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SHAKE N’ SCORE INSTRUCTIONS

Number of Players: 2+ Ages: 6+ Jumper: Score in this row only if the dice show any sequence Contents: 1 Dice Cup, 5 Dice, 1 Scorepad of four numbers. Any Fadeaway Jumper is worth 30 points. For example with the dice combination shown below, a player could score 30 points in the SET UP: Each player takes a scorecard. To decide who goes first, players Fadeaway Jumper row. take turns rolling all 5 dice. The player with the highest total goes first. Play ANY passes to the left. Logo # PLAY: To start, roll all 5 dice. After rolling, a player can either score the Other Scoring Options: Using the same dice, a player could instead score in current roll, or reroll any or all of the dice. A player may only roll the dice the row, or in the appropriate First Half rows. a total of 3 times. After the third roll, a player must choose a category to score. A player may score the dice at any during their turn. A player : Score in this row only if the dice show any sequence of five does not have to wait until the third roll. numbers. Any Slam Dunk is worth 40 points. For example, a player could score 40 points in the Slam Dunk box with the dice combination shown below. SCORING: When a player is finished rolling, they must decide which row to fill on their scorecard. For each game, there is 1 column of 13 rows on the scorecard; 6 games can be played per scorecard. Each player must fill in a row on each turn; if a player cannot (or chooses not to) enter a score, they Other Scoring Options: Using the same dice, a player could instead score in must enter a zero. Fill in each row only once, in any order, depending on the the Fadeaway Jumper box, the Foul box, or in the appropriate First Half box. best scoring option. !! (5 of a Kind): Score in this box only if the dice show The scorecard is divided into the five of the same number. The firstBUZZER BEATER!! entered in the BUZZER First Half and the Second Half, see BEATER!! box is worth 50 points. For each additional BUZZER BEATER!! rolled, the Scoring column for notes on a player earns a (see BUZZER BEATER!! BONUS instructions below). how to score for each category. Foul: Score the total of any 5 dice in this row. Players can use this row when First Half Scoring: they cannot score in another category, and do not want to enter a zero. For Add only the dice with the same example with the dice below, a player could score 22 points in the Foul row. number and enter the total in the Logo appropriate row. For example, with the dice combination shown BUZZER BEATER!! BONUS: If a player rolls a BUZZER BEATER!! and has below, a player could score 9 in already filled in the BUZZER BEATER!! row with a 50, they get a 100-point the Threes row, 2 in the Twos row, bonus! Place a check mark in the BUZZER BEATER!! BONUS row on the or 4 in the Fours row. scorecard. Then fill in one of the 13 rows on the scorecard according to the COACH’S RULES described below. As long a 50 has been scored in the BUZZER BEATER!! row, a player gets a BUZZER BEATER!! BONUS for each Try to score 62 or more additional BUZZER BEATER!! Use as many check marks as necessary. points in the First Half to If a player has already entered zero in the BUZZER BEATER!! row, they do earn a team Bonus. not earn a BUZZER BEATER!! BONUS; however, they must fill in one of the Second Half Scoring: 13 rows on the scorecard according to the COACH’S RULES below. 3-Pointer (3 of a Kind): Score COACH’S RULES: Score the total of all 5 dice in the appropriate First in this box only if the dice show 3 or Half row. For example, if a player rolls 5 Fours, they must fill the Fours row more of the same number. With the with a score of 20. If this row has already been filled, score as follows in dice below, a player could score any open Second Half row: 18 points in the 3-Pointer row. • 3-Pointer or 4-Point Play: Total of all 5 dice Logo • Double-Double or Fadeaway Jumper or Slam Dunk: Indicated Score Other Scoring Options: Using these same dice, a player could If the appropriate First Half row and all Second Half rows are filled in, you instead score 18 in the Foul row, or must enter a zero in any open First Half row. For example, a player rolled could choose to score in the First 5 Fours and has already entered zero in the BUZZER BEATER!! row, and has Half row: 15 in the Fives row, 2 also scored in the Fours row in the First Half. The COACH’S RULES allow points in the Twos row, or 1 point them to score in any open row in the Second Half. The player decides to in the Ones row. score 40 points in the Sixes row. 4-Point Play (4 of a Kind): ENDING A GAME: Once each player has filled in all 13 rows, the game Score in this box only if the dice show 4 or more of the same number. With ends. Each player now adds up their score as follows: the dice below, a player could score 14 points in the 4-Point Play row. First Half: Add up the First Half scores and enter the total in the Total Before Bonus row. Enter the indicated bonus points in the team Bonus row if you scored 62 points or more. Then enter the total in the Total First Half row. Other Scoring Options: Using the same dice, a player could instead score Second Half: Add up the Second Half scores, and enter the total in the 14 points in the 3-Pointer row, or in the Foul row — or a player could score Total Second Half row. Add 100 points for each check mark in the BUZZER in the First Half: 8 in the Twos row, or 6 in the Sixes row. BEATER!! BONUS row. Double-Double: Score in this box only if the dice show 3 of one number FINAL SCORE: Add the Total Second Half and Total First Half scores, and and 2 of another. Any Double-Double is worth 25 points. For example, with enter the total the FINAL SCORE row. This is your score for the game. the dice below a player could score 25 points in the Double-Double row. HOW TO WIN: After the scores are tallied, the player with the highest FINAL SCORE wins the game!

Other Scoring Options: Using the same dice, a player could instead score in the Foul row, or in the appropriate First Half rows. Name: Name:

First Half Scoring #1 #2 #3 #4 #5 #6 First Half Scoring #1 #2 #3 #4 #5 #6

Ones Add Ones Ones Add Ones

Twos Add Twos Twos Add Twos

Threes Add Threes Threes Add Threes

Fours Add Fours Fours Add Fours

Fives Add Fives Fives Add Fives

Sixes Add Sixes Sixes Add Sixes

Total Before Bonus Total Before Bonus

“Big Blue” Bonus Score 35 “Big Blue” Bonus Score 35 if total over 62 if total over 62 Total First Half Total First Half

Second Half Scoring #1 #2 #3 #4 #5 #6 Second Half Scoring #1 #2 #3 #4 #5 #6

3 of a Kind 3 of a Kind 3-Pointer Add all Dice 3-Pointer Add all Dice 4 of a Kind 4 of a Kind 4-Point Play Add All Dice 4-Point Play Add All Dice Full House Full House Double-Double Score 25 Double-Double Score 25 4 in a Row 4 in a Row Fadeaway Jumper Score 30 Fadeaway Jumper Score 30 5 in a Row 5 in a Row Slam Dunk Score 40 Slam Dunk Score 40 5 of a Kind 5 of a Kind BUZZER BEATER!! Score 50 BUZZER BEATER!! Score 50

Foul Add All Dice Foul Add All Dice √ for each extra √ for each extra BUZZER BEATER!! Buzzer Beater BUZZER BEATER!! Buzzer Beater BONUS BONUS Score 100 for each √ Score 100 for each √

Total Second Half Total Second Half

Total First Half Total First Half

FINAL SCORE FINAL SCORE © MasterPieces Puzzle Co. © MasterPieces Puzzle Co.

Name: Name:

First Half Scoring #1 #2 #3 #4 #5 #6 First Half Scoring #1 #2 #3 #4 #5 #6

Ones Add Ones Ones Add Ones

Twos Add Twos Twos Add Twos

Threes Add Threes Threes Add Threes

Fours Add Fours Fours Add Fours

Fives Add Fives Fives Add Fives

Sixes Add Sixes Sixes Add Sixes

Total Before Bonus Total Before Bonus

“Big Blue” Bonus Score 35 “Big Blue” Bonus Score 35 if total over 62 if total over 62 Total First Half Total First Half

Second Half Scoring #1 #2 #3 #4 #5 #6 Second Half Scoring #1 #2 #3 #4 #5 #6

3 of a Kind 3 of a Kind 3-Pointer Add all Dice 3-Pointer Add all Dice 4 of a Kind 4 of a Kind 4-Point Play Add All Dice 4-Point Play Add All Dice Full House Full House Double-Double Score 25 Double-Double Score 25 4 in a Row 4 in a Row Fadeaway Jumper Score 30 Fadeaway Jumper Score 30 5 in a Row 5 in a Row Slam Dunk Score 40 Slam Dunk Score 40 5 of a Kind 5 of a Kind BUZZER BEATER!! Score 50 BUZZER BEATER!! Score 50

Foul Add All Dice Foul Add All Dice √ for each extra √ for each extra BUZZER BEATER!! Buzzer Beater BUZZER BEATER!! Buzzer Beater BONUS BONUS Score 100 for each √ Score 100 for each √

Total Second Half Total Second Half

Total First Half Total First Half

FINAL SCORE FINAL SCORE © MasterPieces Puzzle Co. © MasterPieces Puzzle Co.