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Review: Advancement in Virtual Reality Device
Available online at: http://www.ijmtst.com/vol5issue12.html International Journal for Modern Trends in Science and Technology ISSN: 2455-3778 :: Volume: 05, Issue No: 12, December 2019 Review: Advancement in Virtual Reality Device Dr. Preeti Singh Bahadur 1 | Pushpendra Bahadur2 | Dikshant Delu1 | Shivam Chaudhary1 1Department of Applied Physics, Amity University, Greater Noida(U.P.), 2 Tata Steel, BSL Limited, Sahibabad, Ghaziabad (U.P.)- 201010 To Cite this Article Dr. Preeti Singh Bahadur, Pushpendra Bahadur, Dikshant Delu and Shivam Chaudhary, “Review: Advancement in Virtual Reality Device”, International Journal for Modern Trends in Science and Technology, Vol. 05, Issue 12, December 2019, pp.-40-47. Article Info Received on 21-November-2019, Revised on 12-December-2019, Accepted on 21-December-2019, Published on 26-December-2019. ABSTRACT In this paper we shed light on the advancement in Virtual Reality devices and talk about six latest developments. Virtual reality (VR) is a technology that allows a user to interact with a simulated computer environment, whether that environment is a simulation of the real world or an imaginary world. It is the key to experiencing, feeling and touching the past, the present and the future. It is the means of creating our own world, our own personalized reality. It could range from creating a videogame to taking a virtual tour of the universe, from walking through our own dream house to experiencing a walk through a strange planet. With virtual reality, we can experience the most intimidating and exhausting situations by playing safely and with a learning perspective. However, very few people really know what virtual reality is, what are its basic principles and its open problems. -
Plans for Human Exploration Beyond Low Earth Orbit
National Aeronautics and Space Administration ESMD Overview: Imagining a Vibrant Future for Human Exploration of Space Laurie Leshin, Deputy AA ESMD April 6, 2011 A New Path: The NASA Authorization Act of 2010 • The Congress approved and the President signed the National Aeronautics and Space Administration Authorization Act of 2010 – Bipartisan support for human exploration beyond Low Earth Orbit • The law authorizes: – Extension of the International Space Station until at least 2020 – Strong support for a commercial space transportation industry – Development of a multi-purpose Crew Vehicle and heavy lift launch capabilities – A “capabilities-driven” approach to space exploration opening up vast opportunities including near-Earth asteroids (NEA), the Moon, and Mars – New space technology investments to increase the capabilities beyond low Earth orbit 2 Briefing to the NASA Chief Scientist Destinations for Expansion of Humans Into the Solar System Enabled by FY 2012 Investments Key 3 A Bounty of Opportunity for Human Explorers Mars and its Moons: – A premier destination for discovery: Is there life beyond Earth? How did Mars evolve? – True possibility for extended, even permanent, stays – Significant opportunities for international collaboration HEO/GEO/Lagrange Points: – Technological driver for space – Microgravity destinations beyond LEO systems – Opportunities for construction, fueling and repair of complex in-space systems – Excellent locations for advanced space telescopes and Earth observers Earth’s Moon: Near Earth Asteroids: -
Creating Accessibility in VR with Reused Motion Input
Replay to Play: Creating Accessibility in VR with Reused Motion Input A Technical Report presented to the faculty of the School of Engineering and Applied Science University of Virginia by Cody Robertson May 8, 2020 On my honor as a University student, I have neither given nor received unauthorized aid on this assignment as defined by the Honor Guidelines for Thesis-Related Assignments. Signed: ___________________________________________________ Approved: ______________________________________ Date _______________________ Seongkook Heo, Department of Computer Science Replay to Play: Creating Accessibility in VR with Reused Motion Input Abstract Existing virtual reality (VR) games and applications tend not to factor in accommodations for varied levels of user ability. To enable users to better engage with this technology, a tool was developed to record and replay captured user motion to reduce the strain of complicated gross motor motions to a simple button press. This tool allows VR users with any level of motor impairment to create custom recordings of the motions they need to play VR games that have not designed for such accessibility. Examples of similar projects as well as recommendations for improvements are given to help round out the design space of accessible VR design. Introduction In many instances, high-end in-home virtual reality is synonymous with a head-mounted display (HMD) on the user’s face and motion-tracked controllers, simulating the hand’s ability to grip and hold objects, in a user’s hands. This is the case with all forms of consumer available HMD that is driven by a traditional computer rather than an integrated computer, including the Oculus Rift, Valve Index, HTC Vive, the variously produced Windows Mixed Reality HMDs, and Playstation VR with the Move Controllers. -
Type ID and History
History and Identification of Typefaces with your host Ted Ollier Bow and Arrow Press Anatomy of a Typeface: The pieces of letterforms apex cap line serif x line ear bowl x height counter baseline link loop Axgdecender line ascender dot terminal arm stem shoulder crossbar leg decender fkjntail Anatomy of a Typeface: Design decisions Stress: Berkeley vs Century Contrast: Stempel Garamond vs Bauer Bodoni oo dd AAxx Axis: Akzidenz Grotesk, Bembo, Stempel Garmond, Meridien, Stymie Q Q Q Q Q Typeface history: Blackletter Germanic, completely pen-based forms Hamburgerfonts Alte Schwabacher c1990 Monotype Corporation Hamburgerfonts Engraver’s Old English (Textur) 1906 Morris Fuller Benton Hamburgerfonts Fette Fraktur 1850 Johan Christian Bauer Hamburgerfonts San Marco (Rotunda) 1994 Karlgeorg Hoefer, Alexei Chekulayev Typeface history: Humanist Low contrast, left axis, “penned” serifs, slanted “e”, small x-height Hamburgerfonts Berkeley Old Style 1915 Frederic Goudy Hamburgerfonts Centaur 1914 Bruce Rogers after Nicolas Jenson 1469 Hamburgerfonts Stempel Schneidler 1936 F.H.Ernst Schneidler Hamburgerfonts Adobe Jenson 1996 Robert Slimbach after Nicolas Jenson 1470 Typeface history: Old Style Medium contrast, more vertical axis, fewer “pen” flourishes Hamburgerfonts Stempel Garamond 1928 Stempel Type Foundry after Claude Garamond 1592 Hamburgerfonts Caslon 1990 Carol Twombley after William Caslon 1722 Hamburgerfonts Bembo 1929 Stanley Morison after Francesco Griffo 1495 Hamburgerfonts Janson 1955 Hermann Zapf after Miklós Tótfalusi Kis 1680 Typeface -
Graphics Design
Graphics Design - Typography Exercise 7 - ‘Arial’ ____________________________________________________________________________________________________________________________ Closest Fonts: {Arial, Helvetica, MS Gothic} Closer Fonts: {Newhouse DT Condensed, CG Triumvirate Condensed} Chosen Focus Font: {Arial Narrow Bold Italic} ____________________________________________________________________________________________________________________________ Font: Monotype Grotesque Birth-Date: 1926 Creator: Frank Hinman Pierpont Publisher: Monotype Foundry Based Off: Grotesque (by H. Berthold AG Foundry & William Thorowogood, 1832) Family: Largely-Extended: Multiple Widths (Condensed,...,Extended) Recognition: Easily Recognisable as san-serifs were few and unusual in England. Use: Early 20th Century Avant Garde Printing from Western & Central Europe ____________________________________________________________________________________________________________________________ Font: Arial Alias: (Original) Sonoran Sans Serif, (After Microsoft Acquisition) Arial MT Birth-Date: 1982 Self-Description: “Contemporary sans serif design, Arial contains more humanist characteristics than many of its predecessors and as such is more in tune with the mood of the last decades of the twentieth century. The overall treatment of curves is softer and fuller than in most industrial style sans serif faces. Terminal strokes are cut on the diagonal which helps to give the face a less mechanical appearance. Arial is an extremely versatile family of typefaces which can -
Alumni Impact
ALUMNI I MPA CT Caltech alumni make their mark after leaving the Institute, building upon what they’ve learned here, building the foundations for new fields of research, even building rockets! Laurie Leshin David W. Thompson Lily Y. Jan and Yuh Nung Jan Richard Scheller Sean Solomon 38 ENGINEERING & SCIENCE S PRING 2012 '*/%*/(41"$& Laurie Leshin PhD Geochemistry 1995 Laurie Leshin is on a hunt for water. As a cosmochemist, acts as a switch for turning these neurotransmitters on and she has spent most of her career searching for wet stuff all off. Now executive vice president, Genentech Research and over the solar system. She has worked on projects ranging Early Development, Scheller brings his creative perspective from the recently launched Mars Science Laboratory rover to the search for new drugs. to using meteorites from Mars to assess the potential for life and the history of water on the red planet and elsewhere. The $)"//&-*/(105"44*6. International Astronomical Union recognized her contribu- Lily Y. Jan tions to planetary science with the naming of asteroid 4922 MS Physics 1970 Leshin. Leshin is currently the dean of the School of Science PhD Biophysics 1974 at Rensselaer Polytechnic Institute. Yuh Nung Jan MS Physics 1970 .&3$63:3*4*/( PhD Biophysics 1975 Sean Solomon Lily Jan spent two years studying physics with George Zweig BS Geology 1966 (PhD ’64) before switching to biology, a move that would set Sean Solomon’s work has helped shape the understand- her up for the rest of her career. She ended up getting a lot ing of planets far and wide. -
Planetary Report Report
TheThe PLANETARYPLANETARY REPORT REPORT Volume XXV Number 1 January/February 2005 Nature’s Canvas Volume XXV Table of Number 1 Contents January/February 2005 A PUBLICATION OF From Features The Exploring the Unknown: Huygens’ 6 Plunge Through Titan’s Atmosphere Editor On December 25, 2004, the European Space Agency’s Huygens probe success- fully detached from the Cassini spacecraft and headed off to fulfill its destiny— arl Sagan, cofounder of The Plane- a 3-week coast to Saturn’s fascinating moon Titan, ending in a 2.5-hour dive C tary Society, dated our existence as through the moon’s thick, hazy atmosphere and a rough landing on the never- an organization from the publication of the before-seen surface. Titan, still enshrouded in mystery even after two close first Planetary Report in December 1980. Cassini flybys, intrigues scientists because of its similarity to early Earth. Here, If you do the math, you’ll see that this Huygens Mission Manager and Project Scientist Jean-Pierre Lebreton describes year marks the silver anniversary of The what we know so far about the unusual moon and details the probe’s harrowing Planetary Society. mission of exploration. And so . it’s time to party! Right now, we are scheduling an array of A Suborbital Search for Vulcanoids 25th anniversary events that will take place 14 Scientists are often detectives trying to solve a mystery. In the case of around the world and will range in size from Vulcanoids, an intriguing idea about a theoretical population of small asteroids gatherings in coffeehouses to a gala dinner orbiting near the Sun awakened the detective skills of planetary scientist Dan and beyond. -
Leshin Web CV Short Feb14
Laurie A. Leshin, Ph.D. Professional Experience WORCESTER POLYTECHNIC INSTITUTE, STARTING JULY, 2014 President RENSSELAER POLYTECHNIC INSTITUTE, 2011-PRESENT Dean, School of Science and Professor, Department of Earth & Environmental Sciences NATIONAL AERONAUTICS AND SPACE ADMINISTRATION, 2005-2011 Deputy Associate Administrator, Exploration Systems Mission Directorate, NASA HQ, 2010-2011 Deputy Center Director for Science & Technology, NASA Goddard Space Flight Center, 2008-2009 Director of Sciences and Exploration Directorate, NASA Goddard Space Flight Center, 2005-2007 ARIZONA STATE UNIVERSITY, 1998-2005 Interim Director, School of Earth and Space Exploration, Arizona State University, 2005 The Dee and John Whiteman Dean’s Distinguished Professor, Department of Geological Sciences, 2001 – 2005; Assistant Professor, 1998 – 2001 Director, Center for Meteorite Studies, 2003 – 2005; Associate Director, 2000 – 2002 UNIVERSITY OF CALIFORNIA, LOS ANGELES, 1994-1998 W. W. Rubey Faculty Fellow, Department of Earth and Space Sciences, 1996 – 1998 University of California President's Postdoctoral Fellow, Dept. of Earth and Space Sci., 1994 – 1996 Education Ph.D. 1994 California Institute of Technology, Pasadena, CA, Geochemistry M. S. 1989 California Institute of Technology, Pasadena, CA, Geochemistry B. S. 1987 Arizona State University, Tempe, AZ, Chemistry, summa cum laude Selected Professional and Community Service Advisory Board, National Air & Space Museum (appointed by President Obama), 2013-present Advisory Board, US Merchant Marine Academy -
UPDATED Activate Outlook 2021 FINAL DISTRIBUTION Dec
ACTIVATE TECHNOLOGY & MEDIA OUTLOOK 2021 www.activate.com Activate growth. Own the future. Technology. Internet. Media. Entertainment. These are the industries we’ve shaped, but the future is where we live. Activate Consulting helps technology and media companies drive revenue growth, identify new strategic opportunities, and position their businesses for the future. As the leading management consulting firm for these industries, we know what success looks like because we’ve helped our clients achieve it in the key areas that will impact their top and bottom lines: • Strategy • Go-to-market • Digital strategy • Marketing optimization • Strategic due diligence • Salesforce activation • M&A-led growth • Pricing Together, we can help you grow faster than the market and smarter than the competition. GET IN TOUCH: www.activate.com Michael J. Wolf Seref Turkmenoglu New York [email protected] [email protected] 212 316 4444 12 Takeaways from the Activate Technology & Media Outlook 2021 Time and Attention: The entire growth curve for consumer time spent with technology and media has shifted upwards and will be sustained at a higher level than ever before, opening up new opportunities. Video Games: Gaming is the new technology paradigm as most digital activities (e.g. search, social, shopping, live events) will increasingly take place inside of gaming. All of the major technology platforms will expand their presence in the gaming stack, leading to a new wave of mergers and technology investments. AR/VR: Augmented reality and virtual reality are on the verge of widespread adoption as headset sales take off and use cases expand beyond gaming into other consumer digital activities and enterprise functionality. -
A New Space Exploration Enterprise
National Aeronautics and Space Administration A New Space Exploration Enterprise Dr. Laurie Leshin, Deputy Associate Administrator NASA Exploration Systems Mission Directorate May 5, 2010 Human Space Exploration Themes Remain the Same A Sustained Presence - New Knowledge in Science and Extending Human Frontiers Technology Economic Expansion Global Partnerships Inspiration and Education 2 The New Path for Human Space Exploration • The FY 2011 budget request challenges NASA to embark on a new human space exploration program that is sustainable and affordable • The budget balances investments in future human spaceflight systems with obtaining key knowledge about future destinations and demonstrating critical enabling technologies for human spaceflight and exploration, including: – Research & developpyment of heavy-lift and pppropulsion en gines and other ke y technolo gies – Technology development and demonstrations to reduce cost and prove required capabilities for future human exploration – Precursor robotic missions to multiple destinations to cost - effectively scout human exploration targets and identify hazards and resources for future human exploration – Increased investment in Human Research to prepare for long journeys beyond Earth – Expan de d e ffor ts to d eve lop U. S. commerc ia l human space flig ht capa bilities, ma king space travel more accessible and affordable • The FY2011 budget will continue the development of the human crew capsule, an Orion-derived vehicle that will serve as an emergency return vehicle from ISS, and -
The Monotype Library Opentype Edition
en FR De eS intRoDuction intRoDuction einFühRung pReSentación Welcome to The Monotype Library, OpenType Edition; a renowned Bienvenue à la Typothèque Monotype, Édition OpenType; une collection Willkommen bei Monotype, einem renommierten Hersteller klassischer Bienvenido a la biblioteca Monotype, la famosa colección de fuentes collection of classic and contemporary professional fonts. renommée de polices professionnelles classiques et contemporaines. und zeitgenössischer professioneller Fonts, die jetzt auch im OpenType- profesionales clásicas y contemporáneas, ahora también en formato Format erhältlich sind. OpenType. The Monotype Library, OpenType Edition, offers a uniquely versatile La Typothèque Monotype, Édition OpenType propose une collection range of fonts to suit every purpose. New additions include eye- extrêmement souple de polices pour chaque occasion. Parmi les Die Monotype Bibliothek, die OpenType Ausgabe bietet eine Esta primera edición de la biblioteca Monotype en formato OpenType catching display faces such as Smart Sans, workhorse texts such as nouvelles polices, citons des polices attrayantes destinées aux affichages einzigartig vielseitige Sammlung von Fonts für jeden Einsatz. Neben ofrece un gran repertorio de fuentes cuya incomparable versatilidad Bembo Book, Mentor and Mosquito Formal plus cutting edge Neo comme Smart Sans, des caractères très lisibles comme Bembo Book, den klassischen Schriften werden auch neue Schriftentwicklungen wie permite cubrir todas las necesidades. Entre las nuevas adiciones destacan Sans & Neo Tech. In this catalogue, each typeface is referenced by Mentor et Mosquito Formal, et des polices de pointe comme Neo die Displayschrift Smart Sans, Brotschriften wie Bembo Book, Mentor llamativos caracteres decorativos como Smart Sans, textos básicos classification to help you find the font most suitable for your project. -
Virtual Reality
Independent publication by raconteur.net raconteur.net # 0356 17 / 12 / 2015 VIRTUAL REALITY 2016: the year Bringing Virtually Feel like 2016 05 shopping 06 no limit 11 playing 03 of virtual reality to life to VR away? Analysts are tipping 2016 as a breakthrough Retailers are poised to use virtual reality Ten top areas where virtual reality is Virtual reality is adding an extra dimension year for virtual reality technology to transform the shopping experience making an impact and revolutionising life to gaming and interactive cinema FB BANNER - HEXAWARE creating immersive, interactive worlds for VR stinkdigital.com raconteur.net RACONTEUR | 17 / 12 / 2015 raconteur.net VIRTUAL REALITY | 03 Getty ImagesGetty 2016: the year of virtual reality Analysts are tipping 2016 as a breakthrough year for virtual reality with major product launches on the horizon Visitors test virtual reality headsets at the Solutions COP21 exhibition OVERVIEW This is not just the stuff of science fic- ly surpassed anything VR could conjure It is not just the technology companies Investment in VR is reaching fever NIC FILDES tion anymore. Citi, the investment bank, up. Those companies that survived did getting excited about VR. The movie pitch from Kickstarter campaigns to estimates that the market for hardware, so moving away from entertainment industry is clearly excited about the put cameras on the International Space here is often a sense of déjà vu networks, software and content will and towards business applications, prospects of immersive cinema with Station to spice up science teaching in when it comes to technolog- reach a staggering $200 billion by 2020.