Unearthed Arcana: Fiendish Options
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Unearthed Arcana: Fiendish Options This document introduces new playtest options Ability Score Increase. Your Charisma score for tieflings, diabolical cults, and demonic boons. increases by 2, and your Intelligence score increases by 1. This Is Playtest Material Legacy of Maladomini. You know the The material here is presented for playtesting and to thaumaturgy cantrip. When you reach 3rd level, spark your imagination. These game mechanics are in you can cast the ray of sickness spell as a 2nd- draft form, usable in your campaign but not refined by level spell once with this trait and regain the design iterations or editing. They aren’t officially part of ability to do so when you finish a long rest. When the game and aren’t permitted in D&D Adventurers you reach 5th level, you can cast the crown of League events. madness spell once with this trait and regain the If we decide to make this material official, it will be ability to do so when you finish a long rest. refined based on your feedback, and then it will appear Charisma is your spellcasting ability for these in a D&D book. spells. Tiefling Subraces Dispater At your DM’s option, you can create a tiefling The great city of Dis occupies most of Hell’s character whose ancestry includes a special link second layer. It is a place where secrets are to one of the Lords of the Nine Hells. This link is uncovered and shared with the highest bidder, represented by a subrace. making tieflings tied to Dispater excellent spies and infiltrators. Subrace Traits Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score If your tiefling has a subrace, choose one of the increases by 1. following options—whichever one corresponds Legacy of Dis. You know the thaumaturgy to the diabolic being connected to the tiefling’s cantrip. When you reach 3rd level, you can cast family. the disguise self spell once with this trait and The traits of the chosen subrace replace the regain the ability to do so when you finish a long tiefling’s Ability Score Increase and Infernal rest. When you reach 5th level, you can cast the Legacy traits given in the Player’s Handbook. invisibility spell once with this trait and regain There is one exception: tieflings connected to the ability to do so when you finish a long rest. Asmodeus. Those tieflings use the traits in the Charisma is your spellcasting ability for these Player’s Handbook. spells. Asmodeus Fierna The tieflings connected to Nessus command the A master manipulator, Fierna grants tieflings power of fire and darkness, guided by a keener tied to her forceful personalities. than normal intellect, as befits those linked to Ability Score Increase. Your Charisma score Asmodeus himself. Such tieflings use the Ability increases by 2, and your Wisdom score increases Score Increase and Infernal Legacy traits in the by 1. Player’s Handbook. Legacy of Phlegethos. You know the friends cantrip. When you reach 3rd level, you can cast Baalzebul the charm person spell as a 2nd-level spell once The crumbling realm of Maladomini is ruled by with this trait and regain the ability to do so Baalzebul, who excels at corrupting those whose when you finish a long rest. When you reach 5th minor sins can be transformed into acts of level, you can cast the suggestion spell once with damnation. Tieflings linked to this layer can this trait and regain the ability to do so when you corrupt others both physically and psychically. ©2017 Wizards of the Coast LLC 1 finish a long rest. Charisma is your spellcasting Charisma is your spellcasting ability for these ability for these spells. spells. Glasya Mephistopheles Glasya, Hell’s criminal mastermind, grants her In the frozen realm of Cania, Mephistopheles tieflings useful magic in committing heists. offers arcane power to those who entreat with Ability Score Increase. Your Charisma score him. Tieflings linked to this place master some increases by 2, and your Dexterity score arcane magic. increases by 1. Ability Score Increase. Your Charisma score Legacy of Malbolge. You know the minor increases by 2, and your Intelligence score illusion cantrip. When you reach 3rd level, you increases by 1. can cast the disguise self spell once with this trait Legacy of Cania. You know the mage hand and regain the ability to do so when you finish a cantrip. When you reach 3rd level, you can cast long rest. When you reach 5th level, you can cast the magic missile spell as a 2nd-level spell once the invisibility spell once with this trait and with this trait and regain the ability to do so regain the ability to do so when you finish a long when you finish a long rest. When you reach 5th rest. Charisma is your spellcasting ability for level, you can cast the web spell once with this these spells. trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting Levistus ability for these spells. Frozen Stygia is ruled by Levistus, an archdevil known for offering bargains to those who face an Zariel inescapable doom. Tieflings with a blood tie to Zariel are stronger Ability Score Increase. Your Charisma score than the typical tiefling and receive magical increases by 2, and your Constitution score abilities that aid them in battle. increases by 1. Ability Score Increase. Your Charisma score Legacy of Stygia. You know the ray of frost increases by 2, and your Strength score cantrip. When you reach 3rd level, you can cast increases by 1. the armor of Agathys spell as a 2nd-level spell Legacy of Avernus. You know the once with this trait and regain the ability to do so thaumaturgy cantrip. When you reach 3rd level, when you finish a long rest. When you reach 5th you can cast the searing smite spell as a 2nd-level level, you can cast the darkness spell once with spell once with this trait and regain the ability to this trait and regain the ability to do so when you do so when you finish a long rest. When you finish a long rest. Charisma is your spellcasting reach 5th level, you can cast the branding smite ability for these spells. spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is Mammon your spellcasting ability for these spells. The great miser Mammon loves coins above all else. Tieflings tied to him excel at gathering and safeguarding wealth. Diabolical Cults Ability Score Increase. Your Charisma score Cults dedicated to infernal beings are the foes of increases by 2, and your Intelligence score adventurers throughout the D&D multiverse. increases by 1. This section gives DMs ways to customize the Legacy of Minauros. You know the mage hand members of cults dedicated to the powers of the cantrip. When you reach 3rd level, you can cast Nine Hells. the Tenser’s floating disk spell once with this trait Each archdevil attracts a certain type of person and regain the ability to do so when you finish a based on the gifts the devil offers. In the short or long rest. When you reach 5th level, you following cult descriptions, stat blocks from the can cast the arcane lock spell once with this trait, Monster Manual are suggested in a cult’s Typical requiring no material component, and regain the Cultist entry to help you represent those people. ability to do so when you finish a long rest. ©2017 Wizards of the Coast LLC 2 Each description also includes a list of the Path of Baalzebul trait, that allows a favored signature spells associated with the cult. If a cult cultist to look good in light of an ally’s failure. member can cast spells, you can replace any of those spells with spells from that list, as long as Path of Baalzebul. As a bonus action on its turn, this the new spell is of the same level as the spell it creature can choose one ally it can see within 30 feet of replaces. it. Until the start of this creature’s next turn, it gains advantage on all ability checks and attack rolls, while the chosen ally suffers disadvantage on all ability checks, Why Devils Want Cults attack rolls, and saving throws. For all their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic Cult of Dispater to move between planes, devils require either a portal they can physically walk through or a summoning Goals: Power gained and used in secret, conducted by an entity on a distant plane. They have influence exerted via blackmail, control of little will in determining where they can go. people and organizations through knowledge Because of this restriction, on the Material Plane most of their weaknesses and shames devils work through cults. Cults typically consist of folk Typical Cultist: Acolyte, bandit, bandit captain, who have used rituals to contact devils and pledge their cult fanatic, cultist, mage, noble, spy souls to them in return for power. The Lords of the Nine Signature Spells: Guidance (cantrip), identify drive most of the soul trade, and the gifts they can offer are determined by Asmodeus’s decrees. (1st level), see invisibility (2nd level), clairvoyance (3rd level) Cult of Asmodeus Dispater trades in secrets, offering them in return for a creature’s soul. His cults typically Asmodeus demands the loyalty of all cultists trade secrets to devils in return for other who gain power and leadership in the cults of information.