Virtual Musical Instruments: Print This Technological Aspects Article and Interactive Performance Issues
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Playing (With) Sound of the Animation of Digitized Sounds and Their Reenactment by Playful Scenarios in the Design of Interactive Audio Applications
Playing (with) Sound Of the Animation of Digitized Sounds and their Reenactment by Playful Scenarios in the Design of Interactive Audio Applications Dissertation by Norbert Schnell Submitted for the degree of Doktor der Philosophie Supervised by Prof. Gerhard Eckel Prof. Rolf Inge Godøy Institute of Electronic Music and Acoustics University of Music and Performing Arts Graz, Austria October 2013 Abstract Investigating sound and interaction, this dissertation has its foundations in over a decade of practice in the design of interactive audio applications and the development of software tools supporting this design practice. The concerned applications are sound installations, digital in- struments, games, and simulations. However, the principal contribution of this dissertation lies in the conceptualization of fundamental aspects in sound and interactions design with recorded sound and music. The first part of the dissertation introduces two key concepts, animation and reenactment, that inform the design of interactive audio applications. While the concept of animation allows for laying out a comprehensive cultural background that draws on influences from philosophy, science, and technology, reenactment is investigated as a concept in interaction design based on recorded sound materials. Even if rarely applied in design or engineering – or in the creative work with sound – the no- tion of animation connects sound and interaction design to a larger context of artistic practices, audio and music technologies, engineering, and philosophy. Starting from Aristotle’s idea of the soul, the investigation of animation follows the parallel development of philosophical con- cepts (i.e. soul, mind, spirit, agency) and technical concepts (i.e. mechanics, automation, cybernetics) over many centuries. -
Touchpoint: Dynamically Re-Routable Effects Processing As a Multi-Touch Tablet Instrument
Proceedings ICMC|SMC|2014 14-20 September 2014, Athens, Greece Touchpoint: Dynamically Re-Routable Effects Processing as a Multi-Touch Tablet Instrument Nicholas K. Suda Owen S. Vallis, Ph.D California Institute of the Arts California Institute of the Arts 24700 McBean Pkwy. 24700 McBean Pkwy. Valencia, California 91355 Valencia, California 91355 United States United States [email protected] [email protected] ABSTRACT Touchpoint is a multi-touch tablet instrument which pre- sents the chaining-together of non-linear effects processors as its core music synthesis technique. In doing so, it uti- lizes the on-the-fly re-combination of effects processors as the central mechanic of performance. Effects Processing as Synthesis is justified by the fact that that the order in which non-linear systems are arranged re- sults in a diverse range of different output signals. Be- cause the Effects Processor Instrument is a collection of software, the signal processing ecosystem is virtual. This means that processors can be re-defined, re-configured, cre- Figure 1. The sprawl of peripherals used to control IDM ated, and destroyed instantaneously, as a “note-level” mu- artist Tim Exile’s live performance. sical decision within a performance. The software of Touchpoint consists of three compo- nents. The signal processing component, which is address- In time stretching, pitch correcting, sample replacing, no- ed via Open Sound Control (OSC), runs in Reaktor Core. ise reducing, sound file convolving, and transient flagging The touchscreen component runs in the iOS version of Le- their recordings, studio engineers of every style are reg- mur, and the networking component uses ChucK. -
Resonant Spaces Notes
Andrew McPherson Resonant Spaces for cello and live electronics Performance Notes Overview This piece involves three components: the cello, live electronic processing, and "sequenced" sounds which are predetermined but which render in real time to stay synchronized to the per- former. Each component is notated on a separate staff (or pair of staves) in the score. The cellist needs a bridge contact pickup on his or her instrument. It can be either integrated into the bridge or adhesively attached. A microphone will not work as a substitute, because the live sound plays back over speakers very near to the cello and feedback will inevitably result. The live sound simulates the sound of a resonating string (and, near the end of the piece, ringing bells). This virtual string is driven using audio from the cello. Depending on the fundamental frequency of the string and the note played by the cello, different pitches are produced and played back by speakers placed near the cellist. The sequenced sounds are predetermined, but are synchronized to the cellist by means of a series of cue points in the score. At each cue point, the computer pauses and waits for the press of a footswitch to advance. In some cases, several measures go by without any cue points, and it is up to the cellist to stay synchronized to the sequenced sound. An in-ear monitor with a click track is available in these instances to aid in synchronization. The electronics are designed to be controlled in real-time by the cellist, so no other technician is required in performance. -
Developing Sound Spatialization Tools for Musical Applications with Emphasis on Sweet Spot and Off-Center Perception
Sweet [re]production: Developing sound spatialization tools for musical applications with emphasis on sweet spot and off-center perception Nils Peters Music Technology Area Department of Music Research Schulich School of Music McGill University Montreal, QC, Canada October 2010 A thesis submitted to McGill University in partial fulfillment of the requirements for the degree of Doctor of Philosophy. c 2010 Nils Peters 2010/10/26 i Abstract This dissertation investigates spatial sound production and reproduction technology as a mediator between music creator and listener. Listening experiments investigate the per- ception of spatialized music as a function of the listening position in surround-sound loud- speaker setups. Over the last 50 years, many spatial sound rendering applications have been developed and proposed to artists. Unfortunately, the literature suggests that artists hardly exploit the possibilities offered by novel spatial sound technologies. Another typical drawback of many sound rendering techniques in the context of larger audiences is that most listeners perceive a degraded sound image: spatial sound reproduction is best at a particular listening position, also known as the sweet spot. Structured in three parts, this dissertation systematically investigates both problems with the objective of making spatial audio technology more applicable for artistic purposes and proposing technical solutions for spatial sound reproductions for larger audiences. The first part investigates the relationship between composers and spatial audio tech- nology through a survey on the compositional use of spatialization, seeking to understand how composers use spatialization, what spatial aspects are essential and what functionali- ties spatial audio systems should strive to include. The second part describes the development process of spatializaton tools for musical applications and presents a technical concept. -
Libro Publicacion Oficial A4
44º CONGRESO ESPAÑOL DE ACÚSTICA ENCUENTRO IBÉRICO DE ACCÚSTICA EAA EUROPEAN SYMPOSIUM ON ENVIRONMENTAL ACOUSTICS AND NOISE MAPPING THE MUSIC FROM XX-XXI CEENTURY AND ITS IMPLICATIIONS AND CONSEQUENCES IN THE ACOUSTICS IN THE AUDITORIO 400 OF JEAN NOUVEL AT THE NATIONAL MUSEUM REINA SOFIA CENTER OF MADRID PACS: 43.75.Cd Autoores: del Cerro Escobar, Emiliano; Ortiz Benito, Silvia Mª Institución: Universidad Alfonso X El Sabio Dirección: Avda. de la Universidad, 1 Población: 28691 Villanueva de la Cañada, Madrid País: España Teléfono: 918109146; 918109726 Fax: 918109101 E-Mail: [email protected]; [email protected] ABSTRACT. The Reina Sofia Museum in Madrid, has an auditorium designed by Frennch architect Jean Nouvel, where the Spanish Culture Miniistry focuses its season of concerts dedicated to the music of XX-XXI century. This article will explain the special dedication of the museum and its musicall center, analyzing electronic music composed and/or performed at this site, as well as the breakdown of specialized patches to apply concepts of space, special effects and digital signal processing to various sound sources. The article will revise also, acoustic and architectural implications of this typee of music inside a concert hall as the Auditorio400 in Madrid. RESUMEN. El Museo Reina Sofía de Madrid, tiene un auditorio diseñado por el arquitecto francés Jean Nouvel, donde el Ministerio de Cultura español celebra la temporada de conciertos dedicada a la música del siglo XX y XXI. El artículo explicará la dedicación del museo, en concreto su centro musical, analizando la música electrónica compuesta y/o interrpretada en este espacio, así como el desglose de “patches” especializados para aplicar conceptos de espacio, tratamiento digital y efectos especiales a diversas fuentes sonoras. -
User Manual Mellotron V - WELCOME to the MELLOTRON the Company Was Called Mellotronics, and the First Product, the Mellotron Mark 1, Appeared in 1963
USER MANUAL Special Thanks DIRECTION Frédéric BRUN Kévin MOLCARD DEVELOPMENT Pierre-Lin LANEYRIE Benjamin RENARD Marie PAULI Samuel LIMIER Baptiste AUBRY Corentin COMTE Mathieu NOCENTI Simon CONAN Geoffrey GORMOND Florian MARIN Matthieu COUROUBLE Timothée BÉHÉTY Arnaud BARBIER Germain MARZIN Maxime AUDFRAY Yann BURRER Adrien BARDET Kevin ARCAS Pierre PFISTER Alexandre ADAM Loris DE MARCO Raynald DANTIGNY DESIGN Baptiste LE GOFF Morgan PERRIER Shaun ELLWOOD Jonas SELLAMI SOUND DESIGN Victor MORELLO Boele GERKES Ed Ten EYCK Paul SCHILLING SPECIAL THANKS Terry MARDSEN Ben EGGEHORN Jay JANSSEN Paolo NEGRI Andrew CAPON Boele GERKES Jeffrey CECIL Peter TOMLINSON Fernando Manuel Chuck CAPSIS Jose Gerardo RENDON Richard COURTEL RODRIGUES Hans HOLEMA SANTANA JK SWOPES Marco CORREIA Greg COLE Luca LEFÈVRE Dwight DAVIES Gustavo BRAVETTI Ken Flux PIERCE George WARE Tony Flying SQUIRREL Matt PIKE Marc GIJSMAN Mat JONES Ernesto ROMEO Adrien KANTER Jason CHENEVAS-PAULE Neil HESTER MANUAL Fernando M RODRIGUES Vincent LE HEN (editor) Jose RENDON (Author) Minoru KOIKE Holger STEINBRINK Stephan VANKOV Charlotte METAIS Jack VAN © ARTURIA SA – 2019 – All rights reserved. 11 Chemin de la Dhuy 38240 Meylan FRANCE www.arturia.com Information contained in this manual is subject to change without notice and does not represent a commitment on the part of Arturia. The software described in this manual is provided under the terms of a license agreement or non-disclosure agreement. The software license agreement specifies the terms and conditions for its lawful use. No part of this manual may be reproduced or transmitted in any form or by any purpose other than purchaser’s personal use, without the express written permission of ARTURIA S.A. -
Kaija Saariaho's Early Electronic Music at IRCAM, 1982–87
Encoding Post-Spectral Sound: Kaija Saariaho’s Early Electronic Music at IRCAM, 1982–87 * Landon Morrison NOTE: The examples for the (text-only) PDF version of this item are available online at: https://www.mtosmt.org/issues/mto.21.27.3/mto.21.27.3.morrison.php KEYWORDS: Kaija Saariaho, IRCAM, post-spectralism, synthesis, archival research, media and software studies ABSTRACT: This article examines computer-based music (ca. 1982–87) created by Finnish composer Kaija Saariaho at the Institut de Recherche et Coordination Acoustique/Musique (IRCAM) in Paris. A detailed account of archival materials for an early étude in voice synthesis, Vers le blanc (1982), demonstrates the music- theoretical import of software to Saariaho’s development of a robust compositional method that resonated with the emergent aesthetics of a post-spectral milieu. Subsequent analyses of two additional works from this period —Jardin secret II (1984–86) for harpsichord and tape, and IO (1987) for large ensemble and electronics—serve to illustrate Saariaho’s extension of this method into instrumental settings. Specific techniques highlighted include the use of interpolation systems to create continuous processes of transformation, the organization of individual musical parameters into multidimensional formal networks, and the exploration of harmonic structures based on the analysis of timbral phenomena. Relating these techniques to the affordances of contemporaneous IRCAM technologies, including CHANT, FORMES, and Saariaho’s own customized program, “transkaija,” this article adopts a transductive approach to archival research that is responsive to the diverse media artifacts associated with computer-based composition. Received May 2020 Volume 27, Number 3, September 2021 Copyright © 2021 Society for Music Theory 1. -
Akrata, for 16 Winds by Iannis Xenakis: Analyses1
AKRATA, FOR 16 WINDS BY IANNIS XENAKIS: ANALYSES1 Stéphan Schaub: Ircam / University of Paris IV Sorbonne In Makis Solomos, Anastasia Georgaki, Giorgos Zervos (ed.), Definitive Proceedings of the “International Symposium Iannis Xenakis” (Athens, May 2005), www.iannis-xenakis.org, October 2006. Paper first published in A. Georgaki, M. Solomos (éd.), International Symposium Iannis Xenakis. Conference Proceedings, Athens, May 2005, p. 138-149. This paper was selected for the Definitive Proceedings by the scientific committee of the symposium: Anne-Sylvie Barthel-Calvet (France), Agostino Di Scipio (Italy), Anastasia Georgaki (Greece), Benoît Gibson (Portugal), James Harley (Canada), Peter Hoffmann (Germany), Mihu Iliescu (France), Sharon Kanach (France), Makis Solomos (France), Ronald Squibbs (USA), Georgos Zervos (Greece) … a sketch in which I make use of the theory of groups 2 ABSTRACT In the following paper the author presents a reconstruction of the formal system developed by Iannis Xenakis for the composition of Akrata, for 16 winds (1964-1965). The reconstruction is based on a study of both the score and the composer’s preparatory sketches to his composition. Akrata chronologically follows Herma for piano (1961) and precedes Nomos Alpha for cello (1965-1966). All three works fall within the “symbolic music” category. As such, they were composed under the constraint of having a temporal function unfold “algorithmically” the work’s “outside time” architecture into the “in time” domain. The system underlying Akrata, undergoes several mutations over the course of the music’s unfolding. In its last manifestation, it bears strong resemblances with the better known system later applied to the composition of Nomos Alpha. -
USB MIDI CONTROLLER INTRODUCTION This Is an Ultra-Compact MIDI Controller Which Serves to Control Music Software
USB MIDI CONTROLLER INTRODUCTION This is an ultra-compact MIDI controller which serves to control music software. It is equipped with 25/49/61 velocity-sensitive keys as well as 1 fader and 4 rotary controls. The controller connects both PC and Mac(OTG convertor cable is required for connecting to Mobile phone and Pad). You can do without a bulky power adapter as power supply is via the USB bus. It’s also available to download the full user manual and other setting instructions from http://en.worlde.com.cn/. 2 STEPS FOR KS TO WORK 1) Connect your KS to the computer by USB cable. 2) Open your DAW in your computer and select KS as your hardware controller in your DAW. Now you are ready to go. CONNECTING A COMPUTER Use the included USB cable to connect the USB MIDI controller to a USB2.0 port on your computer. The power will turn on. Select the KS as MIDI controller within your music software and you are ready to go. DEVICE SETUP IN SOFTWARE To select KS as a controller for your digital audio workstation (DAW): 1. Connect KS to your computer using a standard USB cable. (If you are connecting KS to a USB hub, make sure it is a powered hub. If another device with USB3.0 is connected to USB hub at the same time, KS will not work properly at this time.) 2. Open your DAW. 3. Open your DAW's Preferences, Options, or Device Setup, select KS as your hardware controller, and then close t hat window. -
USB MIDI CONTROLLER INTRODUCTION This Is an Ultra-Compact and Light-Weight MIDI Controller Which Serves to Control Music Software
USB MIDI CONTROLLER INTRODUCTION This is an ultra-compact and light-weight MIDI controller which serves to control music software. It is equipped with 25 velocity-sensitive keys, and 8 velocity-sensitive drum pads as well as 4 faders and 4 rotary controls. The controller connects both PC and Mac(OTG convertor cable is required for connecting to Mobile phone and Pad). You can do without a bulky power adapter as power supply is via the USB bus. The unit is supplied with a software editor which you can download from WORLDE website. The software editor will let you customize this USB MIDI controller to your own requirements. It’s also available to download the full user manual and other setting instructions from http://en.worlde.com.cn/. 3 STEPS FOR PANDAMINI TO WORK 1) Connect your PANDAMINI to the computer by USB cable. 2) Download the software editor from the download page of WORLDE website and customize all editable controllers, and create, save and load presets. 3) Open your DAW in your computer and select PANDAMINI as your hardware controller in your DAW. Now you are ready to go. CONNECTING A COMPUTER Use the included USB cable to connect the USB MIDI controller to a USB2.0 port on your computer. The power will turn on and the scene LED will light up. Select the PANDAMINI as MIDI controller within your music software and you are ready to go. FIRST STEPS WITH THE EDITOR The editor will let you customize all editable controllers, and create, save and load presets. -
An Arduino-Based MIDI Controller for Detecting Minimal Movements in Severely Disabled Children
IT 16054 Examensarbete 15 hp Juni 2016 An Arduino-based MIDI Controller for Detecting Minimal Movements in Severely Disabled Children Mattias Linder Institutionen för informationsteknologi Department of Information Technology Abstract An Arduino-based MIDI Controller for Detecting Minimal Movements in Severely Disabled Children Mattias Linder Teknisk- naturvetenskaplig fakultet UTH-enheten In therapy, music has played an important role for children with physical and cognitive impairments. Due to the nature of different impairments, many traditional Besöksadress: instruments can be very hard to play. This thesis describes the development of a Ångströmlaboratoriet Lägerhyddsvägen 1 product in which electrical sensors can be used as a way of creating sound. These Hus 4, Plan 0 sensors can be used to create specially crafted controllers and thus making it possible for children with different impairments to create music or sound. This Postadress: thesis examines if it is possible to create such a device with the help of an Arduino Box 536 751 21 Uppsala micro controller, a smart phone and a computer. The end result is a product that can use several sensors simultaneously to either generate notes, change the Telefon: volume of a note or controlling the pitch of a note. There are three inputs for 018 – 471 30 03 specially crafted sensors and three static potentiometers which can also be used as Telefax: specially crafted sensors. The sensor inputs for the device are mini tele (2.5mm) 018 – 471 30 00 and any sensor can be used as long as it can be equipped with this connector. The product is used together with a smartphone application to upload different settings Hemsida: and a computer with a music work station which interprets the device as a MIDI http://www.teknat.uu.se/student synthesizer. -
UCLA Electronic Theses and Dissertations
UCLA UCLA Electronic Theses and Dissertations Title Performing Percussion in an Electronic World: An Exploration of Electroacoustic Music with a Focus on Stockhausen's Mikrophonie I and Saariaho's Six Japanese Gardens Permalink https://escholarship.org/uc/item/9b10838z Author Keelaghan, Nikolaus Adrian Publication Date 2016 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA Los Angeles Performing Percussion in an Electronic World: An Exploration of Electroacoustic Music with a Focus on Stockhausen‘s Mikrophonie I and Saariaho‘s Six Japanese Gardens A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Musical Arts by Nikolaus Adrian Keelaghan 2016 © Copyright by Nikolaus Adrian Keelaghan 2016 ABSTRACT OF THE DISSERTATION Performing Percussion in an Electronic World: An Exploration of Electroacoustic Music with a Focus on Stockhausen‘s Mikrophonie I and Saariaho‘s Six Japanese Gardens by Nikolaus Adrian Keelaghan Doctor of Musical Arts University of California, Los Angeles, 2016 Professor Robert Winter, Chair The origins of electroacoustic music are rooted in a long-standing tradition of non-human music making, dating back centuries to the inventions of automaton creators. The technological boom during and following the Second World War provided composers with a new wave of electronic devices that put a wealth of new, truly twentieth-century sounds at their disposal. Percussionists, by virtue of their longstanding relationship to new sounds and their ability to decipher complex parts for a bewildering variety of instruments, have been a favored recipient of what has become known as electroacoustic music.