PDF (Thumbnails)
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
An Interactive Toy Robot: Learning Through Play By
AN INTERACTIVE TOY ROBOT: LEARNING THROUGH PLAY BY QIUYAN TANG DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in Art and Design with a concentration in Industrial Design in the Graduate College of the University of Illinois at Urbana-Champaign, 2020 Urbana, Illinois Adviser: Professor William Bullock ABSTRACT The trend in school curriculums increasingly focuses heavily on math and science for younger children (5-11 years old). Unfortunately, the science of the ocean is lacking so although children may be curious about the ocean their knowledge of it is lacking. The Ocean is the heart of our planet and provides many benefits such as food, jobs, life, and recreation. Without it, life on Earth would not exist. While marine life is endangered by garbage and chemical waste people dump in the ocean, the public is not well informed about the severity of the problem. There is a need for more a comprehensive understanding about the ocean and its marine life among the public and particularly among school aged children. A greater understanding of the importance of the ocean and its marine life offers a number of benefits. With knowledge comes understanding and the opportunity to develop empathy and appreciation for other life forms. Knowledge can also empower future leaders to make positive changes in order to protect and use ocean resources wisely. There is probably no better substitute for being there when learning about the environment. While scientists are able to use sea robots to study and explore the ocean directly, most of us including children will never have this opportunity. -
Emerging Technologies in Diabetes Management: the Who, What and When for Improving Control Jodi Strong, DNP, CDE, BC-ADM, CPT Saturday, February 18, 2017 9:30 A.M
Emerging Technologies in Diabetes Management: The Who, What and When for Improving Control Jodi Strong, DNP, CDE, BC-ADM, CPT Saturday, February 18, 2017 9:30 a.m. – 10:15 a.m. There are many emerging technologies that will change the practice of diabetes management. They are demonstrating improved patient and clinician outcomes and provide patients with less disease burden. The quest for noninvasive monitoring and more comprehensive glucose data collection and insulin delivery systems has provided new monitoring and insulin delivery technologies to assist patients, caregivers, and health care professionals to improve diabetes management. Reducing glycemic excursions, hypoglycemia, diabetes related complications, and hospitalizations can lead to improved paid-for-performance measures and reimbursement opportunities for health care organizations and health systems. This presentation will review some of the newest emerging technologies in diabetes and identify several products that have recently launched, are FDA approved and launching, as well as a few that are coming down the pipeline. This presentation will review several new insulin delivery devices including new or innovative technologies being created by: Tandem Diabetes, Medtronic Diabetes, LifeScan and Companion Medical Inc. Some of the latest products for glucose monitoring devices and software will also be discussed. In addition, a few pipeline products will be reviewed including technologies centered on closed-loop insulin delivery systems and the potential for a glucose sensing contact lens. References: 1. Abbott (2016, September 28). Abbott Receives FDA Approval for the Freestyle LIBRE PRO™ System, A Revolutionary Diabetes Sensing Technology for Healthcare Professionals to use with their Patients. 2. Abbott Laboratories (2019, October). -
Weekly Wireless Report November 10, 2017
Week Ending: Weekly Wireless Report November 10, 2017 03, 2017 This Week’s Stories Inside This Issue: T-Mobile-Sprint Merger Would Not Have Created Value- D.Telekom CEO This Week’s Stories November 7, 2017 T-Mobile-Sprint Merger Would Not Have Created Value- Deutsche Telekom ended talks on a merger between its T-Mobile US business and Sprint Corp D.Telekom CEO because it would not have created value, CEO Tim Hoettges told staff after the deal collapsed at the Intel Inks Multiyear Deal To weekend. Become Exclusive Virtual Reality Provider For Turner's NBA Hoettges said he flew 50,000 km in seven days to try to save the deal, meeting Masayoshi Son, head Coverage of Sprint owner Softbank Corp, at his private home in Tokyo only for the two sides to decide against a deal. Disturbing Videos Reportedly Showed Up On YouTube Kids “In the end, it is always about creating value for shareholders. Our impression was that this did not work out,” Hoettges wrote in a blog post to staff that was seen by Reuters. Products & Services Microsoft Word's New 'Resume The deal would have created a business with 130 million customers - a close third behind AT&T and Assistant' Uses LinkedIn To Make Verizon. Your Resume Better Alone, T-Mobile has 70.7 million customers and although it has added more than a million subscribers T-Mobile Can Keep Nest Secure for 18 quarters in a row it will take a long time to close the gap. Online If Your WiFi Fails T-Mobile has invested more than $40 billion in the last six years to scale up its operations, but Apple Finally Releases Its Venmo without Sprint’s spectrum portfolio faces further spending as U.S. -
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Xbox 360 Total Size (GB) 0 # of Items 0
Done In this Category Xbox 360 Total Size (GB) 0 # of items 0 "X" Title Date Added 0 Day Attack on Earth July--2012 0-D Beat Drop July--2012 1942 Joint Strike July--2012 3 on 3 NHL Arcade July--2012 3D Ultra Mini Golf July--2012 3D Ultra Mini Golf Adventures 2 July--2012 50 Cent: Blood on the Sand July--2012 A World of Keflings July--2012 Ace Combat 6: Fires of Liberation July--2012 Ace Combat: Assault Horizon July--2012 Aces of Galaxy Aug--2012 Adidas miCoach (2 Discs) Aug--2012 Adrenaline Misfits Aug--2012 Aegis Wings Aug--2012 Afro Samurai July--2012 After Burner: Climax Aug--2012 Age of Booty Aug--2012 Air Conflicts: Pacific Carriers Oct--2012 Air Conflicts: Secret Wars Dec--2012 Akai Katana July--2012 Alan Wake July--2012 Alan Wake's American Nightmare Aug--2012 Alice Madness Returns July--2012 Alien Breed 1: Evolution Aug--2012 Alien Breed 2: Assault Aug--2012 Alien Breed 3: Descent Aug--2012 Alien Hominid Sept--2012 Alien vs. Predator Aug--2012 Aliens: Colonial Marines Feb--2013 All Zombies Must Die Sept--2012 Alone in the Dark Aug--2012 Alpha Protocol July--2012 Altered Beast Sept--2012 Alvin and the Chipmunks: Chipwrecked July--2012 America's Army: True Soldiers Aug--2012 Amped 3 Oct--2012 Amy Sept--2012 Anarchy Reigns July--2012 Ancients of Ooga Sept--2012 Angry Birds Trilogy Sept--2012 Anomaly Warzone Earth Oct--2012 Apache: Air Assault July--2012 Apples to Apples Oct--2012 Aqua Oct--2012 Arcana Heart 3 July--2012 Arcania Gothica July--2012 Are You Smarter that a 5th Grader July--2012 Arkadian Warriors Oct--2012 Arkanoid Live -
Star Wars Video Game Planets
Terrestrial Planets Appearing in Star Wars Video Games In order of release. By LCM Mirei Seppen 1. Star Wars: The Empire Strikes Back (1982) Outer Rim Hoth 2. Star Wars (1983) No Terrestrial Planets 3. Star Wars: Jedi Arena (1983) No Terrestrial Planets 4. Star Wars: Return of the Jedi: Death Star Battle (1983) No Terrestrial Planets 5. Star Wars: Return of the Jedi (1984) Outer Rim Forest Moon of Endor 6. Death Star Interceptor (1985) No Terrestrial Planets 7. Star Wars: The Empire Strikes Back (1985) Outer Rim Hoth 8. Star Wars (1987) Mid Rim Iskalon Outer Rim Hoth (Called 'Tina') Kessel Tatooine Yavin 4 9. Ewoks and the Dandelion Warriors (1987) Outer Rim Forest Moon of Endor 10. Star Wars Droids (1988) Outer Rim Aaron 11. Star Wars (1991) Outer Rim Tatooine Yavin 4 12. Star Wars: Attack on the Death Star (1991) No Terrestrial Planets 13. Star Wars: The Empire Strikes Back (1992) Outer Rim Bespin Dagobah Hoth 14. Super Star Wars 1 (1992) Outer Rim Tatooine Yavin 4 15. Star Wars: X-Wing (1993) No Terrestrial Planets 16. Star Wars Chess (1993) No Terrestrial Planets 17. Star Wars Arcade (1993) No Terrestrial Planets 18. Star Wars: Rebel Assault 1 (1993) Outer Rim Hoth Kolaador Tatooine Yavin 4 19. Super Star Wars 2: The Empire Strikes Back (1993) Outer Rim Bespin Dagobah Hoth 20. Super Star Wars 3: Return of the Jedi (1994) Outer Rim Forest Moon of Endor Tatooine 21. Star Wars: TIE Fighter (1994) No Terrestrial Planets 22. Star Wars: Dark Forces 1 (1995) Core Cal-Seti Coruscant Hutt Space Nar Shaddaa Mid Rim Anteevy Danuta Gromas 16 Talay Outer Rim Anoat Fest Wildspace Orinackra 23. -
Design of Bluetooth Low Energy Based Indoor Positioning System
BALKAN JOURNAL OF ELECTRICAL & COMPUTER ENGINEERING, Vol. 5, No. 2, September 2017 60 Design of Bluetooth Low Energy Based Indoor Positioning System D. Taşkın Abstract— Nowadays, there is an increasing demand for indoor II. INDOOR POSITIONING positioning systems as services based on location are very important in mobile applications. Since Global Positioning System The goal of an indoor positioning system is to make indoor (GPS) makes only outdoor positioning successful, there is a need locations to be identified by using sensor nodes. This system of new approaches for indoor positioning systems. Some uses specific location information gathered from sensor nodes techniques on indoor positioning systems have been proposed in for navigation support. This system could find a possible usage this scope, but they have not reached to the success of outdoor in hospitals, universities, museums and shopping malls. Indoor systems in terms of speed, consistency and power management. location information can be used for navigation, giving The aim of this study is to develop an indoor positioning system using latest Bluetooth Low Energy (BLE) technology. This system information about a specific place, collecting customers consists of BLE sensor nodes, a mobile device and a mobile behaves, helping people with limited vision to navigate and application that calculates indoor position by measuring the signal connecting people who are in close proximity. levels of the sensor nodes designed. BLE sensor nodes have low For this purpose, several systems have been developed over power consumption and can be powered by a coin battery. Since the last decade. One of them is based on Wi-Fi technology, most consumers have a mobile phone today, the system can be used which requires many access points and has lack of accuracy [1]. -
Kids & the Connected Home
KIDS & THE CONNECTED HOME: PRIVACY IN THE AGE OF CONNECTED DOLLS, TALKING DINOSAURS, AND BATTLING ROBOTS DECEMBER 2016 Acknowledgements Future of Privacy Forum (FPF) and Family Online Safety Institute (FOSI) would like to thank the participants and attendees of "Kids and the Connected Home" (July 20, 2016), as well as the following individuals who contributed to the research and analysis in this paper: Carolina Alonso, Legal & Policy Fellow, Future of Privacy Forum Stacey Gray, Policy Counsel, Future of Privacy Forum Emma Morris, Global Policy Manager, Family Online Safety Institute Jennifer Hanley, Director, Legal & Policy Family Online Safety Institute Steven Anderson, Legal Intern, Future of Privacy Forum Hengyi Jiang, Legal Intern, Future of Privacy Forum Emily S. Tabatabai, Of Counsel, Orrick Herrington & Sutcliffe TABLE OF CONTENTS Executive Summary ............................................................................................................................................... 1 I. The Landscape: Connected Toys Are Increasingly Popular and Often Use Children's Data to Enable Interactive Play ................................. ....................................................................................................... 2 Connected Toys Differ from Other Toys Because They Collect, Use, and Share Data Via the Internet. ................................ ................................................................................................................ 2 Connected Toys Use a Variety of Technical Methods -
“PNT in 5G”- Clarification No. 2 to Invitation to Tender: AO/1-10516/20
ESA UNCLASSIFIED – For ESA Official Use Only Thematic Window dedicated to “PNT in 5G”- Clarification no. 2 to Invitation to Tender: AO/1-10516/20/NL/MP/mk (Issue 1.0) NAVISP Element 2 9th October 2020 Potential Tenderers are invited to take note of the following Clarification to the above Call for Proposals: In the framework of this permanent Open Call for Proposals under NAVISP Element 2, the European Space Agency (ESA) is opening a Thematic Window dedicated to “PNT in 5G”. Tenderers are hereby invited to submit an Outline Proposal on this topic preferably by January 31st 2021, within the Open Call overall duration. Further proposals on the topic could still be submitted after that deadline. They may not however benefit from the increased visibility and priority that this Thematic Window will offer. The scope of the Thematic Window is to support the implementation of pilot projects to demonstrate the contribution that the new 5G technology can do to address the PNT needs of users operating in a 5G environment, being these needs not yet adequately satisfied with the current technologies. Namely: Industry 4.0 applications in indoor environments and the related seamless outdoor/indoor scenarios Complementary PNT solutions for critical applications Network time and frequency distribution applications The Tenderers shall justify the interest of their project on the basis of: - the contribution of the project results to the consolidation of the economic viability of the introduction of a PNT related feature/service in the operational 5G networks, or - the contribution of the results to advance the definition of future releases of the standards. -
Comprehensive Security Analyses of a Toys-To-Life Game and Possible Countermeasures Master Thesis - July 2016
Comprehensive security analyses of a toys-to-life game and possible countermeasures Master thesis - July 2016 Author Kevin Valk Radboud University [email protected] Supervisor Supervisor Second reader Robert Leyland Lejla Batina Eric Poll Radboud University Radboud University [email protected] [email protected] Abstract This thesis aims at modeling important attacks on a toys-to-life game using attack-defense trees. Using these trees, different practical attacks are executed to verify the current coun- termeasures and find possible new exploits. One critical exploit led to a binary dump of the firmware, which made it possible to reverse the key derivation algorithm. This led to breaking the security layer that protected the toys. With the key derivation algorithm known, toys could be forged for under a dollar and made it possible to search for unreleased toys and variants. Given the possible attacks, numerous countermeasures are presented to protect games against these attacks and improve general security. The foremost countermeasure is the addi- tion of digital signatures to the toys. This countermeasure makes it infeasible to forge toys. However, this does not stop 1-on-1 clones, but concepts are explored to protect against 1-on-1 clones in the future using Physical Unclonable Function (PUF). 1 Contents 1 Introduction 4 2 Background 5 2.1 Attack Trees.......................................5 2.1.1 Basic attack-defense trees............................5 2.1.2 Quantitative analysis...............................6 2.2 Public-key cryptography.................................6 2.3 Near Field Communication...............................7 2.3.1 MIFARE Classic.................................7 2.3.2 MIFARE Classic knockoff tags.........................8 3 Threat model 10 4 Attacks 14 4.1 Proxmark III...................................... -
The Future of Smart Glasses
The Future of Smart Glasses Forward-looking areas of research Prepared for Synoptik Foundation May 2014 Brian Due, PhD. Nextwork A/S Contents Smart&Glasses&and&Digitised&Vision&.....................................................................................................&3! 1.0&The&basis&of&the&project&...............................................................................................................................&4! 1.1!Contents!of!the!project!................................................................................................................................................!4! 2.0&The&historic&development&of&smart&glasses&..........................................................................................&5! 3.0&The&technological&conditions&and&functionalities,&and&various&products&..................................&8! 4.0&The&likely&scope&of&smart&glasses&within&the&next&3H5&years&...........................................................&9! 5.0&Likely&applications&of&smart&glasses&.....................................................................................................&12! 5.1!Specific!work6related!applications!......................................................................................................................!12! 5.2!Specific!task6related!applications!........................................................................................................................!12! 5.3!Self6tracking!applications!........................................................................................................................................!13! -
Tech Toys Safety Guide
Your resource for keeping kids safe in a tech-connected world. From Wi-Fi connected talking dinosaurs to build-your-own superhero gear, “smart” toys have hit the market hard. In 2017, the global smart toys market reached $7.78 billion, and it’s expected to grow at a 15.5% compound annual growth rate by 2025. That’s a lot of intelligence. But just what kind of data are these toys keeping track of? And is it safe? While there are plenty of physical safety hazards to consider with children’s toys—such as your kid choking on a small part—this guide focuses on how to keep your child’s information safe in an increasingly connected world. So what exactly are tech toys, anyway? Seems everything’s smart these days—and the toy market is no different. Smart toys, or tech toys, are children’s play devices equipped with internet connectivity, interactive technology, or artificial intelligence. These connected toys can adapt and grow with your child and offer a playful, often educational, alternative to the sandbox. Whereas smart toys for adults might look like a virtual reality gaming system or a learning thermostat (for the true grown-ups), smart toys for kids might be a Siri-enabled teddy bear or a code-savvy monster truck. You can even buy your teen (or first-grader!) a robot that’ll help teach them programming basics. In this market, there’s a little something for almost every kid from 3 to 13—or, well, 27. What data can companies glean from my kid’s smart toy? Big tech companies—including Facebook, YouTube, and Google—collect data at near-alarming rates.