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The Dungeons of

Changelog & Readme

Version 5.1 Changes 2

Content 4

New features 6

Bug fixes 8

Balance changes 10

Known issues 13

Credits 14

Post-credits scene 16

Version 5.1 Changes

Bug fixes - FIXED Sharku's leadership string still mentions that it affects and Riders - FIXED Forlorn Statue's ability says it summons skeletons onto enemy battalions and siege engines - Added Undead Monstrosity, Elessar, Witch-king, Nazgul, , , , , and Necromancer to AOTR_MORGULBLADE_OBJECT_FILTER - FIXED Eternal Servitude string refers to Slow Decay as Necromancer's corruption - Castellan's structure leadership now specifies armour buff amount - Changed WK mount/dismount button to the one on the sheet - Iron Hills Warriors/Riders/Demolisher recruit buttons now have different hotkeys: Warriors have A, Riders have R and Demolishers have D - Mordor Catapult skull ammunition hotkey is now K - FIXED Noxious Dart tooltip refers to Blighted Trappers as Infected Woodmen - FIXED Old Willow's Ancient Song and Veterans weapon toggle using wrong buttons - FIXED Iron Hills BW Banners power using wrong button - FIXED Rohirrim Archers cost 40CP instead of 80CP - FIXED Rivendell Heal using wrong button - Erebor Pikemen and Laketown Watchmen now use new formation buttons - Removed Muzgash's voicelines from Grishnakh - Changed description of Spell of the Barrows "Enemies flee in terror" from "enemies stunned in fear" - Fixed Weather Spells descriptions not mentioning all weather spells cancelled - 's Ringwraith summon now uses same sound as Necromancer's Ringwraith summon - FIXED Guldur Spire Blight tooltip refers to spire as fortress - Frodo and Sam can no longer mount - Merry and Pippin are now able to dismount Treebeard after mounting - Fixed Arkenstone not applying new armorset to Kili, Dwalin, and Bard - Fixed Rivendell builder and Rivendell Reveler buttons - FIXED Dol Guldur player is not defeated if Krimpul's Gaol is still up - FIXED Dol Guldur AI not recruiting Corrupted Entwives from level 2 Fount of Corruption - FIXED Fili (and probably any unit that uses “CRIPPLE_STRIKE_202_SPECIAL_OBJECT_FILTER”) can cripple the Gwanthaur - FIXED Gaolers use uruk line when going into porcupine - FIXED Snow creeps say Cave Troll when you mouse over them - FIXED Each Wraith produced by Gift of the Necromancer triggers Barrow Wight creep announcer cue - FIXED Remove Fellbeast mount from WotR WK - FIXED WK still crashes WotR when ending a battle on foot - FIXED Game crash when selecting the Necromancer’s army in the living world after doing an RTS battle with him - FIXED Erebor AI didn't do anything on Northern in wotr, in top right spot - FIXED Fortress: Dol Guldur - Rebuild DG catapult expansion uses rebuild stone thrower button and string - FIXED missing sword toggle button art for Elven Warriors - FIXED Mountain Trolls can eat Krimpul and MM heroes - Fixed bug where using Morgul Spire causes loss of 100CP

Maps - Besiege maps are now playable in multiplayer! - New 2-player map: Seventh Deep - Rhun map should no longer crash - Lindon units now recruitable in Good Campaign Grey Havens mission - Added Taintability and Flamability to Fortress: Dol Guldur. Fixed visual issues, moved some Spider lairs too close to impassable terrain - Fixed missing object names in Fortress: The Hold - Mirkwood mission tower bug fixed - Changed Fatty Bolger attack condtion on Evil Campaign Shire map - Changed Hall of Fire summon condition on Evil Campaign Rivendell map - Changed Gloin's behaviour in Evil Campaign Fornost map - FIXED Fellbeast name in Evil Campaign Rivendell map displaying as Khamul - Orthanc, Dol Amroth, Elrond's House, TDH Erebor Throne, Caras Galadhon keeps are fixed for Dol Guldur. - Slightly tweaked the location of Goblin lair near the ford on Sarn Ford

Balance changes - Thrain the Broken now deals 60% damage against stuctures - Added buff to Thrain the Broken’s Dark Memories at level 6: nearby Broken Rabble now receive 50% experience and armour - Nerfed Krimpul's weapon damage and reduced duration of Master's Command armour debuff per hit - Reduced Dark Hysteria duration to 20 seconds - Decreased radius of Dark Reclamation weapon and cursor radius to 75 - Increased cost to upgrade Gaol to level 2 to 650 - Undead Monstrosity no longer gives xp - Reduced Risen Dead decommission value to 10 - Reduced Orc Ravager decommission value to 20 - Reduced Tomb Guard decommission value to 24 - Saenathra's Burrow now requires level 2 - Reduced Gwanthaur damage scalar vs structures from 200% to 175% - Reduced Ravager crush damage from 40 to 25 - Buffed Necromancer’s pierce and slash armour slightly but nerfed specialist resistance - Increased Saenathra's Sisters' resistance to knockback - Reduced the Black Uruks‘ Brawl's experience modifier to 1.0 from 3.5 - Reduced Ered Luin Trader decommission value to 14 from 100 - Nerfed Dwalin's non-upgraded armor from ToughHeroArmor to HeroArmor - Increased cost of Arkenstone upgrade to 1200 - Summoned no longer gives xp - Mounted Kingsguard limited to 3 - Increased Fountain Guard limit to 2 - Removed Black Breath from summoned Ringwraiths - Gandalf the White can only use Wizard Blast when dismounted now - Changed Strength Remembered hotkey to N from E - Changed Harbingers of Shadow Crushable level from 2 to 0

Content

General - New Dol Guldur faction - Hundreds of fixes, check the bug fixes and balance changes - New features to old factions - More music tracks, including special faction-specific music for battle situations - New map assets for World Builder - BFME2 Evil Campaign added to Skirmish maps New maps *M​ ission maps: - Campaign: Balin’s Expedition 1p *B​esiege maps: - Besiege: 2p - Besiege: Kingdom of Erebor 3p - Besiege: Edoras 3p - Besiege: Dol Guldur 3p - Besiege: Pelargir 4p - Besiege: Minas Tirith 4p *F​ortress maps: - Fortress: Mithlond 3p - Fortress: Dol Guldur 4p - Fortress: Lamedon Highlands (4 human players) *K​ing of the Hill maps: - KotH: Dorwinion Vineyards 4p - KotH: Hills of Evendim 4p - KotH: Red Desert of Khand 4p - KotH: Red Desert of Khand 8p - KotH: Forochel 4p - KotH: Forochel 8p *S​kirmish maps: - Firienholt - 2p - Glades of Ithilien - 2p - Nafarat Oasis - 2p - S​arn Ford - 2p - Iron Foothills - 3p - Borders of Khand - 4p - Lamedon Highlands - 4p - Seventh Deep - 2p

New features General - New battle music for all factions - Added new unit upgrade buttons for Isengard, Mordor, , Lothlórien, Erebor and Rivendell - New art added for summoned Radagast

Mordor - Individualized music and combat music added - Added Gorbag and Shagrat - Added the Morgul Spire - Moved to a spellbook summon replacing Dungeons of Dol Guldur - Added Easterling Kataphrakt voices - Added 'Sorcerous Steel' for Morgul - Added 'Serrated Armor' for Easterling units - Morgul Orcs renamed ‘Legions of Morgul’ - Akhorahil and Uvatha renamed to ‘Nazgûl’

Misty Mountains - Individualized music and combat music added - Added White Coat bonus for MM Warg Packs, Warg Riders and White Wolves: at level 3 pierce resistance is increased by 50% - Added Goblin-towners' "Grubby Hands" - Goblin-towners's attacks decrease structure armor by 5% and steal resources - Added Mountain Orc Scouts' "Barbed Arrows" - Mountain Orc Scouts temporarily slow Monsters and Flyers by 50% and increase their damage by 75% vs the same targets - Added Dead of Arnor's Touch of Ruin at level 2: Dead of Arnor temporarily reduce the armour of those they strike by 10%. Left click to activate. - New Gundabad Berserkers' helmets - Added Watcher summon music

Erebor - Combat music added - Changes to Dain's weapons : Hammer now deals knockback damages and Red Axe now deals splash damages - Ered Luin Traders now come in a larger horde

Gondor - Combat music added - New abilities for Dol Amroth Men at Arms: Line of the Eldar - Men at Arms heal passively out of combat, Sally Forth - Men at Arms and nearby Fiefdom troops gain +25% damage and resistance to knockback for 15 seconds. - now uses last stand anims as long as 'Proud, Stubborn, Strong' is active

Isengard - Individualized music and combat music added - Added 'Hunting Arrows' for Uruk Scouts - Uruk Scouts temporarily slow hit foes. Requires level 4 and Lurtz to be recruited - Added Grishnakh to Scum from Lugburz summon - Grishnakh added to Isengard roster in WotR - Uruk-hai renamed to ‘Fighting Uruk-hai’ - Renamed Uruk Scouts, Pikemen, Crossbowmen, Berserkers and Manslayers to 'Uruk-hai Scouts/Pikemen/Crossbowmen/Berserkers/Manslayers' - Added new Burning Forges, Excavations, Iron Plating, Arrow Tower expansion and Ballista expansion buttons for Isengard

Rivendell - Combat music added - Added weapon to Revelers: reduce structure armour by 5% per attack without dealing damage, stackable with other Revelers

Lothlórien - Combat music added - New voiceset for Silvan Pathstalkers

Rohan - Combat music added - Added new Theodred's voice - Still no horse-head on the battering ram

Worldbuilder - Added new trees and flora: AOTRTreeRedwood01c, AOTRTreeRedwood02c, AOTRTreeRedwood03c, AOTRTreeMyrtle01, AOTRFlowersItihlienPink01, AOTRFlowerBushItihlienPink01 - Added new yellow flower texture - Added flora: AOTRHangingIvy01 AOTRHangingIvy02 AOTRHangingFloweringIvy01 AOTRHangingSmallIvy01 - Various other map props, including a full Dol Guldur prop set Bug fixes

General - Hundreds of bug fixes - Dozens of string fixes - Corsair creep lairs now give XP when destroyed - Pirate Flags upgrade no longer has missing string - Fixed typo in Nimrodel map description War of the Ring - Various bug fixes - New dots icons for heroes and army’s size - Added Dol Guldur - Fixed Fire Wyrm causing crashes in WotR Campaign - Replicating Noldor Exile bug on Grey Havens mission fixed Erebor - Hall of Warriors level 2 upgrade now mentions access to Ered Luin Traders - Thorin no longer crushes heroes when using Du Bekar - Fixed issue with Dain's summon not summoning the correct units - Fixed Fili’s Dexterity using “X” hotkey Is​engard - Isengard Banner Carrier button is no longer called 'Purchase Pack Alpha' for all units - Fighting Uruk-hai now use same Bloodlust button as Scouts - Fixed typo in Wulfgar's Household Guard summon, now mentions two battalions - Wild Charge string now mentions numbers for its bonuses Lothlórien - Lothlorien AI can now recruit Sentinels of the Silver Tree at the barracks - Lothlorien AI has now Mallorn Trees that can get xp by generating resources over time and receive Nimrodel Waters at rank 2 and Mallorn Roots at rank 3 Misty Mountains - Fixed Golfimbul’s Hatred of Fair folk string (+100% armor and not +300%) - Misty Mountains Stone Thrower expansion no longer mentions Ice Munitions in tooltip - Fixed Horrors of Gram are referred to as "Bodyguards" in the description for their Dark Resolve power Mordor - Witch-king mount/dismount strings are no longer inverted - Fixed ‘This is My Hour’ string Rivendell - Fixed human worker repairing Rivendell Fortress - Removed Breath of Manwe's icon - Elladan and Elrohir now use C as shortcut for Hatred of Orcs

Rohan - Hama and/or Gamling no longer have Theoden death quote - Rohan Workshop tooltip mentions artisan bonus - Rohan farm and windmill no longer give only 1 resource on first tick after being built - Helmingas can no longer crush heroes when using For the Hornburg - Added Peasants to Rohan Barracks' commandset for the AI - Fixed Rohan Fortress Horn not causing fear

Gondor - Fixed Gandalf’s ‘Prepare for Battle’ sound playing twice Balance changes General - Adjusted hero revive costs for all factions - Inn units can now research their unit upgrades - Transport ships now have 4 transport slots - Leveled Gondor Blacksmith, Gorgoroth Armory and Fount of Corruption health with other secondary resource structures

Erebor - S​wapped Undermine and Durin's Day in Erebor's spellbook - Buffed Ram Riders - Increased Ram Riders summon cooldown a bit - Increased Ram Riders cost from 600 to 650 - Reduced Roac's buildcost from 800 to 300 - Reduced Roac's level 5 upgrade cost from 800 to 400 - Removed Damage buff and nerfed armour increase of Dwalin's Juggernaut - Allies near the Dwarrowdelf Pillar now become resistant to fear and terror - Increased Ered Luin Trader horde size, but nerfed unit stats - Decreased Khazad-Dûm Veterans damage to fortresses - Nerfed Dwarven Mangonel's scatter fire - Erebor must now research mangonel’s flaming shots like Gondor’s flaming shots - IH battlewagons are now affected by leadership and unlock banner carrier for free when banner is purchased from Forge - Added stun to Undermine and reduced armor for nearby structures by 25% for 30 seconds

Gondor - I​ncreased Prepare for Battle cooldown from 60 to 90 seconds - Increased Anorien Knight crush damage to 100 from 90 - Decreased Pinnath Gelin crush damage to 85 - Swapped Lands Kept Safe with Sworn Allegiance in Gondor spellbook - Decreased cost of Stoneworker to 800 from 1200

Isengard - Increased Uruk Berserker CP cost to 50 and reduced dmg vs fortresses by 50% - Change to Warg Riders howl: Howl of Isengard - Warg Riders gain increased +50% damage and increased speed for a short time - Sharku’s powers level requirement changes - Blood Hunt from 3 to 1, Man Eater from 7 to 5, Summon Warg Matriarch from 10 to 8 - Added active element to Sharku's Blood Hunt - At rank 4, can be cast on target Warg Rider battalion to permanently grant them +20% health and armour - Isengard Warg Riders can no longer research heavy armour - Reduced Isengard Warg Rider health and armour, increased their speed and reduced their cost to 400 - Removed Isengard Warg Pack, Warg Riders are now recruitable at level 1 Warg Pit - Decreased Isengard Warg Rider sword damage unupgraded and upgraded (90 to 60, 200 to 140) - Reduced Ballista crusher level from 1 to 0

Lothlórien - Nerfed Galadhrim crush resistance - Nerfed 's hero power cooldown leadership - Reduced Sentinels of the Silver Tree cost to 120CP Misty Mountains - Angmar Citadel no longer shoots arrows - Mountain-orc Scouts cost 60cp from 90cp - Angmar Citadel no longer knockbacks/kill units/siege upon summon - Angmar Citadel can’t be summoned on top of units - Removed INSTANT_DEATH_ON_METAIMPACT_OBJFILTER from Watcher summon - Reduced WatcherSummoning's damage - Decreased Headhunter's speed debuff from 30% speed to 50% speed - Stone Trolls Thick Skull now needs level 2 - Reduced 'Frozen Wastes' duration to 4min from 5min - Increased Heal amount of Urshak's Black Pit (400 from 300) - Increased MM Warg Rider armour and health, reduced their speed - MM Warg Riders now cost 550 - Increased Giant Bats’ armour against structural damage Mordor - Shelob is now summoned via spellbook - Easterling Swordsmen now cost 72cp from 60cp - Grond now requires Gothmog - Gothmog locked behind Morgul Sorcery - Increased Grond's CP cost to 120 from 40 - Decreased Grond's health to 50000 from 95000 - Uvatha and Akhorahil can now only screech from level 3 onwards - Buffed Easterling Swordsmen heavy armor a bit - Great Beasts moved to level 3 Great Siege Works - Buffed upgraded armour of Legions of Morgul and increased their forged blades damage - Nerfed Variag unupgraded and upgraded armour - Reduced Variag health to 225 - Gothmog now recruited at level 3

Rivendell - Added level 2 auto heal added to the Grey Company - Reduced Dúnedain on swords resistance to crush - Increased Grey Company's health from 325 to 700 - Increased Grey Company’s armour - Buffed Grey Company vs Cavalry - Increased summon duration - Removed INSTANT_DEATH_ON_METAIMPACT_OBJFILTER from Breath of Manwe - Decreased Breath of Manwë damage - All White Council powers now share same cooldown - Reduced cost of Elladan and Elrohir to 900 each - Nerfed Gwenyn leadership: Elladan and Elrohir now grant +100% armour and damage to each other. - Representatives of Men and Elves reworked: at level 1 Elladan Grants 50% experience gain and 25% armour to nearby -landers, Dunedain and Elves; Elrohir grants 50% experience gain and 25% damage. At level 5, does the same as before - Silent Defenders changed: , Halbarad, and the Sons of Elrond passively gain +25% damage when around the Grey Company. When activated, nearby and Bree-Lander units gain +25% armour for a short time while Dúnedain units gain +25% damage - Nerfed crush revenge weapon of Dúnedain Swords - Nerfed Bounders’ damage from 60 to 50 Rohan - Increased Elfhelm’s cost from 1100 to 1200 - Increased Mounted Kingsguard cost from 1200 to 1400 - Increased Mounted Kinsguard cp cost from 90 to 120 - Westfolders' Forth Eorlingas! now requires level 2 - Increased cooldown time of Begone, Foul Dwimmerlaik - Increased cooldown time of Halifirien Guards from 30 to 60 seconds

Known issues - Several new units don't have new voice lines recorded - Targul Quarry's bridge can't be walked under - Fortress: Dol Guldur - Bridge to the central entrance has dodgy pathing - Besiege Pelargir - AI doesn't lose after all buildings are destroyed, you need to destroy all gates too - Some maps may have a certain sound echo - Playing Besiege Minas Tirith/Erebor/Pelargir on multiplayer causes OOS error - Dwarven CaH sapper auto-ability can be used on units, but it doesn't do damage to units since 2.02 - When dwarven combo hordes refill they don't refill to the actual number of types of units they're supposed to - Great Goblin's Antiquarian occasionally spawns a dud - When Freezing Rain and White Winter is used some FXs disappear - When the AI uses Freezing Rain or White Winter the weather FX does not appear only the Darkness effect - Cliff textures look wonky on certain maps when using medium and low settings - When as an ally, Laketowners and Dwarves are sometimes able to be heard across the map - Saenathra can still Burrow when stunned/crippled - Erebor fortress, when you build a wall hub, you can't build walls diagonally, only straight backwards - Isengard - if you research excavations and then build lumbermills, the old discount is substituted by the new one. If you build lumbermills and then research excavations, the discounts work. - Mirkwood Evil Campaign Mission can break during tower building sequence - Fortress: Dol Guldur - Defender can still build structures even if their fortress is destroyed - currently unfixable for all fortress maps. - Fortress: Pelargir. Check units boarding transport ships from inside the city. - Fortress: Pelargir - AI doesn’t rebuild their cavalry groups - Fortress: Pelargir - you can recruit builders as Misty Mountains - ToDo later: Dol Amroth map citadel should have a rubble model so that it can be rebuilt. - ToDo later: Fortress: Kingdom of Erebor - If hall expansions are built outside the gate, the right hand one can’t be garrisoned. - Fortress: Kingdom of Erebor - some of the uncontrollable units (men of dale on top of walls and dwarven archers on raven hill) can’t be attacked by the invader. - Fortress: Kingdom of Erebor - On the Erebor fortress map, there’s no indication of where to click to buy the gate upgrades, and once purchased it’s impossible to fire oil caskets from the gate. - DG AI not building unit recruitment structures at middle position of Grey Havens. This map will need a .bse file for Dol Guldur and other new factions. - DG AI not building on Mithlond -Erebor's towers upgrades are purchased instantaneously and can be purchased cumulatively if you use the hotkeys at the same time -The Dol Guldur announcer is missing a few cues

If you find bugs, please report them in the A​otR Bug Reports forum​.

Credits

Development team RiderOfRohan – Lead developer, coder, animator, visual artist DúnedainRanger76 – Lead developer, sound and effects lead, mapper, coder, visual artist Mathijs – Lead developer, lead visual artist, writer, sound artist MattTheLegoman – Lead developer, lead mapper, visual artist Fudge – Lead developer, campaign lead, mapper, scripter MaxHardy – Lead developer, lead coder Duinhir – Mapper Dawry - Mapper, scripter Jenneric - Mapper, scripter Fjodor – Mapper Haldir - Mapper Cammyfries – Coder Dover – Coder Ganon – Coder Vengefulnoob - Coder OdoProudfoot – Balance Lead, coder, mapper, 2D artist CaptainCorrigan - Lead tester, coder OakenShield224 - Wiki Admin FelipeNN – Concept Artist el.laza_bro - Concept Artist, visual artist Ward - Visual artist Carnate - Sound and video editor, mapper Eternadarm – Installer, launcher, and updater functionalities Testers Samwisejenkins SilverElf Comrade Squid Julio229 Valentine Tomasz_exe Hoar Saruman Andy-San WCP Wizardking

Voice Actors Callum Lindsay ​– Khamûl the Easterling, The Necromancer, Fell Brood, Saenathra’s Sisters, Tomb Guard Cari Ann Scholtens -​ Queen Saenathra, Sindar Pathstalkers Ciaran Saward -​ Blighted Trappers, Dol Guldur Announcer, Risen Dead Connor Moakes ​– Clansmen of Lamedon Iku Haiku ​– Idrial Jimmy Sherwood ​– Fatty Bolger Joakim Wiklund ​– Wulfgar, Dunlendings Joel Nisbet ​– Variags of Khand Jonathan Bullock ​– Fili, Prince Imrahil, Golfimbul, Rumil, Orophin, Celeborn, Dúnedain Rangers Josh Williams ​– Lothlórien Announcer Kaze_VA ​– Elfhelm, Helmingas Wardens, Broken Rabble, Harbingers of Shadow Kieran Flitton ​– Elladan and Elrohir, Rivendell Elves, Rivendell Announcer Ki McKenzie ​(w​ ww.kimckenzie.com)​ – Erebor Archers, Sentinels of Cerin Amroth, Riders of Pinnath Gelin, Westfolders, Mountain-orcs, Gildor Inglorion, Théodred, Krimpûl the Torturer, Easterling Kataphrakts Patrick Seymour ​– Axemen of Lossarnach Phil Dragash ​– Knights of Amroth, Halbarad, Grey Company Robert Benjamin ​– Rohan Kingsguard Ryan Antoine ​– Knights of Dol Amroth Sam Jenkins ​– , Rivendell Revelers, Bree-land Townsguard, Goblin-towners, Farmer Maggot, Dead of Arnor, Risen Dead, Orc Gaolers, Orc Hunters, Orc Ravagers, Tomb Guard Sean ‘Mad Dog’ McGregor ​– Dáin Ironfoot, Iron Hills Dwarves Valentine Radushev ​- Thráin the Broken Various Goats ​– Erebor Rams Zack Young ​– Beregond, Kili, Vault Wardens, Wyrm Slayers, Laketowners, Bardings, Ered Luin Traders, Halifirien Wardens, Erkenbrand, Took Archers, Yeoman Spears, Rohirric Battering Ram, Rohirric Mangonel Special Thanks ICT FG15 Valheru Maximan MorguLord Ulomagyar for the King of the Hill scripted maps Gnanw for his main menu APTs Lord of the Rings Online for harp tracks Elder Scrolls IV: Oblivion for voice lines And all of our wonderful patrons!

Extra special thanks to N​ ertea ​for allowing us to use his T​he Dwarf Holds ​assets and R​uudy ​for letting us use his T​actics ​assets, and to R​obnkarla ​for his camera scripts and skyboxes used in his mod RJ-RotWK.​ Thanks to the 2.02 team for their excellent community patch, as well as to The3rdAge.net,​ our BFME modding home under the Revora Creative Network.

Post-credits scene Play online AotR is designed to play online using T3A:Online. To play AotR online, please refer to the T3A:Online website ​and follow the instructions. Join our community Want to make suggestions or talk to other AotR fans? Join our community forums h​ere.​ We’re also on D​iscord.​ What is next? The Woodland Realm... When is next? We don’t supply release dates!

All assets contained within this mod are property of the AotR team and/or their respective authors; and cannot be used without permission.​ If you want to use any of our work, contact us and ask for permission. U​ sing our work without permission but with credit is not allowed.​ We c​annot ​give permission for the use of assets from T​he Dwarf Holds​ and T​actics ​as these do not belong to us.

Thanks, and have fun, The Age of the Ring Team