FIBA Statisticians' Manual 2018
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Red Raider Ballhandling Programs (Bonus Workouts- Beyond 2020 Shooting Program Workout)
-2020 RED RAIDER BONUS WORKOUTS- All players can benefit from the various workouts listed below. You may choose to do these to provide variety to your workout regimen and can be done in addition to the 2020 Shooting Programs. RED RAIDER BALLHANDLING PROGRAMS (BONUS WORKOUTS- BEYOND 2020 SHOOTING PROGRAM WORKOUT) 1. Two Ball Commando-Stationary (30 seconds each) a. Same-Knee High b. Same-Ankle High c. Same-Head High d. Alternate-Knee High e. Right High Left Low f. Left High Right Low g. Chase (Figure 8-Clockwise) h. Chase (Figure 8-Counter Clockwise) 2. Two Ball Active-Full Court-Down and Back-Game Speed/Game Intensity a. Same-Knee High b. Alternate-Knee High c. Alternate Zig- Zag-Knee High d. Alternate Zig- Zag with a Regular Cross-Knee High e. Alternate Zig- Zag with a Cross Behind the Back-Knee High f. Speed Dribble-Thigh High 3. Tight Chairs/Spread Chairs Dribble the distance from the baseline to the top of the key performing each the moves listed below 4 times within that distance and then finish with a jump stop where you chin the ball. You should begin with your strong hand and then come back with your weak hand. A variation of this drill is doing each move 4 times between the baseline and half court. (Hesitation/Inside-Out/Inside-Out with a Cross/Sit and Split/Regular Crossover) 4. 2 Ball-Chris Paul Players will start by dribbling 2 balls and then will move forward, backward, left and right and randomly changing direction as they progress. -
FIBA Levels of the FS Series Scoreboards
ENGLISH FIBA levels of the FS series scoreboards General index 1. INTRODUCTION.............................................................................1 6. 24 SECOND SHOT CLOCK TIMERS.......................................................5 1.1. FIBA competitions levels.....................................................1 6.1. Shot Clocks for LEVEL 1 FIBA competitions (high level)...........5 2. CHARACTERISTICS OF THE FS SCOREBOARDS ......................................1 6.2. Shot Clocks for LEVEL 2 FIBA competitions (medium level)......5 3. SCOREBOARDS FOR LEVEL 1 FIBA COMPETITIONS (HIGH LEVEL)............2 6.3. Shot Clocks for LEVEL 3 FIBA competitions (other competitions) 4. SCOREBOARDS FOR LEVEL 2 FIBA COMPETITIONS (MEDIUM LEVEL).........4 ....................................................................................................5 5. SCOREBOARDS FOR LEVEL 3 FIBA COMPETITIONS (OTHER COMPETITIONS) 5 7. FIBA CERTIFICATE OF APPROVAL.......................................................6 1. INTRODUCTION This document lists the models of the FS series scoreboards that satisfy the various levels of basketball competitions as defined by the FIBA (Féderation Internationale de Basketball) regulations. Please note that these scoreboards are built in conformity with the official FIBA specifications and have the FIBA Certificate of Approval (see Section 7). 1.1. FIBA COMPETITIONS LEVELS FIBA defines the followings competition levels: Level 1. High level competitions a) The Olympic Tournaments; b) The World Olympic Qualifying Tournaments (Men and Women); c) The FIBA World Championships, for Men and Women; d) The FIBA Under-21 World Championship for Women; e) The FIBA Under-19 and Under-17 World Championships for Men and Women; f) All Zone Championships, including all qualifying games and tournaments for these championships. Level 2. Medium level competitions g) The Official cups and tournaments of FIBA; h) The international cups and tournaments sanctioned and officially recognized by FIBA and included in the international calendar. -
Play by Play JPN 87 Vs 71 FRA FIRST QUARTER
Saitama Super Arena Basketball さいたまスーパーアリーナ バスケットボール / Basketball Super Arena de Saitama Women 女子 / Femmes FRI 6 AUG 2021 Semifinal Start Time: 20:00 準決勝 / Demi-finale Play by Play プレーバイプレー / Actions de jeux Game 48 JPN 87 vs 71 FRA (14-22, 27-12, 27-16, 19-21) Game Duration: 1:31 Q1 Q2 Q3 Q4 Scoring by 5 min intervals: JPN 9 14 28 41 56 68 78 87 FRA 11 22 27 34 44 50 57 71 Quarter Starters: FIRST QUARTER JPN 8 TAKADA M 13 MACHIDA R 27 HAYASHI S 52 MIYAZAWA Y 88 AKAHO H FRA 5 MIYEM E 7 GRUDA S 10 MICHEL S 15 WILLIAMS G 39 DUCHET A Game JPN - Japan Score Diff. FRA - France Time 10:00 8 TAKADA M Jump ball lost 7 GRUDA S Jump ball won 15 WILLIAMS G 2PtsFG inside paint, Driving Layup made (2 9:41 0-2 2 Pts) 8 TAKADA M 2PtsFG inside paint, Layup made (2 Pts), 13 9:19 2-2 0 MACHIDA R Assist (1) 9:00 52 MIYAZAWA Y Defensive rebound (1) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 52 MIYAZAWA Y 2PtsFG inside paint, Layup made (2 Pts), 13 8:40 4-2 2 MACHIDA R Assist (2) 8:40 10 MICHEL S Personal foul, 1 free throw awarded (P1,T1) 8:40 52 MIYAZAWA Y Foul drawn 8:40 52 MIYAZAWA Y Free Throw made 1 of 1 (3 Pts) 5-2 3 8:28 52 MIYAZAWA Y Defensive rebound (2) 10 MICHEL S 2PtsFG inside paint, Driving Layup missed 8:11 52 MIYAZAWA Y 3PtsFG missed 15 WILLIAMS G Defensive rebound (1) 8:03 5-4 1 15 WILLIAMS G 2PtsFG fast break, Driving Layup made (4 Pts) 88 AKAHO H 2PtsFG inside paint, Layup made (2 Pts), 13 7:53 7-4 3 MACHIDA R Assist (3) 7:36 39 DUCHET A 2PtsFG outside paint, Pullup Jump Shot missed 7:34 Defensive Team rebound (1) 7:14 13 MACHIDA -
Defensive Rebounding
53 Basketball Rebounding Drills and Games BreakthroughBasketball.com By Jeff and Joe Haefner Copyright Notice All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical. Any unauthorized use, sharing, reproduction, or distribution is strictly prohibited. © Copyright 2009 Breakthrough Basketball, LLC Limits / Disclaimer of Warranty The authors and publishers of this book and the accompanying materials have used their best efforts in preparing this book. The authors and publishers make no representation or warranties with respect to the accuracy, applicability, fitness, or completeness of the contents of this book. They disclaim any warranties (expressed or implied), merchantability, or fitness for any particular purpose. The authors and publishers shall in no event be held liable for any loss or other damages, including but not limited to special, incidental, consequential, or other damages. This manual contains material protected under International and Federal Copyright Laws and Treaties. Any unauthorized reprint or use of this material is prohibited. Page | 3 Skill Codes for Each Drill Here’s an explanation of the codes associated with each drill. Most of the drills build a variety of rebounding skills, so we used codes to signify the skills that each drill will develop. Use the table of contents below and this key to find the drills that fit your needs. • Y = Youth • AG = Aggression • TH = Timing and Getting Hands Up • BX = Boxing out • SC = Securing / Chinning -
Coaches Handbook
City of Buckeye COMMUNITY SERVICES DEPARTMENT -Recreation Division- COACHES HANDBOOK Important dates Opening day: Saturday, June 16th Picture day: Tuesday, June 19th and Thursday, June 21st Last day: Saturday, July 28th Peter Piper pizza party nights: TBD Community Services Department’s Vision and Mission Statement Our Vision “Buckeye Is An Active, Engaged and Vibrant Community.” Our Mission We are dedicated to enriching quality of life, managing natural resources and creating memorable experiences for all generations. .We do this by: Developing quality parks, diverse programs and sustainable practices. Promoting volunteerism and lifelong learning. Cultivating community events, tourism and economic development. Preserving cultural, natural and historic resources. Offering programs that inspire personal growth, healthy lifestyles and sense of community. Dear Coach: Thank you for volunteering to coach with the City of Buckeye Youth Sports Program. The role of a youth sports coach can be very rewarding, but can be challenging at times as well. We have included helpful information in this handbook to assist in making this an enjoyable season for you and your team. Our youth sports philosophy is to provide our youth with a positive athletic experience in a safe environment where fun, skill development, teamwork, and sportsmanship lay its foundation. In addition, our youth sports programs is designed to encourage maximum participation by all team members; their development is far more important than the outcome of the game. Please be sure to remember you are dealing with children, in a child’s game, where the best motivation of all is enthusiasm, positive reinforcement and team success. If the experience is fun for you, it will also be fun for the kids on your team as well as their parents. -
Biomechanical Analysis of the Jump Shot in Basketball
Journal of Human Kinetics volume 42/2014, 73‐79 DOI: 10.2478/hukin‐2014‐0062 73 Section I – Kinesiology Biomechanical Analysis of the Jump Shot in Basketball by Artur Struzik1, Bogdan Pietraszewski1, Jerzy Zawadzki1 Basketball players usually score points during the game using the jump shot. For this reason, the jump shot is considered to be the most important element of technique in basketball and requires a high level of performance. The aim of this study was to compare the biomechanical characteristics of the lower limbs during a jump shot without the ball and a countermovement jump without an arm swing. The differences between variables provide information about the potential that an athlete can utilise during a game when performing a jump shot. The study was conducted among 20 second‐league basketball players by means of a Kistler force plate and the BTS SMART system for motion analysis. The variables measured included the take‐off time, mean power, peak power, relative mean power, jump height, maximum landing force and calculated impact ratio. Surprisingly, more advantageous variables were found for the jump shot. This finding suggests a very high performance level in the jump shot in the studied group and a maximum utilisation of their motor abilities. Both types of jumps were characterised by high mean and peak power values and average heights. The high forces at landing, which result in considerable impact ratios, may have prompted the studied group to land softly. Use of the countermovement jump without an arm swing is recommended to assess and predict the progression of player’s jumping ability. -
2021 Basketball 1-48 Pages.Pub
HISTORY OF BOYS' ALL-STAR GAMES 1955 1959 SOUTH 86, NORTH 82 SOUTH 88, NORTH 74 The South Rebels led by Forest Hill's Freddy As in '57, the North came in outmanned--but Hutton upset the heavily favored North Yankees even more so--to absorb the worst licking yet. to begin an All-Star tradition. Hutton hit 13 Joe Watson of Pelahatchie and Robert Parsons field goals for 26 points, mostly from far out, of West Lincoln got 22 and 21 respectively for and had able scoring support up front as Ger- the victors. Moss Point's Jimmy McArthur made ald Martello of Cathedral got 16, Wayne Pulliam it easy for them by nabbing 24 rebounds. Co- of Sand Hill 15 and Jimmy Graves of Laurel 14. lumbus' James Parker, with 16, topped the los- Larry Eubanks of Tupelo led a losing cause with ers. 20 and Jerry Keeton of Wheeler had 16. 1960 1956 NORTH 95, SOUTH 82 SOUTH 96, NORTH 90 After five years of futility, the North finally broke This thriller went into double overtime before its losing jinx, piling up the largest victory mar- the South, after trailing early, pulled out front gin yet in the All-Star series. Complete command to stay. Wayne Newsome of Walnut tallied 27 of the backboards gave the Yanks a 73-50 re- points in vain for the North. Donald Clinton of bounding edge. Balanced North scoring, led by Oak Grove and Gerald Saxton of Forest had 17 Charles Jeter of Ingomar with 25 points and each to top the South, but it was the late scor- Butch Miller of Jackson Central with 22, offset ing burst of Puckett's Mike Ponder that saved an All-Star game record of 32 by the South's the Rebels. -
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
ACICS Draft Capacity Exhibit 9 (PDF)
OUR FACULTY SDUIS HIGH PROFILE FACULTY (b)(4) (b)(5) OUR CAMPUS The main campus for the University is located in historic Old Town San Diego, close to the Pacific Ocean and Interstate 5. The 22.000 SF facilities available at the University include several administrative offices, meeting rooms, testing room, sixteen classrooms, two student lounges, and two computer labs. A large conference room with the capacity to accommodate 80-100 people is located adjacent to the SDUIS main building. Old Town San Diego is considered the "birthplace" of California and is home to over 150 restaurants, shops and historical sites. Miles of oceanfront beach are within a few miles and Mission Bay, with more than 4,000 acres of bay, bike paths, grassy knolls and parks is approximately three miles north of Old Town. Within this range are the University of California, San Diego (UCSD) and San Diego State University (SDSU), where students of San Diego University for Integrative Studies can access library facilities as well as cultural and educational events. San Diego University for Integrative Studies is a non-residential campus serving a wide variety of students. It does not provide dormitory facilities or off-campus student housing. The school assumes no responsibility in matters of student housing and transportation. Information on housing and transportation in the San Diego area can be found at www.sicinonsandiego.com. SDUIS FACILITIES _ 3900 HARNEY STREET OUR CAMPUS SDUIS CAMPUS SDUIS CAMPUS SDUIS NEW STUDENT ORIENTATION INSTITUTIONAL STATUS In accordance with the provisions of California Education Code 94900 mid/or 94915, this institution received approval to operate from the Bureau for Private Postsecondary Education. -
Instructions to and Duties of the Scorer for Basketball Games Rules Coverage: 7
2019 Scorers & Timers Sheets_2004 Basketball Scorers & timers.qxd 7/10/2019 10:07 AM Page 1 INSTRUCTIONS TO AND DUTIES OF THE SCORER FOR BASKETBALL GAMES RULES COVERAGE: 7. First of one-and-one: First made, bonus awarded: Rule 1-17: The scorer’s location at the scorer’s and timer’s table must be Bonus free throw made: clearly marked with an “x.” 8. Record the number of charged time-outs (who/when) for each team. Rule 2-1-3: It is recommended that the official scorer and timer be seated 9. Check the scoreboard often and have the progressive team totals next to each other. available at all times. Points scored in the wrong basket are never Rule 2-4-3: The referee designates the official scorebook and the official credited to a player, but are credited to the team in a footnote. Points scorer. awarded for basket interference or goaltending by the defense are Rule 2-11: The duties and responsibilities of the official scorer are indicat - credited to the shooter. When a live ball goes in the basket, the last ed. In case of doubt, signal the floor official as soon as conditions permit player who touched the ball causes it to go there. to verify the official’s decision. Rule 2-11-12: The official scorer is required to wear a black-and-white ver - tically striped garment. NOTIFY THE NEARER OFFICIAL WHEN: 1. The bonus penalty is in effect for the seventh, eighth and ninth team RESPONSIBILITY: foul in each half. The bonus display indicates a second free throw is awarded for all common fouls (other than player-control) if the first The scorer’s responsibility is so great that floor officials must establish the free throw is successful. -
Fiba Europe Cup 2021-2022
REGULATIONS GOVERNING THE FIBA EUROPE CUP 2021-2022 As adopted by FIBA Europe in 2021 REGULATIONS GOVERNING THE FIBA EUROPE CUP 2021-2022 PAGE 1 TABLE OF CONTENTS I. ADMINISTRATION 2 1. Competition 2 2. Trophy 2 3. Communication 2 4. Workshop for Statisticians 2 II. RIGHT TO PARTICIPATE IN THE 2021-2022 SEASON 3 5. National Federations 3 6. Clubs 3 7. Registration of Clubs 3 III. CALENDAR 4 8. FIBA Europe Cup (FEC) General Calendar 4 9. Draw 4 IV. SYSTEM OF COMPETITION 5 10. General Principles 5 11. Regular Season 5 12. Play-Offs 6 13. Home-court advantage 6 14. Quarter-Finals 6 15. Semi-Finals 6 16. Finals 6 V. PLAYERS 7 17. Licences 7 18. Preliminary Roster 7 19. Procedure for changes 7 VI. FINANCES 8 20. General Financial Provisions 8 VII. GENERAL NOTE 9 VIII. SUMMARY OF DEADLINES 9 IX. ANNEX I: COURT LAYOUT OF THE FIBA EUROPE CUP (FEC) 10 21. FIBA Logo & FIBA Europe Cup Logo 11 22. Standards 11 23. Official Sponsors 11 24. Game Videos Online Platform 11 25. General principles 11 26. Financial Distribution 12 X. MEDIA AND BROADCAST 13 27. Preamble 13 28. Media and Broadcasting Rights 13 29. Rights to Images 13 30. TV and Streaming Obligations and Operations 13 31. Team Press Officers 14 32. Venue Media Operations 14 33. Social Media 15 34. Team Media Availability 15 35. Pre-Season and Game Day Obligations 15 Regulations governing the FIBA Europe Cup 2021-2022 REGULATIONS GOVERNING THE FIBA EUROPE CUP 2021-2022 PAGE 2 I. -
25 Misunderstood Rules in High School Basketball
25 Misunderstood Rules in High School Basketball 1. There is no 3-second count between the release of a shot and the control of a rebound, at which time a new count starts. 2. A player can go out of bounds, and return inbounds and be the first to touch the ball l! Comment: This is not the NFL. You can be the first to touch a ball if you were out of bounds. 3. There is no such thing as “over the back”. There must be contact resulting in advantage/disadvantage. Do not put a tall player at a disadvantage merely for being tall 4. “Reaching” is not a foul. There must be contact and the player with the ball must have been placed at a disadvantage. 5. A player can always recover his/her fumbled ball; a fumble is not a dribble, and any steps taken during recovery are not traveling, regardless of progress made and/or advantage gained! (Running while fumbling is not traveling!) Comment: You can fumble a pass, recover it and legally begin a dribble. This is not a double dribble. If the player bats the ball to the floor in a controlling fashion, picks the ball up, then begins to dribble, you now have a violation. 6. It is not possible for a player to travel while dribbling. 7. A high dribble is always legal provided the dribbler’s hand stays on top of the ball, and the ball does not come to rest in the dribblers’ hand. Comment: The key is whether or not the ball is at rest in the hand.