Expanded Spell List
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Sample file Otherworldly Patron: Kermikk the Slaad It’s time to be a warlock! It’s time to show your might! It’s time to meet your patron at the Slaadi Show tonight! - Sung by a croaking voice in the vastness of Limbo Kermikk is not the most typical gray slaad, if any slaadi can be called typical. Kermikk has broken from the service of his death slaad masters. He has absorbed strange powers from frequent trips between Limbo and the Material Plane that have also affected his mind. Kermikk, for unknown reasons, is now fascinated with show business. While not really attempting to understand the particulars of theatrical production, this slaad counters it with unmatched enthusiasm and absolutely no interest in the consequences of his actions. It’s Time To Get Things Started Like any slaadi, Kermikk is a chaotic individual and that is easily seen in his selection of warlocks. In his eyes, they are the cast of his great variety performance known as the Slaadi Show. What kinds of personalities catch the eye of this planar patron? It may be a half-orc with a fabulous singing voice and a flair for the dramatic. It could be a halfling with splendid dancing skills and subpar comedic timing. It could be a tiefling who performs bizarre feats of daring, such as juggling stirges while reciting a dissertation on the mating habits of merrow. There seems to be no limit to the possibilities. The one uniting factor is that these warlocks found a way to make Kermikk cheer with excitement while flailing his arms about. Warlocks of his patronage claim to hear a distant “Yaaaaaaaay '' come from nowhere when their spells are successful. Expanded Spell List Kermikk the Slaad lets you choose from an expanded spell list when you learn a warlock Samplespell at 1st level. The following spells are added to your warlock sp ell listfile. Kermikk the Slaad Expanded Spells Spell Level Spells 1st jump, Tasha’s hideous laughter 2nd Melf’s acid arrow , protection from poison 3rd stinking cloud , water walk 4th polymorph , watery sphere 5th mislead , insect plague It’s Not Easy Seeing Green Starting at 1st level, Kermikk bestows the ability to find talent that may be hiding out of stage fright. It’s also possible they’re hidden due to a desire to harm you. As a bonus action, your eyes glow green and you are able to see all invisible creatures and objects within a 60 foot range. This ability lasts for a minute, after which you cannot use it again until you have completed a short or long rest. Splatler and Talldorf At 6th level, you can summon extraplanar entities to torment your foes. As an action you call forth two creatures that resemble weird old men. They proceed to mercilessly heckle up to three creatures within 60 feet of you, casting vicious mockery at an increased damage level. The targets must succeed on a Wisdom saving throw or take 2d4 psychic damage and have disadvantage on the next attack roll they make before the end of their next turn. After this the entities vanish while laughing at their own insults. Once used, this feature cannot be used again until you have completed a short or long rest. Movin’ Right Along At 10th level, Kermikk’s determination empowers you further. You gain resistance to Samplepsychic damage. You also gain the ability to cast freedom of movem ent file without expending a spell slot. You cannot use this feature again until you have completed a long rest. The Prismatic Connection At 14th level, are able to give your foes a taste of the Slaadi Show. You can use an action to create an image of Kermikk the Slaad himself. This version of your patron appears, sitting atop a nightmarish lilypad. He holds a strange instrument resembling a lute. With a pluck of the strings the summoned Kermikk casts prismatic spray without expending a spell slot. You cannot use this feature again until you have completed a long rest. *This is a parody of a certain amphibious pop culture icon, just in case you missed that. We’ll see you next time on the Slaadi Show! Yaaaaaay!! Written by: Jason Miscia Cover art by: Bryan Holmes DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented Sampleby Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET , UK. file.