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Sample file 1 Lead Design: Simon Hunter In the legends, basilisks were serpent Creative Consultants: kings who could cause death with a single Sabel Hunter glance. In modern fantasy, a basilisk is a lizard creature, often with multiple sets of legs and Cover Art: Lizardfolk-Poison Dusk – WotC/DM’s Guild Resource a piercing gaze than petrifies its prey. In many DUNGEONS & DRAGONS Interior Art campaigns, the party of adventurers will find Storn Cook, Bruno Balixa, LPJ Design, Rick Hershey, drbjr Publisher’s Choice Quality Stock Art © Fat Goblin Games themselves having some downtime in a town DM’s Guild Creator Resources or village. They will also use this time to stock Additional art provided by Wizards of the Coast up on essentials, making sure their supply of Maps: equipment and potions have been topped up, Simon Hunter ready for their next adventure. Special Thanks: Potions don’t grow on trees, but they Inkarnate, Campaign Cartographer 3+ often need exotic ingredients in their recipes. Lord Zsezse Works Some may come from the bark of certain trees, or the berries from a rare shrub only Credits: Andrew Mannix Manansala (Monster Manual Expanded) found in the darkest part of the forest. What better way whilst stocking up supplies than a Playtesters and Proofs: light side quest for the local alchemist to Sabel Hunter Darren McKinnon, Libby McKinnon retrieve some special ingredients, like the Skye McKinnon, William McKinnon eye of a basilisk. Links: The adventurers might even get a http://www.dmsguild.com discount on their next batch of healing http://www.drivethrurpg.com/browse/pub/85/LPJ-Design https://www.drivethrurpg.com/browse/pub/3865/Fat-Goblin-Games potions. Peace Out Simon Hunter Alias: Emrik Allwatcher September 2020 Twitter: @EAllwatcher Instagram: @emrik_allwatcher This adventure is not based on any real person, persons, or situation. It has been written as a fictional work. It does however contain the following supernatural and fantasy themes; lizards, lizardfolk, hobgoblins and insects. It also contains roleplay combat and takes place in dark places and/or forests and swamps. DUNGEONSSample & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragonfile ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Simon Hunter and published under the Community Content Agreement for Dungeon Masters Guild. 2 When you see text in a box like this it is meant to be read out to the players. These Foreword ........................................................... 2 boxes contain detailed information about Credits .................................................................... 2 locations and NPCs. As Dungeon Master Contents ............................................................ 3 you can paraphrase or change them Notes ...................................................................... 3 completely. Introduction...................................................... 4 Optimise the Adventure ...................................... 4 A box like this gives the Dungeon Master Background ....................................................... 4 some extra specific information about certain details. It may have important Adventure ......................................................... 5 background information or knowledge The Hook ................................................................ 5 that an NPC knows but cannot divulge. Part 1 – Getting There ......................................... 5 Part 2 – Along the Way ........................................ 6 Part 3 – Eye for an Eye ......................................... 8 Errata 20200915 Part 4 – Endgame ............................................... 12 Initial Release. Monsters ......................................................... 14 Greater Basilisk (3900xp) ................................. 14 Crocodian Warrior (450xp) ............................... 14 Crocodian Leader (1100xp) .............................. 14 Treasure........................................................... 15 Oil of Soothed Stone ........................................ 15 Tincture of Poison Resistance ......................... 15 Mundane Items .................................................. 15 Maps ................................................................. 16 Sample file Storn Cook 3 Glazed Over is a DUNGEONS & DRAGONS The group of adventurers have found 5th Edition ruleset adventure optimised for themselves in a bit of a state. Having characters of level 8, with a party size of 5. completed their last enterprise successfully The adventure begins in any sizeable they however have not come out of it town that is large enough to have an completely unscathed. They travel to the alchemist shop, or three. Ideally the town nearest town for a few days rest and to should also be near to swamp and forest purchase some more healing potions to biomes if the Dungeon Master is inserting replace the ones they used in their last this one-shot into their campaign. There is a encounter. supplied town and area map should the They spend the evening at The Dungeon Master wish to use it. Pickled Dragon, a reputable inn and tavern, The Player’s Handbook, Dungeon regaling the regular patrons with tales of Master’s Guide, and Monster Manual are their adventures. The sign hanging outside required to run this adventure. the inn is that of a drunk dragon holding a Monster Manual creatures: Basilisk, flagon of ale. Crocodile, Giant Lizard, Hobgoblin, The innkeeper, Grosek Kreg, a jovial Hobgoblin Captain, Lizardfolk, Lizardfolk yet stern half-orc, enquires of their plans Shaman, Lizardfolk King/Queen, Swarm of whilst in the town and when they inform him Insects. of their desire to buy some health potions, he Other creatures have stat blocks will direct them to one of three alchemy located in the Monsters section. shops in the town. The Dungeon Master should read He explains to them that the three through the adventure first, to familiarise purveyors of fine alchemistic goods are themselves with the flow of the adventure. competitors, intent on creating the wildest of potions for their customers. Add up the levels of all the characters and divide this number by the number of characters, this is the average party level (APL). The following formula can then be used to determine the party strength (where N = number of characters): Strength = (N - 5) + APL Rewards Strength Description 6 Very Weak 7 Weak 8 Average 9 Strong Sample10 Very Strong file Examples: Strong parties can have encountered creatures run with maximum hit points. Weak parties can have reduced numbers of creatures. Storn Cook 4 Chiree Femalhied. Her shop is in the eastern quarter, a place of tradespeople and labourers. She directs the party to a location in a nearby forest to the east. Tanyi Femalhied. Her shop is in the southern quarter, an area of market stalls and hawkers of trinkets. She sends the party The party has the option to visit any to an area of marshlands to the north. number of the town’s alchemists. Each shop Bolbet Femalhied. His shop is in the owner resides in a separate quarter of the western quarter, nestled between bakers town. The party will notice several things and cafes. He gives the party directions to a about the alchemists if they do visit more small open valley in the south east. than one: • The shops appear virtually identical in The adventure is split into 3 parts: appearance. ➢ Travelling to the chosen destination. • The alchemists are siblings, half-elf ➢ An intermediate encounter. triplets to be precise, and are similar in ➢ Retrieving the eyes. appearance and their outfits. • They will be highly competitive upon discovering that the players may be visiting more than one of them. There are three directions the party Each alchemist is attempting to create can take. If they are keen to harvest as many an exceedingly rare potion and will pay eyes as they can, they can visit multiple handsomely for certain ingredients, basilisk destinations and the Dungeon Master is free eyes and organs. They will also offer to use random encounters or fast track the discounts on health and other potions to the party to each location. party. Some have some slight side effects All the destinations are a three-day One such useful potion is an Oil of Soothed trip from the town, and about two days Stone, see Treasure section. between each location. This would provide a round trip of ten to thirteen days if they party wish to visit every basilisk lair. It will take the party around three days to travel to the marshlands. It lies to the north where two slow moving rivers meet. It is a place of humidity and biting insects. The forest is a two-day trip to the east. Rick Hershey It is a semi-subtropical forest and the ruins are a day trek into the forest proper. The forest is not overgrown and there is a Each alchemist will direct the party to relatively clear path to follow. a separate location with strict instructions not to share any information to the other siblings.Sample They warn the adventurers that file there are dangers in acquiring the eyes and To the south of the forest there is a will suggest the party purchase some mirrors