The XT Synth: a New Controller for String Players
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Touchpoint: Dynamically Re-Routable Effects Processing As a Multi-Touch Tablet Instrument
Proceedings ICMC|SMC|2014 14-20 September 2014, Athens, Greece Touchpoint: Dynamically Re-Routable Effects Processing as a Multi-Touch Tablet Instrument Nicholas K. Suda Owen S. Vallis, Ph.D California Institute of the Arts California Institute of the Arts 24700 McBean Pkwy. 24700 McBean Pkwy. Valencia, California 91355 Valencia, California 91355 United States United States [email protected] [email protected] ABSTRACT Touchpoint is a multi-touch tablet instrument which pre- sents the chaining-together of non-linear effects processors as its core music synthesis technique. In doing so, it uti- lizes the on-the-fly re-combination of effects processors as the central mechanic of performance. Effects Processing as Synthesis is justified by the fact that that the order in which non-linear systems are arranged re- sults in a diverse range of different output signals. Be- cause the Effects Processor Instrument is a collection of software, the signal processing ecosystem is virtual. This means that processors can be re-defined, re-configured, cre- Figure 1. The sprawl of peripherals used to control IDM ated, and destroyed instantaneously, as a “note-level” mu- artist Tim Exile’s live performance. sical decision within a performance. The software of Touchpoint consists of three compo- nents. The signal processing component, which is address- In time stretching, pitch correcting, sample replacing, no- ed via Open Sound Control (OSC), runs in Reaktor Core. ise reducing, sound file convolving, and transient flagging The touchscreen component runs in the iOS version of Le- their recordings, studio engineers of every style are reg- mur, and the networking component uses ChucK. -
Resonant Spaces Notes
Andrew McPherson Resonant Spaces for cello and live electronics Performance Notes Overview This piece involves three components: the cello, live electronic processing, and "sequenced" sounds which are predetermined but which render in real time to stay synchronized to the per- former. Each component is notated on a separate staff (or pair of staves) in the score. The cellist needs a bridge contact pickup on his or her instrument. It can be either integrated into the bridge or adhesively attached. A microphone will not work as a substitute, because the live sound plays back over speakers very near to the cello and feedback will inevitably result. The live sound simulates the sound of a resonating string (and, near the end of the piece, ringing bells). This virtual string is driven using audio from the cello. Depending on the fundamental frequency of the string and the note played by the cello, different pitches are produced and played back by speakers placed near the cellist. The sequenced sounds are predetermined, but are synchronized to the cellist by means of a series of cue points in the score. At each cue point, the computer pauses and waits for the press of a footswitch to advance. In some cases, several measures go by without any cue points, and it is up to the cellist to stay synchronized to the sequenced sound. An in-ear monitor with a click track is available in these instances to aid in synchronization. The electronics are designed to be controlled in real-time by the cellist, so no other technician is required in performance. -
User Manual Mellotron V - WELCOME to the MELLOTRON the Company Was Called Mellotronics, and the First Product, the Mellotron Mark 1, Appeared in 1963
USER MANUAL Special Thanks DIRECTION Frédéric BRUN Kévin MOLCARD DEVELOPMENT Pierre-Lin LANEYRIE Benjamin RENARD Marie PAULI Samuel LIMIER Baptiste AUBRY Corentin COMTE Mathieu NOCENTI Simon CONAN Geoffrey GORMOND Florian MARIN Matthieu COUROUBLE Timothée BÉHÉTY Arnaud BARBIER Germain MARZIN Maxime AUDFRAY Yann BURRER Adrien BARDET Kevin ARCAS Pierre PFISTER Alexandre ADAM Loris DE MARCO Raynald DANTIGNY DESIGN Baptiste LE GOFF Morgan PERRIER Shaun ELLWOOD Jonas SELLAMI SOUND DESIGN Victor MORELLO Boele GERKES Ed Ten EYCK Paul SCHILLING SPECIAL THANKS Terry MARDSEN Ben EGGEHORN Jay JANSSEN Paolo NEGRI Andrew CAPON Boele GERKES Jeffrey CECIL Peter TOMLINSON Fernando Manuel Chuck CAPSIS Jose Gerardo RENDON Richard COURTEL RODRIGUES Hans HOLEMA SANTANA JK SWOPES Marco CORREIA Greg COLE Luca LEFÈVRE Dwight DAVIES Gustavo BRAVETTI Ken Flux PIERCE George WARE Tony Flying SQUIRREL Matt PIKE Marc GIJSMAN Mat JONES Ernesto ROMEO Adrien KANTER Jason CHENEVAS-PAULE Neil HESTER MANUAL Fernando M RODRIGUES Vincent LE HEN (editor) Jose RENDON (Author) Minoru KOIKE Holger STEINBRINK Stephan VANKOV Charlotte METAIS Jack VAN © ARTURIA SA – 2019 – All rights reserved. 11 Chemin de la Dhuy 38240 Meylan FRANCE www.arturia.com Information contained in this manual is subject to change without notice and does not represent a commitment on the part of Arturia. The software described in this manual is provided under the terms of a license agreement or non-disclosure agreement. The software license agreement specifies the terms and conditions for its lawful use. No part of this manual may be reproduced or transmitted in any form or by any purpose other than purchaser’s personal use, without the express written permission of ARTURIA S.A. -
USB MIDI CONTROLLER INTRODUCTION This Is an Ultra-Compact MIDI Controller Which Serves to Control Music Software
USB MIDI CONTROLLER INTRODUCTION This is an ultra-compact MIDI controller which serves to control music software. It is equipped with 25/49/61 velocity-sensitive keys as well as 1 fader and 4 rotary controls. The controller connects both PC and Mac(OTG convertor cable is required for connecting to Mobile phone and Pad). You can do without a bulky power adapter as power supply is via the USB bus. It’s also available to download the full user manual and other setting instructions from http://en.worlde.com.cn/. 2 STEPS FOR KS TO WORK 1) Connect your KS to the computer by USB cable. 2) Open your DAW in your computer and select KS as your hardware controller in your DAW. Now you are ready to go. CONNECTING A COMPUTER Use the included USB cable to connect the USB MIDI controller to a USB2.0 port on your computer. The power will turn on. Select the KS as MIDI controller within your music software and you are ready to go. DEVICE SETUP IN SOFTWARE To select KS as a controller for your digital audio workstation (DAW): 1. Connect KS to your computer using a standard USB cable. (If you are connecting KS to a USB hub, make sure it is a powered hub. If another device with USB3.0 is connected to USB hub at the same time, KS will not work properly at this time.) 2. Open your DAW. 3. Open your DAW's Preferences, Options, or Device Setup, select KS as your hardware controller, and then close t hat window. -
USB MIDI CONTROLLER INTRODUCTION This Is an Ultra-Compact and Light-Weight MIDI Controller Which Serves to Control Music Software
USB MIDI CONTROLLER INTRODUCTION This is an ultra-compact and light-weight MIDI controller which serves to control music software. It is equipped with 25 velocity-sensitive keys, and 8 velocity-sensitive drum pads as well as 4 faders and 4 rotary controls. The controller connects both PC and Mac(OTG convertor cable is required for connecting to Mobile phone and Pad). You can do without a bulky power adapter as power supply is via the USB bus. The unit is supplied with a software editor which you can download from WORLDE website. The software editor will let you customize this USB MIDI controller to your own requirements. It’s also available to download the full user manual and other setting instructions from http://en.worlde.com.cn/. 3 STEPS FOR PANDAMINI TO WORK 1) Connect your PANDAMINI to the computer by USB cable. 2) Download the software editor from the download page of WORLDE website and customize all editable controllers, and create, save and load presets. 3) Open your DAW in your computer and select PANDAMINI as your hardware controller in your DAW. Now you are ready to go. CONNECTING A COMPUTER Use the included USB cable to connect the USB MIDI controller to a USB2.0 port on your computer. The power will turn on and the scene LED will light up. Select the PANDAMINI as MIDI controller within your music software and you are ready to go. FIRST STEPS WITH THE EDITOR The editor will let you customize all editable controllers, and create, save and load presets. -
Products of Interest
Products of Interest Gibber JavaScript Live-Coding background, auditioning it through Overtone is available as a free Environment headphones and pushing it to the download. Contact: Sam Aaron, master computer when they wish to. University of Cambridge Computer Gibber is a live-coding environment A number of video demonstrations Laboratory, William Gates Build- for Google Chrome. It is written of Gibber being used in performance ing, 15 JJ Thomson Avenue, Cam- completely in JavaScript and can be is available on the developer’s Web bridge CB3 0FD, UK; electronic mail used within any Web page. It uses the site. [email protected]; Web overtone audioLib.js library, which was created Gibber is available as a free down- .github.io/. by Finish musician and programmer load. Contact: Charlie Roberts, elec- Jussi Kalliokoski. Gibber extends tronic mail charlie@charlie-roberts this library to add extra effects, .com; Web www.charlie-roberts.com/ TIAALS Analysis Tools sequencing, and automated audio gibber/ and github.com/charlieroberts/ for Electroacoustic Music graph management. The environment Gibber/. provides the user with a simple Tools for the Interactive Aural Analy- syntax, sample accurate timings sis (TIAALS) of Electroacoustic music for synthesis and sequencing, and a Overtone Live-Coding Audio is the result of a research project be- simple model for networked use, and Environment tween the University of Huddersfield it supports music notes and chords and Durham University in the UK. It through the teoria.js library. Overtone is an open source audio is a set of tools for analysis and in- Six types of oscillators are avail- environment designed for live coding. -
An Arduino-Based MIDI Controller for Detecting Minimal Movements in Severely Disabled Children
IT 16054 Examensarbete 15 hp Juni 2016 An Arduino-based MIDI Controller for Detecting Minimal Movements in Severely Disabled Children Mattias Linder Institutionen för informationsteknologi Department of Information Technology Abstract An Arduino-based MIDI Controller for Detecting Minimal Movements in Severely Disabled Children Mattias Linder Teknisk- naturvetenskaplig fakultet UTH-enheten In therapy, music has played an important role for children with physical and cognitive impairments. Due to the nature of different impairments, many traditional Besöksadress: instruments can be very hard to play. This thesis describes the development of a Ångströmlaboratoriet Lägerhyddsvägen 1 product in which electrical sensors can be used as a way of creating sound. These Hus 4, Plan 0 sensors can be used to create specially crafted controllers and thus making it possible for children with different impairments to create music or sound. This Postadress: thesis examines if it is possible to create such a device with the help of an Arduino Box 536 751 21 Uppsala micro controller, a smart phone and a computer. The end result is a product that can use several sensors simultaneously to either generate notes, change the Telefon: volume of a note or controlling the pitch of a note. There are three inputs for 018 – 471 30 03 specially crafted sensors and three static potentiometers which can also be used as Telefax: specially crafted sensors. The sensor inputs for the device are mini tele (2.5mm) 018 – 471 30 00 and any sensor can be used as long as it can be equipped with this connector. The product is used together with a smartphone application to upload different settings Hemsida: and a computer with a music work station which interprets the device as a MIDI http://www.teknat.uu.se/student synthesizer. -
Synthmaster 2.9 User Manual 1
SynthMaster 2.9 User Manual 1 SynthMaster 2.9 User Manual Version 2.9.9 Written By Bülent Bıyıkoğlu SynthMaster 2.9 User Manual 2 Credits Programming, Concept, Design & Documentation : Bulent Biyikoglu User Interface Development: Jonathan Style Bulent Biyikoglu Satyatunes Web Site Development: Umut Dervis Bulent Biyikoglu Levent Biyikoglu Factory Wavetables: Galbanum User wavetables: Compiled with permission from public archive Factory Presets (v2.7) BluffMonkey Gercek Dorman Nori Ubukata Rob Lee Ufuk Kevser Vorpal Sound Vandalism Factory Presets (v2.5/2.6): BigTone Frank “Xenox” Neumann Nori Ubukata Rob Lee Sami Rabia Teoman Pasinlioglu Umit “Insigna” Uy Xenos Soundworks Ufuk Kevser User Presets DJSubject@KVRAudio FragileX@KVRAudio Ingonator@KVRAudio MLM@KVRAudio Beta Testing: Bulent Biyikoglu Gercek Dorman Sound designers KVRAudio.com forum users Copyright © 2004-2021 KV331 Audio. All rights reserved. AU Version of SynthMaster is built using Symbiosis by NuEdge Development. XML processing is done by using TinyXML HTTP/FTP processing is done by using LibCurl This guide may not be duplicated in whole or in part without the express written consent of KV331 Audio. SynthMaster is a trademark of KV331 Audio. ASIO, VST, VSTGUI are trademarks of Steinberg. AudioUnits is a trademark of Apple Corporation. AAX is trademarks of Avid Corporation All other trademarks contained herein are the property of their respective owners. Product features, specifications, system requirements, and availability are subject to change without notice. SynthMaster -
Virtual Musical Instruments: Print This Technological Aspects Article and Interactive Performance Issues
428 l Virtual Musical Instruments: Print this Technological Aspects article and Interactive Performance Issues Suguru Goto [email protected] Abstract I have been creating various Gestural Interfaces1 for use in my compositions for Virtual Musical Instruments2. These Virtual Musical Instruments do not merely refer to the physical instruments, but also involve Sound Synthesis3, programming and Interactive Video4. Using the Virtual Musical Instruments, I experimented with numerous compositions and performances. This paper is intended to report my experiences, as well as their development; and concludes with a discussion of some issues as well as the problem of the very notion of interactivity. 1. An interface which translates body movement to analog signals. This contains a controller which is created with sensors and video scanning system. This is usually created by an artist himself or with a collaborator. This does not include a commercially produced MIDI controller. 2. This refers to a whole system which contains Gesture, Gestural Interface, Mapping Interface, algorithm, Sound Syn- thesis, and Interactive Video. According to programming and artistic concept, it may extensively vary. 3. This is a domain of programming to generate sound with a computer. In this article, the way of this programming emphasis the relationship between gesture and sound production. 4. A video image which is altered in real time. In Virtual Musical Instruments, the image is changed by gesture. This image is usually projected on a screen in a live performance. 429 Introduction The problem confronting artists who work with interactive media is the use of commercially-produced computers. Very few of them build their machines from scratch. -
Bazille User Guide
bazille Modular PD & FM Synthesizer user guide version 1.1 u-he • Heckmann Audio GmbH • BERLIN date 21/09/2017 Introduction 4 Installation ..............................................................................4 Resources .............................................................................5 History ...................................................................................5 Synth Overview 6 GUI Components ...................................................................7 Context Menu ........................................................................8 MIDI Specialities ....................................................................9 The Control Bar ...................................................................10 Multicore / HQ ......................................................................11 Oscilloscope ........................................................................11 Patch Browser 12 Oscillators 14 Pitch .....................................................................................15 Phase / FM ..........................................................................16 Phase Distortion ..................................................................17 Fractal Resonance ..............................................................18 Outputs ................................................................................18 LFOs 19 Filters 21 Envelopes 23 Outputs 24 Processors 25 MIDI & More 26 Noise ...................................................................................26 -
Basics Working with Audio Working with MIDI Features
 Welcome to the Cantabile guides! Here you'll find everything you need to understand Cantabile. Prefer a downloadable PDF file? Also, don't forget the training videos and if you've got questions the community forum is a great place to ask. Basics Installation Getting Started Working with Plugins Ports and Routes Routing Diagrams Main Window Controls Tool Tips and Help Panels Upgrading from Version 2 Derek Cook's Cantabile Guide Working with Audio Configuring Audio Ports Mapping Channels between Audio Ports Working with MIDI MIDI Route Settings MIDI Filters MIDI Monitoring Global Transpose Features Preset Models Managing Plugins Audio Engine Options Racks Metronome Media Players Recording Bindings Quick Controller Monitor Panel Controller Bar MIDI Clock Synchronization Onscreen Keyboard Loopback Ports Song and Rack Options Morph and Randomize Tools Network Server Performance Management Song and Rack States Set Lists Ticker Bar Show Notes Live Mode Set List Verification and Printing Preventing Prompts to Save Customizing Cantabile Customizing Shortcut Keys Multiple Configurations Resource Folder Gain Control Curves Expression Reference Custom Themes Language Translations Command Line Options Variables SysEx Macros Controller Defaults Diagnostics Tuning for Reliable Glitch Free Performance Performance Profiler Diagnostic Options Settings Folder Prevent Memory Paging Options No Sound Technology Introduction to Computer Based Music Understanding 64-bit Understanding Multi-Core Understanding Cantabile's Performance Metrics jBridge Support Support for High-Resolution Displays Licensing Understanding Cantabile's Licensing System Installation on Multiple Machines My Serial Number Doesn't Work Installing Cantabile 3 To install Cantabile simply run the installer. There are no options, simply follow the steps. -
MTO 20.1: Willey, Editing and Arrangement
Volume 20, Number 1, March 2014 Copyright © 2014 Society for Music Theory The Editing and Arrangement of Conlon Nancarrow’s Studies for Disklavier and Synthesizers Robert Willey NOTE: The examples for the (text-only) PDF version of this item are available online at: http://www.mtosmt.org/issues/mto.14.20.1/mto.14.20.1.willey.php KEYWORDS: Conlon Nancarrow, MIDI, synthesis, Disklavier ABSTRACT: Over the last three decades a number of approaches have been used to hear Conlon Nancarrow’s Studies for Player Piano in new settings. The musical information necessary to do this can be obtained from his published scores, the punching scores that reveal the planning behind the compositions, copies of the rolls, or the punched rolls themselves. The most direct method of extending the Studies is to convert them to digital format, because of the similarities between the way notes are represented on a player piano roll and in MIDI. The process of editing and arranging Nancarrow’s Studies in the MIDI environment is explained, including how piano roll dynamics are converted into MIDI velocities, and other decisions that must be made in order to perform them in a particular environment: the Yamaha Disklavier with its accompanying GM sound module. While Nancarrow approved of multi-timbral synthesis, separating the voices of his Studies and assigning them unique timbres changes the listener’s experience of the “resultant,” Tenney’s term for the fusion of multiple voices into a single polyphonic texture. Received January 2014 1. Introduction [1.1] Conlon Nancarrow’s compositional output from 1948 until his death in 1997 was primarily for the two player pianos in his studio in Mexico City.