Comparison Matrix CorelDRAW® CorelDRAW® CorelDRAW® CorelDRAW® CorelDRAW® Feature Graphics Suite Graphics Suite Graphics Suite Graphics Suite Graphics Suite 2021 2020 2019 2018 2017 & X8 Layout Tools NEW! Pages docker/Inspector CorelDRAW 2021 simplifies working with multipage documents thanks to the new Pages docker/inspector. It lists all pages in a design so you can easily manage them and quickly navigate a project. Each page has a scalable thumbnail preview that reflects its size and content. Reordering pages is as easy as dragging them in the docker/Inspector. What’s more, you can add, delete, and rename pages in one spot, saving you time and effort. And in a click, you can switch display modes to either focus on a single page or use the new Multipage View. NEW! Autofit Page Another time-saver in CorelDRAW 2021 is the Autofit Page feature. In just a click, you can resize a page to fit its content. You can also quickly customize the margin by specifying the space between design elements and the edge of the page. ENHANCED! Guidelines When working with guidelines, you can quickly switch views from world scale to page dimensions. In addition, it's easier to manage custom guidelines, so you can set up the framework for a design faster than ever. NEW! Snap to self When working in complex designs, a new setting allows you to prevent objects from snapping to their own snap points so you can move and transform design elements with ease and precision. Object distribution Improving on the Align and Distribute docker/Inspector, it’s now easier than ever to get the exact page layouts and precise designs in CorelDRAW. -
Article Linuxgraphic.Org
Titre: Introduction à Sodipodi Article disponible en: Auteur: Olivier Boyaval Logiciel:Sodipodi 0.28 Introduction Sodipodi est un logiciel libre et gratuit faisant partie de la catégorie des programmes de dessin vectoriel. Bien que n'étant encore qu'au stade du développement, il offre déjà un grand nombre de fonctionnalités et une rapidité d'affichage lui permettant d'être utilisable pour réaliser toute sorte de dessin. Il a pour but d'implémenter toutes les fonctions du format de fichier SVG. Aujourd'hui, il ne possède que les fonctions de base décrites dans les spécifications du format SVG. Pour ceux qui ne le connaisse pas, SVG se veut être un standard pour l'échange de données vectorielles fixes ou animées en deux dimensions sur l'internet. Il est basé sur la norme XML et a été créé par le W3C (celui−là même qui spécifie la norme HTML). Spécifications de la norme SVG : Officielle (en anglais) Non officielle (traduite en fançais) Pour Sodipodi le format SVG n'est pas seulement un format pour la sauvegarde des fichiers mais il est également utilisé en interne par l'application. Il est même possible d'éditer les champs XML de l'image au moyen de l'éditeur XML intégré. L'avantage de l'utilisation du format SVG est qu'il facilite l'échange des fichiers avec les autres applications notamment avec Sketch, une autre application libre et gratuite de dessin vectoriel. Un autre avantage est qu'il pourrait devenir le format standard pour réaliser des animations 2D sur internet (actuellement la place est occupée par le format propriétaire "Flash" de la société Macromedia). -
Adobe Apps for Education Images and Pictures
Adobe Images and pictures › Figures and illustrations › Documents › Apps for Education Empowering students, educators, Portfolios and presentations › Productivity and collaboration › Apps › and administrators to express their creativity. Websites › Video and audio › Games › See page 11 for a glossary of Adobe apps. Adobe Apps for Education Images and pictures Images and pictures › Sample project Create Beginner Retouch photos on the fly Portfolio and presentations › Create an expressive drawing Websites › Make quick enhancements to photos Figures and illustrations › Learn five simple ways to enhance a photo Productivity and collaboration › Make a photo slide show Video and audio › Intermediate Make non-destructive edits in Camera Raw Edit and combine images to make creative compositions Documents › Shoot and edit a professional headshot Apps › Comp, preview, and build a mobile app design Games › Expert Create a 3D composition Adobe Apps for Education Portfolio and presentations Images and pictures › Sample project Create Beginner Convert a PowerPoint presentation into an interactive online presentation Portfolio and presentations › Create an oral history presentation Websites › Create a digital science fair report Figures and illustrations › Productivity and collaboration › Create a digital portfolio of course work Video and audio › Intermediate Create a self-paced interactive tutorial Documents › Create a slide presentation Apps › Expert Turn a publication into an ePub Games › Adobe Apps for Education Websites Images and pictures › Sample