Gender-Inclusive HCI Research and Design: a Conceptual Review
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Gender-Inclusive HCI Research and Design: a Conceptual Review Full Text Available At
Full text available at: http://dx.doi.org/10.1561/1100000056 Gender-Inclusive HCI Research and Design: A Conceptual Review Full text available at: http://dx.doi.org/10.1561/1100000056 Other titles in Foundations and Trends® in Human–Computer Interaction Human-Food Interaction Rohit Ashok Khot and Florian Mueller ISBN: 978-1-68083-576-2 10 Lenses to Design Sports-HCI Florian Mueller and Damon Young ISBN: 978-1-68083-528-1 Values and Ethics in Human-Computer Interaction Katie Shilton ISBN: 978-1-68083-466-6 Research Fiction and Thought Experiments in Design Mark Blythe and Enrique Encinas ISBN: 978-1-68083-418-5 Full text available at: http://dx.doi.org/10.1561/1100000056 Gender-Inclusive HCI Research and Design: A Conceptual Review Simone Stumpf Daniela Busse City, University of London, UK Oracle, USA [email protected] [email protected] Anicia Peters Jessica Cauchard Namibia University of Ben Gurion University Science and Technology of the Negev Namibia Israel [email protected] [email protected] Shaowen Bardzell Elizabeth Churchill Indiana University, USA Google, USA [email protected] [email protected] Margaret Burnett Oregon State University, USA [email protected] Boston — Delft Full text available at: http://dx.doi.org/10.1561/1100000056 Foundations and Trends® in Human–Computer Interaction Published, sold and distributed by: now Publishers Inc. PO Box 1024 Hanover, MA 02339 United States Tel. +1-781-985-4510 www.nowpublishers.com [email protected] Outside North America: now Publishers Inc. PO Box 179 2600 AD Delft The Netherlands Tel. +31-6-51115274 The preferred citation for this publication is S. -
Literature Review: Gender Research in Human Computer Interaction
Review Literature Review: Gender Research in Human Computer Interaction Sabrina Burtscher November 2019 “This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 741128”. Table of Contents Introduction ................................................................................................................................................ 3 Definitions: Gender .................................................................................................................................... 4 Definitions: Human Computer Interaction (HCI) ...................................................................................... 6 Gender and Design/Research: Pitfalls ........................................................................................................ 7 I-methodology: “Everyone is like me” .................................................................................................. 7 One Size Fits All: “Everyone is the same” ............................................................................................ 8 Gender Stereotyping: “All women are alike” ....................................................................................... 8 Gender difference: “Women are inherently different” .......................................................................... 9 Case Studies ............................................................................................................................................. 11 Content -
Computer-Supported Cooperative Work: History and Focus
Computer-Supported Cooperative Work: Historv and Focus d Jonathan Grudin, University of California, Irvine en years ago, hen Greif of MIT and Paul Cashman of Digital Equipment Corporation organized a workshop that had far-reaching effects. Twenty people from different fields -but with a shared interest in how people work -gathered to explore technology’s role in the work environment and coined the term “computer-supported cooperative work” to describe it. Since then, thousands of researchers and developers have responded to this ini- tiative. Although the first CSCW conferences were held in the United States, the topic was picked up immediately in Europe and Asia, where related work and seri- ous interest already existed. This article describes the people and the work found under the CSCW umbrella. Why i984? An earlier approach to group support, called “office automation,” had run out of steam by 1984. OA’s primary problem was not technical, although technical chal- lenges certainly existed; it was in understanding system requirements. In the mid- CSCW and groupware 1960s, tasks such as filling seats on airplane flights or printing payroll checks had emerged in the 1980s been translated into requirements that resulted (with some trial and error) in suc- cessful mainframe systems. In the mid-l970s, minicomputers promised to support from shared interests groups and organizations in more sophisticated, interactive ways, and OA was born. OA tried to extend and integrate single-user applications, such as word processors and among product spreadsheets, to support groups and departments. But what were the precise re- developers and quirements for such systems? Building technology was not enough. -
Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities Farnaz Irannejad Bisafar1, Lina Itzel Martinez2, Andrea G
Social Computing-Driven Activism in Youth Empowerment Organizations: Challenges and Opportunities Farnaz Irannejad Bisafar1, Lina Itzel Martinez2, Andrea G. Parker1,2 1College of Computer and Information Science 2Bouvé College of Health Sciences Northeastern University 360 Huntington Ave. Boston, MA 02115 Boston, United States [email protected], [email protected], [email protected] ABSTRACT significantly higher rates of health problems (e.g., diabetes) Throughout the world, organizations empower youth to than more affluent communities [17,29,44]. Previous work participate in civic engagement to impact social change, has examined how youth-led activism can be effective in and adult-youth collaborations are instrumental to the addressing these challenges and affecting social change success of such initiatives. However, little is known about [9,47]. In fact, throughout the world, many organizations how technology supports this activism work, despite the have created youth-led programs with the goals of solving fact that tools such as Social Networking Applications community problems and empowering youth to educate (SNAs) are increasingly being leveraged in such contexts. their peers about issues of concern [33]. These We report results from a qualitative study of SNA use organizations provide youth with resources needed to run within a youth empowerment organization. Using the social action initiatives (e.g., support for collective analytical lens of object-oriented publics, our findings organizing). As adult staff work together with youth, they reveal opportunities and challenges that youth and staff face create an environment that nurtures youth’s confidence that when they use SNAs. We describe the illegibility of youth they can take on social problems. -
More Than Writing Text: Multiplicity in Collaborative Academic Writing
More Than Writing Text: Multiplicity in Collaborative Academic Writing Ida Larsen-Ledet Ph.D. Thesis Department of Computer Science Aarhus University Denmark More Than Writing Text: Multiplicity in Collaborative Academic Writing A Thesis Presented to the Faculty of Natural Sciences of Aarhus University in Partial Fulfillment of the Requirements for the Ph.D. Degree. by Ida Larsen-Ledet November 2, 2020 Abstract This thesis explores collaborative academic writing with a focus on how it is medi- ated by multiple technologies. The thesis presents findings from two empirical stud- ies with university students and researchers: The first combined semi-structured interviews with visualizations of document editing activity to explore transitions through co-writers’ artifact ecologies along with co-writers’ motivations for per- forming these transitions. The second study was a three-stage co-design workshop series that progressed from dialog through ideation to exploration of a prototype for a shared editor that was based on the participants’ proposed features and designs. The contribution from the second study to this thesis is the analysis of participants’ viewpoints and ideas. The analyses of these findings contribute a characterization of co-writers’ practical and social motivations for using multiple tools in their collaborations, and the chal- lenges this poses for sharing and adressing the work. Multiplicity is also addressed in terms of co-writers bringing multiple and diverse needs and preferences into the writing, and how these may be approached in efforts to design and improve support for collaborative writing. Additionally, the notion of text function is introduced to describe the text’s role as a mediator of the writing. -
Feminist Hci for Real: Designing Technology in Support of a Social Movement
FEMINIST HCI FOR REAL: DESIGNING TECHNOLOGY IN SUPPORT OF A SOCIAL MOVEMENT ADissertation Presented to The Academic Faculty by Jill P. Dimond In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in Human-Centered Computing in the School of Interactive Computing Georgia Institute of Technology December 2012 FEMINIST HCI FOR REAL: DESIGNING TECHNOLOGY IN SUPPORT OF A SOCIAL MOVEMENT Approved by: Professor Amy Bruckman, Advisor Professor Elizabeth Mynatt School of Interactive Computing School of Interactive Computing Georgia Institute of Technology Georgia Institute of Technology Professor Wenda Bauschspies Professor Shaowen Bardzell School of History, Sciences, and School of Informatics and Computing Technology Indiana University Georgia Institute of Technology Professor Eric Gilbert Date Approved: 14 August 2012 School of Interactive Computing Georgia Institute of Technology For the Hollaback activists and for those working to stop street harassment. iii ACKNOWLEDGEMENTS There have been many people who have supported me in this journey—admittedly, it takes a community to raise a doctoral graduate. First, I would like to thank everyone from Hollaback. To Emily May for her tenac- ity, wisdom, friendship, and also for her openness to participate in this work—thank you for all that you do. To Inti Maria Tidball-Binz, Lauren Alston, Crystal Rodgers, and Daphne LaRose—I admire your strength, acumen, and judgement. Thank you all for reading drafts of my chapters and putting yourself out there so that this work can help us all to grow. I would also like to thank Veronica Pinto for her hard work in growing the Hollaback community. Thank you to Alex Alston and Amalia Rose for helping me conduct and transcribe the interviews. -
An Infrastructure to Support Extensible Context-Enhanced Collaborative Applications
Putting Computing in Context: An Infrastructure to Support Extensible Context-Enhanced Collaborative Applications W. KEITH EDWARDS Georgia Institute of Technology Context-aware computing exposes a unique tension in how information about human context is modeled and used. On the one hand, approaches that use loosely structured information have been shown to be useful in situations where humans are the final consumers of contextual information; these approaches have found favor in many CSCW applications. On the other hand, more rigidly structured information supports machine interpretation and exchange; these approaches have been explored in the ubiquitous computing community. The system presented here, dubbed Intermezzo, represents an exploration of a space between these two extremes. Intermezzo combines a loose data structuring with a number of unique features designed to allow applications to embed special- ized semantic interpretations of data into the infrastructure, allowing them to be reused by other applications. This approach can enable the construction of applications that can take advantage of rich, layered interpretations of context without requiring that they understand all aspects of that context. This approach is explored through the creation of two higher-level services that provide context-enhanced session management and context-enhanced access control. Categories and Subject Descriptors: D.2.11 [Software Engineering]: Software Architectures— Domain-specific architectures; H.5.3 [Information Interfaces and Presentation]: Group and Organization Interfaces—Collaborative computing; H.3.4 [Information Storage and Retrieval]: Systems and Software—Distributed systems, current awareness systems General Terms: Design, Human Factors Additional Key Words and Phrases: Collaboration, context-aware computing, data representations, coordination 1. INTRODUCTION All work—like everything else in our lives—occurs in some setting. -
The Imaginary of Internet Patrice Flichy
1 The imaginary of Internet Patrice Flichy I The Ideal Scientific Community Summary The Internet is the result of an imagined, technological construction in a particular social environment: academic computer science departments. This article considers the intentions and socio-technological choices of the initial designers of the Internet era. It focuses on the definition of the concept of network computing, the setting up of the network and its uses, the creation of a single world network and finally, hypertext projects and tools for accessing information. The earliest Internet model built in this framework has remained an unavoidable reference for all Internautes to this day. How can the success of the Internet be explained? Most analysts see the world as undergoing a major technological revolution comparable to the development of the steam engine or electricity, with the Internet at the summit of the third wave so dear to Alvin Toffler: high- tech, anti-industrial and based primarily on services and technology. This technological determinism often goes hand in hand with technological optimism which sees the Internet as the spearhead of a profound social transformation affecting the corporate world, the state and social relations alike. Others, however, consider that the prophets of the Internet have a short memory. A few years ago their peers and sometimes they themselves claimed that the image would replace writing, the videotext would supplant the press, offices would be paper-free and the cable would be the downfall of mass media since everyone would henceforth be able to express themselves without recognized intermediaries. Understandably, with this discourse on the communication revolution repeated every time a new medium starts to appear, attentive observers sometimes have the impression that history is stuttering. -
Feminist HCI: Taking Stock and Outlining an Agenda for Design
CHI 2010: HCI For All April 10–15, 2010, Atlanta, GA, USA Feminist HCI: Taking Stock and Outlining an Agenda for Design Shaowen Bardzell Indiana University School of Informatics and Computing 919 E 10th Street, Rm 237, Bloomington, IN 47408 [email protected] ABSTRACT ing moral and intellectual complexity of our professional Feminism is a natural ally to interaction design, due to its activities. central commitments to issues such as agency, fulfillment, identity, equity, empowerment, and social justice. In this This topic is hardly new to computing: science and technol- paper, I summarize the state of the art of feminism in HCI ogy studies (STS) and social informatics have long empha- and propose ways to build on existing successes to more sized these sorts of issues. Yet when it comes to interaction robustly integrate feminism into interaction design research design—HCI proper—these concerns come up in a much and practice. I explore the productive role of feminism in more piecemeal and ad hoc way. For the purpose of this analogous fields, such as industrial design, architecture, and paper, I therefore confine my focus to the relationships be- game design. I introduce examples of feminist interaction tween feminism and interaction design (as opposed to design already in the field. Finally, I propose a set of femi- “computing” or “technology” more generally). nist interaction design qualities intended to support design Specifically, I am concerned with the design and evaluation and evaluation processes directly as they unfold. of interactive systems that are imbued with sensitivity to the Author Keywords central commitments of feminism—agency, fulfillment, HCI, Feminist HCI, feminism, design, feminist standpoint identity and the self, equity, empowerment, diversity, and theory, gender, interaction design, feminist design qualities social justice. -
Divining a Digital Future
Divining a Digital Future Mess and Mythology in Ubiquitous Computing Paul Dourish and Genevieve Bell 2011 The MIT Press Cambridge, Massachusetts London, England Contents Preface vii Acknowledgments ix 1 Introduction : The Myth and Mess of Ubiquitous Computing 1 I 7 2 Contextualizing Ubiquitous Computing 9 3 Making Room for the Social and Cultural 45 4 A Role for Ethnography : Methodology and Theory 61 II 91 5 What Lies Beneath 95 6 Mobility and Urbanism 117 7 Rethinking Privacy 137 8 Domesticity and Its Discontents 161 III 185 9 Reimagining Ubiquitous Computing : A Conclusion 187 References 211 Index 245 Preface We wrote the proposal for this book in a stark modernist hotel room in Geneva, while attending a new media conference there. In between con- ference sessions, extravagant French-infl uenced desserts, and a memorable trip to the International Museum of the Reformation, we sketched out a plan for how it might take shape. We knew from the outset that we wanted to critically interrogate the idea of “ ubiquitous computing ” (or “ ubicomp ” ). It was a project that we had been circling around in various publications and talks for several years, and the time seemed ripe to take a more comprehensive look. Much of this project ’ s distinctiveness and whatever success it achieves relies on the interdisciplinary nature of our collaboration. Dourish is a com- puter scientist whose work lies at the intersection of computer science and social science; Bell is a cultural anthropologist with a primary concern in information technology as a site of cultural production along with the con- sequences for technology innovation and diffusion. -
UC Irvine Electronic Theses and Dissertations
UC Irvine UC Irvine Electronic Theses and Dissertations Title Improving Efficacy of Support Groups in Online Environments Permalink https://escholarship.org/uc/item/12q608h5 Author Esmaeeli, Ali Publication Date 2020 License https://creativecommons.org/licenses/by/4.0/ 4.0 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, IRVINE Improving Efficacy of Support Groups in Online Environments DISSERTATION submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in Management by Ali Esmaeeli Dissertation Committee: Professor L. Robin Keller, Co-chair Professor Cornelia (Connie) Pechmann, Co-chair Associate Professor John Turner 2020 © 2020 Ali Esmaeeli DEDICATION To My supportive family who value diligence and wisdom ii TABLE OF CONTENTS Page LIST OF FIGURES v LIST OF TABLES vi ACKNOWLEDGMENTS vii VITA viii ABSTRACT OF THE DISSERTATION ix INTRODUCTION 1 CHAPTER 1: The Effects of Buddy Systems in Online Support Groups on Members’ Goal Attainment and Interactions 4 Theoretical Framework and Hypotheses 7 Buddy Systems and Hypotheses Development 7 Measuring Tie Strength 13 Research Methods 16 Setting 16 Dependent and Independent Variables 18 Analyses Approach 21 Empirical Results 23 Descriptive Statistics 23 Test of H1 25 Test of H2 26 Test of H3 29 Test of H4 30 Test of H5 (Mediation Test) 34 Discussion 36 Summary and Conclusion 36 Limitations 37 CHAPTER 2: Adding a Chatbot to Online Support Groups: The Natural Language -
A Speculative Feminist Approach to Design Project Management
A Speculative Feminist Approach to Design Project Management Milena Radzikowska a | Jennifer Roberts-Smith b | Xinyue Zhou c | Stan Ruecker d * a Mount Royal University: Calgary, AB, USA. b University of Waterloo: Waterloo, ON, Canada. c Sun Yat-Sen University /SYSU: Guangzhou, Guangdong,China. d University of Illinois: Urbana-Champaign, IL, USA * Corresponding authors: [email protected] ABSTRACT In this paper, we discuss how taking a speculative feminist approach, as proposed by some members of the human-computer interaction (HCI) community, results in a radically different design of software for project management. As we interpret it, speculative feminist design in HCI demonstrates attention to the following six principles: challenging the status quo; designing for an actionable ideal; searching out the invisible; considering the micro, meso, and macro; privileging transparency; and welcoming critique. In the context of project management, our approach to software design has therefore included the following priorities: all stakeholders have goals, but not necessarily shared goals; the line between an internal deliverable and an external project outcome is blurred; impacts can occur immediately or decades later; impact assessment methods need to be explicit in the project planning system. In adopting the terms speculative feminism and critical feminism, we intend that our work be understood as situated within the territory of Critical Theory as applied particularly to the work of the Frankfurt School. We introduce our design, called It’s a Wicked World (IWW), as an example, although it is only the current iteration of one part of a larger, ongoing project. Keywords: speculative feminist design, project management, human-computer interaction, wicked problems.