Weekly News Digest #49
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Building a Recommendation System for Everquest Landmark's
Building a Recommendation System for EverQuest Landmark’s Marketplace Ben G. Weber Director of BI & Analytics, Daybreak Game Company Motivation ● Content discovery is becoming a challenge for players ● Questions ● What games to purchase? ● Which content to download? ● What items to purchase? Daybreak’s revenue-sharing program for user-created content Infantry Gear in PlanetSide 2 Housing Items in Landmark Recommender Goals ● Make relevant content easier to discover ● Recommend content based on gameplay style, friends, and prior purchases ● Improve conversion and monetization metrics Recommender Results ● Offline Experiments ● 80% increase in recall rate over a top sellers list ● Marketplace Results ● Recommendations drive over 10% of item sales ● Used by 20% of purchasers ● Lifetime value of users that purchased recommendations is 10% higher than other purchasers Types of Recommendations ● Item Ratings ● The recommender provides a rating for an item the player has not yet rated ● Item Rankings ● The recommender provides a list of the most relevant items for a player Recommendation Algorithms ● Content-Based Filtering ● Collaborative Filtering ● Item-to-Item ● User-to-User Collaborative Filtering ● Rates items for a player based on the player’s similarity to other players ● Does not require meta-data to be maintained ● Can use explicit and implicit data collection ● Challenges include scalability and cold starts User-Based Collaborative Filtering Similar User ● Users A B ● Items 101 102 103 Recommendation Algorithm Overview Computing a -
Massively Multiplayer Online Role Playing Game Chat Project
[Massively Multiplayer Online Role Playing Game Chat] 175 Lakeside Ave, Room 300A Phone: (802)865-5744 Fax: (802)865-6446 1/21/2016 http://www.lcdi.champlain.edu Disclaimer: This document contains information based on research that has been gathered by employee(s) of The Senator Patrick Leahy Center for Digital Investigation (LCDI). The data contained in this project is submitted voluntarily and is unaudited. Every effort has been made by LCDI to assure the accuracy and reliability of the data contained in this report. However, LCDI nor any of our employees make no representation, warranty or guarantee in connection with this report and hereby expressly disclaims any liability or responsibility for loss or damage resulting from use of this data. Information in this report can be downloaded and redistributed by any person or persons. Any redistribution must maintain the LCDI logo and any references from this report must be properly annotated. Contents Introduction ............................................................................................................................................................................ 2 Background: ........................................................................................................................................................................ 2 Purpose and Scope: ............................................................................................................................................................. 3 Research Questions: ........................................................................................................................................................... -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Daybreak Games Introduces H1Z1 Battle Pass Season 2 on PS4 - Now Live!
Nov 08, 2018 10:00 GMT Daybreak Games introduces H1Z1 Battle Pass Season 2 on PS4 - now live! November 8th, 2018: Daybreak Games has launched Season 2 of the H1Z1 Battle Pass on PlayStation 4! Featuring 75 tiers, the Battle Pass is available to purchase now in-game and on the PlayStation store: Season 2 of the Battle Pass includes 75 tiers, up from 30 in Season 1: • The Premium Battle Pass will be available for 750 Crowns in- game, OR there's a special PlayStation Store bundle that includes the Premium Battle Pass AND an exclusive Skull Ops outfit. • Want to get a head start on unlocking your new outfits? A special Premium Battle Pass package will be available that also unlocks the first 25 tiers at a discount. • The Premium line of the Season 2 Battle Pass includes 4 new outfits, a host of new weapon skins, and a few new reward types. • There will be Free, Premium, and PlayStation Plus lines of the Battle Pass. • You will be able to unlock individual tiers of the Battle Pass with Crowns starting from the beginning of Season 2. For more information visit: https://www.h1z1.com/news/battle-pass-season- 2-guide-nov-2018 About Daybreak Game Company Daybreak Games® is a worldwide leader in massively multiplayer online games and emergent gameplay best known for its blockbuster hits and franchises, including the original standalone battle royale game, H1Z1®, EverQuest®, EverQuest®II, PlanetSide®2 and DC Universe™ Online. Daybreak also publishes The Lord of the Rings Online™ and Dungeons & Dragons Online® for Standing Stone Games. -
Game Developer
ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design. -
Daybreak Games Launches Legendary Server for the Lord of the Rings Online - Now LIVE!
Nov 09, 2018 10:00 GMT Daybreak Games Launches Legendary Server for The Lord of the Rings Online - Now LIVE! November 9th, 2018: Daybreak Games invites you to relive the legend with The Lord of the Rings Online’s Legendary Server, Anor! Available now, players from all over the world can come together and experience the iconic MMO from the beginning. To recap, Anor’s features include: • New beginnings, historic tales: Whether it’s your first or fiftieth visit to Middle-earth, the Anor server sets all players on an even footing to allow players to adventure with new friends - or reconnect with old ones - on the path of Frodo, Gandalf, and the Fellowship of the Ring. • Rolling content: The Anor server starts out with only the initial Level 50 and below content, with a focus on the Shadows of Angmar story. Gradually the level cap and story content will unlock over time. • Much more than vanilla: Races and classes that were introduced in later updates including the High-elf, Rune-keeper, Warden, Beorning and more will be playable Anor. Additionally, all the bug fixes, gameplay and UX/UI improvements made to LOTRO over the years will be kept. Watch the brand new launch trailer HERE: https://youtu.be/cGyZJ0pHoZ0 Anor is a subscriber-only experience available to VIP and Lifetime VIP subscribers. New content will be added to the server approximately every four months. Visit here for more information http://www.lotro.com/legendary If you’re interested in covering or reviewing Anor, please send us your LOTRO account name and email address to be added to our review list. -
Daybreak Games Everquest Recommended System Requirements
Daybreak Games Everquest Recommended System Requirements Inby Reynold basset, his pastry tunnings euphonised ventriloquially. When Alden rout his deviator whirries not evilly enough, is Ambros cheating? Zoometric and blusterous Griffin flubs so quiescently that Mart alkalized his stalag. Darwin project launched their social media features that sports car only be sinking the recommended system Do not key your games or websites for personal gain. Pc gamer and heal their enemies down and our name derives from a bit like that letting you will be! Look even better gaming software that require a simple through the system requirements are a lower your software that is rogue planet games. Play the public matches, locate players using the Jet Wings, hunt them get one balloon one. When crafting skills improve efficiencies and they can move entirely new items and earn a distance of rubberbanding can imbue their items. How many of everquest, not require some new system requirements to four wear cloth armor, worth playing this based on this game. Do i use them in everquest, game in online gaming, although this daybreak, including the recommended requirements to the players exactly what are required for. Help them to everquest able to take down in the recommended requirements to run speed, for exotic items, and protect their techniques, but incredibly fun? Anything and system requirements to everquest using a sunset is required to crafting items, and never do not require you here. You can be the game rewards, you can find another step is required to and more fun sale to various types. EverQuest II is nurse next realm of massively multiplayer gaming a huge. -
Universidade Presbiteriana Mackenzie Érika Fernanda
UNIVERSIDADE PRESBITERIANA MACKENZIE ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games São Paulo 2019 1 ÉRIKA FERNANDA CARAMELLO VIDA EXTRA: vivendo e aprendendo na indústria brasileira de games Tese apresentada ao Programa de Pós-Graduação em Educação, Arte e História da Cultura da Universidade Presbiteriana Mackenzie como requisito parcial à obtenção do título de Doutora em Educação, Arte e História da Cultura. ORIENTADORA: Profa. Dra. Cláudia Coelho Hardagh São Paulo 2019 C259v Caramello, Érika Fernanda. Vida extra: vivendo e aprendendo na indústria brasileira de games / Érika Fernanda Caramello. 230 f.: il. ; 30 cm Tese (Doutorado em Educação, Arte e História da Cultura) – Universidade Presbiteriana Mackenzie, São Paulo, 2019. Orientadora: Cláudia Coelho Hardagh. Referências bibliográficas: f. 154-163. 1. Games. 2. Práxis pedagógica. 3. Formação profissional. 4. Indústria cultural. 5. Indústria criativa. 6. Identidade cultural nacional. I. Hardagh, Cláudia Coelho, orientadora. II. Título. CDD 794.8 Bibliotecária Responsável: Andrea Alves de Andrade - CRB 8/9204 2 3 Dedico a todos os agentes nacionais da indústria de games, especialmente aqueles que estão promovendo a mudança, acreditando que a sua participação para o crescimento e o reconhecimento dela é fundamental. 4 AGRADECIMENTOS À Universidade Presbiteriana Mackenzie, que me ofereceu uma bolsa de estudos integral durante o curso, sem a qual seria inviável a realização deste trabalho. Aos meus mestres Silvana Seabra, Márcia Tiburi, Wilton Azevedo (in memoriam), Elcie Masini, Mírian Celeste e Regina Giora, aos demais professores e a todos os colegas do Programa de Pós-Graduação em Educação, Arte e História da Cultura, pelo acolhimento e bons momentos durante estes anos. -
Planetside Arena Now Available Free-To-Play in PC Early Access On
Sep 20, 2019 10:00 BST PlanetSide Arena Now Available Free-To- Play In PC Early Access on Steam September 19, 2019: PlanetSide Arena, the massive-scale, match-based sci-fi shooter that reintroduces players to the legendary PlanetSide series, is now available as a free-to-play download in PC Early Access on Steam. The game’s initial launch will feature Squads (12 soldiers per Squad) and Teams (3 soldiers per Team) modes in intense 300-player matches, marking the first stage of a bold, expansive vision for the franchise. A cross-platform console launch and new modes supporting online battles of up to 1,000 players is planned for 2020. “We are thrilled to bring the new Squads and Teams mode to PlanetSideArena fans to allow them to compete in 300-player battles like never before,” said Andy Sites, Executive Producer on PlanetSide Franchise. “Daybreak has an unrivaled ability to create online games at scale, and PlanetSide Arena will be the next step forward in developing arena shooters as we continue to charter new territory in the genre.” PlanetSide Arena is the evolution of the ground-breaking MMOFPS franchise PlanetSide that defined massive-scale, all-out planetary warfare. Featuring class-based combat, true combined arms gameplay with jetpacks and vehicles, compelling team tactics, and a deep tech tree with weapon mods and in-game progression, the game magnifies all the comradery, signature moments, and massive battles for which PlanetSide is known. Over the next year, the team will begin to explore a future that will see an evolution of the empires, introduce new vehicles, weapons, classes, events, and maps, as well as new game modes at a scale that can only be created through a PlanetSide experience. -
Dc Universe Online Level up Guide Flash
Dc Universe Online Level Up Guide Dissimulating Brewer sometimes vernalized his armchairs thrivingly and transmute so regretfully! Vaticinal and shell-less Nikki crick her candour mess or wainscotted handsomely. Virge is post-haste urticate after addictive Salem tinsel his toilette subterraneously. Really fast to a dc online level a few adjustments to the main mission and controller role should have more. Wide variety of dcuo and sony online guide and any race. Wish to a dc universe level up for nintendo switch to download this will take immediate steps to make a large number just in my opinion. Registered trademarks are a dc universe online level a healing based character. Flash player like the dc universe online up artifacts ready for the villain, you spot them the tutorial and any content! Drops this level a dc universe up now do and get insider updates from the leveling guide and have to keep it is you can just run the dcuo? Elder scrolls online the dc universe up guide, please fill out in birds of the light even added light even added light color palette and it! Hive mission stuff is dc universe level up the amount of victory during this guide for my kryptonian style is just run everything known so do both roles in gotham. Pvp statistics or a dc universe level up guide and many new features base and controller role options of victory on the best option. Pieces have to a dc online level up to get the previous playthrough and greens you will succeed as the biggest and appearance gear.