Terraria: Journey's End Update
Terraria: Journey's End Update Welcome, Jumper, to the world of Terraria. Oh, don't give me that, '2d Minecraft,' sass. We've got actual magic, here, not just enchanting; actual, legitimate, gear progression; and a veritable metric ton of bosses, compared to Minecraft's, what, two? Not to mention that our floating islands aren't just bugs in terrain generation. Whatever the case, and whatever you think, that's the world you're going to have to go to for the next ten years, so remember the two main rules: Don't die, and try to be interesting. That's your job out here, after all. Here's your usual: +1000 CP --- Game Mode Alright, so, first and foremost, we need to figure out what kind of world rules you're using. Your, 'difficulty,' as it were. Quick side-note before this, though, unless you take either Expert Mode or Master Mode, in Drawbacks, your armor is going to be only half as effective as listed for your time here; see their entries in Drawbacks, or the links to the full changes between modes in Notes, below, to learn more. Here are your options: Hardcore[Free] You die? You're done. Buh-bye. Go directly home, do not pass, 'Go,' all that jazz. The standard difficulty. Mediumcore[200 CP] Okay, so, maybe hardcore is a little punishing, especially with how hard some of the bosses around here are. They can be a right pain in the ass if I do say so myself. So, you get to respawn when you die.
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