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NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ Systems
NTR-A2DP-UKV INSTRUCTIONINSTRUCTION BOOKLETBOOKLET (CONTAINS(CONTAINS IMPORTANTIMPORTANT HEALTHHEALTH ANDAND SAFETYSAFETY INFORMATION)INFORMATION) [0610/UKV/NTR] WIRELESS DS SINGLE-CARD DOWNLOAD PLAY THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD. This seal is your assurance that Nintendo 2–4 has reviewed this product and that it has met our standards for excellence WIRELESS DS MULTI-CARD PLAY in workmanship, reliability and THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH NINTENDO DS SYSTEM CONTAINING A entertainment value. Always look SEPARATE GAME CARD. for this seal when buying games and 2–4 accessories to ensure complete com- patibility with your Nintendo Product. Thank you for selecting the NEW SUPER MARIO BROS.™ Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2006 NINTENDO. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation. -
Manual De Instrucciones
MANUAL DE INSTRUCCIONES Este producto es un dispositivo de alta precisión que puede dañarse si sufre un impacto fuerte o si entra en contacto con polvo u otro material externo. El uso de una funda protectora (se vende por separado) puede ayudar a evitar que se dañe tu consola New Nintendo 3DS XL. Lee detenidamente este manual de instrucciones antes de configurar o utilizar la consola New Nintendo 3DS XL. Si después de leer todas las instrucciones sigues teniendo preguntas, visita la sección de atención al consumidor en support.nintendo.com o llama al 1-800-255-3700. Algunos programas tienen un manual de instrucciones integrado, el cual podrás acceder mediante el menú HOME (consulta la página 156). NOTA ACERCA DE LA COMPATIBILIDAD: la consola New Nintendo 3DS XL solo es compatible con programas de Nintendo 3DS, Nintendo Pantalla 3D DSi y Nintendo DS. Las tarjetas de Nintendo 3DS son solamente compatibles con las consolas New Nintendo 3DS XL, Nintendo 3DS, Imágenes 3D optimizadas con el Nintendo 3DS XL y Nintendo 2DS (referidas de ahora en adelante como “consolas de la familia Nintendo 3DS”). Puede que algunos estabilizador 3D (página 154). accesorios no sean compatibles con la consola. Incluye: Regulador 3D Ajusta la profundidad de las imágenes 3D • Consola New Nintendo 3DS XL (alimentación 4.6 Vcc 900mA) (página 155). • Lápiz de New Nintendo 3DS XL (dentro del hueco para el lápiz, consulta la página 148) • Tarjeta de memoria microSDHC (insertada dentro de la ranura para tarjetas microSD, consulta la página 186) • Tarjetas AR Card Botón deslizante • Manual de instrucciones Permite un control preciso de 360˚ en programas específicamente diseñados para su uso (página 147). -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
KIRBY MASS ATTACK Shows the Percentage of the Game Completed
MAA-NTR-TADP-UKV INSTRUCTION BOOKLET (CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) [0611/UKV/NTR] T his seal is your assurance that Nintendo has reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete com patibility with your Nintendo Product. Thank you for selecting the KIRBY™ MASS ATTACK Game Card for Nintendo DS™ systems. IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leafl et. Always save these documents for future reference. This Game Card will work only with Nintendo DS systems. IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable. © 2011 HAL Laboratory, Inc. / Nintendo. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2011 Nintendo. Contents Getting Started ............................................................................................ 6 Kirby Basic Controls ................................................................................................ 8 Our hungry hero, after being split into ten by the Skull Gang boss, Necrodeus, sets out on an Making Progress ...................................................................................... -
Kirby's Return To
BACK TO THE BASICS – NOT KIRBY ’S RETURN TO THAT THERE’S ANYTHING WRONG WITH THAT! DREAM LAND By Sean Cooper etro is hip these days at crash-lands, breaking apart into several als and abilities. Kirby still possesses his Nintendo. After the success of pieces across Dream World. The alien uncanny ability to inhale enemies at a R Donkey Kong Country Returns introduces himself as Magolar. Kirby, whim and borrow their powers. Kirby has and New Super Mario Bros. Wii, being the friendly guy that he is, offers to 20 copy abilities at his disposal and all Nintendo has gone to the well once help the intergalactic traveler retrieve the the classics like fire breathing and sword again, as everyone’s favorite pink puffball missing pieces of his ship, the Lor wielding are available for your amuse - (sorry, Jigglypuff) returns to his roots in Starcutter, so Magolar can return home. ment. the first side-scrolling Kirby adventure on Easier said than done – the pieces are the home console in a decade. Kirby’s hidden throughout the game’s many lev - last adventure was a lot of fun – Kirby’s els. It will take teamwork with Kirby and Super abilities Epic Yarn tried something new without his friends to help send the extraterrestri - equal super fun straying too much from the traditional al home safely. gameplay we’ve come to love. Does For the first time ever, Kirby can gain Dream Land live up to its predecessor or Classic Kirby action super abilities by inhaling special glowing is it just another forgettable rehash? enemies. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2013 (Briefing Date: 10/31/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Sept.'09 Apr.-Sept.'10 Apr.-Sept.'11 Apr.-Sept.'12 Apr.-Sept.'13 Net sales 548,058 363,160 215,738 200,994 196,582 Cost of sales 341,759 214,369 183,721 156,648 134,539 Gross profit 206,298 148,791 32,016 44,346 62,042 (Gross profit ratio) (37.6%) (41.0%) (14.8%) (22.1%) (31.6%) Selling, general, and administrative expenses 101,937 94,558 89,363 73,506 85,321 Operating income 104,360 54,232 -57,346 -29,159 -23,278 (Operating income ratio) (19.0%) (14.9%) (-26.6%) (-14.5%) (-11.8%) Non-operating income 7,990 4,849 4,840 5,392 24,708 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (18,360) Non-operating expenses 1,737 63,234 55,366 23,481 180 (of which foreign exchange losses) (664) (62,175) (52,433) (23,273) ( - ) Ordinary income 110,613 -4,152 -107,872 -47,248 1,248 (Ordinary income ratio) (20.2%) (-1.1%) (-50.0%) (-23.5%) (0.6%) Extraordinary income 4,311 190 50 - 1,421 Extraordinary loss 2,306 18 62 23 18 Income before income taxes and minority interests 112,618 -3,981 -107,884 -47,271 2,651 Income taxes 43,107 -1,960 -37,593 -19,330 2,065 Income before minority interests - -2,020 -70,290 -27,941 586 Minority interests in income 18 -9 -17 55 -13 Net income 69,492 -2,011 -70,273 -27,996 600 (Net income ratio) (12.7%) (-0.6%) (-32.6%) (-13.9%) (0.3%) - 1 - Nintendo Co., Ltd. -
Spend up to 25O/O of Their Time on Smaftphones Using Whatsapp. As
OASIS February 26,2014 Mr. Satoru Iwata President and CEO, Nintendo Co., Ltd. CEO, Nintendo of America 1 I -l Kamitoba-hokotate-cho, Minami-ku Kyoto 60 I -850 I Japan Dear Mr. Iwata, Oasis, a private investment fund management company, is an advisor to entities that are the beneficial owners of shares of Nintendo Co. Ltd. I am following up on my letter to you dated June I1,2013, in which Iwrote to you that as both customers and shareholders, Oasis would like to see Nintendo develop and sell games for the iOS and Android platforms, and that as shareholders, we look forward to participating in your current business and your future success. I was prompted to write this follow up, open letter to you after analyzing Facebook's purchase of WhatsApp for $19 billion. We believe that Facebook's decision demonstrates the value placed on maintaining supremacy in the Iimited pool of mobile social interaction. lt is the battle for consumer attention on the smartphone. According to media repofts, users in many countries spend up to 25o/o of their time on smaftphones using WhatsApp. As the holder of what is arguably the largest library of casual games, Nintendo is well placed to make an immediate entry into mobile. Adapting the Nintendo library for smartphones could profoundly alter the complexion of the "attention share" currently occupied by Facebook, WhatsApp, and mobile games developers. The same people who spent hours playing Super Mario, Donkey Kong, and Legend of Zelda as children are now a demographic whose engagement on the smartphone is valued by the market at well over $100 billion if we look at the aggregate value of all companies competing for attention on mobile. -
Nintendo Classic Mini: NES.Pdf
Nintendo Classic Mini: NES je mini verze průlomové konzole NES, původně vydané v roce 1986. Jednoduše připojte kabel konzole do vaší televize, popadněte šedý ovladač a znovuobjevte radost při hraní NES titulů, nově v HD a 60Hz! Historie konzole Nintendo Entertainment System Hrajte NES hry tak, jak by se hrát Nintendo Classic Mini: NES ovladač měly, a to s přibaleným Nintendo může být použit také pro hraní Virtual Co začalo svůj život jako pak najdete milované klasiky jako Classic Mini: NES ovladačem. Console her na vašich konzolích Famicom (Family Computer) je Super Mario Bros., Th e Legend Wii a Wii U. Stačí ho zapojit do Wii v Japonsku se stalo strojem, of Zelda, Metroid, Donkey Kong, Remote ovladače. který zachránil videoherní Excitebike a další! průmysl. Ikonický NES ovladač představuje ULOŽTE SI SVŮJ POSTUP Konzole NES se může pochlubit křížovou směrovou ovládací plochu, Pokračujte tam, kde jste skončili díky čtyřem přerušovacím bodům pro každou hru. knihovnou her dokazující, že dvě malá kulatá tlačítka a dvojici ZVOLTE SI SVŮJ POHLED S DISPLAY MÓDY Nintendo se svým unikátním tlačítek ‘START’ a ‘SELECT’. Základy • CRT fi lter: Vypadá jako stará televize včetně po obrazovce občas přebíhajících čar. přístupem stále vyniká i po více tohoto ovladače se staly standardem • 4:3: Replikuje klasický NES vizuál s nepatrným horizontálním zahnutím. jak třiceti letech. Mezi obrovskou pro celý videoherní průmysl • Pixel Perfect: Koukejte na hry přesně tak, jak byly navrženy! hromadou více jak pěti stovek titulů a využívají se dodnes. 3 Mario Bros. Donkey Kong Eliminujte všechny protivníky v každé Překonejte stále složitější překážky, úrovni pro získání vysokého skóre. -
Wario Ware Touched
INSTRUCTION BOOKLET PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE WARNING - Repetitive Motion Injuries and Eyestrain ® USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: SAFETY INFORMATION. • Avoid excessive play. It is recommended that parents monitor their children for appropriate play. • Take a 10 to 15 minute break every hour, even if you don't think you need it. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING • When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES. • If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. • If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor. WARNING - Seizures • Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. • Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition WARNING - Battery Leakage should consult a doctor before playing a video game. The Nintendo DS contains a rechargeable lithium ion battery pack. -
Handout C: the Learning Resource Center 1 Available Hardware 2 Available Software on the Unix Workstations
Handout C: The Learning Resource Center The general-purpose instructional computing facilities in the ECE Learning Resource Center (LRC) are no longer available due to the demolition of the Engineering Science Building. However, the computing facilities in the ECE LRC laboratory rooms on the first floor of the Ernest Cockrell Jr. (ECJ) Building are available when officially scheduled lab sections are not meeting in them. The ECE LRC laboratory rooms are open Mondays– Thursdays from 9:00am to 10:00pm, Fridays 9:00am to 7:00pm, and Saturdays 10:00am to 6:00pm. The ECE LRC Study Room in the Academic Annex is open Mondays–Fridays 9:00am to 5:00pm, and 24-hour access is available with a valid UT Austin ID card. To activate your ECE LRC accounts, present your UT identification card to an ECE LRC proctor. The LRCs are described at http://www.ece.utexas.edu/it/labs. 1 Available Hardware The ECE LRC has about 200 workstations, including Unix workstations and Windows machines. Several Linux workstations are available for remote connection: bowser, daisy, kamek, koopa, luigi, mario, toad, wario and yoshi. All are in the domain ece.utexas.edu. For more information, see http://www.ece.utexas.edu/it/remote-linux. 2 Available Software on the Unix Workstations The following programs are installed on all of the ECE LRC machines unless otherwise noted. On the Unix machines, they are installed in the /usr/local/bin directory. • Matlab is a number crunching tool for matrix-vector calculations which is well-suited for algorithm development and testing. -
240 CASE STUDY of NINTENDO AS TRADITIONAL COMPANY in JAPAN KHAIRI MOHAMED OMAR Applied Science University, Bahrain ABSTRACT
Qualitative and Quantitative Research Review, Vol 3, Issue 1, 2018 ISSN No: 2462-1978 eISSNNo: 2462-2117 CASE STUDY OF NINTENDO AS TRADITIONAL COMPANY IN JAPAN KHAIRI MOHAMED OMAR Applied science University, Bahrain ABSTRACT Each nation has own corporate issues that relates to nation’s corporate style. According to research by OECD, Mexico is the highest rate of average working hours annually in the world (“Hour worked,” 2017). It is 2,255 hours per worker in annual. Since hour in a year is 8,760, people in Mexico are working about a fourth part of a year. Assuming that workers do not need to work on weekend, then hours in a year that workers need work should be around 6,240 hours that it flexibly changes by the year. People in Mexico are working at least 8 hours daily. Claire (2015) stated that long working hours will lead to inadequate sleeping hours, and it causes insufficient working performance in research. For Japan, Japanese corporate management is sometimes argued as an issue. For example, workers in Japan increase their salary based on their seniority. It is not sometimes considered their actual ability, instead of that; company more considers their career and experience. This kind of Japanese traditional working system more tends to be applied by old company in Japan. Since Nintendo has an old history, these management implications are more applicable. Therefore, this case will be about Japanese-traditional-style management strategy of Nintendo. NINTENDO BACKGROUND Nintendo is one of the market leaders in a gaming industry. In particular, it is known as gaming hardware manufacturing corporation. -
How to Draw and Color Ness from Earthbound
Stephanie Lam ENGL 2116-021 Set of Instructions 3 Aug 2017 Ness is the silent protagonist from an RPG-game called Earthbound, How to Draw and Color Ness released by Nintendo in 1994 for the Super Nintendo Entertainment from Earthbound System. He lives in Onett alongside his mother and sister. One day, a futuristic warrior arrives in a meteorite that crashed in Ness’ hometown. The warrior, named Buzz-Buzz, tells Ness about a doomed future and that Ness is one of the Chosen Four who could save the world. Ness sets out on a journey across Eagleland to find the rest of the Chosen Four and put a stop to the evil encroaching his homeland. Throughout the game, the player mostly controls Ness, though in some parts he or she controls one of the other Chosen Four. Ness uses bats or yoyos to fight, and wields pychokinetic powers called PSI. He and his friends fight wacky enemies they encounter in the overworld, such as the New Age Retro Hippie or the Ramblin’ Evil Mushroom, in a turn-based party battle system. The game is mostly known for its offbeat humor and heartwarming moments. Although Earthbound sold well in Japan, it did poorly in the United States because of a horrible ad campaign. Its commercial failure in the states caused the game to fall into obscurity. Physical copies of the game sell for over a hundred US dollars and complete sets can even go in the thousands range. The game has developed a cult following which hopes for Nintendo to someday turn its attention to the series.