Dragon*Con Gaming Guide

August 31–September 3, 2012 Atlanta, Georgia TABLE OF CONTENTS Gaming Introducation/Schedule...... 3 MechCorps at Dragon*Con...... 4 Sunmesa Events...... 4 Team Trivia at Dragon*Con...... 4 Settlers of Catan Worldwide Championship Qualifier...... 4 Board Gaming...... 5 Collectible Card Games (CCG)...... 8 Digital Gaming...... 14 Gaming Programiming...... 16 Live Action Role Playing (LARP)...... 18 Miniatures...... 21 Online Gaming (MMORPGs)...... 26 Role Playing Games (Campaign)...... 29 Campaign RPGs Grid...... 38 Role Playing Games (Non-Campaign)...... 40 Video Gaming Programming...... 54 Maps Hilton: Lower Level...... 56 Hilton: First Floor...... 57 Hilton: Second Floor...... 58 Hilton: Third Floor...... 59 Hilton: Fourth Floor...... 60 Hyatt Regency 3D Map...... 61 Marriott Marquis 3D Map...... 62 Sheraton Atlanta 3D Map...... 63 Downtown Atlanta, Host Hotels...... 64

CREDITS

Senior Director of Gaming...... Dave Cody Director of Live Action Role Playing.....Wayne Melnick [email protected] [email protected] Director of Board Games...... Phil Collins Director of Miniatures Games...... Steve McFarland [email protected] [email protected] Director of Campaign RPG’s...... Brooks Banks Director of Online Gaming...... Kevin Stallard [email protected] [email protected] Director of Collectable Card Games...... Jim Colson Director of Non-Campaign RPG’s...... Mark Liberman [email protected] [email protected] Director of Digital Gaming...... Gail Reese Director of Video Gaming.....Mike and Julianne Capps [email protected] [email protected] Director of Game Programming...... Rucht Lilavivat Gaming Consigliore...... John Richardson [email protected] Director of Gaming Registration...... Shy Aberman [email protected]

2 Dragon*Con 2012 Gaming Pocket Guide TOURNAMENT GAMING INTRODUCTION AND SCHEDULE

All gaming is now under one roof in the Atlanta Hilton Hotel. Online Gaming (MMO), formerly in the Sheraton Atlanta, is now located in the Grand Salon E across from the Walk of Fame. We have also added a brand new track this year; Video Gaming. See page 54 for full details. We’ve even included maps, detailing which floor and what not various gaming events are being held on. We’ve got signs as well to help direct you to the proper floor and room. If all else fails and you have trouble finding a room or event please ask the staff at Gaming Registration located in the Galleria level of the Hilton—the bottom floor. Most games, not all run under our 4 hour session system. It’s worked for years and years and since we’ve ALL memorized the session times, it is too late to change now. If a given event shows no duration assume it is three and a half or four hours. If there is no cost listed, assume it is free. Session numbers: Friday Saturday Sunday Monday Time 1 5 9 13 9:00 AM–1:00 PM 2 6 10 14 1:00 PM–5:00 PM 3 7 11 GO 6:00 PM–10:00 PM 4 8 12 HOME! 10:00 PM–2:00 AM

Ideally tournament judges will manage their time so that each game is finished with fifteen minutes left in the session allowing everyone time to get to the next game. Large tournaments in some of the gaming areas do not follow this pattern, and some games run over one and a half or two sessions which is usually noted in the description area for that event. When you are looking at events in the listings, you will see that events are typically referred to by their session numbers and not the day or time. The friendly staff at Gaming Registration should also be able to answer any questions you might have or help you find the answers you need. Gaming Registration will be open Thursday evening for you early birds at 8:00 PM, and also every day of the convention at 8:00 AM. Gaming Registration is located in the Galleria in the Atlanta Hilton. After you descend the stairs into the Galleria level, hang a left and look straight ahead. In order to play in most events you will need an event ticket. Most event tickets cost $3.00, but there are some free demonstration games and a few are more expensive. There are also Collectable Card Games that charge more but that ticket usually includes the cards you will use in your game. You can also purchase generic tickets that are usable at any event. If an event is sold out you can show up for that event with a generic ticket and if anyone with a “real” ticket for that event does not show up you will be able to step in. This is particularly true for the larger events where there is more of a chance of a no show or cancellation. People often ask why Dragon*Con charges for tickets, and we answer this question the same way we have for years and years (it’s kind of a tradition) and there are two major reasons. The first is to fund prizes for the events. We award “Dealer Coins” to the winners of some events that can be used as credit in the Exhibition Hall and the Dragon*Con Store in the Marriott. Each coin is valued at $5.00 in credit. For some of the major events we have plaques and awards made. The second reason we charge admission for most events is to ensure attendance of events. We’ve learned that players are much more likely to show up for a game if they’ve already spent $3.00 on a ticket. When we tried not charging for events and signed up players on registration sheets in the past. However, many players signed up for everything they were remotely interested in and then only played the events they were most interested when the time came. This was unfair to fellow gamers and judges who would never know if all the names on a given registration sheet would show up.

Dragon*Con 2012 Gaming Pocket Guide 3 NEW FOR 2012—VIDEO GAMING TRACK

Video games. Four days. Non-stop...well, almost! For the first time ever at Dragon*Con, video games have their very own track! Join us for days of panels, lectures and discussions all about the video games you love. This track has been created by insiders from the games industry and promises info about games you want, conversation on hot topics facing the industry, and real professionals working in real jobs making real games. And of course, you want premieres, right? We’ve got those, too. Come on over! And there will be cake.

MECHCORPS AT DRAGON*CON

MechCorps is place to let off steam by beating on your friends in a virtual arena by driving Giant Robots loaded to the teeth with guns, lasers, missiles and all types of weaponry. So, twelve players at a time enter the cockpit simulator pods after a short training session. Each player uses seven display screens, over 50 controls, foot pedals, throttle and joystick to take on all others. The game is easy to learn, but hard to master. Adjustable skill levels allow the novice to enjoy the game, but can also give the veterans a challenge. MechCorps is located on the Galleria level in the northeast corner, just look for the Pods.

SUNMESA EVENTS

Sunmesa Events has partnered with Dragon*Con to host more Magic: The Gathering and other CCG events than you can possibly play. Endless drafts, tournaments for complete sets of foils will also be available. Dozens of free, casual and learn to play events, all supported by expert judges and staff..

TEAM TRIVIA AT DRAGON*CON

Come join us on Saturday night in a little game of knowledge! For teams of up to eight players, with questions on everything from Geekology to Science to Sports, you are guaranteed to be challenged! See page 7 for details.

SETTLERS OF CATAN WORLDWIDE CHAMPIONSHIP QUALIFIER

Qualify for a seat at GenCon where you will compete to be one of two US participants in the World Wide Catan Championship in Germany. The winner at Dragon*Con gets badge, hotel, travel and tournament expenses paid for the World Wide Catan Championships at GenCon Indy next year.

GET YOUR DRAGON*CON APP!

As you might have heard, we have been hard at work on a brand new Dragon*Con app! Available for iPod/ iPhone/iPad, Android, and Blackberry, you can use the QR code below to redirect your browser to the app that works with your system. Features include: GGFull schedule, available even when you aren’t logged onto a network; GGThe ability to customize your own schedule, that will update as we make changes (internet connection required for updates); GGFloor maps for all of the hotels; GGTwitter feed, and the ability to post to your twitter account from the app; GGNews feed sourced by the Daily Dragon; GGFull guest list, with all the panels for those guests; GGExhibitor/Dealer list and maps; And so many more features, see for yourself today!

4 Dragon*Con 2012 Gaming Pocket Guide BOARD GAMES

Board Games Membership Domininon Skirmishes

System: Board Gaming 2012 Board Games System: Dominion In Dominion, each player Ribbon Membership allows use Difficulty: Easy starts with an identical, Difficulty: Easy of the Dragon*Con board Req. Exp.: None very small deck of cards. In games library all weekend. the center of the table is a Req. Exp.: None Sessions: Fri 2 PM–6 selection of other cards the Sessions: PM, Fri 7 PM–11 PM, players can “buy” as they Duration: n/a Sat 7 PM–11 PM, Sun can afford them. Through Cost: $5.00 4 PM–8 PM Duration: 4 hrs. their selection of cards to Cost: $2.00 buy, and how they play Chimera Isle GM: Board Games Staff their hands as they draw them, the players construct System: Chimera Isle The players in Chimera their deck on the fly, striving for the most efficient path Difficulty: Basic Isle are capricious nature to the precious victory points by game end. spirits, observing and Req. Exp.: None From the back of the box: “You are a monarch, like Sessions: Fri 3 PM, Sat subtly influencing the ecosystem. Chimera Isle your parents before you, a ruler of a small pleasant 3 AM, Sun 3 PM kingdom of rivers and evergreens. Unlike your parents, Duration: 2 hrs. is a light strategy game for however, you have hopes and dreams! You want a Cost: Free 3–6 players. Each game bigger and more pleasant kingdom, with more rivers GM: Kevin Lanzing is a social experience including elements of and a wider variety of trees. You want a Dominion! salesmanship, diplomacy, and bluffing. The players In all directions lie fiefs, freeholds, and feodums. All are bizarre animal species trying to survive and thrive are small bits of land, controlled by petty lords and on Chimera Isle. Players will compete for territory verging on anarchy. You will bring civilization to these and resources, but sometimes the best way to help people, uniting them under your banner. yourself is to help others. No previous experience “But wait! It must be something in the air; several necessary—all are welcome! other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as Diplomacy possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up System: Diplomacy This classic game of pure your castle, and fill the coffers of your treasury. Your negotiation has taken parents wouldn’t be proud, but your grandparents, on Difficulty: Complex many forms over the your mother’s side, would be delighted. Req. Exp.: Expert years. In the game, players Sessions: Sat 1 PM–7 represent one of the seven Flash Point: Fire Rescue PM, Sun 1 PM–7 PM “Great Powers of Europe” (Great Britain, France, Flash Point: Fire Rescue Duration: n/a System: Players Austria, Germany, Italy, compete to put out is a cooperative board Cost: $3.00 Russia or Turkey) in the house fires game for 1–6 players. The GM: Staff years prior to World War I. Difficulty: Basic players are firefighters Play begins in the Spring Req. Exp.: None at the scene of a house of 1901, and players make both Spring and Autumn Sessions: Fri 1 PM, Sat fire. Players must work moves each year. There are only two kinds of military 1 PM, Sun 1 PM together as a team to units: armies and fleets. On any given turn, each Duration: 2 hrs. control the fire and rescue of your military units has limited options: They can Cost: Free victims. Games average move into an adjoining territory, support an allied GM: Kevin Lanzing 30–45 minutes. unit in an attack on an adjoining territory, support an This event is hosted by the designer, Kevin Lanzing. allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of “orders.” The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer.

Dragon*Con 2012 Gaming Pocket Guide 5 Fossil Hunters Introduction to Eurogames: Bohnanza

System: Family Games Fossil Hunters is a game System: Various Created for first time Difficulty: Basic of area control and set Difficulty: Basic players, this series teaches Req. Exp.: None collection for 2–4 players. Req. Exp.: None the most popular strategy Sessions: Fri 6 PM, Sat Players are paleontologists Sessions: Fri 6 PM, Fri board and card games 6 PM, Sun 6 PM working in the field to 8 PM, Sun 1 PM, Sun from around the world. Duration: 2 hrs. excavate dinosaur fossils. 3 PM The German word for bean Cost: Free Players will compete and Duration: 1.5 hrs. is “bohne,” and there are GM: Kevin Lanzing collaborate to collect Cost: Free indeed plenty of beans in the fossils they need. GM: Dave Leach Bohnanza. You’ll need to Complete skeletons score better than loose fossils, wheel and deal with your and big dinosaurs score better than small ones. opponents to get the cards you want (and ditch the This game is hosted by the designer, Kevin Lanzing. ones you don’t). There’s never a dull moment, even when it isn’t your turn. Ages 12 and up.

Gloom Introduction to Eurogames: Carcassonne System: Gloom The world of Gloom is a sad and benighted place. System: Various Created for first-time Difficulty: Easy players, this series teaches Req. Exp.: None The sky is gray, the tea is Difficulty: Basic Req. Exp.: None the most popular strategy Sessions: Fri 1 PM, cold, and a new tragedy Sessions: Fri 9 AM, Fri board and card games Sat 9 AM lies around every corner. 11 AM, Sat 10 PM, Sat from around the world. Duration: 4 hrs. Debt, disease, heartache, Midnight The southern French city of Cost: $3.00 and packs of rabid flesh Duration: 1.5 hrs. Carcassonne is famous for GM: Megan Becker eating mice just when it seems like things can’t get Cost: Free its ancient stone fortress. any worse, they do. But some say that one’s reward GM: Dave Leach In the tile laying game of in the afterlife is based on the misery endured in life. the same name, players If so, there may yet be hope—if not in this world, build a map of walled cities, roads, farms and then in the peace that lies beyond. cloisters. Tiles are placed similarly to dominoes in this modern classic. Ages 10 and up.

Gloom Introduction to Eurogames: Dominion System: Gloom The world of Gloom is a sad and benighted place. System: Various Created for first time Difficulty: Easy players, this series Req. Exp.: None The sky is gray, the tea is Difficulty: Basic Req. Exp.: None teaches the most popular Sessions: Fri 9 AM, Sat cold, and a new tragedy Sessions: Sat 1 PM, strategy board and card 9 AM, Sun 9 AM lies around every corner. Sat 3 PM, Mon 9 AM, games from around the Duration: 4 hrs. Debt, disease, heartache, Mon 11 AM world. In the card game Cost: $3.00 and packs of rabid flesh Duration: 1.25 hrs. Dominion you play a GM: Megan Becker eating mice—just when it seems like things can’t get Cost: Free monarch of a small any worse, they do. This is a card game demo. GM: Dave Leach kingdom. A few estates and a modest treasury is nice, but a village would be lovely, or perhaps some Introduction to Eurogames: 7 Wonders minions. Called “a collectible card game without the Created for first-time collecting,” fans of M:tG will find much to like. Ages System: Various 12 and up. Difficulty: Basic players, this series teaches Req. Exp.: None the most popular strategy Sessions: Sat 6 PM, board and card games Introduction to Eurogames: Kingdom Builder Sat 8 PM, Mon 1 PM, from around the world. Created for first time Mon 3 PM Lead an ancient civilization System: Various Duration: 1.25 hrs. to greatness in the card Difficulty: Basic players, this series teaches Cost: Free game 7 Wonders. Will you Req. Exp.: None the most popular strategy GM: Dave Leach create a militaristic nation, Sessions: Sat 9 AM, board and card games or will your land thrive on Sat 11 AM, Sun 10 from around the world. At scientific research? A tactical game of card drafting PM, Sun Midnight its heart, Kingdom Builder set among the glories of antiquity that plays well with Duration: 1.25 hrs. is a game of placing three large groups. Ages 12 and up. Cost: Free houses on a map such that GM: Dave Leach they touch. An area control game that exemplifies the best design features of Euros, including a gameboard, options, and victory conditions that change from play to play. Ages 10 and up.

6 Dragon*Con 2012 Gaming Pocket Guide Introduction to Eurogames: Saboteur Settlers of Catan Championship Qualifier

System: Various Created for first time System: Settlers of Dragon*Con Welcomes Difficulty: Basic players, this series teaches Catan Mayfair games back to Req. Exp.: None the most popular strategy Difficulty: Detailed host a regional qualfier for Sessions: Fri 10 PM, board and card games Req. Exp.: Extensive the North American Catan Fri Midnight, Sun 6 from around the world. In Sessions: Fri 1 PM, Sat Championship. PM, Sun 8 PM the card game Saboteur 1 PM, Sun 1 PM, Sun Winner of the finals earns Duration: 1.25 hrs. you’re a dwarf, and there’s 7 PM a trip to Indianapolis for Cost: Free nothing a dwarf loves more Duration: 6 hrs. GenCon 2013. GM: Dave Leach than gold. Digging a mine Cost: $10.00 is hard work, though, and GM: Mayfair Games accidents happen. One of the best implementations of a “werewolf” game, where the key is figuring out who your teammates are. Ages 10 and up. Star Fleet Battles System: StarFleet Star Fleet Battles is a turn- based strategic, table-top Introduction to Eurogames: Ticket to Ride Battles Difficulty: Easy game of Starship combat System: Various Created for first time Req. Exp.: None in the Star Trek Universe. Difficulty: Basic players, this series teaches Sessions: Fri 9 AM–1 GDW Games Star Fleet Req. Exp.: None the most popular strategy PM, Fri 1 PM–5 PM, Fri Battles is one of the Sessions: Fri 1 PM, Fri board and card games 6 PM–10 PM, Fri 10 longest running tournament 3 PM, Sun 9 AM, Sun from around the world. In PM–Sat 2 AM, Sat 9 games at Dragon*Con 11 AM Ticket to Ride, players link AM–1 PM, Sat 1 PM–5 and continues to draw Duration: 1.5 hrs. North American cities with PM, Sat 6 PM–10 PM, large numbers of new and Cost: Free rail connections, building Sat 10 PM–Sun 2 AM, experienced players every GM: Dave Leach a transportation network Sun 9 AM–1 PM, Sun year. This year, in addition to service their passengers’ 1 PM–5 PM, Sun 6 to the annual Rated- tickets. Widely considered one of the hobby’s best PM–10 PM, Sun 10 Ace tournament, we are “gateway games”—perfect for newcomers to modern PM–Mon 1 AM featuring a new “Weekend- strategy gaming. Ages 10 and up. Duration: 2 hrs. long campaign” using the Cost: $3.00 new “SFB-Lite” (Federation Saturday Evening Team Trivia GM: Tom McSweeney Commander) system learnable in minutes. System: Team Trivia Come join us on Saturday Tournament costs 3 tickets, all other games are free Difficulty: Easy night in a little game of all weekend. All equipment will be provided and a Req. Exp.: None knowledge! Team Trivia Federation Commander set will be awarded to the new Sessions: event for teams of up to 8 player with the most games completed. Duration: 2 hrs. players per team. Cost: $5.00 Eight rounds of questions The Resistance GM: Phil Collins guaranteed to challenge: The Resistance is a simple GGGeneral Knowledge x2 System: Party game of social deduction but devious card game GGTV/Film Difficulty: Basic of duplicity and trust. GGHistory/Geography Req. Exp.: None This game is similar to Werewolf or Mafia, GGSCIENCE!!!! Sessions: Fri 8 PM, Sat 8 PM, Sun 8 PM but with more actual GGSports Duration: 2 hrs. deduction. The brave GGLiterature Cost: Free men and women in the GM: Kevin Lanzing Resistance struggle to GGGeekology overthrow their corrupt Come out and prove you and your friends are the government, but to succeed they must uncover the biggest Smarties... at the show! spies in their midst. A game for 5–10 players that plays in under an hour.

Dragon*Con 2012 Gaming Pocket Guide 7 COLLECTIBLE CARD GAMES

2E Decipher Sealed Starter Deck Tournament College Days

System: Star Trek: CCG This is a Decipher 2E System: Mad Scientist Polish up your laser gun, Difficulty: Basic sealed starter deck University get your maniacal laugh Req. Exp.: Some tournament. Bring any of Difficulty: Easy ready. You’re about to the six sealed Decipher enroll in Mad Scientist Sessions: Fri Noon Req. Exp.: None starter decks and four University! Duration: 4 hrs. Sessions: Fri 1 PM, Sat sealed Decipher produced 1 PM, Sun 1 PM Cost: $3.00 Whichever student devises booster packs. We open Duration: 4 hrs. GM: Rick Kinney the most evilly ingenious our booster packs and Cost: $3.00 schemes will pass with add/exchange any of the cards with those in the GM: Megan Becker honors. The rest will be set starter deck to create our draw deck, dilemma pile home... in boxes... one piece at a time. Demo game. and mission selectons. Scheduled for three rounds unless we have eight or more players, then it will go four rounds. Dragon*Con MTG League

System: Magic: the Event runs from bell to bell 2E Slipstream Tournament Gathering with continuous open play. Play as much or as little This is a 2E Slipstream Difficulty: Basic System: Star Trek: CCG Req. Exp.: Some as you enjoy. Each player tournament. It is a Difficulty: Basic Sessions: Fri 1 PM, Fri starts with a random intro standard constructed Req. Exp.: Some 6 PM, Sat 9 AM, Sat 1 pack. Play other League Sessions: Mon 1 PM deck format but you only PM, Sat 6 PM, Sun 9 players and gain cards for Duration: 2.5 hrs. need to score 70 points AM, Sun 1 PM, Sun 6 your deck. Cost: $3.00 and solve one planet and PM, Mon 9 AM Casual Not Single GM: Rick Kinney one space mission to win. Duration: 1 hr. Elimination Rounds are limited to 30 Cost: $3.00 minutes. Fastest deck does it! All tournament legal GM: Glenn Godard cards are valid. Time to try out that really fast deck design you have been thinking about. Scheduled for three rounds if there are less than nine persons. Mad Scientist University System: Mad Scientist Polish up your laser gun, 2E Standard Constructed Deck Tournament University get your maniacal laugh Difficulty: Easy ready. You’re about to System: Star Trek: CCG This will be a 2E Req. Exp.: None enroll in Mad Scientist Difficulty: Basic standard constructed Sessions: Sun 9 AM, University! deck tournament. All Req. Exp.: Some Sun 1 PM Whichever student devises tournament legal cards Sessions: Sat 3 PM Duration: 4 hrs. the most evilly ingenious are valid. Duration: 4.5 hrs. Cost: $3.00 schemes will pass with GM: Megan Becker Cost: $3.00 The event is scheduled for honors. The rest will be set GM: Rick Kinney three rounds unless we home... in boxes... one piece at a time. have eight or more players, then we will play four rounds. MTG 4 Pack Sealed 2E Virtual Starter Deck Tournament System: Magic: the Each player will receive Gathering a 4 Boosters to build a System: Star Trek: CCG This will be a Continuing Difficulty: Basic minimum 30 card deck. Committee produced Difficulty: Basic Req. Exp.: Some Players play 3 rounds. Req. Exp.: Some Virtual Starter Deck Sessions: Sat 1 AM Tournament. Players must Players with 3 wins get Sessions: Sun 1 PM Duration: 3 hrs. bring a current virtual both 2 boosters and 1 pull Duration: 4 hrs. Cost: $3.00 starter deck, cut and from the Foil Chest. Cost: $3.00 GM: Glenn Godard sleeved with backers. Entry Fee: $20 GM: Rick Kinney Players with 2 wins get In addition, bring an 11 either a booster or 1 pull card virtual booster pack consisting of your choice from the Foil Chest. of Continuing Committee produced virtual cards. No Casual Sanctioned—Not Single Elimination duplicates of any cards in the starter deck or in the booster pack itself are allowed.

8 Dragon*Con 2012 Gaming Pocket Guide MTG 8-Man Constructed for a Box MTG Chase the Foils M13 Sealed Available any time, all Each player will get six (6) System: Magic: the weekend long. System: Magic: the Gathering Gathering M13 boosters to build a Difficulty: Basic A new table will start each Difficulty: Basic deck. All players will get 1 Req. Exp.: Some time we have 8 players. Req. Exp.: Some foil promo card. Prizes will Sessions: Fri 1 PM, Sat Prizes: 36 Boosters to 1st. Sessions: Fri 6 PM be based on points after 4 9 AM, Sat 1 PM, Sat Duration: 5 hrs. rounds: 6 PM, Sun 9 AM, Sun Available for any rated Cost: $3.00 MTG constructed format. 12 pts = 3 more foil 1 PM, Sun 6 PM, Mon GM: Glenn Godard promo cards and 4 9 AM Sanctioned—Single Entry Fee: $20 boosters Duration: 3 hrs. Elimination—Recurring Cost: $3.00 9–11 pts = 2 more foil promo cards and 2 boosters GM: Glenn Godard 6–8 pts = 1 more foil promo card and 1 booster Entry Fee: $16 Players getting multiple foil promo cards will not get duplicates. MTG 8-Man Single Elim Draft Sanctioned—Not Single Elimination System: Magic: the Available any time, all Gathering weekend long. MTG Commander League Difficulty: Basic A new table will start each Event runs from bell to bell Req. Exp.: Some time we have 8 players. System: Magic: the Gathering with continuous open play. Sessions: Fri 1 PM, Fri st Prizes: 6 Boosters to 1 , Difficulty: Basic 6 PM, Sat 9 AM, Sat 1 nd Play as much or as little as PM, Sat 6 PM, Sun 9 4 Boosters to 2 and 1 Req. Exp.: Some rd th you enjoy. AM, Sun 1 PM, Sun 6 Booster each to 3 and 4 . Sessions: Fri 1 PM, Fri Use your own Commander PM, Mon 9 AM Sanctioned—Single 6 PM, Sat 9 AM, Sat 1 (EDH) deck in duels or Duration: 3 hrs. Elimination—Recurring PM, Sat 6 PM, Sun 9 Cost: $3.00 AM, Sun 1 PM, Sun 6 multiplayer. GM: Glenn Godard PM, Mon 9 AM Play other League players Entry Fee: $16 Duration: 1 hr. and get cards from the Cost: $3.00 loot box. GM: Glenn Godard Casual Not Single MTG 8-Man Swiss Draft Entry Fee: $10 Elimination System: Magic: the Available any time, all Gathering weekend long. Difficulty: Basic A new table will start each MTG From the Vault Dragons Req. Exp.: Some time we have 8 players. System: Magic: the Standard Constructed. Sessions: Fri 1 PM, Fri Prizes: 1 Booster per Gathering Rounds based on number 6 PM, Sat 9 AM, Sat 1 Difficulty: Basic PM, Sat 6 PM, Sun 9 match win. of Players. Req. Exp.: Some AM, Sun 1 PM, Sun 6 Sanctioned—Not Single Winner gets a From the Sessions: Sun 6 PM PM, Mon 9 AM Elimination—Recurring Duration: 4 hrs. Vault: Dragons. Duration: 3 hrs. Cost: $3.00 Sanctioned—Not Single Cost: $3.00 GM: Glenn Godard Elimination GM: Glenn Godard Entry Fee: $16 Entry Fee: $16

MTG Innistrad Block Sealed MTG Avacyn Restored “Shiny Sealed” Each player will receive Each player will receive a 6 System: Magic: the System: Magic: the 2 Innistrad, 2 Dark Avacyn Restored Boosters Gathering Gathering Ascension, and 2 Avacyn to build their deck. Difficulty: Basic Difficulty: Basic Restored boosters to build Req. Exp.: Some Req. Exp.: Some The will go for “Swiss their deck. Sessions: Sat 6 PM Sessions: Sat 11 AM +1” rounds, based on the Duration: 5 hrs. All players will get a promo Duration: 8 hrs. number of players. Cost: $3.00 card plus Avacyn Restored Cost: $3.00 Complete Foil Sets of GM: Glenn Godard boosters based on record GM: Glenn Godard Innestrad, Dark Ascension, Entry Fee: $25 after 4 rounds of play. Entry Fee: $30 and Avacyn Restored will Sanctioned—Not Single be distributed. Elimination The Top 32 finishers will draft out the foil sets rotisserie style until each player has 20 foils. Sanctioned—Not Single Elimination

Dragon*Con 2012 Gaming Pocket Guide 9 MTG Learn to Play MTG Pick Your Prize Standard Available any time, all Standard Constructed. System: Magic: the weekend long. System: Magic: the Gathering Gathering Rounds based on number Difficulty: Easy A new table will start each Difficulty: Basic of Players. Req. Exp.: None time we have 4 players. Req. Exp.: Some Winner can select from on Sessions: Fri 1 PM, Fri Sessions: Sat 6 PM Each player will receive hand foil sets. 6 PM, Sat 9 AM, Sat 1 a Demo Deck, a brief Duration: 4 hrs. PM, Sat 6 PM, Sun 9 tutorial, and then play in Cost: $3.00 Sanctioned—Not Single AM, Sun 1 PM, Sun 6 a 4 player “Learn to Play” GM: Glenn Godard Elimination PM, Mon 9 AM event. Entry Fee: $16 Duration: 0.75 hrs. Cost: $3.00 Casual Sanctioned— GM: Glenn Godard Recurring MTG Theme Deck Tournament Entry Fee: Free System: Magic: the Each player will receive a Gathering random Intro Pack from a recent Magic Expansion. MTG M13 Sealed Difficulty: Basic Req. Exp.: Some Prizes and Duration will be System: Magic: the Each player will receive six Sessions: based on the number of Gathering (6) M13 boosters to build Duration: 3.5 hrs. players. Difficulty: Basic their deck. Cost: $3.00 Casual Sanctioned—Not Req. Exp.: Some GM: Glenn Godard Prizes and rounds will be Single Elimination Sessions: Mon 9 AM based on the number of Entry Fee: $15 Duration: 4 hrs. players. Cost: $3.00 GM: Glenn Godard Sanctioned—Not Single MTG Two-Headed Giant Sealed Elimination Entry Fee: $25 Entry System: Magic: the Each team will receive 8 Gathering Avacyn Restored boosters to build 2 decks. MTG Minimaster Difficulty: Basic Req. Exp.: Some Prizes and rounds will be System: Magic: the Available any time, all Sessions: Fri 1 PM based on the number of Gathering weekend long. Duration: 4 hrs. teams. Difficulty: Basic Cost: $3.00 A new table will start each Sanctioned—Not Single Req. Exp.: Some GM: Glenn Godard time we have 4 players. Elimination Sessions: Fri 1 PM, Fri Entry Fee: $40 Team Each player makes a deck 6 PM, Sat 9 AM, Sat 1 Entry ($20 per player) PM, Sat 6 PM, Sun 9 of any from 1 booster. AM, Sun 1 PM, Sun 6 Win and advance and get PM, Mon 9 AM another booster. No Secrets: Atlanta Duration: 2 hrs. Lose and keep your cards System: Vampire: The No Secrets: Atlanta. Cost: $3.00 and you’re done. Eternal Struggle Vampire: The Eternal GM: Glenn Godard Difficulty: Detailed Struggle. Sanctioned Entry Fee: $7 Casual Sanctioned—Single Standard Constructed Req. Exp.: Some Elimination—Recurring Tournament: 2 preliminary Sessions: Fri 7 PM rounds (players play both Duration: 4 hrs. rounds) and final round MTG Onslaught Sealed Cost: $3.00 for the top 5 players. The Sponsored by Troll and Toad GM: David Tatu event will be multi judged System: Magic: the Each player will receive and if there are 12 or less players this will be a multi Gathering an Onslaught tournament deck event (may change decks between each round). Difficulty: Basic pack and 3 Onslaught Booster packs and promos for all, additional prizes Req. Exp.: Some boosters to build their for the winner. Sessions: Sun 1 PM deck. Duration: 5 hrs. Players will win Avacyn Cost: $3.00 Restored boosters based GM: Glenn Godard on record after 4 rounds Entry Fee: $40 of play. Sanctioned—Not Single Elimination

10 Dragon*Con 2012 Gaming Pocket Guide Ren Faire Torpid Blood: Atlanta

System: On the Edge You and your friends System: Vampire: The Torpid Blood: Atlanta. Difficulty: Easy are newbies at the Eternal Struggle Vampire: The Eternal Req. Exp.: None Renaissance faire. Food, Difficulty: Detailed Struggle. Sanctioned Sessions: Fri 9 AM, music, mock combat ... Req. Exp.: Some Standard Constructed Sat 1 PM it sounded like some kind Sessions: Sat Noon Tournament: 2 preliminary Duration: 4 hrs. of off beat rock concert! Duration: 4 hrs. rounds (players play both Cost: $3.00 Problem is, you stick out Cost: $3.00 rounds) and a final round GM: Megan Becker like a sore thumb. In a GM: David Tatu for the top 5 players. The crowd of buccaneer hats event will be multi judged. and faerie wings, you’re the only ones in shorts and t Booster packs and promos for all, additional prizes shirts. Now you and your friends have one afternoon for the winner. to assemble the ultimate Renaissance costume, but you’re low on cash and the only way to earn more is to perform for the crowd! V:TES Duffin Draft: Atlanta System: Vampire: The Duffin Draft: Atlanta. Vampire: The Eternal Star Trek CCG 1E Block OTF Eternal Struggle Difficulty: Basic Struggle. Non Sanctioned System: Star Trek: CCG Star Trek CCG First Edition Req. Exp.: Some draft event. 3 Rounds Difficulty: Detailed Block Official Tournament Sessions: Mon 10 AM of Duffin Draft (one new Req. Exp.: Some Format. Join us for the Duration: 4 hrs. booster pack drafted each Sessions: Sat 9 AM latest in First Edition Cost: $3.00 round, start w/12 pool, Duration: 5 hrs. Star Trek CCG fun, Block GM: David Tatu unlimited transfers, 4 pool Cost: $3.00 format! Only sets from the for an oust) followed by 1 GM: Scott Baughman most recent Continuuing round of recursion format (min. 5 crypt/25 library/1 Committee expansions are recursion) using cards drafted in preliminary rounds allowed in this format. For a complete list of which plus two more boosters. $7.00 for 5 booster packs. sets are currently legal, please see www.trekcc.org. Entry fee $5 and prizes are provided. V:TES United States National Championship United States National Star Trek CCG 1E Open System: Vampire: The Eternal Struggle Championship Vampire: System: Star Trek: CCG Star Trek CCG First Edition Difficulty: Detailed The Eternal Struggle. This Difficulty: Easy Open format—it’s Sunday Req. Exp.: Extensive is the premiere event Req. Exp.: Expert night at Dragon*Con...that Sessions: Sun Noon for the USA. The winner Sessions: Sun 5 PM means ANYTHING GOES! Duration: 6 hrs. will be the US National Duration: 5 hrs. The Open format allows Cost: $3.00 Champion for 2012. 3 Cost: $3.00 for an incredible amount of GM: David Tatu preliminary rounds (players GM: Scott Baughman diversity in the first edition play all rounds) and a Star Trek CCG. Entry fee final round for the top 5 players. Booster packs and $5, prizes will be provided. promos for all, additional prizes for the winner.

Star Trek CCG 1E Standard OTF V:TES Duffin Draft: Atlanta

System: Star Trek: CCG The Star Trek Customizable System: Vampire: The Vampire: The Eternal Difficulty: Complex Card Game, First Edition Eternal Struggle Struggle. Duffin Draft: Req. Exp.: Expert is one of the oldest CCGs Difficulty: Basic Atlanta. Mon 9/3/12 Sessions: Fri 4 PM on this planet—or any Req. Exp.: Some Session 13 (10 AM 2 Duration: 4 hrs. other! Come join us for Sessions: Mon 10 AM PM) Non Sanctioned draft Cost: $3.00 the Standard Official Duration: 4 hrs. event. 3 Rounds of Duffin GM: Scott Baughman Tournament Format at Cost: $3.00 Draft (1 booster drafted Dragon*Con. For more GM: David Tatu each round, start w/12 information see www.trekcc.org. Entry fee is $5 and pool, unlimited transfers, prizes are provided. 4 pool for an oust) followed by 1 round of recursion format (min. 5 crypt/25 library/1 recursion) using cards drafted in preliminary rounds plus 2 more boosters. $7.00 for 5 booster packs.

Dragon*Con 2012 Gaming Pocket Guide 11 V:TES No Secrets: Atlanta WOW TCG Dragon*Con League

System: Vampire: The Vampire: The Eternal System: World of Get a random class starter. Eternal Struggle Struggle. No Secrets: Warcraft—TCG Play another person in the Difficulty: Basic Atlanta. Sanctioned Difficulty: Easy league and get cards from Req. Exp.: Some Standard Constructed Req. Exp.: None the treasure hoard. Sessions: Fri 7 PM Tournament: 2 preliminary Sessions: Fri 6 PM, Sat 9 This is an ongoing, open Duration: 4 hrs. rounds (players play both AM, Sat 1 PM, Sat 6 PM, play event running from Cost: $3.00 rounds) and final round Sun 9 AM, Sun 1 PM, Friday opening to Monday GM: David Tatu for the top 5 players. The Sun 6 PM, Mon 9 AM closing players may join event will be multi judged Duration: 2 hrs. anytime and play when and if there are 12 or less players this will be a multi Cost: $15.00 they like all weekend long. deck event (may change decks between each round). GM: Glenn Godard Booster packs and promos for all, additional prizes Entry Fee: $15.00 for the winner. WOW TCG Learn to Play V:TES Torpid Blood: Atlanta System: World of Get a FREE demo deck Vampire: The Eternal System: Vampire: The Warcraft—TCG and learn to play. Struggle. Torpid Blood: Eternal Struggle Difficulty: Easy Visit us down stairs and get Atlanta. Sanctioned Difficulty: Basic Req. Exp.: None another FREE demo deck. Req. Exp.: Some Standard Constructed Sessions: Fri 6 PM, Sat 9 Play in another WOW TCG Sessions: Sat Noon Tournament: 2 preliminary AM, Sat 1 PM, Sat 6 PM, event at Dragon*Con and Duration: 4 hrs. rounds (players play both Sun 9 AM, Sun 1 PM, Sun get a FREE Booster. Cost: $3.00 rounds) and a final round 6 PM, Mon 9 AM GM: David Tatu for the top 5 players. The Duration: 2 hrs. event will be multi judged. Cost: Free Booster packs and promos for all, additional prizes GM: Glenn Godard for the winner. WOW TCG Lootapalooza V:TES United States National Championship System: World of Get a Class Starter Deck. A System: Vampire: The Vampire: The Eternal Warcraft—TCG loot card will be given out Eternal Struggle Struggle. United States Difficulty: Easy at random each round. National Championship. Difficulty: Detailed Req. Exp.: None Booster prizes will be The winner will be the Req. Exp.: Extensive Sessions: Sat 6 PM, awarded based on record US National Champion Sessions: Sun Noon Sun 1 PM after four rounds of match for 2012. 3 preliminary Duration: 6 hrs. Duration: 4 hrs. play. Cost: $3.00 rounds and a final round Cost: $20.00 First place will also receive GM: David Tatu for the top 5 players. GM: Glenn Godard Those players finishing Entry Fee: $20.00 a Loot card. in the top 25% are qualified to play in the NAC at Origins Game Fair in June 2013. Booster packs and promos for all, additional prizes for the winner.

WOW TCG Deck Builder’s Challenge

System: World of You must also have a Class Warcraft—TCG Starter Deck which can be Difficulty: Easy obtained from one of the other events or purchased Req. Exp.: None separately for $10. Then Sessions: Fri 6 PM, you will get 3 boosters to Sun 6 PM upgrade your deck. Booster Duration: 4 hrs. prizes will be awarded Cost: $10.00 based on record after 3 GM: Glenn Godard rounds of match play. Entry Fee: $10.00

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Dragon*Con 2012 Gaming Pocket Guide 13 DIGITAL GAMING

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Daily Hours: 9:00 AM–4:00 AM Consoles: $3.00 per hour/ $5.00 for 2 hours—generic tickets highly recommended, most games require player accounts to be used (client installed) SMITE closed beta and Tribes: Ascend from Hi Rez Studios available Friday through Monday. Tribes: Ascend Free Play Tournament on Friday, August 31, Time: TBA Tournaments are limited and may be played by those holding tickets for the event. Tickets can be purchased, while available, at Gaming Registraion. Call times are noted on the tickets. For team events, at least one member of the team must be at Call. Matches will start on time, all players must be on time or their match will be forfeit.

Mortal Combat 9, PS3 GGNo banned characters, although availability of all characters is not guaranteed across all tournament Friday, August 31, 4:00 PM Call Time systems. GGThe only BANNED characters are Kratos and any GGNo order switching allowed within “best 2 out of DLC characters. And Kratos’ stage is BANNED 3” matches (elimination rounds). as well. GGPrizes to be awarded to 1st and 2nd place. GGThe Tournament is double elimination with best 2 out of 3 sets per match. In each set, there will be best of 3 rounds with a 90 SEC time limit for Starcraft 2, PC each round. Saturday, September 1, 5:00 PM Call Time GGOutside controllers permitted, provided they aren’t GGPlayer accounts required. gameplay modded. GGPlayers will be placed into Amateur, Advanced, or GGNo button mapping/binding allowed; default Masters Divisions. Players will be assigned into one of settings. 16 groups and assigned to play Matches, at various GGPressing the start button or home button during rates throughout the competition, against other a round will instantly end the set of rounds and Players in their group. Each group will particpate in a award it to your opponent. single elimination play with the winner. GGAn equipment malfunction from your own GGPlayer Handles: Handles may not contain equipment during match play will result in profanity, racism, sexism, references to illegal rewarding the set to your opponent. Any drugs, or general vulgarity. Players found with malfunction from any in house equipment will offensive Handles will be contacted by an Official result in a set restart. and asked to edit their Handle to something more GGWinner of the loser’s bracket will face the appropriate. champion of the winner’s bracket in the GRAND GGSportsmanship: All Players will be required FINALS. If the winner of the loser’s bracket beats to uphold and observe a universal level of the winner’s bracket champion, the match will sportsmanship. Unsportsmanlike conduct includes, reset and the one to win the next match will be the but is not limited to, racism, use of profanity, Tournament Champion. rude acts, vulgar acts, acts of belligerence, GGPrizes to be awarded to 1st and 2nd place. and disrespect of an Official. Unsportsmanlike conduct may be Disputed and may be grounds for Player Disqualification by an Official. Rulings on Soul Calibur 5, PS3 unsportsmanlike actions are subject to the Official’s Friday, August 31, 8:00 PM Call Time interpretation and assessment of seriousness. If a Player is found in violation of this rule the following GGDouble elimination, head to head tournament. actions may happen: GGGlitching, cheating, or other unsportsmanlike FFMinor infractions as judged by an Official: behavior will result in an immediate Warning disqualification. FFSevere infractions or repeat minor infractions GGDepending on volume of signups, in order to as judged by an Official: Disqualification allow maximum participation in the tournament, qualification rounds may be limited to one match, GGMatch Crashes Player Disconnects: If a while elimination rounds (quarterfinals and up) Disconnection takes place within the first 5 will be best 2 out of 3. minutes of the Match, the Match will be restarted. If a Disconnection takes place after 5 minutes into GGOutside controllers permitted, provided they aren’t the Match, the Player that has Disconnected will gameplay modded. be issued a loss. GGNo button mapping/binding allowed; default GGPrizes to be awarded to 1st and 2nd place. settings.

14 Dragon*Con 2012 Gaming Pocket Guide GGAny action that prevents the game from Super Street Fighter 4 continuing results in a forfeiture of the match for Saturday, September 1, 6:00 PM Call Time the offender. GGTournament will be played with “Arcade Edition” GGSome interactions (for example, interrupting of the game. a throw with a wind attack) can cause one character to become frozen until being hit. If GGOutside controllers permitted, provided they aren’t this happens, the free character is expected to gameplay modded. capitalize on this in a timely manner; a failure to GGDepending on volume of signups, in order to do so is considered stalling. allow maximum participation in the tournament, GGPrizes to be awarded to 1st and 2nd place. qualification rounds may be limited to one match, while elimination rounds (quarterfinals and up) will be best 2 out of 3. League of Legends, Season 2 Rules, PC GGNo banned characters, although availability of all Sunday, September 2, Noon Call Time characters is not guaranteed across all tournament systems. GGPlayer accounts required. GGNo button mapping / binding allowed; default GGCompetition Method: 5 vs. 5. settings “Color 12” banned due to on screen GGMaps allowed: Summoner’s Rift (Summer) visibility issues. GGMode: Tournament Draft G GStage will be selected at random. GGBans per team: 3 G GCharacter/ultra move changes allowed between GGGame Length: Until the winner is determined matches. GGGame Winner: The team who completely destroys G st nd GPrizes to be awarded to 1 and 2 place. their opponent’s nexus or forces their opponent to surrender. Super Smash Brothers Brawl, Wii GGChampion Selection: Draft mode will be used. Saturday, September 1, 8:30 PM Call Time Players may only select champions that are unlocked via any means. GG3 stock. GGRestrictions: There are no item/champion GG8 minutes. restrictions at this time. At the discretion of the GGItems are turned to off and none. Tournament Director or Head Admin, restrictions may be added while the tournament is in GGIf time runs out, the winner is determined by progress if there are known bugs with any items/ stock, and then by percentage. champions. GGIf both stock and percentage are identical, or GGThe home team will be decided by a coin flip. a game ends with both players being KO’d The loser of a game will receive first pick for the simultaneously (typically because of a Sacrificial next game. KO via Bowser’s Flying Slam or Ganondorf’s Flame Choke), then a tiebreaker is played. A GGPrizes to be awarded to 1st and 2nd place. tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage. Ultimate Marvel vs Capcom 3, PS3 GGAll sets with the exception of winner’s finals, loser’s finals, and the championship are best of 3 Sunday, September 2, 8:30 Call Time matches (best of 5 and above should be played GGSingle elimination, head to head tournament. out for any “finals” matches). GGGlitching, cheating, or other unsportsmanlike GGController ports are determined by Rock Paper behavior will result in an immediate Scissors if there is a dispute. disqualification. Depending on volume of signups, GGAll people are responsible for their own control in order to allow maximum participation in scheme/name tag and must make sure it is set the tournament, qualification rounds may be before the match begins. Both players must agree limited to one match, while elimination rounds to restart a match on account of a controller (quarterfinals and up) will be best 2 out of 3. problem. GGOutside controllers permitted, provided they aren’t GGMeta Knight is banned. gameplay modded. GGStalling is banned. (Stalling is defined as any GGNo button mapping / binding allowed; default action that deliberately avoids all conflict as settings. to make the game unplayable. Running from GGNo banned characters, although availability of all an opponent to get to a better position is not characters is not guaranteed across all tournament considered stalling, but using chain grabs systems. infinitely against a wall beyond 300% or using GGNo order switching allowed within “best 2 out of Sonic’s Homing Attack repeatedly underneath the 3” matches (elimination rounds). stage is.) GGPrizes to be awarded to 1st and 2nd place.

Dragon*Con 2012 Gaming Pocket Guide 15 GAMING PROGRAMMING

Friday Saturday

When Boardgames Grew Up Killer Breakfast with Tracy & Laura Hickman 1:00 PM; Crystal Ballroom, Hilton 10:00 AM; Crystal Ballroom, Hilton; 2.5 Hour(s) Talk to the founders of Mayfair games and one of Extra Fee event.A GenCon favorite! Participate in this the fathers of the current boardgame revolution! B. fun, interactive, live-participation game! Get killed by Fawcett, D. Bromley ! T. Hickman, L. Hickman

Storytelling Through Roleplaying Boardgame Revolution! 1:00 PM; Grand Salon C, Hilton 10:00 AM; Grand Salon C, Hilton Join the masters of game storytelling. Our bestselling Talk to the co-founder of Mayfair games about when author and award-winning designer talk about the boardgame revolution started, where boardgames weaving your own stories through games. T. are going, and getting others more involved. D. Hickman, L. Hickman, J. Morningstar Bromley

The World of Darkness Cinematic Roleplaying 2:30 PM; Crystal Ballroom, Hilton 11:30 AM; Grand Salon C, Hilton The old and the new are discussed with some of the Join the makers of the pulp-action ; Xu-Wing: designers. B. Bridges, M. Goodwin Ninja Crusade; and Savage Worlds in a panel on high-action and furious fun. E. Lasanta, C. Black, M. Goodwin Adventure Design 101 2:30 PM; Grand Salon C, Hilton Xtreme Dungeon Mastery Want to design an adventure or module? Talk to one of the lead designer of the company that refined 1:00 PM; Grand Salon C, Hilton adventure design! J. Bulmahn, C. Stiles Join Tracy Hickman in his innovative dungeon mastery advice—take your game to the next level! T. Hickman Game Mastery 101 4:00 PM; Grand Salon C, Hilton Indie Games Live! Need sage advice for running a game? Have problems in your games? Join award-winning judges who 2:30 PM; Grand Salon C, Hilton answer your questions. One of our most poplar panels! Don’t just learn about the newest indie games, experience them! The audience participates in this live demo of techniques! J. Morningstar Publishing Your Own RPG 5:30 PM; Grand Salon C, Hilton Game Design Mastery Learn how to go from zero to published! Dream the dream and publish your own work! E. Lasanta, C. 4:00 PM; Crystal Ballroom, Hilton Stiles The ultimate panel on game design! Join some of the leading designers and founding fathers of table top, boardgaming, indie design, and video games. J. Gaming with Children Bulmahn, J. Morningstar, D. Bromley 7:00 PM; Grand Salon C, Hilton Want to game with your kids? Or bring gaming to the LARP! next generation? Find out more here. C. Stiles, C. Black, J. Black 4:00 PM; Grand Salon C, Hilton Working on starting up your own LARP? How do you find the right people? Where do you stage it? Find Dungeon Design 101 out here! M. Malis 8:30 PM; Grand Salon C, Hilton Join Monte Cook and Jason Bulmahn on one of our most beloved panels—how to design a dungeon! J. Bulmahn, M. Cook

16 Dragon*Con 2012 Gaming Pocket Guide TSR RPG Charity Event with Tracy Hickman and 5:30 PM; Crystal Ballroom, Hilton Yes, that TSR. In this very special panel, we talk with 4:00 PM; Crystal Ballroom, Hilton some of TSR’s greatest writers, creators, editors, and The winners of our special auction gets to play a staffers. J. Rabe, M. Cook table top game with some of our special guests. Come see this one of a kind event! S. Parikh, J. Horror in Gaming Lewis, R. Thorsen, A. Okuda, T. Hickman, V. Caso 5:30 PM; Grand Salon C, Hilton Can Gaming Save Your Life? Join the head of Pinnacle as we talk about techniques, ideas, and the mystique of horror in 4:00 PM; Grand Salon C, Hilton roleplaying games. C. Black Talk to our award-winning designers about creating your own game system from the ground up. J. Pathfinder Morningstar 7:00 PM; Grand Salon C, Hilton Indie Games Find out what’s next for the award-winning Pathfinder game in this one-on-one with the game’s 5:30 PM; Grand Salon C, Hilton lead designer! J. Bulmahn Discuss indie games with our visiting indie designers. Talk about the latest trends and ideas in the indie Sunday community. E. Lasanta, J. Morningstar

The Masters of Inception—Bringing a Game Monte Cook to Life 11:30 AM; Crystal Ballroom, Hilton 7:00 PM; Grand Salon C, Hilton Join the master of table top gaming for an open forum. And be sure not to miss his special From when it’s just an idea to when it lives on announcement! M. Cook a shelf, talk with some of the industries leading designers about the process bringing a game to life. J. Bulmahn, J. Morningstar, M. Cook, M. Goodwin Gamer Girls Unite! 11:30 AM; Grand Salon C, Hilton Advanced Game Mastery Whether it be at the table top, in a computer game, 8:30 PM; Grand Salon C, Hilton over an MMO, or even with a foam sword, we talk about gamer girl culture. C. Stiles, J. Black Review advanced game techniques—using voices, improv acting, LCD projectors, complex terrain, dioramas, lighting, and music in your game. Savage Worlds 1:00 PM; Grand Salon C, Hilton Monday Join the heads of Pinnacle to find out about the growing phenomenon of Savage Worlds! Want something fast, furious, and fun? Check it out! C. Boardgames, Boardgames! Black, J. Black 11:30 AM; Grand Salon C, Hilton Our second round of roundtable discussion about Fantasy World Building boardgames. 2:30 PM; Crystal Ballroom, Hilton Join the creators of some of the most fantastic and Worse. Gaming. Story. Ever. out-of-this world settings for a one-on-one discussion 1:00 PM; Grand Salon C, Hilton of creating fantastic settings. M. Cook, C. Stiles, M. Come win free swag! Tell the best gaming story ever Goodwin in under 2 minutes!

Boffer Weapon Creation Lab 2:30 PM; Grand Salon C, Hilton Join our hands-on panel about creating your own boffer weapons! M. Malis

Dragon*Con 2012 Gaming Pocket Guide 17 LIVE ACTION ROLE–PLAYING GAMES (LARPS)

Below is all the information you need to know to get started Live Action Role Playing (“LARPing”) at Dragon*Con 2012. The registration tables for all games listed below are located in the second floor lobby of The Hilton. Come by any of the registration table for any of the Dragon*Con 2012 LARP games listed below for more information and to sign up for LARPing at Dragon*Con 2012. If a game is listed as running in the Day slots, it runs from 1:00 PM until 6:00 PM that day. If a game is listed as running in the Night slots, it runs from 7:00 PM until the game ends later that night. The Day games are all “one shot” games that run only that slot while the Night games all start on Friday night and continue to progress across all three nights of the convention. Information regarding the LARP games at Dragon*Con can always be found on our Facebook page by searching Keyword “DragonLARP.” Welcome to LARPing at Dragon*Con 2012. Step Away From The Table...

Air Maelstrom Production’s World of Air Dark ConFrontation Multi-genre LARP (Steampunk) LARP For Whom the Bell Curves Flight in the Maelstrom Date and Time: Runs All Convention! Play as much Date and Time: Runs Saturday Day slot or as little as you want! Set in an alternate earth timeline, the World of Air Dark ConFrontation… where those behind the is a steampunk Victorian sci world filled with scenes go to be seen. Dark ConFrontation is the only airships, floating eyots, aether, mad science and LARP on Earth where wily were bass and clockwork supernatural secrets. Come take a ride on an airship Cognoscenti mingle with pugnacious pixies and full of clockwork automatons, mad science devices delinquent dragons. Where the race to discover and a mystery waiting to be unraveled. secret plans, hidden villains, and the perfect shade of grey can make the difference between a landslide victory and being buried alive. Dagorhir Battle Games LARP Dark ConFrontation is unique amongst LARPs in Boffer Battle Demonstration Extravaganza! that its setting is sci fi/fantasy/gaming conventions Date and Time: Runs Sunday Day slot (This demo (e.g., Dragon*Con). A convention is the one will take place at the Marriott Marquis, 10th Floor) place someone won’t blink if they see a werewolf. Instead they’ll compliment the costume and ask Have you ever wanted to be a Medieval fighter? Like for a picture. So if you’re a Were needing some to battle your friends? Want to meet new people time away from the normal dog eat dog world, an and battle them? How about battling all day, then arms merchant with some special arms to sell, or partying into the wee hours of the morning only to an inter dimensional politician seeking election, a get up and do it all again?!? convention is the place to be. The ultimate getaway Well look no further my friend, because we have the for all of us science fiction fantasy gamer fan types. sport for you! The spectacles, the celebrities, the secret shows DAGORHIR BATTLE GAMES all amaze and astound. But have you ever felt like maybe there’s more going on? That’s right folks, you heard it here first! Join the cast of Dark ConFrontation and discover Dagorhir will once again put on a live demonstration the Convention within the Convention. Come by our of their medieval style boffer combat. Because this registration table located on the 2nd floor of the is our third year putting on the demonstration, we Hilton to register to play our 2012 scenario: “For have had our space increased to and will utilizing Whom the Bell Curves.” the open expanses of the 10th Floor of the Marriott Marquis Hyatt Regency! My lords and ladies Dark ConFrontation... it’s so much better in the dark. Dagorhir is much like, Tolkien meets paintball in a knock down, drag out, fast paced, hard hitting, Forest of Doors Fantasy LARP full contact combat game that will leave you either breathless or wanting more...usually both! So come Shrine of Fallen Heroes one, and come all to watch the demonstration Date and Time: Runs Sunday Night slot EXTRAVAGANZA!! Got questions? Well come watch, The Forest of Doors has seen great victories. You let us answer your questions, and learn how you are invited to the Shrine of Fallen Heroes with in can join in on the action. This is a demonstration the Forest of Doors where refugees from the Mists that is something to behold! are gathering after the castle of Queen Annalyn has appeared to have fallen. Chaos and fear now have their grip on the forest and the people of Nexus must muster together to find a way through the tribulations that threaten to overwhelm them all.

18 Dragon*Con 2012 Gaming Pocket Guide Forest of Doors is a live combat fantasy LARP, in Blood Aria uses John Wick’s Blood & Tears LARP, which you play a denizen of one of eight distinct set in the world of Houses of the Blooded. The homeworlds. In each of these worlds, magical system is easy to learn and emphasizes operatic gates have recently begun to appear, leading to intrigue, emotion, nobility, and tragedy. Beginners the strange and unknown world of the Forest of are welcome. Pre generated characters are available. Doors. In essence, Forest of Doors is a multi genre Ages 18+. game with a vast array of character possibilities. Our setting and rules system promote a game that is fundamentally heroic in nature, and character Nightfall Interactives’ Old World of Darkness cooperation will be necessary for survival in this (Mind’s Eye Theatre) LARP unknown and dangerous frontier. In the Mountain’s Shadow: Come Out, Come Out, This, our sixth Dragon*Con event, is a canon, non Wherever You Are combat event that foreshadows the tone and stories Date and Time: Runs Friday, Saturday, and Sunday to come in our live combat events during the next Night slots season. Find out more at forestofdoors.com. The year is 2012 and Miami is still a hotspot both for the living and any and all Supernaturals. Sadly, Fractured Fantasy/Horror LARP this may be changing as the body count continues to rise. Hunters.....a plague that has nipped at the The Place of No Return heels of all Supernaturals seem to be a new and Date and Time: Runs Saturday Day slot growing issue. Elders and Heroes, as well as the Most of the time when people find themselves in The young and newly changed, which were thought to Fracture, a cosmic crack in outside of time and the be bastions of their factions, are now showing up natural order of the multiverse, they are immediately dead in their havens and homes. These are not confronted with some manner of existential danger, amateurs; this is a crack group that knows what it is gruesome torture or moral atrocity. This weekend, up and against and has the resources clearly to back however, if you find yourself getting pushed down them. Is it the Government doing this now? Is it the the stairs into The Place of No Return, you will Covenant Supernaturals that are allegedly working for be treated to an afternoon of food, entertainment the Government? Perhaps it is the rumored splinter and cultural exchange hosted by the most gracious cult that lives out in the swamps? Pentex? The of demons: Mister Scratch and his fellows at the Technocracy? No one is quite sure at this point, but Brimstone Lodge. Don’t be put off by the horns something needs to be done about it. and the blood, they are just for show. Your safety is The reigning Bishop of Miami has called a “truce” guaranteed, and unless you find something worth and meeting so that this threat can be discussed. bargaining for, so is your soul. But ready yourself: No one wishes to see the burning times or when the party is over, the Fracture awaits. the Inquisition back in modern nights. He has contracted the Carnivale of Kings to use their Najha Productions Blood & Tears (Houses of traveling carnival as a safe area. The Fae, Ravnos, Rroma, Silent Striders, and Magi, as well as many the Blooded) LARP other unaligned individuals there have assured Blood Aria: The Storm him that they can keep the peace and hide this Date and Time: Runs Saturday and Sunday Day slot gathering from the mortal eyes. Many packs, not just from Miami will be in attendance as well as Opera. The True Art. And it begins with a Blood Aria. various loose allies potentially. Representatives from It has been 200 years since the Mad Emperor was all threatened factions will be in attendance as well cast down. The six noble houses of the Ven claim to on a trustful accord to discuss what threat level be masters of the world of Shanri. They wage their this will be. Well, except those that sold out to the clandestine battles in the shadows while smiling Government as their lap dogs. The Covenants are across the aisles of the Senate. But Shanri has no not welcome in his city, be their new office there or masters, not even among the Ven. The Storm, so it is not. War is on the horizon... said, arose 100 years ago to destroy the Ven. Join Nightfall Interactives for its 10th Anniversary The Storm is rage and fury and primal destruction. this year at Dragon*Con! To celebrate we have And the Storm knows you. It knows your name. planned the tensest, conflict driven, political game The freshly minted Barons and Baronesses of yet! Will you be the Sabbat trying to figure out how Shanri flee for their lives as the Storm strikes. to keep alive from these mysterious boogeymen An ancient castle with dark passages and darker hunting supernaturals? Will you play the mage torn secrets stands as shelter against the onslaught. between the idea of allying your tradition/Sept/ What mysteries will unfold within its walls? Why Court with the Sabbat for a short time, or trying does its mysterious master seem to have expected to make it on your own? Perhaps a Camarilla, each one of you? Some will rise to power. Some will Covenant (another supernatural faction that is trying fall into obscurity. Alliances will be forged. Betrayal to peacefully work with the Government), Swamp will sting. Romance will blossom. Revenge will be Town, or other faction spy? taken. Duels will be fought. Blood will be spilled. The Blood Aria continues.

Dragon*Con 2012 Gaming Pocket Guide 19 Will you play the boogeymen hunters themselves, gathering intelligence and waiting for the perfect Sinking Ship Productions Political/Horror time to strike? No matter what you decide to play, LARP this game promises to be the slow ticking bomb that Hope’s Exodus could start the beginning of the end... Date and Time: Runes Friday/Saturday Night slot We will be using Mind’s Eye Theatre rules. Admission Come join us for a night of politics, intrigue and deep for this event is FREE...yes you read that right... sea horror aboard the cruise yacht Esperanza, one of FREE to celebrate our 10th year at Dragon*Con. the last ships fleeing Cuba following Fidel Castro’s Now is the best time to come out and try the single takeover in 1959. Using Sinking Ship Productions’ longest running continuous chronicle game on the easy to use homebrew system, the LARP is acting floor at Dragon*Con while there is no cost to you. intensive, but rules light. Good for beginning and We invite you to see why so many players call it advanced LARPers alike, Hope’s Exodus is a dark their addiction. Pre generated characters will be themed adventure that asks the question of each of distributed on site at check in. Characters may be us—how far are you willing to go to survive? The requested or pre reserved from nightfall.mush@ game is a two night event, it is not necessary to play gmail.com. Custom characters may still be generated both nights, but you will have much more fun if you for a one time base fee of $5.00. do! All characters are richly drawn and ready to go, and costuming is optional (but welcome). Nightfall Interactives’ Zombie Survival Horror LARP Xadune Display-Only Steampunk/Gaslamp Dead Tired LARP Date and Time: Runs Sunday Day slot Date and Time: Display Only No one is sure how it starts. No one is entirely Xadune (pronounced: ‘eks-ā-dün) is a Georgia based sure how it will end. All that is knows about it, is it Steampunk/Gaslamp themed LARP that centers spreads both fast and furiously. One minute you are around a mysterious island city on the planet of fine. The next you are sick and doing weird things Xadune. The game offers fresh themes based in that are outside your personality. Then the bloodlust a Victorian period with both gaslamp and science and rage starts. Finally, you are one of them... fiction roots; as opposed to medieval fantasy. Rich another seemingly hive minded undead flesh eater with culture and history, Xadune offers an “open that is out for blood. Head shots and fire seem to source” combat system meaning that pretty much work, just like the movies, but there is only so much any weapon and/or armor is fair game to use. ammo and time. The Marine base here in Quantico Unlike most other LARPs, you are not limited to isn’t doing much to help and shut its gates as soon what weapon you are skilled in instead Xadune as things got weird. Martial law went into effect at reflects real life where, if you can pick it up, you midnight and now they have cut all the radio, TV, can swing it. Most skills in Xadune reflect either internet, phones, cell phones, and such into town. knowledge or special skills with which you can It’s like they don’t want anyone to get help. That build your character. can’t be the case...can it? Xadune is also one of the rarer LARPs that offer Come join Nightfall Interactives for an afternoon of religion a subject from which most LARPs tend to survival horror when Quantico, Virginia becomes veer away. Much like the Greek mythology, deities Dead Tired. Think you know all the tricks to zombie look over and often meddle with the people of horror survival? Seen all the movies? Played all Xadune. Also, something relatively new to the world the games? Now come join us, and test out your of LARPing is the idea of a story that takes place skills in a salon LARP environment designed for in the Steam Age. Though fantasy and magic are tension, fear, and of course horror at what happens still prevalent in the game, the new found science when the world as we know and accept it breaks is making its impression fast and strong, with this down. Characters will all be pre generated and of a also come firearms. Though still in their infant stage “normal” human background. No super powers in of life, firearms are a powerful tool to any person. this game. Well...not on your side any way. All in all, Xadune is a LARP that offers exciting new role playing opportunities as well as a unique combat system and a spectacularly diverse Victorian steampunk world. Come by our table and talk to the members of Xadune and find out how you can become a part of this Georgia based LARP.

20 Dragon*Con 2012 Gaming Pocket Guide MINIATURES GAMES

ACTA Starfleet Demos Battle for Tranquil

System: Noble Armada A Call to Arms: Star Fleet System: BattleTech At the start of the Wars Difficulty: Easy is a game of space combat Difficulty: Easy of Reaving Clan Wolf was Req. Exp.: None in the Star Fleet Universe. Req. Exp.: Some abjured from the Clans. Throughout humanity’s On the world of Tranquil Sessions: 3 Sessions: 5–7 space age history, the the Wolves held out for Duration: 4 hrs. Duration: 12 hrs. Federation has come months against numerous Cost: Free Cost: $3.00 under pressure from many assaults from multiple GM: Raymond Becker, Jr. GM: Roy Carl IV enemies. Now you can Clans. Will you defend the play out these confrontations on the tabletop with Clan of Kerensky or try to wipe it out? entire fleets drawn from the Federation, Klingon This event requires Dragon*Con gaming tickets to Empire, Romulan Empire or any one of the many play. other fleets that range across the galaxy.

BattleTech Box Set Scenario Action in the Atlantic System: BattleTech Want to learn how to System: Victory at Sea Sit down and enjoy play BattleTech? Need a yourself, while learning Difficulty: Easy Difficulty: Easy Req. Exp.: None refresher on the rules? This Req. Exp.: None a great naval game. event is for you. One of the Forces involved British Sessions: 2, 10 Sessions: 1, 5, 7, 10 scenarios featured in the vs the Germans in the Duration: 4 hrs. Duration: 4 hrs. Cost: Free BattleTech Box Set or one North Atlantic Ocean. Or Cost: Free GM: Roy Carl IV of the Hexpacks will be French vs Italians in the GM: Raymond Becker, Jr. used for this event. Mederterain Sea.

Battletroops Arachnid Assault—“Storm” the Base System: FASA: This is the popular game System: The The “bugs” (as seen in of Classic Battletech Starship Troopers) have BattleTroops WarEngine Difficulty: Easy combined with the Difficulty: Easy overrun a strategic Imperial Role playing version of stronghold. Imperial forces Req. Exp.: None Req. Exp.: None Sessions: 1, 2, 5, 6, Mechwarrior 2. This is are deployed to attempt Sessions: 1, 2 9, 10 Battletroops, where you to recapture the base Duration: 4 hrs. Duration: 4 hrs. can lead your squad and repair the damaged Cost: Free Cost: Free up against some of the vechicles nearby. Victory GM: George Tucker GM: Christopher most powerful armored points are awarded for Gearhart vechicles and either each side that completes their objectives. First side victory or disaster could to do so, wins. be seperated by the roll of a die! Mercenaries and This game uses a modified Warengine system that is Militia’s are needed. We provide all needed materials very easy to learn and fun to play. and supplies, see us for details!

Arachnid Assault—Hiccup on the Assembly Blood Bowl Demos Line System: Blood Bowl Come and learn how to play Blood Bowl! This System: The The “bugs” (as seen in Difficulty: Easy is a free option for any WarEngine Starship Troopers) have Req. Exp.: None Dragon*Con attendee. Difficulty: Easy discovered the Empire’s Sessions: 2, 3, 6, 7, Req. Exp.: None foremost robotic assembly 10, 11 Sessions: 6, 7 plant and have staged an Duration: 0.5 hrs. Duration: 4 hrs. assault. Its up to Darth Cost: Free Cost: Free Vader and his stormtrooper GM: Dennis Boylan GM: George Tucker squads to hold the Assembly plant until all the robots have been evacuated. This game is instructional, rules will be taught, are easy to learn and fun to play.

Dragon*Con 2012 Gaming Pocket Guide 21 Bravo Company HeroClix—“The Charlie” Format, a Dragon*Con Tradition System: RAFM: Charlie All of our training has allowed us the honor of Company System: WizKids/NECA The Charlie format, a being here today! Our Difficulty: Easy HeroClix Dragon*Con tradition. fellow brother’s of the Req. Exp.: None Difficulty: Basic Bring 7 figures. One figure Eastern Front will have a Sessions: 1, 2, 5, 7, Req. Exp.: Some (1–25 points), one figure need for you. Your mission 9, 10 Sessions: 13 (26–50 points), one which we know you will Duration: 4 hrs. Duration: 4 hrs. figure (51–100 points), Cost: Free accept will be briefed Cost: $3.00 one figure (101–150 GM: Christopher to you by your superior GM: Terry Terman points), one figure (151– Gearhart officer. Some of you may 200 points), one figure be attached to either (201–250 points) and one figure (251+ points). armor or infantry units along the front and it is our No figures greater than a double/peanut base will goal to win this war! WW2 Axis vs. Allies we provide be allowed. No special objects/resources permitted. supplies and training. Silver Age. This event requires Dragon*Con gaming tickets to play. Cthulhu Rising!! Race Against the Mythos HeroClix—Avengers vs. X-Men System: The The Elder Mythos creature, Cthulhu, is awakening. His WarEngine System: WizKids/NECA Build one 500 point minions terrorize the city. A Difficulty: Easy HeroClix Avengers theme team lone group of investigators Req. Exp.: Some Difficulty: Basic and one 500 point X-Men challenge him and race Sessions: 11 Req. Exp.: Some theme team. A roll of the to discover clues that will Duration: 5 hrs. Sessions: 3 dice will determine who help to close the portals Cost: Free Duration: 4 hrs. plays Avengers and who GM: George Tucker before his minions release Cost: $3.00 plays X-Men so every him upon the Earth. GM: Terry Terman match will be AVENGERS This game includes a lot of rules that make it helpful vs X-MEN!! Player one will to have some experience (at least 1 previous game) choose which team he plays (the opponent MUST playing Warengine. However, we will teach the rules play the opposite team) or the map, but not both. to you. This is a Marvel only event, which includes objects. Silver Age. This event requires Dragon*Con gaming tickets to play. Dark Age Demo System: Dark Age Dark Age is a gritty, D20 HeroClix—Dragon*Con Championship driven, post apocalyptic Difficulty: Detailed Qualifier Req. Exp.: None skirmish miniatures game Sessions: 1, 8, 10 for your tabletop. The System: WizKids/NECA Sealed, 3 booster, 400 Duration: 4 hrs. game contains rules that HeroClix points. Top 4 automatically Cost: Free are easy to learn and get Difficulty: Basic qualify. No Dragon*Con GM: Raymond you into the action right Req. Exp.: Some gaming tickets are required Rappaport away. You can tailor how Sessions: 3 for this event. You’ll you play your game by Duration: 4 hrs. purchase your boosters Activation Points and alternate activations. Cost: $30.00 at the event from the organizer. Come learn to play in the wastelands of Samaria. GM: Terry Terman

Deep in Space HeroClix—Dragon*Con Championship Qualifier System: Noble Armada The popular space fleet combat miniatures game, System: WizKids/NECA 600 points, Modern Difficulty: Easy A Call to Arms is back, HeroClix Age. Top 4 automatically Req. Exp.: None in a brand new guise Difficulty: Basic qualify. This event requires Sessions: 2, 6, 9 drawn from the detailed Req. Exp.: Some Dragon*Con gaming tickets Duration: 4 hrs. background of the Fading Sessions: 5 to play. Cost: Free Suns RPG, A Call to Arms: Duration: 4 hrs. GM: Raymond Becker, Jr. Noble Armada is a fast Cost: $3.00 to learn, hard to master GM: Terry Terman space combat game involving fleets drawn from the Royal Houses.

22 Dragon*Con 2012 Gaming Pocket Guide HeroClix—Dragon*Con Championship HeroClix—The Court of Owls! Qualifier System: WizKids/NECA Build a 600 point teams, DC only (including System: WizKids/NECA Dragon*Con Championship HeroClix objects). Your team must HeroClix Qualifier: 400 point named Difficulty: Basic be theme utilizing one of Difficulty: Basic theme team, modern Req. Exp.: Some the following keywords: Req. Exp.: Some age. Top 4 automatically Sessions: 6 detective, City, Sessions: 9 qualify. This event requires Duration: 4 hrs. Gotham Underworld, Duration: 4 hrs. Dragon*Con gaming tickets Cost: $3.00 Cost: $3.00 to play. GM: Terry Terman Asylum, police or GM: Terry Terman League of Assassins. Your team must have, at a minimum, 1 character that costs 100 points or more. See online for additional HeroClix—Dragon*Con Golden Oldies: Golden information. This event requires Dragon*Con gaming Age Championship! tickets to play.

System: WizKids/NECA Golden Age Championship! HeroClix 300 points, open HeroClix—The Dragon of Dragon*Con! Difficulty: Basic to everyone. Top 4 The Dragon of automatically qualify System: WizKids/NECA Req. Exp.: Some HeroClix Dragon*Con! Build a Sessions: 6 for the Dragon*Con 400+ point Silver Age Championship Tournament Difficulty: Basic Duration: 4 hrs. Req. Exp.: None team. You may add one held Sunday at 1:00 PM. Cost: $3.00 Sessions: 10 figure, at least 250 points Special Rule: You cannot GM: Terry Terman Duration: 4 hrs. but no more than 450 Mastermind damage to Cost: $3.00 points (single or double stacked horde tokens. Entry fees will be collected by GM: Terry Terman base only). This figure will the organizer, Dragon*Con gaming tickets will not be be your “Dragon”. This accepted for this event. figure does NOT count towards your 400 point build total. Please see online description for more details HeroClix—Dragon*Con HCRealms.com regarding this event. This event requires Dragon*Con Championship!! gaming tickets to play. Dragon*Con HCRealms. System: WizKids/NECA HeroClix—We Don’t Need No Stinkin’ Marvel HeroClix com Championship!! Difficulty: Detailed 300 points Modern Age. or DC! Req. Exp.: Extensive Qualifiers include local 500 points Other Age!! tournaments (played before System: WizKids/NECA Sessions: 10 HeroClix What? You don’t know Duration: 6 hrs. Dragon*Con), the HeroClix about “other”? Build the Online tournament, and Difficulty: Basic Cost: $3.00 Req. Exp.: Some best team you can using the qualifiers hosted at GM: Terry Terman Sessions: 5 ONLY Street Fighter, Halo, Dragon*Con. Also last Duration: 4 hrs. Gears of War or Lord of the year’s Golden Age and Modern Age champions Cost: $3.00 Ring figures! “Other Age” automatically qualify. A minimum of 5 rounds will be GM: Terry Terman with the obvious figure played to assure a single undefeated champion. Entry exceptions will be played fees will be collected by the organizer, Dragon*Con under the Silver Age format. Only a Lord of the Rings gaming tickets will not be accepted for this event. figure may Mastermind to stacked Horde tokens. This event requires Dragon*Con gaming tickets to play. HeroClix—Star Fleet Battles

System: WizKids/NECA 500 Points of capital Infinity The Game Demos HeroClix ships do battle in space to It’s Always Your Turn! Join determine the fate of the System: Infinity the Difficulty: Basic Game in the fun of a near future Req. Exp.: Some Federation as the Klingons miniature skirmish game. invade! Choose Federation Difficulty: Detailed Sessions: 7 Req. Exp.: None Infinity features a hard sci fi or Klingons and build a Duration: 4 hrs. Sessions: 2, 6, 10 setting and a unique system 500 point team of one or Cost: $3.00 Duration: 3.5 hrs. that allows you to react the other and do battle GM: Terry Terman Cost: Free freely to every move your for Earth!! Your fleet must GM: Mark Manlapas opponent makes. The game consist of either all Star Fleet or all Klingon ships, is a little bit cyberpunk, a not a mixed team. This event requires Dragon*Con little bit manga, a lot of old school sci fi, and our demo gaming tickets to play. scenario features a cyberpunk heist in progress.

Dragon*Con 2012 Gaming Pocket Guide 23 Lord of the Rings Warmachine Modified Mangled Metal

System: Dark Tortoise: Every great adventure has System: Privateer My own Modified Mangled The WarEngine to begin somewhere, and Press: Warmachine Metal format. 20 points and Difficulty: Easy yours is in Middle earth. You Difficulty: Basic up to 6 may be spent on non Req. Exp.: None begin your game of Lord Req. Exp.: Some warjack/warbeasts. Mangled Sessions: 1 of The Rings in the Mines Sessions: 2 Metal rules as well as Kill Duration: 4 hrs. of Moria. Can Gandalf and Duration: 4 hrs. box artifice and a big Mosh Cost: Free the Fellowship Survive the Cost: $3.00 Pit in the middle. 5 minute GM: Adam Clark destruction of Moria. GM: David Kelley turns. I’ll have custom prizes for 1st, 2nd, and 3rd place. Relic Knights Warmachine Steamroller 2012 Relic KnightsTM Darkspace System: Dark Age Come play in a Steamroller Difficulty: Detailed Calamity, is a unique, high System: Privateer speed strategy battle game Press: Warmachine 2012 tournament. Bring Req. Exp.: None two 35 point lists and be Sessions: 3, 6, 12 where you take command Difficulty: Detailed of heroic characters in Req. Exp.: Extensive prepared to face people Duration: 4 hrs. from around the country. Cost: Free a battle for the fate of Sessions: 10 the universe. Wield the Duration: 4 hrs. We will be running with GM: Raymond 7 minute turns as well as Rappaport mystical power of Esper, Cost: $3.00 unleashing powerful attacks GM: David Kelley the Divide and Conquer and using clever strategy to defeat your opponents. list playing requirement. I will provide custom trophies for 1st, 2nd, and 3rd Relic Knights does not rely on the random toss of the and we will likely have Steamroller coins and maybe dice, but on the strategy in your hand, and the fate in something special from Privateer Press as well. the cards you are dealt. WoW 3x3 Constructed Tournament Super Dungeon Explore Players will construct One to five players take the System: World of System: Super Warcraft Minis their armies (3 on 3) Dungeon Explore role of classic fantasy heroes and be paired up using like the human paladin, a Difficulty: Basic Difficulty: Basic Req. Exp.: Some the Swiss Round style dwarf fighter, or an ranger. Req. Exp.: None Sessions: 2, 6, 10 tournament play. Prizes Sessions: 2, 5, 11 One player is the “Dark Duration: 4 hrs. will be awarded based Duration: 4 hrs. Consul” who controls the Cost: $3.00 on attendance. Entry fees Cost: Free monsters of the dungeon. GM: Dennis Boylan will be collected by the GM: Raymond Every hero/monster has a organizer, Dragon*Con Rappaport character card that details gaming tickets will not be accepted for this event. the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include WoW 5x5 Constructed Tournament special abilities/actions/attacks and potions. System: World of Players will construct Warcraft Minis their armies (5 on 5) VAS Naval Game Difficulty: Basic and be paired up using Battle of the North Atlantic Req. Exp.: Some the Swiss Round style System: Victory at Sea tournament play. Prizes Difficulty: Easy convoy. Who will win Sessions: 3, 7, 11 German subs or the British Duration: 4 hrs. will be awarded based Req. Exp.: None on attendance. Entry fees Sessions: 2, 6, 9 convoy? Cost: $3.00 GM: Dennis Boylan will be collected by the Duration: 4 hrs. organizer, Dragon*Con Cost: Free gaming tickets will not be accepted for this event. GM: Adam Clark

24 Dragon*Con 2012 Gaming Pocket Guide WoW Mini Demos

System: World of Come and learn how to Warcraft Minis play World of Warcraft Difficulty: Easy minis! This is a free option Req. Exp.: None for any Dragon*Con Sessions: 2, 3, 6, 7, attendee. 10, 11 Duration: 0.25 hrs. Cost: Free GM: Dennis Boylan

WWII Naval

System: Victory at Sea WWII naval game using Difficulty: Easy lots of big minis. Req. Exp.: None Sessions: 2, 5, 10 Duration: 4 hrs. Cost: Free GM: Brett Abernathy and Ray Becker

Zombicide Zombicide is a fun and GG2012 Dragon*Con T-shirt, System: Zombicide featuring original artwork by Difficulty: Basic easy game with cool Req. Exp.: None minis in an archetypical, renowned artist, Don Maitz Sessions: 4, 7, 9 popular and comics GGYear of the Dragon*Con Hoodies, inspired environment. Duration: 4 hrs. featuring original artwork by Cost: Free Ambiance is constantly GM: Raymond kept between “beat’em up” renowned artist, Derek Yaniger Rappaport and “survival horror” as GG2012 Dragon*Con Parade T-shirt, characters keep on turning featuring original artwork by from preys to predators. Humor and gloom happily renowned artist, Derek Yaniger marry in a zombie fest. But be careful as survivors gain experience the game becomes harder. Players GGThe Recently Hatched, Plush must work together as the survivor with the highest Baby Dragons experience determines the danger level each turn. GGMilitary Style Hats Sessions will include demos for 2–6 players per game with two games running at all times (so 4–12 GGTravel Bags players at a time multiple games per session). GGWater Bottles GGNewly Designed Lanyads Zombies!!! Co-op Made Miniature GGDragon*Con Mouse Pads Explore a metropolis, System: The G WarEngine rescue other survivors and GCommemorative Pins Difficulty: Easy work together to survive For a full array of products, visit the main against the fearsome Req. Exp.: None store at the Marriott Marquis or come onslaught of the Walking Sessions: 3 see us at the satellite location in the Duration: 4 hrs. Dead! Uses the universal Sheraton Atlanta Hotel. Cost: Free Warengine System to run GM: George Tucker unique characters through the Zombies!!! board game. This game is instructional, the rules will be taught, are easy to learn, and fun to play.

Dragon*Con 2012 Gaming Pocket Guide 25 ONLINE GAMING (MMO)

Sponsored by

The Dragon*Con MMORPG Track (DC*MMO) has more than 50 hours of programming during Dragon*Con featuring topics of general interest to MMO gamers as well as events centered on specific games including Star Wars: The Old Republic, DC Universe Online, EVE Online, City of Heroes, EverQuest, Kingdom of Loathing, and of course World of Warcraft. The cast from The Guild will be on hand for the festivities as well as community representatives from many of your favorite games. We are also pleased to present the following contests and special events: FFWorld of Warcraft Costume Contest FFThe 5th Annual “Quest for the Bling Gnome” - FFWorld of Warcraft Trivia Contest. MMO Trivia Contest FFThe Heroes and Villains Ball—Co-Hosted with FFThe First Annual DragonSlayer Awards - the Brit Track Sponsored by Guild Launch We would like to give a special word of thanks to our track sponsor for this year, Guild Launch (www. guildlaunch.com), and thank them for their support of DC*MMO.

Friday WoW Costume Contest Pre-Judging 5:30 PM; Grand Salon E, Hilton Diablo 3 Q&A If you want to compete in the costume contest, you 10:00 AM; Grand Salon E, Hilton need to come to Pre-Judging and sign up. Cutoff time for the contest is 6:15 PM. If it has a login screen like an MMO, and an auction house like an MMO, and forum whining like an MMO, then it is an MMO, isn’t it? J. LeCraft World of Warcraft—Costume Contest 7:00 PM; Crystal Ballroom, Hilton CCP Games—Meet & Greet Are you Azeroth’s Next Top Model? Jonathan 11:30 AM; Grand Salon E, Hilton LeCraft, Game Designer for World of Warcraft will lead an all-star panel of judges. There will A discussion of CCP games including EVE Online, Dust be several awards including Judge’s Choice, Fan 514, and (in development) World of Darkness. B. Bridges Favorite, and the always ubiquitous Best in Show. (Editor’s Note: All of you who had money on Grim Kingdom of Loathing—Meet & Greet never using words like “ubiquitous” can pay up after the contest is over.) J. LeCraft 1:00 PM; Grand Salon E, Hilton An adventurer is you! Join the developers as they discuss their experience taking a home-grown Sony Online Entertainment—Meet & Greet satirical browser-based MMO from hobby to 8:30 PM; Grand Salon E, Hilton profession. Z. Johnson, J. Nite, K. Simmons The gang who brought you Everquest, Planetside, and DCUO (and Free Realms, and...) are bringing MMO Podcast Review us “Fan Faire, Dragon*Con Edition” once again. T. Jones, T. Spence, E. Cleaver, A. Rekoske 2:30 PM; Grand Salon E, Hilton Strixus and friends uncover some of the better sources for information in MMO gaming. Watch The Guild—Marathon 11:30 PM; Grand Salon E, Hilton; 2.5 Hour(s) The Guild - Q&A We’ll be showing all five seasons of The Guild with a few surprise extras thrown in the mix. 4:00 PM; Grand Ballroom A-F, Sheraton The Knights of Good engage in a round table (rimshot) discussion of what exactly goes on behind the scenes of the web’s most popular series. S. Parikh, J. Lewis, F. Day, R. Thorsen, A. Okuda, V. Caso

26 Dragon*Con 2012 Gaming Pocket Guide Saturday Heroes and Villains Ball Sponsored by SOE and Guild Launch Saturday Morning Cartoons—MMO Style 10:00 PM; Grand Ballroom A-F, Sheraton; 4 Hour(s) 10:00 AM; Grand Salon E, Hilton So last year, at the Sheraton on Saturday night, Enjoy a taste of childhood mixed with the taste of the Dragon*Con had a “Gathering of Heroes” party in one games that you love as a “grown up”. BYOC (Bring room, and a “Villains Ball” in another. Since Heroes Your Own Cereal) cannot “be heroic” without Villains, and Villains cannot spout overly dramatic dialog without Heroes, the MMORPG Track and The British Sci-Fi Track World of Warcraft—Achievement Hunting decided to join forces and throw one big bash. DJ Safari Adventure Jennocide will be spinning tunes until the wee hours 11:30 AM; Grand Salon E, Hilton and we will have photo areas set up if you’d like to show off your favorite heroic (or villainous) costumes. Where do you find those ultra-rare spawns? Are there Special thanks to our friends at Guild Launch (www. any tools out there that will make your hunt easier? guildlaunch.com) for sponsoring the party. We have answers.

Multiboxing 101 Sunday 1:00 PM; Grand Salon E, Hilton World of Warcraft—Lore An Army of One is not just a military recruiting slogan. We don’t have uniforms or artillery, but we 10:00 AM; Grand Salon E, Hilton; 2.5 Hour(s) can provide a special kind of basic training. With music, visuals, and the usual making fun of the twisted and overly complex stories, Chad and Megan Star Wars: The Old Republic—Meet & Greet retell the worlds most convoluted storyline. 2:30 PM; Grand Salon E, Hilton Beyond The Guild *finger wiggle* This is the MMO you are looking for. We promise to keep the jokes about “Deep Sith” to 1:00 PM; Grand Ballroom A-F, Sheraton a minimum. The Knights of Good discuss life outside of The Guild, featuring The Jeff Lewis Five Minute Comedy City of Heroes—Meet & Greet Hour, The Legend of Neil,Save the Supers and more. S. Parikh, J. Lewis, R. Thorsen, A. Okuda, V. Caso 4:00 PM; Grand Salon E, Hilton No cape? No problem! We blend heroes and villains The 5th Annual Quest for the Bling Gnome— together into a delicious social frappe. MMO Trivia Contest 2:30 PM; Grand Salon E, Hilton; 2.5 Hour(s) Making Video Games with Artix Entertainment The Bling Gnome. Hideously ugly to some, a 5:30 PM; Grand Salon E, Hilton symbol of achievement for others. He is the Geek’s Discover secrets with the creators of Stanley Cup, and he only comes out once a year AdventureQuest Worlds, EpicDuel, DragonFable, at Dragon*Con. Show off your knowledge of MMO MechQuest, AQ3D, Oversoul, and others! A. Krieger, games with your fellow teammates and become Galanoth, Titan, Nythera, Cysero immortalized on the Bling Gnome’s throne for the inspiration of future generations of hardcore MMO geeks. As always, we will have prizes and swag to The Guild—Q&A give away, courtesy of our friends at Guild Launch 7:00 PM; Grand Ballroom A-F, Sheraton (www.guildlaunch.com), but the real prize is the It’s the men’s turn. The manly men of the Knights of proof that you have pwned a room full of noobs and Good discuss manly things. Please keep the grunting isn’t that what it’s all about? and scratching to a minimum. S. Parikh, J. Lewis, V. Caso

Extreme Guild Management 8:30 PM; Grand Salon E, Hilton It’s bad enough managing a guild with a few dozen members and 1 or 2 raid teams. How about a guild with hundreds of members and dozens of raid teams?

Dragon*Con 2012 Gaming Pocket Guide 27 Guild Launch Presents: The Dragon*Slayer Monday Awards 5:30 PM; Capitol Ballroom, Sheraton Geek & Sundry including The Guild Unlike most industry awards where overpaid talking 10:00 AM; Grand Ballroom A-F, Sheraton heads stand on stage and congratulate themselves on Meet some of the minds behind Geek & Sundry their own success, DC*MMO and GuildLaunch (www. including The Guild and Sword & Laser! T. Merritt, guildlaunch.com) have come up with an awards S. Parikh, J. Lewis, F. Day, R. Thorsen, A. Okuda, show “For Fans, By Fans”. There is no need to worry V. Caso about lame categories like “Game of the Year” or “Best Graphics”. That’s what every other awards program does, and that’s not Dragon*Con’s style. World of Warcraft—How to Win at PVP DC*MMO and Guild Launch want to celebrate the 11:30 AM; Grand Salon E, Hilton great, and especially the not-so-great, moments Hire a 15 year old? Hack your opponent’s computer? in MMO Public Relations and Customer Service. Or learn from our experts who have been there and Did Ghostcrawler promise you a moose? Did your done that. favorite MMO studio spend months hyping a new release only to see their servers crash on launch day? Did they turn around and give all of the players a free Marvel Heroes Online month’s worth of game time as a way of apologizing? 1:00 PM; Grand Salon E, Hilton The Dragon*Slayer Awards are recognition for those Gazillion Entertainment presents the latest entry into who go the extra mile as well as those who didn’t the Online Superhero Battle Royale. S. Reid make it very far out of the gate.

Community Relations—Dealing with Gamers World of Warcraft—Trivia and Meet & Greet for Fun and Profit 7:00 PM; Grand Salon E, Hilton; 2.5 Hour(s) 2:30 PM; Grand Salon E, Hilton Are you one of the legion of fans who have been asking for a WoW Trivia Contest? Do you enjoy Every time someone posts an rant on a game’s watching our hosts and fellow fans make complete forums... Every time someone writes a comment on a fools of themselves while trying to dance like gaming news site... These guys have to deal with it. Draenei? Unfortunately, the one thing we will E. Cleaver, S. Reid not have this year are the puntable Gnomes. The Gnomes went and formed a union and have been Post MMOrtem—Survivor’s Gathering picketing Grim’s house all year long. J. LeCraft 4:00 PM; Grand Salon E, Hilton We wrap up the year and discuss what went right, Machinima what went wrong, and how we can do more of the 10:00 PM; Grand Salon E, Hilton; 2.5 Hour(s) former and less of the latter. Romily is back. Presenting the state of the art in the world of Machinima.

28 Dragon*Con 2012 Gaming Pocket Guide ROLE–PLAYING GAMES (CAMPAIGN)

Note 1: For all LFR Events, participation requires membership in the RPGA/DCI and a character created using the Character Creation Guidelines available from the following website, livingforgottenrealms.com. Please refer to this website for additional information. Note 2: For all Pathfinder Society Events, participation requires membership in ’s Pathfinder Society and a character created using the Character Creation Guidelines available from the following website, paizo.com/ pathfinderSociety. Please refer to this website for additional information. Pre generated characters will be available at Gaming HQ upon request. Events of Levels 5–9 and 7–11 cannot be played by new Pathfinder Society members, as they require characters of 5th level or above. Note 3: For all Legends of Arcanis Events, participation requires a character created using the Character Creation Guidelines available from the following website, paradigmconcepts.com. Please refer to this website for additional information. Pre generated characters will be available at Gaming HQ upon request. Note 4: Please take note that the CampaignRPGs section has switched over to 5 hour slots (except Monday), with different slot times. The first slot of the day starts at 8:00 AM, not 9:00 AM. Note 5: Marshalling for Pathfinder Society events will be Grand Salon A, Hilton 2nd Floor. Marshalling for Living and Legends of Arcanis will be in Grand Salon D, Hilton 2nd Floor.

Living Forgotten Realms LFR CALI4-3: “Twisted Rune” Difficulty: Detailed A Living Forgotten Realms Living Forgotten Realms (Wizards of the Req. Exp.: Extensive adventure set in Calimshan Coast) Sessions: Fri 7 PM– for characters of the Midnight, Sat 1 PM–6 Paragon tier (levels 11– A Living Forgotten Realms Difficulty: Detailed PM, Sun 8 AM–1 PM, 20). The WeavePasha adventure set in Calimshan Req. Exp.: Extensive Mon 8 AM–1 PM of Almraiven seeks for characters of the Sessions: Fri 8 AM–1 Duration: 5 hrs. adventurers to recover Paragon tier (levels 11– PM, Sat 7 PM– Cost: $3.00 shards of the Calimemnon Midnight, Sun 1 PM–6 20). The WeavePasha Crystal. It seems as PM, Mon 8 AM–1 PM of Almraiven seeks though one of the shards has practically come to Duration: 5 hrs. adventurers to recover him. Elemental disturbances in the abjurations Cost: $3.00 shards of the Calimemnon he maintains have led the WeavePasha to believe Crystal. He has traced one that a shard has been brought to Almraiven, and is shard to the Plain of Stone Spiders. interfering with the city’s magical defenses. Other reports indicate that the Twisted Rune, a highly LFR CALI4-2: “Dragon Above, Desert Below” secretive cabal of powerful undead spellcasters, may be involved. Difficulty: Detailed A Living Forgotten Realms Req. Exp.: Extensive adventure set in Calimshan Sessions: Fri 1 PM–6 for characters of the Pathfinder Society (Paizo) PM, Sat 8 AM–1 PM, Paragon tier (levels 11– Sun 7 PM–Midnight, 20). The WeavePasha PFS 0-01: “Silent Tide” Mon 8 AM–1 PM of Almraiven seeks Duration: 5 hrs. adventurers to recover Difficulty: Easy A Pathfinder Society Cost: $3.00 shards of the Calimemnon Req. Exp.: None Scenario designed for Levels 1–5. Written by Crystal. He has traced one Sessions: Fri Midnight– shard to an earthmote floating high above the desert. Michael Kortes. Sat 4 AM However, that same earthmote also happens to be Duration: 5 hrs. When strange reports the lair of a blue dragon. of misty undead spread Cost: $3.00 through Absalom, you and your fellow Pathfinders are dispatched to the half drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick handed knifers of Puddles are the least of your worries. The night’s tide brings with it an ancient armada of some long forgotten war and you are the only thing between their mist shrouded ghost fleet and Absalom’s utter oblivion.

Dragon*Con 2012 Gaming Pocket Guide 29 PFS 0-07: “Among the Living” PFS 0-27: “Our Lady of Silver”

Difficulty: Easy A Pathfinder Society Difficulty: Detailed A Pathfinder Society Scenario designed for Scenario designed for Req. Exp.: None Req. Exp.: Extensive Levels 1–7. Written by Levels 5–9. Written by Sessions: Sat Sessions: Sun Josh Frost. James F. MacKenzie. Midnight–Sun 4 AM Midnight–Mon 4 AM Duration: 5 hrs. Famed Pathfinder Duration: 5 hrs. You and your fellow Bodriggan Wuthers Pathfinders are sent to Cost: $3.00 Cost: $3.00 disappeared from his Katheer, the shining capital dig site beneath the House of the Immortal Son of Qadira, to witness the wedding of Pathfinder in Taldor’s gilded capital of Oppara. Once a grand Faireven to the wealthy and beautiful Lady of Silver temple to Aroden, the Immortal Son is now Oppara’s and bring back a trove of relics given to the Society most opulent theater. Sent to locate Wuthers, the as part of the wedding dowry. When the wedding Pathfinders must attend an opera with members is disrupted by unscrupulous thieves, you soon find of the Oppara elite in order to gain access to the yourself dodging double crosses, accusations of grave secretive theater’s dig site. When a cult crashes the robbery, and worse. You must find the relics soon, or performance and the nobility change into hideous risk facing the eternal expulsion of the Society from walking dead, the Pathfinders are forced to choose the treasure filled deserts of Qadira. between finding Wuthers or saving themselves. PFS 2-11: “The Penumbral Accords” PFS 0-08: “Slave Pits of Absalom” Difficulty: Easy A Pathfinder Society A Pathfinder Society Scenario designed for SDifficulty: Easy Req. Exp.: None Scenario designed for Levels 1–5. Written by Req. Exp.: None Sessions: Sat Levels 1–5. Written by Lou Owen K.C. Stephens. Sessions: Sun Agresta. Midnight–Sun 4 AM Midnight–Mon 4 AM Duration: 5 hrs. The daughters of Someone kidnapped Absalom’s mysterious Duration: 5 hrs. Cost: $3.00 Lady Anilah Salhar— Blakros family have long Cost: $3.00 the Chelish wife of been among the most pursued maidens in the Inner Dremdhet Salhar, one of Osirion’s many Grand Sea. Now the family’s matriarch approaches the Ambassadors to Absalom—and sold her into slavery. Pathfinder Society to help her break a centuries old With Salhar holding delve permits over the heads of pact with the denizens of the Plane of Shadow to the Decemvirute, the Pathfinders are sent to assist save her twin daughters from a life of servitude at the Osirian Ambassador. Venturing into Absalom’s the hands of the Onyx Alliance. Heading into the fan darkest corners to save Lady Anilah, the Pathfinders favorite adventuring location of Blakros Museum, must face the secrets of the Slave Pits to avoid the PCs have only a short amount of time to break becoming slaves themselves. the Penumbral Accords and solidify the Pathfinder Society’s ties to the powerful Blakroses. PFS 0-14: “The Many Fortunes of Grandmaster Torch” PFS 2-21: “The Dalsine Affair” A Pathfinder Society Difficulty: Easy A Pathfinder Society Difficulty: Easy Scenario designed for Scenario designed for Req. Exp.: None Req. Exp.: None Levels 1–7. Written by Levels 1–7. Written by Alex Sessions: Fri Midnight– Sessions: Sun 1 PM–6 Jonathan H. Keith Greenshields. Your mission Sat 4 AM PM takes you to the Taldan When four statues of Duration: 5 hrs. Duration: 5 hrs. capital city of Oppara unspeakable power were Cost: $3.00 Cost: $3.00 where the intricate web of found in a tomb in Osirion political intrigue and ages and then stolen, the Pathfinder Society assumed old religious conflicts threaten the Pathfinder Society’s they were gone forever. When they appeared again presence in the land. When Baron Jacquo Dalsine’s in the illicit inventory of a Qadiran smuggler in the cousin is implicated in a recent attack on Society massive trade city of Sedeq, the Society wasted little allies, the situation becomes even tighter for the time dispatching you there to recover them. Finding Pathfinders, and at the end of the day some members the smuggler dead and a familiar face from Absalom of the Dalsine family may not get out unscathed. responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?

30 Dragon*Con 2012 Gaming Pocket Guide PFS 2-23: Shadows Last Stand, Part 1—“At PFS 3-02: “Sewer Dragons of Absalom” Shadow’s Door” Difficulty: Basic A Pathfinder Society Scenario designed for Difficulty: Easy A Pathfinder Society Req. Exp.: Some Scenario designed for Levels 3–7. Written by Req. Exp.: None Sessions: Sat 8 AM– Levels 1–7. Written by Sat 1 PM, Sun 8 AM– Dennis Baker. Sessions: Mon 8 AM– Steven Robert. The Shadow Sun 1 PM Mon Noon Absalom is Golarion’s Lodge’s assault on the Duration: 5 hrs. busiest and most populous Duration: 4 hrs. Pathfinder Society has come Cost: $3.00 city, but one of its largest Cost: $3.00 to a head in the Andoren populations goes largely city of Almas, where unnoticed. You must venture into the sewers renegade Shadow Pathfinders have taken over the beneath the City at the Center of the World to stop Grand Cathedral of Aroden, holding the Pathfinders and the meddling dragons within from disrupting a vital Venture Captain stationed there hostage. You must gain Pathfinder Society operation. entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society. PFS 3-03: “Ghenett Manor Gauntlet” PFS 2-24: Shadows Last Stand, Part Difficulty: Detailed A Pathfinder Society Scenario designed for Req. Exp.: Extensive 2—“Web of Corruption” Levels 5–9. Written by Sessions: Mon Noon– Difficulty: Easy A Pathfinder Society Mike Shel. Scenario designed for Levels Mon 4 PM Req. Exp.: None When the Pathfinder 1–7. Written by Patrick Duration: 5 hrs. Sessions: Mon Noon– Society failed to obtain Renie. The mastermind Cost: $3.00 a valuable artifact from Mon 4 PM behind the Shadow a wealthy Druman noble using diplomatic means, Duration: 4 hrs. Lodge incursion on the the eccentric collector challenged them to take it Cost: $3.00 Pathfinder Society has been through skill from one of his well guarded manors revealed—a mysterious throughout the world. You are sent to Ghenett Manor figure known only as The Spider. Your journey to in Katapesh with the hopes of surviving long enough discover the traitor’s whereabouts and identities will to return with the prize—assuming it’s there at all. take you throughout the streets and underground of Almas, even to the floor of the People’s Council itself. PFS 3-04: “Kortos Envoy”

PFS 2-25: “You Only Die Twice” Difficulty: Complex A Pathfinder Society Scenario designed for A Pathfinder Society Req. Exp.: Expert Difficulty: Detailed Levels 7–11. Written by Scenario designed for Sessions: Mon Noon–4 Req. Exp.: Extensive Benjamin Bruck. Levels 5–9. Written by PM Sessions: Sat 8 AM–1 Hyrum Savage. The Duration: 5 hrs. The centaur tribes of the PM, Mon 8 AM–Noon Isle of Kortos have long Pathfinder Society sends Cost: $3.00 Duration: 5 hrs. you into the undead been an enigma to the Cost: $3.00 ruled nation of Geb for an people of Absalom. But the Pathfinder Society needs undercover mission, not the help of one of the horsemen’s greatest heroes, in disguised as undead, but temporarily transformed it falls to you to negotiate an agreement between the into a shambling, zombie version of yourself. Can you Decemvirate and the centaurs of the plains. survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones? PFS 3-05: “Tide of Twilight”

Difficulty: Easy A Pathfinder Society PFS 3-01: “The Frostfur Captives” Scenario designed for Req. Exp.: None Levels 1–5. Written by Ron Difficulty: Easy A Pathfinder Society Sessions: Sun 8 AM– Scenario designed for Lundeen. Req. Exp.: None Sun 1 PM Levels 1–5. Written by Jim Sessions: Sat 8 AM–1 Duration: 5 hrs. In researching a recently Groves. recovered druidic lorestone, PM Cost: $3.00 the Pathfinder Society Duration: 5 hrs. Tasked with escorting a group of goblin learns of a powerful artifact with the power to turn men Cost: $3.00 from their camp to into bestial abominations. Amid claims of increased civilization for interrogation by the Pathfinder Society, werewolf activity in the region, the PCs travel into the you must protect them not only from the beasts and heart of the Verduran Forest to retrieve the valuable relic hazards of the wilderness, but themselves. from a cabal of evil druids believed to currently hold it.

Dragon*Con 2012 Gaming Pocket Guide 31 PFS 3-06: “Song of the Sea Witch” PFS 3-09: The Quest for Perfection, Part 1—“The Edge of Heaven” Difficulty: Basic A Pathfinder Society Scenario designed for Req. Exp.: Some Difficulty: Easy A Pathfinder Society Levels 3–7. Written by Scenario designed for Levels Sessions: Fri 8 AM–1 Req. Exp.: None Thurston Hillman. 1–5. “The Edge of Heaven” PM, Sun 7 PM–Midnight Sessions: Fri 8 AM–Fri is the first scenario in the Duration: 5 hrs. When an unlucky historian 1 PM in Absalom uncovers an three part The Quest for Cost: $3.00 Duration: 5 hrs. infernal book from distant Perfection campaign arc. All Tian Xia, he unwittingly unleashes a terrible evil into Cost: $3.00 three chapters are intended the city—the legions of devils imprisoned within its to be played in order. dusty pages. Only the book’s holy counterpart can Written by Jerall Toi, RPG Superstar 2011 runner up. end the threat, and the Pathfinder Society has been In the distant land of Tian Xia, the Pathfinder Society’s called in to assist. Can the PCs locate and retrieve Lantern Lodge sends a team of agents high into the the key to ending the diabolical invasion of the mountains of the Wall of Heaven to an abandoned City at the Center of the World, or will Absalom be Iroran monastery in search of a powerful relic to assist drowned in the sea of destruction wrought by the them in ensure victory in the upcoming Ruby Phoenix Infernal Incantation? Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon PFS 3-07: “Echoes of the Overwatched” discover that merely retrieving the ancient artifact is Difficulty: Easy A Pathfinder Society but the beginning of a much larger quest. Req. Exp.: None Scenario designed for Sessions: Sun 7 PM– Levels 1–5. Written by PFS 3-10: “The Immortal Conundrum” James F. Mackenzie. Midnight, Mon Noon–4 A Pathfinder Society PM Difficulty: Detailed When a Pathfinder agent Scenario designed for Duration: 5 hrs. working in the famed Req. Exp.: Extensive Sessions: Fri 8 AM–1 Levels 5–9. Written by Cost: $3.00 Blakros Museum in PM, Sat 1 PM–6 PM, Larry Wilhelm. Absalom falls victim to a Sun 1 PM–6 PM terrible, ancient evil, if falls to the PCs to hunt down When the Pathfinder Duration: 5 hrs. the released terror before it can retrieve a relic of the Society receives an Cost: $3.00 mad astronomer Ralzeros the Overwatched. invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year’s six doses of the PFS 3-08: “Among the Gods” infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the Difficulty: Basic A Pathfinder Society Scenario designed for nature of the event. Can the PCs navigate the complex Req. Exp.: Some Levels 3–7. Written by social landscape of Absalom’s elite and gain access Sessions: Sun 1 PM– Michael Kenway. to the mysterious vault known as the Conundrum, or Sun 6 PM will they face public ridicule or worse in the face of the Duration: 5 hrs. The Pathfinder Society sends steepest competition in the Inner Sea? the PCs to the mountaintop Cost: $3.00 mausoleum and monument known as Antios’s Crown in search of a long lost relic PFS 3-11: The Quest for Perfection, Part believed to be contained there, but all is not as it seems. 2—“On Hostile Waters” Can the Pathfinders survive the denizens of the remote Difficulty: Easy A Pathfinder Society mountain complex and the sinister plot of a powerful Scenario designed for Req. Exp.: None cultists who plans revenge on the Society that has foiled Levels 1–5. “On Hostile Sessions: Fri 1 PM–6 their plans one too many times? Waters” is the second PM scenario in the three part Duration: 5 hrs. The Quest for Perfection Cost: $3.00 campaign arc. All three chapters are intended to be played in order. Written by Benjamin Bruck. With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders’ journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?

32 Dragon*Con 2012 Gaming Pocket Guide PFS 3-12: Wonders in the Weave, Part PFS 3-15: “The Haunting of Hinojai” 1—“The Dog Pharaoh’s Tomb” Difficulty: Detailed A Pathfinder Society Scenario designed for Difficulty: Detailed A Pathfinder Society Req. Exp.: Extensive Scenario designed for levels 5–9.Written by Jim Req. Exp.: Extensive Sessions: Fri 7 Levels 5–9. “The Dog Groves. Sessions: Fri 1 PM–6 PM–Midnight, Sun 8 Pharaoh’s Tomb” is the AM–1 PM, Sun 7 PM– PM, Sun 1 PM–6 PM Ever seeking long lost first scenario in the two Midnight secrets, the Pathfinder Duration: 5 hrs. part Wonders in the Duration: 5 hrs. Society sends a team Cost: $3.00 Weave campaign arc. Both Cost: $3.00 of agents to explore a chapters are intended to reportedly haunted house be played in order. Written by Jonathan H. Keith. On in the Dragon Empires nation of Minkai, hoping an isolated demi plane, the Pathfinders explore an they can uncover the secret behind the legendary Osirian ruin transported from Golarion by a powerful location’s tormented past. sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the PFS 3-16: “The Midnight Mauler” tomb and a run in with an unexpected guest make Difficulty: Basic A Pathfinder Society getting out with the treasure a tough task for the PCs. Req. Exp.: Some Scenario designed for Sessions: Sat 1 PM–6 levels 3–7. Written by PFS 3-13: The Quest for Perfection, Part 3- PM, Sun 7 PM– Crystal Frasier. “Defenders of Nesting Swallow” Midnight The Decemvirate sends Duration: 5 hrs. members of the Pathfinder A Pathfinder Society Difficulty: Easy Cost: $3.00 Society to the former Scenario designed for Req. Exp.: None crown jewel of Ustalav’s Levels 1 5. “Defenders Sessions: Fri 7 PM– royal courts, the decaying city of Ardis. Tasked by of Nesting Swallow” is the Society to look into the fate of Absalom’s former Midnight the final scenario in the Master of Blades, Vonran Vilk, what they find will Duration: 5 hrs. three part The Quest lead to exploration, diplomacy, murder, haunted Cost: $3.00 for Perfection campaign pasts, and tragic love. Can the PCs stop the rampage arc. All three chapters of the Midnight Mauler before he kills again? are intended to be played in order. Written by Sean McGowan, RPG Superstar 2011 runner up. As the Pathfinders approach the village of Nesting Swallow PFS 3-17: “Red Harvest” in the Tian nation of Shokuro, they find it besieged by Difficulty: Complex A Pathfinder Society a gang of tengu bandits. Before their contact in the Scenario designed for Req. Exp.: Expert village will aid them in restoring the Iroran relic that levels 7–11. Written by Sessions: Fri 1 PM–6 brought them hundreds of miles to the isolated town, Alex Greenshields. the PCs must repulse the attackers, using every ounce PM, Mon 8 AM–Noon of tactical mettle and military strategy they possess Duration: 5 hrs. In the naga ruled nation of Nagajor in southern Tian to train the villagers, augment their defenses, and Cost: $3.00 ultimately face off against the bandits’ charge. Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions PFS 3-14: Wonders in the Weave, Part of the agents involved could determine whether or not 2—“Snakes in the Fold” the Society gains access to a valuable religious artifact considered sacred by the village’s nagaji population. Difficulty: Detailed A Pathfinder Society Req. Exp.: Extensive Scenario designed for Sessions: Fri 7 PM– Levels 5–9. “Snakes in PFS 3-18: “The God”s Market Gamble” the Fold” is the second Midnight, Sun 7 PM– A Pathfinder Society scenario in the two part Difficulty: Easy Midnight Scenario designed for Wonders in the Weave Req. Exp.: None Duration: 5 hrs. levels 1–5. Written by campaign arc. Both Sessions: Fri 1 PM–6 Cost: $3.00 Dennis Baker. chapters are intended to be PM, Sun 8 AM–1 PM played in order. Written by Hal Maclean.In a world the Duration: 5 hrs. Valuable relics of religious natures have been Pathfinder Society thought theirs for the exploring, the Cost: $3.00 agents sent to retrieve a simple relic find themselves at disappearing on their way odds with an entire lizardfolk village. As if that weren’t into Absalom and the Pathfinder Society stands to enough, however, am longtime rival to the Society lose countless irreplaceable artifacts if the cause has allied with the lizardfolk, and if not stopped, the isn’t found. Amid the bustling markets of the God’s Pathfinders’ entire operation on the newly discovered Market in the shadow of the Starstone Cathedral, the demiplane could be in jeopardy. Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

Dragon*Con 2012 Gaming Pocket Guide 33 PFS 3-19: “The Icebound Outpost” PFS 3-22: The Rats of Round Mountain, Part 2—“Pagoda of the Rat” Difficulty: Easy A Pathfinder Society Scenario designed for levels Req. Exp.: None Difficulty: Complex A Pathfinder Society 1–5. Written by Jeff Erwin. Sessions: Fri 8 AM–1 Req. Exp.: Expert Scenario designed for PM, Sat 1 PM–6 PM, The Pathfinder Society Sessions: Sat 1 PM– Levels 7–11. “The Sun 1 PM–6 PM discovers an Aspis Sat 6 PM, Sun 7 PM– Sundered Path” is the Duration: 5 hrs. Consortium base in an Sun Midnight second and final scenario Cost: $3.00 ancient Vudran temple Duration: 5 hrs. in the two part The Rats of now encased in a glacier Cost: $3.00 Round Mountain campaign and sends the PCs to infiltrate it and investigate the arc. Both chapters are extent of the rival organization’s regional operations. intended to be played in order and consecutively; Can the PCs get in the well guarded Aspis outpost PCs who do will receive a special reward at the arc’s and escape with their lives and the information the conclusion. Written by Russ Taylor. Society seeks? In the hollow center of Round Mountain, the Pathfinder Society’s crack team of special agents PFS 3-20: The Rats of Round Mountain, Part must navigate the so called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can 1—“The Sundered Path” they break up negotiations between the ratfolk and Difficulty: Complex A Pathfinder Society the sinister Aspis Consortium, or will the risks taken Scenario designed for to reach this point have been in vain? The future of Req. Exp.: Expert Levels 7–11. “The the Pathfinder Society’s viability in the region lies in Sessions: Sat 8 AM–1 Sundered Path” is the the PCs’ hands. PM, Sun 1 PM–6 PM first scenario in the two Duration: 5 hrs. part The Rats of Round PFS 3-23: “The Goblinblood Dead” Cost: $3.00 Mountain campaign arc. Both chapters are intended Difficulty: Easy A Pathfinder Society to be played in order and consecutively; PCs who do Req. Exp.: None Scenario designed for will receive a special reward at the arc’s conclusion. Sessions: Sat 1 levels 1–5. Written by Written by Kyle Baird. PM–6 PM, Sun 7 Jerall Toi. In an effort to prevent an alliance between the PM–Midnight, Mon 8 More than a decade Aspis Consortium and a contingent of ratfolk with AM–Noon has passed since the incredible regional influence, the Pathfinder Society Duration: 5 hrs. Goblinblood Wars left sends its best agents deep into a Darklands passage Cost: $3.00 the nation of Isger in to the heart of Round Mountain, where the ratfolk shambles, and the hold court. But as is often the case for Pathfinders, Pathfinder Society uses the many abandoned roads the journey is an adventure unto itself, potentially through the county’s interior to smuggle valuable deadly enough to prevent the PCs from reaching their relics. But when a series of attacks on the Varisian destination at all. caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society’s operations. PFS 3-21: “The Temple of Empyreal Enlightenment” PFS 3-24: “The Golden Serpent” Difficulty: Easy A Pathfinder Society A Pathfinder Society Req. Exp.: None Scenario designed for Difficulty: Detailed Sessions: Fri 7 PM– levels 1–5. Written by Ron Req. Exp.: Extensive Scenario designed for Midnight, Sat 8 AM–1 Lundeen. Sessions: Sat 8 AM–1 levels 5–9. Written by Jim Groves. PM, Sun 1 PM–6 PM In order to learn about PM, Sat 1 PM–6 PM, Duration: 5 hrs. the esoteric faith of the Sun 8 AM–1 PM The Pathfinder Society Cost: $3.00 Empyreal Lord Korada, Duration: 5 hrs. sends a team of agents the PCs are sent by the Cost: $3.00 to meet an important Pathfinder Society to explore an abandoned aasimar contact in an unassuming temple to the benevolent deity. But what they find restaurant in Absalom’s Ivy District, but not there is anything but an opportunity for peaceful everything is as it seems. What the Pathfinders find reflection and enlightenment. there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.

34 Dragon*Con 2012 Gaming Pocket Guide PFS 3-25: “Storming the Diamond Gate” PFS 4-01: “Rise of the Goblin Guild”

Difficulty: Basic A Pathfinder Society Difficulty: Easy A Pathfinder Society Req. Exp.: Some Scenario designed for Req. Exp.: None Scenario designed for Sessions: Fri 1 levels 3–7. Written by Sessions: Fri 8 AM–1 levels 1–5. Written by PM–6 PM, Fri 7 PM– Larry Wilhelm. PM, Fri 1 PM–6 PM, Matthew Goodall. Midnight, Sat 1 PM–6 Agents of the Pathfinder Fri 7 PM–Midnight, When a monster is PM, Sun 8 AM–1 PM Society have discovered Sat 8 AM–1 PM, Sat discovered on the grounds Duration: 5 hrs. the location of a back 1 PM–6 PM, Sun 8 of the Pathfinder Lodge Cost: $3.00 door into their private AM–1 PM, Sun 1 at Heidmarch Manor in demiplane that puts the PM–6 PM, Sun 7 Magnimar, an investigation entire realm at risk of plunder and exploitation at the PM–Midnight, Mon into its appearance leads hands of the Aspis Consortium. Rather than close 8 AM–Noon, Mon the PCs deep under the the access point into their adventuring paradise, Noon–4 PM City of Monuments— however, the Decemvirate sends a crack team of Duration: 5 hrs. and face to face with a Pathfinders to secure the gate for future Society Cost: $3.00 burgeoning thieves’ guild. use... at any cost. PFS 4-02: “In Wrath”s Shadow” PFS 3-26: “Portal of the Sacred Rune” Difficulty: Basic A Pathfinder Society Difficulty: Complex A Pathfinder Society Req. Exp.: Some Scenario designed for Req. Exp.: Expert Scenario designed for Sessions: Fri 8 AM–1 levels 3–7. Written by Sessions: Fri 7 PM– levels 7–11. Written by PM, Fri 1 PM–6 PM, Mike Shel. Midnight, Sun 8 AM– Sean McGowan. Fri 7 PM–Midnight, In the ruins of Xin 1 PM The Pathfinder Society has Sat 8 AM–1 PM, Sat Bakrakhan—seat of power Duration: 5 hrs. secured one end of a portal 1 PM–6 PM, Sun 8 of the Runelord of Wrath— Cost: $3.00 from Golarion leading to AM–1 PM, Sun 1 the Pathfinder Society an isolated demiplane rife PM–6 PM, Sun 7 stands on the verge of a with adventuring opportunities. Now all that remains PM–Midnight, Mon great discovery, but first the is gaining control of the other end, thereby ensuring 8 AM–Noon, Mon brave agents exploring the safe and continued use by Pathfinders for years to Noon–4 PM ruins must survive ages old come. The PCs are selected as the best chance the Duration: 5 hrs. dangers and contemporary Decemvirate has of claiming the portal for their own. Cost: $3.00 threats to return with the knowledge and wealth they’ve unearthed. PFS 3-EX: “The Cyphermage Dilemma” PFS 4-03: “The Golemworks Incident” Difficulty: Easy A Pathfinder Society Req. Exp.: None Scenario designed Difficulty: Detailed A Pathfinder Society Sessions: Sat 8 AM–1 for levels 1–5. “The Req. Exp.: Extensive Scenario designed for PM, Sun 8 AM–1 PM, Cyphermage Dilemma” Sessions: Fri 8 AM–1 levels 5–9. Written by Sun 1 PM–6 PM, Sun is an exclusive adventure PM, Fri 1 PM–6 PM, Larry Wilhelm. 7 PM–Midnight to be run only by 4 Fri 7 PM–Midnight, When the Golemworks in Duration: 5 hrs. star Pathfinder Society Sat 8 AM–1 PM, Sat Magnimar starts reporting Cost: $3.00 GMs, Venture Captain 1 PM–6 PM, Sun 8 some “problems” with and Venture Lieutenant AM–1 PM, Sun 1 their most recent batch of campaign volunteers, and Paizo staff for its first year. PM–6 PM, Sun 7 golems, the PCs are sent Written by Patrick Renie. PM–Midnight, Mon to investigate in the hope In the shadow of the cyclopean Cyphergate that 8 AM–Noon, Mon that the Pathfinder Society spans Riddleport’s harbor, the PCs find themselves Noon–4 PM can get on good terms embroiled in a dangerous plot of deception that one Duration: 5 hrs. with the influential arcane could only find in Varisia’s infamous pirate port. Cost: $3.00 organization.

Dragon*Con 2012 Gaming Pocket Guide 35 PFS 4-04: “King of the Storval Stairs” PFS Intro 3: First Steps, Part 3—“A Vision of Betrayal” Difficulty: Complex A Pathfinder Society Scenario designed for Req. Exp.: Expert Difficulty: Easy A Pathfinder Society levels 7–11. Written by st Sessions: Fri 8 AM–1 Req. Exp.: None Scenario designed for 1 PM, Fri 1 PM–6 PM, Dennis Baker. Sessions: Fri 8 AM–1 level characters, part of Fri 7 PM–Midnight, The PCs are sent to map PM, Fri 1 PM–6 PM, an introductory series Sat 8 AM–1 PM, Sat the Storval Stairs and Fri 7 PM–Midnight, to Pathfinder Society 1 PM–6 PM, Sun 8 ensure the stairs provide Sat 8 AM–1 PM, Sat 1 Organized Play. Written by AM–1 PM, Sun 1 a safe route to the Storval PM–6 PM, Sat 7 PM– Larry Wilhelm. PM–6 PM, Sun 7 Rise from Magnimar, but Midnight, Sun 8 AM–1 Dispatched on an envoy PM–Midnight, Mon upon their arrival, they find PM, Sun 1 PM–6 PM, mission overland from 8 AM–Noon, Mon the ancient site claimed Sun 7 PM–Midnight, Absalom to port city Noon–4 PM and “ruled” by the self Mon Noon–4 PM Escadar, you must weather Duration: 5 hrs. Duration: 5 hrs. proclaimed King of the the harsh wilderness of Cost: $3.00 Cost: $3.00 Storval Stairs. Only through the Isle of Kortos before guile, diplomacy, or cold steel will the Pathfinders you can hope to meet with the representative of the ensure access to iconic Thassilonian location. elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. PFS Intro 1: First Steps, Part 1—“In Service of Lore” PFS Module: “Crypte of the Everflame”

Difficulty: Easy A Pathfinder Society Difficulty: Easy *This is a 2 slot event* Scenario designed for 1st Req. Exp.: None Req. Exp.: None A Pathfinder Society level characters, part of st Sessions: Fri 8 AM–1 Sessions: Sat 8 AM–6 PM Module designed for 1 PM, Fri 1 PM–6 PM, an introductory series nd Duration: 10 hrs. to 2 level characters. Fri 7 PM–Midnight, to Pathfinder Society Cost: $6.00 Written by Jason Bulmahn. Sat 8 AM–1 PM, Sat 1 Organized Play. Written by Please note that this event PM–6 PM, Sat 7 PM– Adam Daigle. runs for 2 slots. Midnight, Sun 8 AM–1 In your first mission as The young heroes of the town of Kassen are ready PM, Sun 1 PM–6 PM, a Pathfinder agent, the Sun 7 PM–Midnight, for their coming of age ceremony, an old tradition head of the Grand Lodge in which they retrieve a piece of the eternal flame Mon 8 AM–Noon sends you on a number of Duration: 5 hrs. burning in the tomb of the town’s founder. Yet when missions throughout the Cost: $3.00 they arrive there, they find only the corpses of their metropolis of Absalom, fellow townsfolk, dead bandits, and mysterious pitting you against traps,thieves, and even an unruly animated skeletons. The novice heroes must brave devil, all in the pursuit of knowledge. the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has PFS Intro 2: First Steps, Part 2—“To Delve awakened an ancient evil, and defeat a menace that the Dungeon Deep” seeks vengeance against Kassen and its people.

Difficulty: Easy A Pathfinder Society Req. Exp.: None Scenario designed for PFS Module: “No Response from Deepmar” 1st level characters, part Sessions: Fri 8 AM–1 Difficulty: Complex *This is a 3 slot event* of an introductory series PM, Fri 1 PM–6 PM, A dungeon and wilderness to Pathfinder Society Req. Exp.: Expert Fri 7 PM–Midnight, exploration Pathfinder Organized Play. Written Sessions: Fri 8 AM– Sat 8 AM–1 PM, Sat 1 Society Module designed by Stephen Radney Midnight PM–6 PM, Sat 7 PM– for levels 7–9. Written by Midnight, Sun 8 AM–1 MacFarland. Duration: 15 hrs. Stephen S. Greer. PM, Sun 1 PM–6 PM, You venture for the first Cost: $9.00 A hundred miles off the Sun 7 PM–Midnight, time into the massive Chelish coast lies the remote island of Deepmar, Mon 8 AM–Noon, Mon haunted dungeons where the House of Thrune sends prisoners to work Noon–4 PM beneath an abandoned in crystal mines, wresting valuable spell components Duration: 5 hrs. siege tower in the deadly from the depths of the earth. A month ago, all Cost: $3.00 Cairnlands, where you contact with the penal colony ceased, and now will experience firsthand the true dangers of being a someone must discover what mysterious fate has tomb delving Pathfinder. befallen the prisoners and guards of this isolated mining operation. The abandoned colony shows no signs of struggle yet something is clearly not right: Herds of animals lie mutilated in the surrounding fields. The savage beasts of the island have run amok inside the compound.

36 Dragon*Con 2012 Gaming Pocket Guide And the silent, gaping mines—each named for a different layer of Hell—lead to new threats beyond PFS Special: “Race for the Runecarved Key” anyone’s imagining. As the PCs explore the island Difficulty: Easy A Pathfinder Society Special designed for levels in search of the missing miners and their jailers, Req. Exp.: None what they discover may unhinge their very minds. 1–12+. This is a special Sessions: Sat 7 PM– If left unchecked, the new masters of Deepmar event where all tables could bring about a new era of madness for all of Midnight adventure as a group. Cheliax—and beyond. Duration: 5 hrs. Written by Kyle Baird and Cost: $3.00 Tim Hitchcock. PFS Module: “The Midnight Mirror” An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city System: Paizo’s *This is a 3 slot event* government. In order to maintain good relations Pathfinder Society A horror and investigation with those in power in the City of Monuments, the Campaign Pathfinder Society Module Pathfinder Society must obtain the relic without Difficulty: Basic designed for levels 3–5. simply stealing it, although employing any other Req. Exp.: Some Written by Sam Zeitlin, means necessary. It falls to the PCs to infiltrate the Sessions: Sun 8 AM– 2011’s winner of Paizo auction, sabotage the other bidders’ efforts, and call in Midnight Publishing’s annual RPG favors from those in the Society’s debt to ensure the Duration: 15 hrs. Superstar contest. Runecarved Key (and the secrets it unlocks) belongs to Cost: $9.00 The sleepy town of Karpad the Pathfinders when the adventure draws to a close. in shadow haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the Legends of Arcanis (Paradigm Concepts) citizens under Baron Stepan Boroi’s rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a LA SP-11: “Cache” number of mysterious disappearances have left the Difficulty: Easy A Legends of Arcanis event people of Karpad paranoid and fearful. Even Baron Req. Exp.: None designed for all levels. Stepan has been acting strangely, and now the Sessions: Fri 1 PM–6 tenuous balance of racial tensions between Karpad’s You are sent on a scouting PM, Sat 8 AM–1 PM, human and fetchling populations stands on the verge mission behind the Sun 1 PM–6 PM of collapsing into total anarchy. Can the PCs uncover demonic army’s lines. Duration: 5 hrs. the root of Karpad’s problems and put an end to Your mission: Hinder the Cost: $3.00 the deadly virus, the terrifying disappearances, and enemy. Cut their supply the miasma of fear and distrust that threatens to line. Don’t get caught. overwhelm the region? “Secret operations are essential in war; upon them the army relies to make its every move.” Axun PFS Module: “We Be Goblins” LA SP-12: “1000 Words” Difficulty: Easy A most unusual Pathfinder st Req. Exp.: None Society adventure for 1 Difficulty: Easy A Legends of Arcanis event Sessions: Fri Midnight–4 level goblin characters. Req. Exp.: None designed for all levels. AM, Sat Midnight–4 Pregenerated goblins will Sessions: Fri 7 PM– When a painting is worth AM, Sun Midnight–4 AM be provided for this event. Midnight, Sat 1 PM–6 a thousand words, what Duration: 4 hrs. Written by Richard Pett. PM, Sun 8 AM–1 PM image might those words Cost: $3.00 The Licktoad goblins of Duration: 5 hrs. paint? Not everything Brinestump Marsh have Cost: $3.00 is black and white in stumbled upon a great treasure—fireworks! Yet Faerdlau as the Heroes are unfortunately for them, the tribe member responsible invited to speak with Ryter Ealdmar val’Holryn. for the discovery has already been exiled for the “The fool desires to live forever. The average man abhorrent crime of writing (which every goblin desires to be remembered forever. The wise man knows steals words from your head). To remedy desires that his actions be remembered but cares this situation, the Licktoads’ leader, His Mighty not whether his name is forgotten. All men crave Girthness Chief Rendwattle Gutwad, has declared immortality in their own way, and this desire makes that the greatest heroes of the tribe must venture all men craven when they should be bold; foolish forth to retrieve the rest of the fireworks from a when they should be wise.” Elandre val’Assante derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning.

Dragon*Con 2012 Gaming Pocket Guide 37 CAMPAIGN RPGS GRID

P

• • • • • •

14 12

Monday

A

• • • • • 13 8

A

• • 12 12

P

• • • • • • • • 11 7

Sunday

P

• • • • • • • 10 1

A

• • • • • • • 9 8

A

8 • • 12

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7

Saturday

P

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P

• • • • • • • 2 1

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1 • • • • • • 8

1–5

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1–5

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1–7 Lvl

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the Door”;

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1–5

3–7*

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1–5 Lore”;

5–9**

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01: 07: 08: 14: 27: 11: 21: 23: 24: 25: 01: 02: 03: 04: 05: 06: 07: 08: 09: 10: 11: 12: 13: 14: 15: 16: 17: 18: ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ ‐ Intro Intro Intro 0 0 0 0 0 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3

Pathfinder PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS PFS

38 Dragon*Con 2012 Gaming Pocket Guide * These events are not recommended for new players either because starting levels are above 1st, or because they are much tougher events. ** These events can NOT be played by new players because characters for this CampaignRPG are not allowed to be created at the minimum level required for playing the event.

P P P

• • • •

14 14 14 12 12 12

Monday Monday Monday

A A A

• • • • • • • • 13 13 13 8 8 8

A A A

• 12 12 12 12 12 12

P P P

• • • • • • • • 11 11 11 7 7 7

Sunday Sunday Sunday

‐‐ •

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4 • 4 4 12 12 12

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• • • • • • • • • 3 3 3 7 7 7

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Dragon*Con 2012 Gaming Pocket Guide 39 ROLE–PLAYING GAMES (NON–CAMPAIGN)

50 Fathoms—Curses! Curses! Curses! A Tiamat Challenge 2012

System: Savage Worlds A Savage SUNDAY Night System: Pathfinder This is a five Hero fight Difficulty: Easy game. Pregens avail. No Difficulty: Complex to the death against the Req. Exp.: None exp. necessary. Welcome to Req. Exp.: Extensive Mother of Evil Dragons— Sessions: 11 Caribdus, a fantasy world Sessions: 11 Tiamat. Slay her, save Duration: 4 hrs. drowning under an endlessly Duration: 4 hrs. the world; Fail, the world Cost: $3.00 rising tide. Trying to free your Cost: $3.00 becomes hers. This is GM: Kinstle, Joel crew from enchantment, you GM: Sutherland, Rob a final battle from the stumble upon another curse five bounties previously spanning two worlds! Can you save yourselves in time to played. Heros were selected from those five games. save a drowning world from a worse fate? Alternates may be selected. Characters will be the same ones used previously. No new characters. A Cause to Die For Agton’s Tor In the tribal fantasy world of System: Savage Worlds Agton’s Tor is a grand Difficulty: Easy Tunse’al, tensions between System: Pathfinder the great tribes are not Difficulty: Basic melee event. Players will Req. Exp.: None pit their best character Sessions: 11 uncommon. When your Req. Exp.: Extensive party happens across a Sessions: 6 creations against the Duration: 4 hrs. denizens of Agton’s Tor Cost: $3.00 permanent settlement, the Duration: 4 hrs. in an attempt to stop the GM: Beaver, Vickey warm hospitality is welcome. Cost: $3.00 GM: Campbell, J. Kip druid. (See Character You are in awe of the Generation Rules below) ecclectic group of members from four of the great Pre Gens available to those players short on time. tribes. Your group stays to get acquainted, but suspects the harmony is too good to be true; you Apex of Reality—An Homage to Byeard Maggott must discover why. Bring d20 dice. Prize awarded! System: Star Thugs The Wordslinger King has unlocked the Pattern A Dirge for the Earth, Eldrich and Anon Difficulty: Basic Req. Exp.: None established in place, System: GURPS The first thing you notice Sessions: 1 opening the Tower again. Difficulty: Easy is that you’re no longer Duration: 4 hrs. Orkane Khor is now Req. Exp.: None floating. The next thing is Cost: $3.00 amock in another reality Sessions: 6, 10 that you need to re learn GM: Drake, Tom and a ka tet of heroes Duration: 4 hrs. to walk. All around you, must assemble together Cost: $3.00 others are in the same to fight him again. Homage to the now dead Byeard GM: Griner, Travis situation, and like you, Maggot’s 10 year masterwork, “Star Trek Goes to Hell” they can’t remember who including all genres, realities and potential universe they are or why they’re here. All this wouldn’t be states. Contact the GM to make a char. Pregens avail. so bad if those red lights and sirens weren’t blaring while the smiling hologram lady was telling you Asteroid N54-7 about some emminent collision. System: HeroQuest The Director has died in a Difficulty: Easy mining accident, an illness A Piece of the Action II Req. Exp.: None is sweeping the workers, there may be an issue with A Piece of the Action II is a Sessions: 9, 14 System: Pathfinder the recycling system, and team PVP event that takes Duration: 4 hrs. Difficulty: Complex the supply ship isn’t due for place on the docks in the Cost: $3.00 Req. Exp.: Expert another two weeks. It’s up city of Tiers. Players are GM: Millians, David Sessions: 10 to you to keep things from encouraged to create three Duration: 8 hrs. spinning out of control. Cost: $3.00 man teams to vie against GM: Campbell, J. Kip each other for control of the docks. (See Character Generation Rules below.) Individual players and partial teams will be grouped together at the start of the game. Awards for the winning team.

40 Dragon*Con 2012 Gaming Pocket Guide Bad Soil Bounties of Tiamat—Nivus

System: Call of Cthulhu As one of Arkham’s elite, System: Pathfinder This is a dragon bounty d20 you’re bound to your duty Difficulty: Complex hunt. You and three Difficulty: Complex to serve and protect. Req. Exp.: Extensive others will lay siege to the Req. Exp.: Extensive The commercial farming Sessions: 1 Guardian of Tiamat, heir Sessions: 2, 3, 6, 7, community of Dunwich Duration: 4 hrs. to the pure Nivus bloodline 10, 11 has been plagued with Cost: $3.00 and retrieve the Dragon Duration: 4 hrs. drought, a strange illness GM: Sutherland, Rob Egg. If successful, a single Cost: $3.00 among the livestock and survivor will be selected to GM: Higdon, Tyler strange occurances that face Tiamat in a final battle set for Sunday at 6:00 have many in panic. Most PM. The one selected should make plans to attend or blame the unnatural heat wave, while others believe select another. it to be a curse. Will you and your team be able to uncover the truth behind the BAD SOIL? Bounties of Tiamat—Skel This is a dragon bounty Blood and Ice System: Pathfinder Difficulty: Complex hunt. You and three System: Savage Explore the wicked Req. Exp.: Extensive others will lay siege to the Kingdoms wonders of the Winter Sessions: 5 Guardian of Tiamat, heir Difficulty: Basic Kingdom, known as Duration: 4 hrs. to the pure Skel bloodline Req. Exp.: None Mulovia to some, a Cost: $3.00 and retrieve the Dragon Sessions: 2 Northern realm of GM: Sutherland, Rob Egg. If successful, a single Duration: 4 hrs. decadent necromancers, survivor will be selected to Cost: $3.00 powerful vampire lords, face Tiamat in a final battle set for Sunday at 6:00 GM: Yow, Mike and scheming priests of PM. The one selected should make plans to attend or Anderok, raven god of select another. death and winter. A local czar seeks daring outsiders to do his dirty work, but where there is great risk, there is greater reward. Be one of the first to playtest Bounties of Tiamat—Virid this new dark fantasy RPG in its Dragon*Con debut! System: Pathfinder This is a dragon bounty Difficulty: Complex hunt. You and three others will lay siege to the Bounties of Tiamat—Geris Req. Exp.: Extensive Sessions: 3 Guardian of Tiamat, heir System: Pathfinder This is a dragon bounty Duration: 4 hrs. to the pure Virid bloodline Difficulty: Complex hunt. You and three Cost: $3.00 and retrieve the Dragon Req. Exp.: Extensive others will lay siege to the GM: Sutherland, Rob Egg. If successful, a single Sessions: 2 Guardian of Tiamat, heir survivor will be selected to Duration: 4 hrs. to the pure Geris bloodline face Tiamat in a final battle set for Sunday at 6:00 Cost: $3.00 and retrieve the Dragon PM. The one selected should make plans to attend or GM: Sutherland, Rob Egg. If successful, a single select another. survivor will be selected to face Tiamat in a final battle set for Sunday at 6:00 PM. The one selected should make plans to attend or Burn the Witch? select another. System: Savage Worlds Your team of Difficulty: Easy interdimensional explorers come across a small Bounties of Tiamat—Nerothroc Req. Exp.: None Sessions: 1 french colony on the System: Pathfinder This is a dragon bounty Duration: 4 hrs. shores of 17th century Difficulty: Complex hunt. You and three Cost: $3.00 South Carolina who are Req. Exp.: Extensive others will lay siege to GM: Sheffer, Bruce about to convict teen girl Sessions: 6 the Guardian of Tiamat, for witchcraft. What do Duration: 4 hrs. heir to the pure Nerothroc you do? This is a Fringeworthy setting, the game of Cost: $3.00 bloodline and retrieve the exploring alternate earths and other places. GM: Sutherland, Rob Dragon Egg. If successful, a single survivor will be selected to face Tiamat in a final battle set for Sunday at 6:00 PM. The one selected should make plans to attend or select another.

Dragon*Con 2012 Gaming Pocket Guide 41 Catapult Circus Maximus

System: Dungeon Dungeon World is an RPG System: GURPS Everyone has felt as if they World with old school style, but Difficulty: Easy were a stranger in their Difficulty: Easy modern rules. There is a Req. Exp.: None own life, but what if life Req. Exp.: None situation to catapult the Sessions: 4, 8 was right? Sessions: 1, 2, 3, 4, characters into action, Duration: 4 hrs. You can’t put your finger 10, 13 but there is no script. Cost: $3.00 on it, but that strange Duration: 4 hrs. We will have to play off GM: Griner, Travis feeling of deja vu and Cost: $3.00 each other to explore the the feeling that these GM: Lane, Christopher world and do amazing people aren’t really your friends and family has been things. If you are used to plaguing you lately. Now, this stranger comes to you mainstream fantasy games, you can still expect elves and tells you its all a dream? and dwarves, thieves and clerics—just don’t expect miniatures on a grid or initiative rolls. CMP2012-01 Swing the Vote

Celebrity Zombie Apocalypse System: Shadowrun 4th You thought soystuff didn’t Edition come anymore bland? System: Savage Worlds Ever wonder what would Welcome to London. It’s happen if your favorite Difficulty: Basic Difficulty: Basic Req. Exp.: Some wet and cold in what’s zombie movies came Req. Exp.: Some Sessions: 1, 5 left of the domes, but to life? Of course you Sessions: 6, 10 Duration: 4 hrs. the political scene is Duration: 3 hrs. have. But do you think Cost: $3.00 smoldering. The balance of Cost: $3.00 Lady Gaga could survive GM: Missions power hinges on the next GM: James, Aaron the hordes of undead? Coordinator vote in Parliament, and the Would Justin Bieber die sprawl threatens to erupt as quickly as we all think he would? Would Woody into flames as each side stops at nothing to swing Harelson grab a chainsaw and be really freakin’ the vote their way. The world of politics, however, awesome? Celebrity Zombie Apocalypse brings this has its own secrets in the shadows, and sometimes to life. Find out who’s gonna make it, and who’s they’re best taken to the grave. gonna be zombie food.

CMP2012-02 Five Minutes to Midnight Character Building Session System: Shadowrun 4th Take one researcher from System: Serenity Learn about character the British Museum add creation for the Big Damn Edition Difficulty: Easy Difficulty: Basic NeoNet, the New Druidic Req. Exp.: None Hero level and basic rules Req. Exp.: Some Movement, and the SAS Sessions: 6 of gameplay. If there is Sessions: 2, 6 and you get a group of Duration: 2 hrs. time we will also run Duration: 4 hrs. runners that have to Cost: $3.00 through a combat scenario. Cost: $3.00 doing everything possible GM: Scott, Saxony GM: Missions to stay alive. Coordinator Children of the Blood

System: Amber The ongoig saga of the CMP2012-03 Silicon Slick young Amberites in the pre Diceless RPG System: Shadowrun 4th Artholomew Johnson is Difficulty: Basic history of Zelazny’s Amber a New York powerbroker chronicles. Edition Req. Exp.: Some Difficulty: Basic recently transplanted to Sessions: 11 Req. Exp.: Some London and has hasn’t Duration: 6 hrs. Sessions: 3, 7 wasted any time making Cost: $3.00 Duration: 4 hrs. his mark. Recently, one of GM: Acker, Scott Cost: $3.00 his couriers went missing GM: Missions after an ambush. Johnson Coordinator wants him and his cargo back. But Johnson isn’t the only one looking for the courier; at least three others are looking as well.

42 Dragon*Con 2012 Gaming Pocket Guide CMP2012-04 Depth Charge CMP2012-08 The Hung Over

System: Shadowrun 4th They didn’t ask for a System: Shadowrun 4th Man, Laes sucks. But Edition canister of prototype FAB Edition when you wake up with Difficulty: Basic along what the package Difficulty: Basic a pounding headache, Req. Exp.: Some they were supposed to Req. Exp.: Some no memories, and a list Sessions: 4, 8 recovery, but they dealt with Sessions: 8, 12 of likely suspects, what Duration: 4 hrs. it. Or it dealt with them. Duration: 4 hrs. is there to do but what Cost: $3.00 Cost: $3.00 comes naturally? Find out GM: Missions GM: Missions who’s responsible, and Coordinator Coordinator make them pay!

Con Survival CMP2012-05 Hoping the Fence System: Dread Dread is a dice less and th There’s a load of cargo and System: Shadowrun 4 numberless RPG where the a VIP that wants to get Difficulty: Easy Edition actions of the characters from Seattle to Portland Req. Exp.: None Difficulty: Basic are paramount. Dread: as soon as possible. Your Sessions: 3, 7 Req. Exp.: Some Con Survival is a senario passenger has the route, Duration: 4 hrs. Sessions: 5, 9 where players will have to the contacts, and the gear Cost: $3.00 Duration: 4 hrs. use their creativity skills all lined up...what could GM: Andrew Lewis Cost: $3.00 and talents to be the last possibly go wrong? GM: Missions survivor of the con. Dread is based on a block tower Coordinator mechanic (similar to a Jenga tower) where pulls of blocks to determine success. This is a introductory level game and no experience is needed. CMP2012-06 Domestic Tranquility

th A handful of Portland System: Shadowrun 4 D-Team—All the World’s a Stage Edition street gangs are getting Difficulty: Basic more and more violent System: Savage Worlds D-team are non standard Req. Exp.: Some towards one each other, Difficulty: Easy adventurers. Goliath Sessions: 6, 10 and so brazen with Req. Exp.: None Rogue, Kobold warlock, Duration: 4 hrs. their attacks that it has Sessions: 1, 13 fighter, etc. They Cost: $3.00 caught the personal Duration: 4 hrs. have a mission, rescue GM: Missions attention of the Princes Cost: $3.00 the client’s brother from Coordinator of Tir Tairngire... GM: Geddings, Tommy jail. Getting into the jail is more particularly, your easy, getting out, not so patron,the vindictive and ruthless Evan Parris. much. Things take a turn for the worst and it falls to you to save the kingdom, prevent multi nation war and at some point, deal with a chorus line of dancing CMP2012-07 Grocery List dwarves. Maybe jail was easier. System: Shadowrun 4th Tir Tairngire is famous for its unspoiled wilderness. Edition Deadlands: Hell on Earth—Where Angels Fear Difficulty: Basic It’s time to spoil it! A Req. Exp.: Some bunch of paracritters System: Savage Worlds Hell On Earth Reloaded Sessions: 7, 11 have something your boss Difficulty: Basic presents a possible post Duration: 4 hrs. wants—their body parts Req. Exp.: None apocalyptic future of Cost: $3.00 and it’s up to you to go Sessions: 11 Deadlands: The Weird GM: Missions get him everything he’s Duration: 4 hrs. West, Pinnacle’s premier Coordinator asked for. Cost: $3.00 alternative history setting. GM: Black, Clint It uses the award winning Savage Worlds roleplaying system, designed for fast gameplay and adaptability. “Where Angels Fear” takes the heroes to a survivor settlement caught in a desperate situation and grasping for salvation.

Dragon*Con 2012 Gaming Pocket Guide 43 Deadwood to Tombstone Enter the Wilderness

System: GURPS “Nine Finger Sally told me System: Ryuutama Ryuutama, the Japanese Difficulty: Easy the last time I saw her Difficulty: Easy role playing game of Req. Exp.: None that somebody wanted Req. Exp.: None natural fantasy in English! Sessions: 7 her dead. Now The Sessions: 4 All citizens of the world Duration: 4 hrs. Bleeding Lamb and that Duration: 4 hrs. of Ryuutama embark on Cost: $3.00 whole side of the street is Cost: $3.00 a voyage at some point GM: Griner, Travis so much warm charcoal, GM: Sanchez, Matt in their life. Now it’s your and so is Sally.” turn! Join other travelers “Now you want to hire me to run this wagon down and enjoy the scenic beauty and hidden dangers of the to Arizona with you? Sure, I got nuthin’ left here, and world. Who knows, you just might run into a dragon! I swear I can still hear Sally screamin’ when I close This light fantasy game, popular in many gaming my eyes.” circles, requires no dice or Japanese ability.

Weird West Action and Adventure Expendables—Putting the Fun in Funhouse

System: Savage Worlds Your team of former Death Before Slavery Difficulty: Easy villains has a chance at When a crazed Req. Exp.: None being legit. Or at least kind System: Savage Worlds of legit. Someone stole Difficulty: Basic necromancer preys Sessions: 2, 11 the Army’s disintegration Req. Exp.: None upon the rural village of Duration: 4 hrs. ray and the terrorists who Sessions: 3, 6, 10 Markado with hordes of Cost: $3.00 were trying to buy it are Duration: 4 hrs. zombies and reanimated GM: Geddings, Tommy now missing. Find the Cost: $3.00 dinosaurs, perhaps the weapon, save the day. Super powered game using GM: Thompson, Calvin village’s only hope lies in another necromancer. Savage Worlds system. Pregens provided. Come ready to have fun! This uses the Fast, Furious, and Fun Savage Worlds system. Characters shets are provided, and no experience is necessary. Feast of Ravenmoor

System: Pathfinder Feast of Ravenmoor is rd Deutschland Uber Alles Difficulty: Easy an adventure for 3 level characters, written for the This is a seat of the Req. Exp.: None System: Savage Worlds Sessions: 1, 5, 10 Pathfinder Roleplaying Difficulty: Easy pants pulp style Savage Game and compatible Worlds adventure set in Duration: 4 hrs. Req. Exp.: None Cost: $3.00 with the 3.5 edition of the Fringeworthy setting. Sessions: 6 GM: Weeks, Thomas the world’s oldest RPG. Duration: 4 hrs. You’ll play one of five It features a terrifying Cost: $3.00 interdimensional explorers adventure set in a rural village in the frontier realm of GM: Bryant, Peter as they race to stop Hitler Varisia, and a brand new monster eager to torment in a world where the Third and frighten unsuspecting adventurers. Reich got “the bomb” first. No experience, no characters, and no equipment needed. Just show up and have a blast killin’ Nazis Fistful of Martians and saving the world. System: Marvel Super The Martian Invasion of Heroes RPG (d100) the Old West has failed! Loveless has escaped! Enter the Pygmy Dragon XI: The Recreation Difficulty: Easy Req. Exp.: None Join our heroes as they Engine Sessions: 2, 10 chase him back to the Red Planet! System: Wild Talents The Clown Wars are over. Duration: 4 hrs. Difficulty: Easy The Great Jungle is a Cost: $3.00 GM: Kennedy, David Req. Exp.: None ravaged, ruined, confetti Sessions: 2, 3, 6, 13 covered, multi colored Duration: 3.75 hrs. mess. What would the Cost: $3.00 Great Hamster do? Spend GM: Ditto, Ken years cleaning it all up? Or seek out the fabled Recreation Engine a reality warping, monstrous, mechanical machination of non Euclidean energies? Probably the former, but how hard can it be to find some long, lost, instrument of incalculable power?

44 Dragon*Con 2012 Gaming Pocket Guide Flight of the Icarus Guardsmen—No More Monkey Business

System: Marvel Super The Icarus is your standard System: Savage Worlds Your team of modern Heroes RPG (d100) prison barge transporting Difficulty: Easy soldiers have to investigate Difficulty: Easy the galaxies most Req. Exp.: None a problem at a Florida Req. Exp.: None dangerous prisoners to Sessions: 7 barrier island. What could Sessions: 7 the new life on the penal Duration: 4 hrs. go wrong at a vitamin Duration: 4 hrs. colony until it stumbles Cost: $3.00 research facility? Well, Cost: $3.00 upon a mysterious GM: Geddings, Tommy Agent “Lynch” from the GM: Kennedy, David abandoned ship. Now the FDA seems a bit odd but only people with the skills it should be a simple assignment. After all, it got you to salvage are the prisoners! Using modified classic out of the brig so it should be a walk in the park. marvel, no experience necessary, bring yourself and a sense of fun! Here There Be Dragons! This will be using my Galaxy Rangers—The Phobos Incident System: Call of Cthulhu d100 London After Midnight System: Fate ATTENTION: Cruiser Ajax Difficulty: Easy setting for Call of Cthulhu Difficulty: Easy BEGIN TRANSMISSION: Req. Exp.: None and the BRP. Its 1891 and Req. Exp.: None The space liner Queen Sessions: 5 a Strange Artifact has been Sessions: 1, 6, 9 of the Stars has stopped Duration: 4 hrs. stolen from the British Duration: 4 hrs. responding to hails. Course Cost: $3.00 Museum. Lord Talbot of Cost: $3.00 projections indicate a GM: Billings, Randy Cornwall commisions the GM: Thompson, collision with the Phobos members of the Lackadaisy Michael Penal Colony in T-Minus Club to descreetly search for the object as it must be five hours and counting. returned to its proper owner. The Order of the Dragon Proceed at full speed to her last known position and must be stopped! investigate. Be advised, President Smith’s daughter is confirmed to be on board. :END TRANSMISSION Honor of Men King Eldran of the Border Games On Demand System: Conan D20 Difficulty: Basic Kingdom, one of many self System: Various Indie Try new games! Meet Req. Exp.: Some styled lords of that half and Small Press Games fun people! Win prizes! Sessions: 12 tame land, is missing his Difficulty: Easy Taste the best of what Duration: 4 hrs. royal daughter. Desperate Req. Exp.: None small press gaming has Cost: $3.00 for brave rescuers, he Sessions: 2, 3, 4, 6, 7, to offer. Over a dozen GM: Yow, Mike hires adventurers and sell 8, 10, 13 games on tap, and swords for a sojourn that Duration: 4 hrs. knowledgable GMs to will take the would be heroes into the borderlands of Cost: $3.00 run them. From focused, northwestern Brythunia! A Conan OGL/D20 sword GM: Cassell, Arnold gritty personal tragedy, to and sorcery yarn for character levels 6–7, set in and Hubbird, Tobes global apocalypse, mystic Robert E. Howard’s Hyborian Age. far east to pre historic ice people. Try something different, you might like it. Or better yet, you might find a new way to enjoy what In the Lich-King’s Garden you already play. Did I mention prizes? Sign up at the System: Pathfinder In the Lich King’s Games on Demand Tables near Gaming Registration Difficulty: Basic Garden is a unique PVP in the Hilton. Req. Exp.: Extensive opportunity. Fight in the Sessions: 7 Lich King’s graveyard and gain life from every Garden of Flesh Duration: 4 hrs. Cost: $3.00 character you kill. st System: Fate In Atlanta, an ancient, GM: Campbell, J. Kip Players start with 1 Difficulty: Basic hungering mass wriggles level characters and fight Req. Exp.: None its way across the void to the death. With every kill a level (or more) is Sessions: 2, 11 into an empty basement. immediately gained by the surviving player. Players Duration: 4 hrs. In seconds, the screaming are encouraged to create characters they think will Cost: $3.00 starts—and it doesn’t best defeat their fellow players. (See Character GM: Thompson, stop. Your team of urban Generation Rules below) Pre Gens available to those Stephen fantasy heroes is called in short on time. Cash prizes for those savage enough when another paranormal to win them. investigator is committed. Follow the clues from the sanitarium steps straight into the bowels of hell— before the entire city is consumed!

Dragon*Con 2012 Gaming Pocket Guide 45 In Too Deep Jailbreak

System: Dread Want some genuine System: Unknown A group of convicts escape Difficulty: Basic tension in your horror Armies and hijack a car...in a Req. Exp.: None RPG? Try Dread, the Difficulty: Easy heavy storm they run out Sessions: 7, 11 game with no dice and Req. Exp.: None of fuel and stumble upon Duration: 4 hrs. no character stats just Sessions: 13 a remote farm, their haven Cost: $3.00 a background, a story, Duration: 4 hrs. until the next day... GM: Schoner, Brian and THE TOWER. In this Cost: $3.00 This is an “Unknown brand new scenario, you GM: McBride, Paul Armies” one shot by Greg play a heavily armed Special Forces detachment Stolze in which the players investigating a possible terrorist attach on an offshore choose to play the convicts, the hostages or the Arctic oil platform. You’re elite, well trained, and well owners of the farm. armed; what could possibly go wrong? Rules taught. This has a strong adult theme and conflict is encouraged. Interception Be prepared for some surprises too... System: Shadowrun 4th Players are welcome to use existing character, Edition John Hughes High: Class of ‘87 Difficulty: Detailed pregens will be provided Req. Exp.: None if neccessary. A set of System: Fate Twenty-seven years ago Sessions: 3, 5, 6, 7, d6’s and pencil is all Difficulty: Easy you stood against the 10, 11 that’s required. Mission Req. Exp.: None forces of darkness. Now Duration: 4 hrs. description. The runners Sessions: 2, 5 the class of ‘87 is having Cost: $3.00 are contacted to hunt Duration: 4 hrs. its 25 year . Your GM: Smith, Matt down a currier for an Cost: $3.00 lives didn’t turn out how illegal orginization. The GM: Thompson, any of you expected, but city is in hard times, vast parts of it are ruins from Michael it’s time to put that behind natural disasters and anarchy. you and party like it’s 1987. Unfortunately, it looks like evil also RSVPed Into the Nexus ‘Yes’. It’s The Breakfast Club meets Buffy, so pop your collar, grab your Members Only jacket, and gel System: D&D Version Into the Nexus is based on up your hair. 3.5 the books the Death Gate Cycle. D&D 3.5 based Difficulty: Basic Knights of the Square Table Req. Exp.: Some We will running several Sessions: 4, 7, 8, games this year including. System: HeroQuest The Mists of Doom have 11, 12 Slave airship escape (PvP). Difficulty: Easy surrounded the Old Barony Duration: 4 hrs. Farsight Problem (save the Req. Exp.: None for generations and kept it Cost: $3.00 world mission), and the Sessions: 5, 10 from news of the outside GM: Conboy, Joshua brand new Labyrinth! (See Duration: 4 hrs. world, if the outside world who lives the longest). Cost: $3.00 still exists. Now a couple Great fun. Characters provided. Buy early we sell out GM: Millians, David of farmers report the North every year. Wood mist has faded away. Someone’s going to have to investigate… Introductory Adventures Land of the Lost Lightening Crystals System: Fractured The world has grown cold Kingdom under the ashes of the System: Savage Worlds This is a pulp like Savage Difficulty: Easy Great War. Divided across Difficulty: Easy Worlds adventure in the Req. Exp.: None political, industrial and Req. Exp.: None Hardwired Hinterlands Sessions: 1, 2, 3, 6, religious lines, even the Sessions: 2 setting. If you like Indiana 10, 11 fabric of the world has Duration: 4 hrs. Jones or Laura Croft, this Duration: 4 hrs. begun to unravel. In this Cost: $3.00 adventure is for you. No Cost: $3.00 dark future you play as a GM: Bryant, Peter experience, characters, or GM: Silva, Dave Lucid with the powers of supplies required. the Dark, Grave, Slumber The mission is to recover a batch of stolen Lightning or Verdant at your command. Do you have the Crystals. they were last seen aboard a Zeppelin strength to survive? Play in one of 3 demos. that went down over “Dino Island”. Danger lurks Find out more at FracturedKingdom.com. everywhere but the prize is too good to resist!

46 Dragon*Con 2012 Gaming Pocket Guide Legion of Shadows Mellor Escape from Hatsumi Base

System: Savage On the fringes of the once System: Savage Worlds Mellors are an Kingdoms proud Lorinthian Empire, Difficulty: Easy interdimensional scourge Difficulty: Basic in the frontier province Req. Exp.: None of shapechangers. Getting Req. Exp.: None of Hibernium, death and Sessions: 7 into Hatsumi Arctic Base Sessions: 10 destruction and plague Duration: 4 hrs. undetected is a disaster. Duration: 4 hrs. have run amok and even Cost: $3.00 You are those Mellor. Cost: $3.00 the gods themselves have GM: Sheffer, Bruce Escape from isolation and GM: Yow, Mike turned the other cheek. destroy the Earth! This is a An entire settlement gone, Fringeworthy setting, the game of exploring alternate burned to ashes, and the legion sent to investigate earths and other places. has all but vanished. Come be one of the first to playtest this new dark fantasy RPG making its Dragon*Con debut! Murder at Chessex House System: Savage Worlds Neighbors were shocked when a vagrant was found Mad-Lib Heroes: Troubles with Terrible, [Timid Difficulty: Easy Req. Exp.: None chopped to pieces in the animal]-Men Sessions: 6 vacant house made of railroad ties. Now strange System: Fate In yet another participle Duration: 4 hrs. lights have begun to Difficulty: Basic packed superhero romp, Cost: $3.00 appear around it. Can your Req. Exp.: None a new team of [noble GM: Sheffer, Bruce team solve the mystery? Sessions: 5, 10 adjective] heroes throws This is a Bureau 13 game setting. Duration: 4 hrs. down against the terrible Cost: $3.00 [timid animal] men. GM: Thompson, Liberally douse your NeoExodus: Encounter at Ramat Bridge Stephen customizable character template with your creative System: Pathfinder Things are brewing along juices and set your creativity to MAX as you attempt Difficulty: Basic the AbaddonRiver. The to save [Virtue] City before the citizens are gently Req. Exp.: Some armed forces of the Arman chewed to death! Sessions: 1, 2, 5, Protectorate are preparing 9, 10 something. Across the Duration: 4 hrs. river, the Janus Horde is Make Your Kingdom! Cost: $3.00 on the move and their raids are growing more System: Meikyuu The whacky Japanese GM: Palmer, Jonathan and more frequent. A Kingdom dungeon raiding role powerful Imperial senator needs to know what is Difficulty: Easy playing game in English! going on and, with any luck, stop the situation from Req. Exp.: None Years after the great Event, escalating. An adventure for 3rd level characters. Sessions: 7, 11 where the entire world Duration: 4 hrs. became one giant labyrinth, Cost: $3.00 you and your buddies Nightmares in Crayon on Canvas GM: Sanchez, Matt decide to lead your own The monsters are real, tiny kingdom to greatness! System: Fate Difficulty: Basic but the adults can’t see Come experience the zaniness that helped propel the Req. Exp.: None them. Exiled for the Adventure Planning Service to fame in Japan. Sessions: 3, 7 summer to Art Therapy No dice, experience, or Japanese ability required. Duration: 4 hrs. Camp, you meet other kids Just bring some fun! Cost: $3.00 who’ve seen them too, GM: Thompson, and together you’re brave. Stephen So when a camper is Marvel Super Hero Mash-Up snatched into his painting, you decide to fight back, even if it means walking System: Savage Worlds Play as some of your into the nightmare landscapes of your own drawings. Difficulty: Easy favorite Marvel Super This horror story isn’t suitable for young players. Req. Exp.: None heroes as theyfight some of Sessions: 2, 11 the most diabolical super Duration: 4 hrs. villains known to man! Cost: $3.00 GM: Geddings, Will

Dragon*Con 2012 Gaming Pocket Guide 47 Nocturnal South Epsiode 1 School is back in!

System: Vampire: The Step out into the night and System: Advanced Dimensional Masquerade 3rd Edition join the damned of Atlanta ADGNEPSEF555 Green Ninja Educational Difficulty: Basic in the eternal struggle for Difficulty: Easy Super Elementary Fortress Req. Exp.: Some power and control. Req. Exp.: None 555 is an RPG based on Sessions: 3 Sessions: 5, 10 the greatest TV show of Duration: 4 hrs. Duration: 4 hrs. the same name. Players Cost: $3.00 Cost: $3.00 take the role of students in GM: Stokes, Jonathan GM: Lewis, Andrew the school and complete a full episode each session! Players will be rewarded with CANDY!! REAL Nocturnal South Epsiode 2 CANDY!! do you have what it takes to be a student in the greatest anime TV show of all time?! No System: Vampire: The Step out into the night and experience needed! Masquerade 3rd Edition join the damned of Atlanta Difficulty: Basic in the eternal struggle for Req. Exp.: Some power and control. Scroll of Immortal Sessions: 7 The Japanese role playing Duration: 4 hrs. System: Shinobigami game of modern ninja Cost: $3.00 Difficulty: Basic combat in English! GM: Stokes, Jonathan Req. Exp.: None Sessions: 6, 8, 10 The centuries long rivalries Duration: 4 hrs. between the ancient Nocturnal South Epsiode 3 Cost: $3.00 ninja clans continue even GM: Sanchez, Matt today, unbeknownst to Step out into the night and System: Vampire: The the general populace. rd join the damned of Atlanta Masquerade 3 Edition Using lost lost arcane arts, political puppetry, and in the eternal struggle for Difficulty: Basic pure skill, each clan searches for the secret of power and control. Req. Exp.: Some Shinobigami. Sessions: 11 No dice, experience, or Japanese ability required; Duration: 4 hrs. Cost: $3.00 just lots of creativity and a fun attitude! GM: Stokes, Jonathan Shadow Island

Savage SUNDAY Night! System: D&D 4.0 Come play D&D 4e with the Crimson Bastards. A Hosted by Beautiful Brains Difficulty: Basic System: Savage Worlds local landmark tavern is Books and Games; prizes Req. Exp.: Some Difficulty: Basic falling on hard times and provided by Pinnacle Sessions: 5, 9 Req. Exp.: None it is up to the players to Entertainment Group, Duration: 4 hrs. Sessions: 11 brave a dangerous nearby creators of Savage Worlds Cost: $3.00 Duration: 4 hrs. island full of undead and tabletop roleplaying game GM: Hatcher, Danny Cost: $3.00 fell shadow creatures to system. Pregens provided. and Bowers, Matt GM: Black, Jodi find a missing artifact and No experience necessary. save the inn. Savage Worlds is the fastest and easiest fully detailed roleplaying game you’ll ever play. Designed as a Game Master’s dream, you can fight out massive So You Want To Be A Vault Dweller… battles quickly in one simple, fast playing system! System: Savage Worlds Are you a fan of the Fallout Difficulty: Basic video games? (This game Scarytale Wedding Req. Exp.: None is set pre war, so its ok Sessions: 6 if don’t have intimate Last Year Vincent System: Call of Cthulhu Duration: 4 hrs. knowlege of the setting.) Churchill, surrounded by d100 Cost: $3.00 We’re looking for a few family, found love aboard Difficulty: Easy GM: Messina, Jeff good Vault Dwellers to run a nightmare cruise. Req. Exp.: None through our application This year, he’s getting Sessions: 7, 10 process. We will be using the Savage Worlds married and all the family Duration: 4 hrs. system (no experience necessary). We provide the and friends are invited Cost: $3.00 characters, dice, pencil and paper. You need only to his wedding at the GM: Billings, Randy bring yourself and a sense of whimsy! ancestral family castle in Hawksmoor England. There are some unexpected guests and a more unexpected murder. This is a continuation of the games I’ve run the past two years at Dragon*Con. No prior knowledge is necessary.

48 Dragon*Con 2012 Gaming Pocket Guide SRM04-04 Smuggler’s Blues SRM04-09 Assassin Nation

System: Shadowrun 4th Fiona Craig is in trouble System: Shadowrun 4th A terrorist, an Assistant Edition again, stranded in the Edition District Attorney, and a Difficulty: Basic wilderness outside of Difficulty: Basic gangster make a plan. It Req. Exp.: Some Seattle. The runners need Req. Exp.: Some sounds like a bad joke, but Sessions: 1, 9 to get to her and escort Sessions: 3, 9 there’s nothing funnyabout Duration: 4 hrs. her and the artifact she’s Duration: 4 hrs. this punch line. A group Cost: $3.00 carrying back to Seattle Cost: $3.00 of runners are set up to GM: Missions and protect them from the GM: Missions take the fall for several Coordinator Aleph Society. Coordinator murders, including the Seattle District Attorney and several members of Project Freedom. SRM04-05 On a Silver Platter

th MacCallister has tracked System: Shadowrun 4 SRM04-10 Romero & Juliet Edition down his daughter’s killer. Difficulty: Basic He hires both the runners System: Shadowrun 4th When a jade cup and Req. Exp.: Some and the Black Knights Edition an artifact researcher go Sessions: 2, 10 to investigate and bring Difficulty: Basic missing, zombies begin Duration: 4 hrs. him George Mathers, a Req. Exp.: Some to rise in Seattle. Can Cost: $3.00 VP at Knight Errant who Sessions: 4, 10 the runners stop the GM: Missions has taken refuge with Duration: 4 hrs. rising zombies, or will Coordinator Humanis. Cost: $3.00 they become zombies GM: Missions themselves? Coordinator SRM04-06 Hard Target

th A mysterious artifact is in System: Shadowrun 4 StarRunners—Senator in Distress Edition the hands of the Illuminates Difficulty: Basic of the New Dawn and System: Shadowrun 4th A senator, an underground Req. Exp.: Some the only way to find it is Edition gang, and a blackmail; Sessions: 6, 11 a rather unlikely source Difficulty: Easy everything that makes Duration: 4 hrs. who is not going to talk to Req. Exp.: None living on Courescant Cost: $3.00 the runners willingly. Take Sessions: 1, 2, 9, 10, profitable for you. Just be GM: Missions down a particularly hard 13, 14 careful to avoid the police, Coordinator target and find out where Duration: 4 hrs. rival gangs, betrayal, and the Illuminates are holed up Cost: $3.00 the truth. This is a custom before they complete their ritual, or things will get... GM: Ferenczy, modification of Shadowrun Jonathan L. 4th edition in a Star Wars SRM04-07 Burn setting. Pregenerated characters will be provided. System: Shadowrun 4th MacCallister hires the runners to investigate and Edition Startling Developments Detective Agency: A Difficulty: Basic stop a series of apparently Req. Exp.: Some accidental fires and New Franchise Sessions: 7, 12 explosions that are happening System: Various indie It is the Year 1924 in New Duration: 4 hrs. in the Ork Underground and and small press games Arcadia; a City of sinister Cost: $3.00 getting a fair deal of media Difficulty: Basic mysteries, whispered GM: Missions attention. What starts in a Req. Exp.: None secrets, orange trees, Coordinator virtual bar can only end in Sessions: 1, 9 amorous automata, and suffering, misery, and blood. Duration: 4 hrs. the occasional horde of Cost: $3.00 homicidal hobos. It is up SRM04-08 Brothers United GM: Ken Ditto to you, loyal employees of the newest franchise office System: Shadowrun 4th An insect shaman is to uncover those mysteries, gather those secrets, Edition using a powerful artifact battle those bums, fend off automata, and perhaps Difficulty: Basic to summon spirits into gather citrus. It starts with a strange phone call and Req. Exp.: Some the bodies of innocent an overdue book. Sessions: 2, 8 children. The runners are Duration: 4 hrs. hired to stop him, save Cost: $3.00 the kids, and prevent a GM: Missions powerful spirit from being Coordinator unleashed on the world.

Dragon*Con 2012 Gaming Pocket Guide 49 Teens, Monsters and...World Culture Day? The Children of Ishiti

System: MonsterHearts MonsterHearts is an System: Conan D20 In deepest, darkest Stygia, Difficulty: Easy Apocalypse World hack Difficulty: Basic many ancient evils lurk. Req. Exp.: None by Joe McDaldno about Req. Exp.: None Much of them can be Sessions: 1 teenage monsters and the Sessions: 4 attributed to Set, the Duration: 4 hrs. tangled, angst filled lives Duration: 4 hrs. serpent god of olde, but Cost: $3.00 they lead. The skins and Cost: $3.00 not all. When the desert GM: Kelley Vanda themes run a la Buffy, GM: Yow, Mike crossing caravan of our Twilight, Vampire Diaries, heroes runs afoul of Jennifer’s Body and other such media. Come enjoy the harsh elements, strange events unfold in their fangs, hexes and teenage drama at its finest. More desperate attempts at survival! A Conan OGL/D20 info can be found at buriedwithoutceremony.com/ sword and sorcery yarn set in Robert E. Howard’s monsterhearts/. Hyborian Age, for character levels 2–3.

The Arcadian Gates The Coming of the Cosmic Microbus

System: InSpectres The local InSpectres System: Marvel Super Saving the world, solving Difficulty: Easy franchise (“Because it’s not Heroes RPG (d100) murders and defeating Req. Exp.: None just a vampiric infestation Difficulty: Easy the Cthulhu cult is all in Sessions: 3, 10 it’s YOUR vampiric Req. Exp.: None a days work for the local Duration: 4 hrs. infestation!”) where you Sessions: 3, 11 high school investigators Cost: $3.00 work has been called Duration: 4 hrs. until the Cosmic Hippy GM: Brian Schoner upon to deal with some Cost: $3.00 literally crashes the pep paranormal happenings at GM: Kennedy, David rally before the big game. a local nursing home. This is your first field mission Bring yourself and your don’t screw it up! This is a fast moving, player driven sense of fun. The game will use modified Classic RPG that’s like Ghostbusters crossed with a reality Marvel. No experience necessary. Saving the world, TV show. Characters created in play. solving murders and defeating the Cthulhu cult is all in a days work for the local high school investigators until the Cosmic Hippy literally crashes the pep rally The Baron’s Quest before the big game. Bring yourself and your sense of System: Savage Worlds Your team of interdimen- fun. The game will use modified Classic Marvel. No Difficulty: Easy sional explorers have experience necessary. Req. Exp.: None been sent to secure trade negotiations with a world Sessions: 10 The FATE of Amber Duration: 4 hrs. that is still in its medieval Cost: $3.00 time peroid. You find that System: Fate Play test a FATE RPG GM: Bryant, Peter the barron has been forced Difficulty: Basic adaption of Zelazny’s from his keep and his Req. Exp.: None Amber chronicles. Play family is currently hold up in a secret cellar. He offers Sessions: 7 a book character or accept the negotiations and more if they will travel to Duration: 4 hrs. create your own. This is his keep and rescue his family. Cost: $3.00 fan created free game Everything is supplied, just show up! GM: Acker, Scott adaption. Email me for access to playtest materials to create your character. If not, I’ll have The Cheese Grinder X: Fromage Rising several pre generated characters available.

System: Pathfinder The infamous Cheese Difficulty: Basic Grinder is now a decade The Forbidden Passage Req. Exp.: Some old! Players create their cheesiest 11th level System: Dungeon The mountain passes close Sessions: 1, 2, 3, 4, 5, for the winter after the 6, 7, 8, 11 Pathfinder character, using World our rule set and are thrown Difficulty: Easy first major snow. But there Duration: 1 hr. were still weeks before Cost: $1.00 into a dungeon of death. Req. Exp.: None Sessions: 10 that should happen when GM: Lee, Wesley This is a round robin style Duration: 4 hrs. you took a commission play tournament. One dies Cost: $3.00 to deliver a mysterious another takes his place. It lasts for 48 hours non GM: Apold, Andrew parcel to a town on the stop. 6 finalist will battle it out to be crowned The other side. Then.. an King of Cheese X. unnatural blizzard descended, closing the pass, and For details visit thecheesegrinder.com. your job was a failure... or was it? There was also the forbidden passage.. below the mountain. But no one goes that way...

50 Dragon*Con 2012 Gaming Pocket Guide The Gauntlet: Now featuring the Decapitator The Joys of Microgames 3,000! System: Various indie Cyberpunk, Old Fashioned Samurai, Silly Mud System: D&D 4.0 In the interest of keeping and small press games Dragons, XXXXtreme Street Difficulty: Detailed up with the times and Difficulty: Easy Req. Exp.: Some always raising standards Req. Exp.: None Lugers, Dancing Animal Sessions: 13 the of X’mtar’m have Sessions: 3 Lawyers, and more! Duration: 4 hrs. created the Gauntlet. A Duration: 4 hrs. There are a lot of “little” Cost: $3.00 pre graduation test for all Cost: $3.00 games out there, and GM: Hatcher, Danny those budding young Drow GM: Cassell, Arnold though some are silly and and you have been invited fun, some can hit hard and (forced) to test it before anyone else gets the chance! bring friends closer together. We’ve got four hours, That’s right you will be one of the first to enjoy this and a dozen games. We’re sure to find one you like. monument to Education whether you like All will be enthusiastically, lovingly presented. All it or not, and we hope you don’t! materials provided.

The Gods of Risenmire The Last Convention Come, uncover the System: D&D Version System: Call of Cthulhu You are Agents of Delta mysteries of Risenmire 3.5 d100 Green, cultivated from Swamp, challange the Difficulty: Basic Difficulty: Easy organizations around the gods that rule the feral Req. Exp.: Some Req. Exp.: None globe you are sent out lands with wanton cruelty, Sessions: 2, 7, 10 Sessions: 1, 13 to deal with the strange leave a trail of bloodshed Duration: 4 hrs. Duration: 4 hrs. and unusual: Investigate, and carnage in your Cost: $3.00 Cost: $3.00 Eliminate, Obfuscate. wake as your adventures GM: Gowell, Gabriel GM: Billings, Randy Your assignment is to take you from ancient investigate Chimera-Con. sepulturas to the rancid waters of the Risenmire. The founder committed suicide three days ago and D&D 3.5 Ed 15th level, pre made/customizable warned of The End of All at his convention. Your characters. Some experiance neccesary. assigment; make sure it doesn’t happen. We’ll be using pre-made characters. The Grand Arena The Life of the Party System: D&D Version This game is about competing in an gladiator 3.5 System: Savage Worlds After the defeat of those arena style fight with other Difficulty: Easy Difficulty: Basic wierd metal shrimp, the players against monsters, Req. Exp.: Some Req. Exp.: Some mayor decided to throw devils, and fiends to test Sessions: 1, 2, 3, Sessions: 7, 11 you a party. It was going your skills and might. You 5, 14 Duration: 4 hrs. so well until a few of can choose to fight what Duration: 4 hrs. Cost: $3.00 the guests started eating Cost: $3.00 you are pitted against each GM: Thompson, Calvin people. Now you have a GM: Efird, Patricia other or you can fight the vampire problem on your monsters. good luck to all hands, and there is some sort of four armed gorrilla and all are welcome to try their hand. thing in the buffet room. At least you remembered to grab your crossbow, right? The House of Silence and Shadows No experience or gear needed.

System: GURPS “My life had been Difficulty: Easy what some would call The Pittsburgh Ripper interesting. I would Req. Exp.: None A vagrant is torn to pieces disagree. Give me safety System: d20 Modern Sessions: 3 in Pittsburgh’s downtown and boredom until the end Difficulty: Easy Duration: 4 hrs. Point Park. Can your Cost: $3.00 of my days.” Req. Exp.: None Sessions: 2 team of supernatural GM: Griner, Travis “Sadly, I cannot attain that Duration: 4 hrs. investigators stop this from peace, and can only offer Cost: $3.00 happening again? This is a you the opportunity to find it for yourself.” GM: Sheffer, Bruce Bureau 13 game setting. “Within each of these boxes you will find the tools of your doom. I pray you find the path to freedom within each other.” “It’s a Dead Man’s Party, who could ask for more?”

Dragon*Con 2012 Gaming Pocket Guide 51 The Quinquennial Adjudication of Couture The Slender One

System: Dying Earth Every five years, the System: D&D 3d The children of an RPG humble town of Quand Edition isolated coastal town are Difficulty: Basic plays host to the Difficulty: Basic disappearing, and it’s Req. Exp.: Some incomparable sartorial Req. Exp.: Some up to you and your party Sessions: 2, 6 display known as the Sessions: 7, 11 to discover the source Duration: 4 hrs. Adjudication of Couture. Duration: 3 hrs. of the disappearances Cost: $3.00 Whether as contestant, Cost: $3.00 and stop them. Can you GM: Schoner, Brian judge, or observer, you GM: James, Aaron find the cause of the have come to make your disappearances before it’s fortune, likely at the expense of the other players. too late? Can you face your own fears and delve into Bring your most baroque vocabulary and a wicked the darkness to stop pure and unadulturated evil? sense of humor, and sample this RPG based on Jack Vance’s Dying Earth books! Characters provided. The Strange Death of Daniel Stuart The Boston Globe has The Ruby Phoenix Tournament System: d20 Modern Difficulty: Easy reported the death of System: Pathfinder The Ruby Phoenix Req. Exp.: None Daniel Stuart as a result of Difficulty: Basic Tournament is an event Sessions: 9 a freak drowning accident Req. Exp.: Some based adventure for 11th Duration: 4 hrs. in his home. This in itself Sessions: 4, 8, 12 level characters, written for Cost: $3.00 is not worth investigating. Duration: 4 hrs. the Pathfinder Roleplaying GM: Sheffer, Bruce However, Daniel Stuart Cost: $3.00 Game and compatible was a Bureau 13 agent GM: Weeks, Thomas with the 3.5 edition and the sole survivor of Team Icebreaker. of the world’s oldest Your mission is to confirm the accidental nature of RPG. Set in the Dragon Empires of the Pathfinder Daniel Stuart’s death. Dan Stuart was a hell of a campaign setting, the adventure serves as an ideal good agent. This is a Bureau 13 game setting. introduction to the folk and fighting styles of the lands encompassing the Eastern inspired continent of Tian Xia, and contains a fully detailed island location The Temple of the Devil and a brand new monster sure to challenge players A Savage SUNDAY Night in any campaign setting. System: Savage Worlds Difficulty: Easy game. Pregens avail. No Req. Exp.: None exp. necessary. You awaken The Scathed of Xantacle Sessions: 11 by a noise that you can’t quite figure out, then you Now fully aware of how Duration: 4 hrs. System: Fate Cost: $3.00 recognize the sounds as close they came to falling Difficulty: Easy GM: Skipper, Adam shouts, you scramble Req. Exp.: None into the magocracy’s grasp, back to your feet and force Sessions: 3 the guilds of Xantacle yourself to run for the jungle in front of you. Running Duration: 4 hrs. wasted no time in ordering deeper and deeper through the jungle you find yourself Cost: $3.00 you and your fellow witch in a clearing. As you reach the center of the clearing, GM: Akil Brooks hunters to pursue the you are startled by a noise behind you. Then the earth fleeing infiltrators. However, opens up and the darkness swallows you... when you find them, you must not kill them. Sap their will and drag them back to receive justice behind the very walls they sought to tear down... at the hands of They Are All Dead those whom they ensorcelled... System: Savage Worlds Your Interdimesional Difficulty: Easy exploration team returns to The Scroll of Tsothemenes Req. Exp.: None that alternate Earth filled Sessions: 10 with undead zombies. You System: Conan D20 A wealthy noblewoman try another portal, hoping in Messantia, jewel of Duration: 4 hrs. Difficulty: Basic Cost: $3.00 to find some place of Argos, greateast harbor Req. Exp.: None GM: Sheffer, Bruce stability. This is a Fringe- Sessions: 6 city in the West, is hiring worthy setting, the game Duration: 4 hrs. daring adventurers for a of exploring alternate earths and other places. Cost: $3.00 long distance voyage that GM: Yow, Mike may take them far along many coasts, perhaps even to fabled Tortage or places farther still. Seems she’s seeking a piece of ancient and half forbidden lore. A Conan OGL/D20 yarn for character levels 4–5, set in the Hyborian Age of Robert E. Howard.

52 Dragon*Con 2012 Gaming Pocket Guide Thieves’ Nights: The Calistrian Job Why Is the Night Bumping!? That’s Our Job!!

System: Pathfinder Thieves’ Nights: The System: Savage Worlds You play a monster Difficulty: Detailed Calistrian Job is a role Difficulty: Easy turned adventurer trying Req. Exp.: Extensive playing event set in the Req. Exp.: None to rid thestereotype of Sessions: 2 Garden District of Tiers. Sessions: 1, 7, 13 all monsters wanting to Duration: 4 hrs. In this Thieves’ Nights Duration: 4 hrs. kill all humans. You and Cost: $3.00 adventure players will have Cost: $3.00 your team arecalled to GM: Campbell, J. Kip to plan and execute a heist GM: Geddings, Will battle a terrible threat from a fortified mansion. trying to destroy a small Floor plans & models provided to aid in the planning town. Playable characters include; a Werewolf weird process. Players are encouraged to create their own scientist, a Vampire Hex slinger, a Patchwork Man, characters they think will best defeat the module. an Indian Shapeshifter, a Phantom, and a Harrowed (See Character Generation Rules below) Pre Gens Veteran of the West. This is in the Deadlands Setting! available to those short on time. Prizes for those clever enough to win them.

Trails of Mud and Mist

System: HeroQuest Gu Ah District, in the east Difficulty: Easy of Kaisen Province, is Req. Exp.: None an ancient district of the Sessions: 6, 13 Dragon Empire of Kralorela. Duration: 4 hrs. Its more remote villages Cost: $3.00 rarely see the commerce of GM: Millians, David the central districts. That’s an opportunity!

Trouble at the Mines—Apocalypse Prevention, Inc.

System: Savage Worlds A missing agent and danger Difficulty: Easy at the mines? How will the Req. Exp.: None agents deal with a threat Sessions: 11 that’s larger than life? Duration: 4 hrs. Cost: $3.00 GM: Lasanta, Eloy

Wanted: Scallywags, Scoundrels & Scurvy Dogs

System: Pathfinder Wanted: Scallywags, Difficulty: Basic Scoundrels & Scurvy Req. Exp.: Extensive Dogs takes place in Sessions: 3 the warm waters of the Duration: 4 hrs. Salton Archipelago. Set Cost: $3.00 amongst tropical isles, this GM: Campbell, J. Kip adventure is equal parts melee & (bad) roleplaying. Players are encouraged to create their own characters they think will best defeat the module. (See Character Generation Rules below) Pre Gens available to those short on time. Award for best player.

Dragon*Con 2012 Gaming Pocket Guide 53 VIDEO GAMING TRACK

Friday Saturday

Ratchet & Clank: Meet the Team from Insomniac League of Legends: Meet Riot Games! 11:30 am; 209/210/211, Hilton 11:30 am; 209/210/211, Hilton Come meet two developers and get into the nuts and Discuss with members of the Riot Games team bolts of Ratchet & Clank and Insomniac. G. Baldwin, the process of development of the many beloved D. Guertin champions of League of Legends. B. Marques, M. Laygo, M. Milizia, A. Silver Voice Acting for Videogames 1:00 pm; 209/210/211, Hilton Videogame Art Portfolio Review Come meet the talented behind the voices of Portal, 1:00 pm; 209/210/211, Hilton Mass Effect, Half-Life, and other games we love. Artists, want to get into the videogames industry? Riot Ellen might even sing about cake! R. Sbarge, J. and other premier studios will provide advice on your Lowrie, E. McLain portfolios. B. Marques, M. Laygo, M. Milizia, A. Silver

Meet Gearbox The 3 Grand Eras of Game Development 2:30 pm; 209/210/211, Hilton 1:00 pm; Crystal Ballroom, Hilton Meet part of Gearbox’s design team for Borderlands Come hear Lord British speak to the history and 2. They’ll have Claptrap stories. Gearbox also future of videogames, covering three eras: solo play, made Aliens vs. Predator and Brothers in Arms. J. MMOs, and social/mobile games. R. Garriott Hemingway, R. Varnell Fortnite Infinity Blade: Dungeons 2:30 pm; 209/210/211, Hilton 4:00 pm; 209/210/211, Hilton Build cool forts to defend against monsters each Come learn the future of iPhone/iPad standout night. The Epic team will bring unreleased footage, Infinity Blade, with lead designer Frazier and world- great stories, and maybe some swag! M. Capps renowned fantasy author Sanderson. B. Sanderson, M. Capps Meet BioWare 4:00 pm; 209/210/211, Hilton The Art of Videogames BioWare’s games have delighted us all for two 5:30 pm; 209/210/211, Hilton decades. What’s their secret? How do they make great Come learn about the evolving world of videogame products we love? Come find out! D. Gaider, C. Priestly art, and what it’s like to build characters and worlds that players love to frag and destroy. T. Lockwood, G. Baldwin, D. Guertin, J. Brown, J. Bridges Creating Characters in Video Games 5:30 pm; Capitol Ballroom, Sheraton Getting into the Videogames Industry Join Gaider of Dragon Age and Avellone of Fallout, and , who voiced both, to discuss the 7:00 pm; 209/210/211, Hilton creation of characters in video games. M. Capps, F. Looking to enter the industry? Surely a high Day, C. Avellone, D. Gaider gamerscore is enough, right? Meet pros from all disciplines and learn the secrets of a great portfolio. G. Baldwin, J. Hemingway, J. Brown Games of the Apocalypse 7:00 pm; 209/210/211, Hilton What fascinates us about The End? Why’s it a ripe setting for games? Talk to the creatives behind Borderlands, Wasteland, Fallout, and Gears of War! M. Capps, C. Avellone, J. Hemingway, R. Varnell

54 Dragon*Con 2012 Gaming Pocket Guide Sex in Videogames Getting the Scoop 10:00 pm; 209/210/211, Hilton 7:00 pm; 209/210/211, Hilton Games are often found at the intersection of Forget the old reveal, preview, review cycle. sexuality and sexism. Hear how games from Websites, podcasts, blogs, and forums changed how Bioware tackle issues like sex, gay romance, and we learn about games. Are they changing games, inclusiveness. D. Gaider too? V. Belmont, R. Varnell

Sunday Monday

Writing for Videogames Getting into the Videogames Industry 10:00 am; 209/210/211, Hilton 10:00 am; 209/210/211, Hilton Dozens of endings! Hours of branching dialogue! Looking to enter the industry? Surely a high Enjoy lively discussion of world-class writers of gamerscore is enough, right? Meet pros from all Dragon Age, Saint’s Row, Infinity Blade, and more D. disciplines and learn the secrets of a great portfolio. Jolley, M. Lee, B. Sanderson, M. Capps, D. Gaider, M. Capps, S. Jaros S. Jaros Reaching the Fans Gears of War 11:30 am; 209/210/211, Hilton 11:30 am; 209/210/211, Hilton You can’t make everyone happy all the time...but Last year’s Gears of War 3 debut was a huge show— what if it’s your job? Come hear how community come see what the Epic team has in store in Gears of managers keep their fans happy and engaged. V. War: Judgment! M. Capps, J. Brown Belmont, T. Jones, S. Reid, C. Priestly

Kingdom of Amalur Meet Epic Games 1:00 pm; Crystal Ballroom, Hilton 1:00 pm; 209/210/211, Hilton Famed author R.A. Salvatore, creator of the Amalur Meet the Epic crew, makers of Gears of War, Fortnite, universe, and Reckoning designer Frazier talk about Infinity Blade, and more. Epic’s Unreal Engine the game that was and the MMO we may never see. powers titles like Mass Effect and Borderlands. M. R. Salvatore Capps, J. Brown

Borderlands 2: Return to Pandora Saints Row 3 2:30 pm; 209/210/211, Hilton 2:30 pm; 209/210/211, Hilton Borderlands proved Firefly didn’t kill sci-fi westerns... Where else can harrier jets rain missiles down on at least not permanently! Come hear about the wrestler gangs while your buddy beats zombies with bigger, better, more badass sequel! J. Hemingway, 3’ long sex toys? Come down to Saint’s Row! S. Jaros R. Varnell

Designing Awesome Videogames 4:00 pm; 209/210/211, Hilton An all-star lineup of videogame designers, behind Borderlands, Unreal, Kingdom of Amalur: Reckoning, Saint’s Row, Neverwinter, Fallout, and more! M. Capps, C. Avellone, J. Hemingway, S. Jaros

Ten, Twenty, Thirty Years of Games 5:30 pm; Crystal Ballroom, Hilton Videogames have evolved so rapidly since the Atari days’ but some things stay the same. Come hear the perspectives of a 10, 20, and 30-year veteran. M. Capps, C. Avellone, R. Garriott

Dragon*Con 2012 Gaming Pocket Guide 55 HILTON ATLANTA, LOWER LEVEL

56 Dragon*Con 2012 Gaming Pocket Guide HILTON ATLANTA, FIRST FLOOR

Dragon*Con 2012 Gaming Pocket Guide 57 HILTON ATLANTA, SECOND FLOOR

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Dragon*Con 2012 Gaming Pocket Guide 59 HILTON ATLANTA, FOURTH FLOOR

60 Dragon*Con 2012 Gaming Pocket Guide HYATT REGENCY HOTEL 3D MAP

Dragon*Con 2012 Gaming Pocket Guide 61 MARRIOTT MARQUIS ATLANTA 3D MAP

62 Dragon*Con 2012 Gaming Pocket Guide SHERATON ATLANTA HOTEL 3D MAP

Dragon*Con 2012 Gaming Pocket Guide 63 DOWNTOWN ATLANTA, HOST HOTELS

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