Goal the Information and Interaction Design (IID)

Total Page:16

File Type:pdf, Size:1020Kb

Goal the Information and Interaction Design (IID) LEC YR CLS COURSE TITLE CD Goal (LAB) The Information and Interaction Design (IID) Major aims to prepare our students to realize their INTRODUCTION TO INFORMATION AND INTERACTION MR 3 2(2) potential as designers and agents of social change who can respond to the problems and challenges DESIGN that are constantly emerging in our daily lives. As the new technologies are revolutionizing our 1 ME CONCEPTUAL DRAWING 3 2(2) communication process and information landscape, designers of today are expected to tackle the more ME SKETCHING IN DESIGN 3 2(2) ME DESIGN WORKSHOP 3 3(0) complex problems in the conception, planning, and production of effective information systems and MR COMMUNICATING WITH TYPE 3 2(2) the exploration of new forms of interaction. We believe that designers of the future are not mere MR INFORMATION AND PERCEPTION 3 2(2) form-givers to 2D screen or 3D objects; they are creative thinkers who are able to discover new ME PHOTOGRAPHY WORKSHOP 3 2(2) possibilities and meticulously shape form of the behavior of products, services, environments, and ME USER EXPERIENCE DESIGN 3 2(2) systems that embrace real-world challenges. Based on the principle of human-centered design, the 2 ME TIME, MOTION AND COMMUNICATION 3 2(2) Information and Interaction Design Major enables our students to become mediators in diverse ME GAME DESIGN AND CULTURE 3 2(2) contexts, leveraging their roles through the synthesis of creative design approaches, relevant ME DIGITAL PUBLICATION 3 2(2) MR LEADERSHIP SEMINAR IN TECHNO-ART technology, and a rigorous and systematic thinking through research. 3 3(0) (IM) ENTREPRENEURSHIP MR INTERACTION DESIGN 3 2(2) Curriculum MR VISUAL SYSTEMS 3 2(2) The curriculum of Information and Interaction Design Major consists of a combination of studio, ME PHYSICAL COMPUTING 3 2(2) seminar and method courses based on a human-centered design process that integrates perspectives ME INTERACTIVE MARKETING COMMUNICATION 3 3(0) and knowledge from the humanities, social sciences, human-computer interaction, and design. Students 3 ME DESIGN FOR SERVICE 3 2(2) are able to cover a wide range of topics from the fundamentals of communication and design, such ME DATA VISUALIZATION 3 2(2) as typography, information design, communication and media theory, user research and visualization ME MOVIE WORKSHOP 3 2(2) methods to more advanced topics in interaction, media-art, and movies. In each course, students work ME VISUAL COMMUNICATION STUDIES 3 3(0) to gain an analytic and empathic understanding of human, interaction, environment and system in ME INTRODUCTION TO ADVERTISING 3 3(0) order to better envision the future of communication through the process of inquiry into diverse MR SENIOR PROJECT 3 2(2) problems given. In addition, students have opportunities to practice communicating their ideas through ME IID CAPSTONE PROJECT 1 3 2(2) critiques, talks, presentations, and demonstrations so that they become effective communicators in 4 ME PORTFOLIO & PRESENTATION 3 2(2) ME IID CAPSTONE PROJECT 2 3 2(2) various contests. Students’ four-year long study culminates in senior project and capstone project that ME CREATIVE INDUSTRY INTERNSHIP 3 3(0) demonstrates a mastery of knowledge, process, and skills in information and interaction design. Career Graduates of Information and Interaction Design Major will pursue their careers by shaping the future of Information and Interaction Design at companies like Samsung, LG, Google, Microsoft, Apple, Naver or Daum; join start-ups, non-profits, and public service organizations; or pursue • Major: Students admitted in 2013 and thereafter must take 45 credits from Information and additional degrees. Depending on the interest of individual students, their roles may vary from user Interaction Design major course listings including the following seven required courses (21 interface (UI)/ user experience (UX) designers, or interaction designers at consultancies or tech firms credits): Introduction to Information and Interaction Design, Communicating with Type, to design strategists in advertising, creative directors in game design or anywhere they can leverage Information and Perception, Leadership Seminars in Techno-Art Entrepreneurship, Interaction the power of design thinking. Design, Visual Systems, Senior Project. • Double Major: 36 credit-hours are required. Double majors must complete the following five Faculty required courses (15 credits): Communicating with Type, Information and Perception, Interaction For the Information and Interaction Design Major, faculty members are drawn from the disciplines Design, Visual Systems, Senior Project. of information design, advertising, new media and communication studies, interaction design, • Minor: 18 credit-hours are required including the following four required courses (12 credits): human-computer interaction, physical computing, broadcasting and movies, media art and game design. Communicating with Type, Information and Perception, Interaction Design, Visual Systems. In addition to faculty who are participating from Sinchon campus, students will also have * If a course is listed under multiple majors, the course will be counted towards fulfilling only one opportunities to interact with course lectures or guest lecturers chosen as top experts in the field. of the majors. Therefore, students should choose which major the course will be counted towards. and prototyping as they apply to the generation of product form. TIME, MOTION, AND COMMUNICATION This course focuses on designing and presenting time-based messages on screen. The differences between paper-based and screen-based communication are discussed and become departure points for INTRODUCTION TO INFORMATION & INTERACTION DESIGN projects. Working with word, image, sound, and motion, students develop responses to a variety of This course introduces the fundamental concepts of information design and interaction design project briefs. in relation to diverse means of human communication. Students will learn theoretical ground GAME DESIGN AND CULTURE of human communication through diverse exercises and projects. The goal of this course is to help students better understand the role of games in relation to their CONCEPTUAL DRAWING social and cultural context. Recently, the boundary of games is expanding from mere entertainment The goal of this course is to gain an understanding of variety and contrast within the forms to education, art, design and culture. In this course, students will focus on investigating the notion and to create a composition that is interesting from all views. This course consists of a brief of “big game” as a type of participatory art project based on the premise that game can make a lecture on dominant, sub-dominant and sub-ordinate elements; various design exercises that better world. It consists of critical reasoning of existing games and a game design project in ask students to assemble three rectilinear, mass, plane, and line. Students will be able to collaboration with Big Game Festival in Seoul. explore creative ways of exploring forms with hands-on experiences with diverse materials. DIGITAL PUBLICATION SKETCHING IN DESIGN This course will help students explore various usages of digital technology in experimenting in This course is based on the importance of sketching in design process. Designers make use publication design. New and emerging digital technologies offer designers innovative methods to of diverse forms of sketches in their design process; designers also use sketches to explore. Today’s designers must be able to apply a holistic design approach to planning, searching, communicate their ideas within the team and with users or clients. This course seeks to editing and gathering content. This subject will examine the application and expansion of modern expand our experiences with interpreting forms of drawing quality within the process of typography and developing a personal style. Publication design incorporates not only information sketching. Through exploring and testing diverse ways of sketching, students will use the design, but also creates the foundation and underlying structures of interface design. nature of drawing behavior processes to expand the interpretive significance of abstract idea INTRODUCTION TO ADVERTISING forms. This course provides a general overview of advertising and marketing communication in the context DESIGN WORKSHOP of integrated marketing communications. Students will investigate the advertising and promotional This course serves as a supplement to primary studio and elective courses. In this course, process from research to creative, and form production to media placement to evaluation of the students will explore design activities related to their core studio courses, receive special skills effectiveness of the promotional program. training, engage with guest lecturers, and attend field trips. INTERACTION DESIGN COMMUNICATING WITH TYPE This course highlights the role that visual interface designers play in the multi-disciplinary attempt This course looks into the basic characteristic and qualities of typography. Students will learn about to bridge the gap between the functionality of interfaces/products and the experience of users. the terminology of typography and understand how the Swiss International style has developed and Through diverse exercises and projects, students will be dealing with some of the unique challenges influenced modern information design. Typography is the basis of all communication design and the of interaction
Recommended publications
  • Using Experience Design to Drive Institutional Change, by Matt Glendinning
    The Monthly Recharge - November 2014, Experience Design Designing Learning for School Leaders, by Carla Silver Using Experience Design to Drive Institutional Change, by Matt Glendinning Designing the Future, by Brett Jacobsen About L+D Designing Learning for School Leadership+Design is a nonprofit Leaders organization and educational Carla Robbins Silver, Executive Director collaborative dedicated to creating a new culture of school leaders - empathetic, creative, collaborative Dear Friends AND Designers: and adaptable solution-makers who can make a positive difference in a The design industry is vast and wonderful. In his book, Design: rapidly changing world. Creation of Artifacts in Society, Karl Ulrich, professor at Wharton School of Business at the University of Pennsylvania, includes an We support creative and ever-growing list of careers and opportunities in design. They innovative school leadership at range form the more traditional and known careers - architecture the individual and design, product design, fashion design, interior design - to organizational level. possibilities that might surprise you - game design, food design, We serve school leaders at all news design, lighting and sound design, information design and points in their careers - from experience design. Whenever I read this list, I get excited - like teacher leaders to heads of jump-out-of-my-seat excited. I think about the children in all of our school as well as student schools solving complex problems, and I think about my own leaders. children, and imagine them pursuing these careers as designers. We help schools design strategies for change, growth, Design is, according to Ulrich, "conceiving and giving form to and innovation.
    [Show full text]
  • Transformational Information Design 35
    Petra Černe Oven & Cvetka Požar (eds.) ON INFORMATION DESIGN Edited by Petra Černe Oven and Cvetka Požar Ljubljana 2016 On Information Design Edited by Petra Černe Oven and Cvetka Požar AML Contemporary Publications Series 8 Published by The Museum of Architecture and Design [email protected], www.mao.si For the Museum of Architecture and Design Matevž Čelik In collaboration with The Pekinpah Association [email protected], www.pekinpah.org For the Pekinpah Association Žiga Predan © 2016 The Museum of Architecture and Design and authors. All rights reserved. Photos and visual material: the authors and the Museum for Social and Economic Affairs (Gesellschafts- und Wirtschaftsmuseum), Vienna English copyediting: Rawley Grau Design: Petra Černe Oven Typefaces used: Vitesse and Mercury Text G2 (both Hoefler & Frere-Jones) are part of the corporate identity of the Museum of Architecture and Design. CIP - Kataložni zapis o publikaciji Narodna in univerzitetna knjižnica, Ljubljana 7.05:659.2(082)(0.034.2) ON information design [Elektronski vir] / Engelhardt ... [et al.] ; edited by Petra Černe Oven and Cvetka Požar ; [photographs authors and Austrian Museum for Social and Economic Affairs, Vienna]. - El. knjiga. - Ljubljana : The Museum of Architecture and Design : Društvo Pekinpah, 2016. - (AML contemporary publications series ; 8) ISBN 978-961-6669-26-9 (The Museum of Architecture and Design, pdf) 1. Engelhardt, Yuri 2. Černe Oven, Petra 270207232 Contents Petra Černe Oven Introduction: Design as a Response to People’s Needs (and Not People’s Needs
    [Show full text]
  • Information Scaffolding: Application to Technical Animation by Catherine
    Information Scaffolding: Application to Technical Animation By Catherine Claire Newman a dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in ENGINEERING – MECHANICAL ENGINEERING in the GRADUATE DIVISION of the UNIVERSITY of CALIFORNIA, BERKELEY Committee in Charge: Professor Alice Agogino, Chair Professor Dennis K Lieu Professor Michael Buckland FALL, 2010 Information Scaffolding: Application to Technical Animation Copyright © 2010 Catherine Newman i if you can help someone turn information into knowledge, if you can help them make sense of the world, you win. --- john battelle ii Abstract Information Scaffolding: Application to Technical Animation by Catherine C. Newman Doctor of Philosophy in Mechanical Engineering University of California, Berkeley Professor Alice Agogino, Chair Information Scaffolding is a user-centered approach to information design; a method devised to aid “everyday” authors in information composition. Information Scaffolding places a premium on audience-centered documents by emphasizing the information needs and motivations of a multimedia document's intended audience. The aim of this method is to structure information in such a way that an intended audience can gain a fuller understanding of the information presented and is able to incorporate knowledge for future use. Information Scaffolding looks to strengthen the quality of a document’s impact both on the individual and on the broader, ongoing disciplinary discussion, by better couching a document’s contents in a manner relevant to the user. Thus far, instructional research design has presented varying suggested guidelines for the design of multimedia instructional materials (technical animations, dynamic computer simulations, etc.), primarily do’s and don’ts.
    [Show full text]
  • BFA with a Major in Communication Design
    Bachelor of Fine Arts Degree Requirements Candidates for the Bachelor of Fine Arts degree will meet the following requirements: 1. Completion of a minimum of 138 semester hours; 42 hours must be advanced; 24 advanced hours must be completed at UNT. 2. Major of at least 63 hours of art in a prescribed field; 36 hours must be completed at UNT. 3. Minor of a minimum of 18 hours (including at least 6 advanced) from a field outside the School of Visual Arts. Minors are chosen with faculty advisers for selected majors. For some majors, the minor is specified. 4. Completion of the requirements for the bachelor’s degree listed in the Academics section of this catalog, including University Core Curriculum requirements outlined in this section. Two hours (maximum) of wellness courses will count toward the degree. 5. A 2.5 grade point average must be maintained in all art courses; only a grade of C or better in art courses will count toward degree requirements. 6. Transfer course work substituted for required UNT art courses must be approved by a student’s faculty adviser during the degree plan process. Major in Communication Design Following is one suggested four-year degree plan. Students are encouraged to see their adviser each semester for help with program decisions and enrollment. BFA with a Major in Communication Design FRESHMAN YEAR FRESHMAN YEAR FALL HOURS SPRING HOURS ART 1080, Introduction to Communication ART 1450, Design II 3 Design1 3 ART 1510, Drawing II 3 ART 1200, Art Appreciation 1 3 ENGL 1320, College Writing II 3 ART 1440, Design
    [Show full text]
  • Interaction Design Studio - 711 Instructor: Patrick Thornton Email: [email protected] Thursday 6-8:45 Pm Location: Pac 1815 - Clarice Smith Performing Arts Center
    Interaction Design Studio - 711 Instructor: Patrick Thornton Email: [email protected] Thursday 6-8:45 pm Location: Pac 1815 - Clarice Smith Performing Arts Center Course Description Interaction design is the process of defining products and the broad services built around them. When interacting with systems, people build expectations and mental models of how things work. They learn what they can and cannot achieve. This course is about how to design for interactions that will resonate with your audiences: How the features and functions of a product get translated into something people find usable, useful, and desirable. Through a series of lectures, discussions, in-class design practice, and projects, students will explore the role of interaction designers. Students will learn how to prototype interactive products, systems, and services, and how to defend their work through the cycle of brainstorming and shared critique. This is a studio class, focusing on production processes that are required to develop public-facing work. The studio is important both as a working space and a space for collaborative reflection. Studio practice also describes a working method. As such, the INST711 classroom will focus on two activities: ● Externalization: You will put your ideas and conceptualizations into tangible materials. ● Critique: You will both give and receive constructive feedback on your own work and the work of other students in class. Student Learning Outcomes On the successful completion of this course, students will be able to: ● Explain basic concepts, techniques, and knowledge of interaction design. ● Critically discuss common methods in the interaction design process ● Use visual thinking and communication techniques to develop design concepts ● Build prototypes at varying levels of fidelity and can evaluate them using appropriate methods ● Develop critiquing skills to analyze interaction design artifacts and concept design.
    [Show full text]
  • User Interaction Design for Secure Systems
    User Interaction Design for Secure Systems Ka-Ping Yee Report No. UCB/CSD-02-1184 May 2002 Computer Science Division (EECS) University of California Berkeley, California 94720 Supported by NSF award #EIA-0122599 ITR/SI: Societal Scale Information Systems: Technologies, Design and Applications User Interaction Design for Secure Systems Ka-Ping Yee [email protected] Computer Science Department University of California, Berkeley Abstract Perhaps the most spectacular class of recent security problems is the e-mail virus, which is a good real-life The security of any computer system that is configured example of a security violation in the absence of software and operated by human beings critically depends on the errors. At no point in the propagation of the virus does information conveyed by the user interface, the decisions any application or system software do anything other of the computer users, and the interpretation of their than exactly what its programmers would expect: the e- actions. We establish some starting points for reasoning mail client correctly displays the message and correctly about security from a user-centred point of view, by decodes the attached virus program; the system correctly modelling a system in terms of actors and actions and executes the virus program. Rather, the problem has introducing the concept of the subjective actor-ability occurred because the expectations of the programmer state. We identify ten key principles for user interaction became inconsistent with what the user would want. design in secure systems and give case studies to Our purpose here is to present a way of thinking about illustrate and justify each principle, describing real-world this type of issue.
    [Show full text]
  • Developing an Arabic Typography Course for Visual Communication Design
    Developing an Arabic Typography course for Visual Communication Design Students in the Middle East and North African Region A thesis submitted to the School of Visual Communication Design, College of Communication and Information of Kent State University in partial fulfillment of the requirements for the degree of Master of Fine Arts by Basma Almusallam May, 2014 Thesis written by Basma Almusallam B.F.A, Kuwait University, 2008 M.F.A, Kent State University, 2014 Approved by ___________________________ Jillian Coorey, M.F.A., Advisor ___________________________ AnnMarie LeBlanc, M.F.A., Director, School of Visual Communication Design ___________________________ Stanley T. Wearden, Ph.D., Dean, College of Communication and Information Table of Contents TABLE OF CONTENTS………………………………………………………………...... iii LIST OF FIGURES……………………………………………………………………….. v PREFACE………………………………………………………………………………..... vi CHAPTER I. INTRODUCTION…………………………………………………………. 1 The Current Issue………………………………………………….. 1 Core Objectives……………………………………………………. 3 II. THE HISTORY OF THE ARABIC WRITING SYSTEM, CALLIGRAPHY AND TYPOGRAPHY………………………………………....………….. 4 The Arabic Writing System……………………………………….. 4 Arabic Calligraphy………………………………………………… 5 The Undocumented Art of Arabic Calligraphy……………….…… 6 The Shift Towards Typography and the Digital Era………………. 7 The Pressing Issue of the Present………………………………….. 8 A NOTE ON THE PROCESS…………………………………………………………….. 10 Applying a Framework for Research Documentation…………….. 11 Mental Model……………………………………………………… 12 Proposed User Testing…………………………………………….
    [Show full text]
  • Lmc 6313 Principles of Interaction Design
    Principles of Interaction Design – LMC 6313 Syllabus Course Number: LMC 6313 Location: Skiles 346 Times: T/Th – 3:00p-3:50p F (lab) – 11:15a-2:00p Instructor: Dr. Anne Sullivan Instructor Email: [email protected] Office Hours: By Appointment (Mondays are the best bet) Office Location: TSRB 317C TA: Takeria Blunt TA Email: [email protected] Course Website: http://canvas.gatech.edu Course Description: What is interaction, what is design, where did these notions come from, and where are they going? Through the activities in this course, you will return to questions of what kind of designer you are and wish to be, what you believe in, and how that will extend to your research and practice. You will also develop your own critical take on the material in the class and sharpen your voice and arguments about your perspectives. Interaction design wasn’t invented from scratch as a singular, monolithic practice. It was born out of the intersection of a number of disciplines from within design and human-computer interaction, and also from art, media, architecture, politics, and philosophy, and beyond. There are many different definitions of what it is and where we fit into it, and no two people we meet in this class will likely have the same definition. And that’s the way it should be. Through my suggestions and yours, we will also turn to design questions in digital culture, film, tv, fiction, gaming, music, art and beyond as we together frame our understandings. As you read, The syllabus, dates, times, assignments, and details are subject to change by instructor notification through Canvas or email.
    [Show full text]
  • Leaks, Sabotage, and Information Design∗
    Leaks, Sabotage, and Information Design∗ Aaron Kolby Erik Madsenz February 2, 2019 Abstract We study optimal dynamic information disclosure by a principal to an agent of uncer- tain loyalty who may engage in hidden undermining, for instance through damaging leaks or sabotage. The agent requires information to correctly perform a task but may also covertly commit destructive acts which are only stochastically detectable. The principal optimally provides inconclusive incremental guidance until a deterministic time when the agent is deemed trusted and given a conclusive final report. Disloyal agents are never given incentives to feign loyalty, and in the unique time-consistent implementation undermine with variable, non-monotonic intensity over the lifetime of employment. JEL Classification: C70, D82, D83, D86, M51 Keywords: information leaks, sabotage, principal-agent model, information design 1 Introduction An organization has found itself the victim of information leaks and sabotage. Sensitive documents have been leaked to the media, corporate secrets have been sold to competitors, obscure vulnerable points in production lines have been discovered and sabotaged. An insider with access to privileged information must be undermining the organization | but who? Halting the distribution of sensitive data would staunch the bleeding, but also leave employees paralyzed and unable to act effectively. Limited information could be circulated ∗The authors thank Laurent Mathevet and seminar audiences at Brown University and the 2018 NSF/NBER/CEME Conference at the University of Chicago for helpful conversations. yDepartment of Business Economics and Public Policy, Kelley School of Business, Indiana University (Email: [email protected]). zDepartment of Economics, New York University (Email: [email protected]).
    [Show full text]
  • How Interaction Designers Use Tools to Manage Ideas Preprint
    How Interaction Designers Use Tools to Manage Ideas NANNA INIE, Aarhus University PETER DALSGAARD, Aarhus University This paper presents a grounded theory-analysis based on a qualitative study of professional interaction designers (n=20) with a focus on how they use tools to manage design ideas. Idea management can be understood as a subcategory of the field Personal Information Management, which includes the activities around the capture, organization, retrieval, and use of information. Idea management pertains then to the management and use of ideas as part of creative activities. The paper identifies tool-supported idea management strategies and needs of professional interaction designers, and discusses the context and consequences of these strategies. Based on our analysis, we identify a conceptual framework of ten strategies which are supported by tools: saving, externalizing, advancing, exploring, archiving, clustering, extracting, browsing, verifying, and collaborating. Finally, we discuss how this framework can be used to characterize and analyze existing and novel idea management tools. CCS Concepts: • Human-centered computing~User studies KEYWORDS Idea management; design ideas; design process; design tools; ideation ACM Reference format: 1 INTRODUCTION The fields of HCI and interaction design are well-known for studying impacts of novel interfaces and tools, and perhaps less known for studying the impact of tools that are already used in professional practice (Smith et al. 2009; Pedersen at al. 2018; Dalsgaard 2017). In the words of Stolterman, this ofen leads to research outcomes that are difficult to apply in practice, because the research is based on an inadequate understanding of how design happens in professional setings (Stolterman 2008).
    [Show full text]
  • Design-Build Manual
    DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION DESIGN BUILD MANUAL May 2014 DISTRICT OF COLUMBIA DEPARTMENT OF TRANSPORTATION MATTHEW BROWN - ACTING DIRECTOR MUHAMMED KHALID, P.E. – INTERIM CHIEF ENGINEER ACKNOWLEDGEMENTS M. ADIL RIZVI, P.E. RONALDO NICHOLSON, P.E. MUHAMMED KHALID, P.E. RAVINDRA GANVIR, P.E. SANJAY KUMAR, P.E. RICHARD KENNEY, P.E. KEITH FOXX, P.E. E.J. SIMIE, P.E. WASI KHAN, P.E. FEDERAL HIGHWAY ADMINISTRATION Design-Build Manual Table of Contents 1.0 Overview ...................................................................................................................... 1 1.1. Introduction .................................................................................................................................. 1 1.2. Authority and Applicability ........................................................................................................... 1 1.3. Future Changes and Revisions ...................................................................................................... 1 2.0 Project Delivery Methods .............................................................................................. 2 2.1. Design Bid Build ............................................................................................................................ 2 2.2. Design‐Build .................................................................................................................................. 3 2.3. Design‐Build Operate Maintain....................................................................................................
    [Show full text]
  • Improving Product Reliability
    Improving Product Reliability Strategies and Implementation Mark A. Levin and Ted T. Kalal Teradyne, Inc., California, USA Improving Product Reliability Wiley Series in Quality and Reliability Engineering Editor Patrick D.T. O’Connor www.pat-oconnor.co.uk Electronic Component Reliability: Fundamentals, Modelling, Evaluation and Assurance Finn Jensen Integrated Circuit Failure Analysis: A Guide to Preparation Techniques Friedrich Beck Measurement & Calibration Requirements For Quality Assurance to ISO 9000 Alan S. Morris Accelerated Reliability Engineering: HALT and HASS Gregg K. Hobbs Test Engineering: A Concise Guide to Cost-effective Design, Development and Manufacture Patrick D.T. O’Connor Improving Product Reliability: Strategies and Implementation Mark Levin and Ted Kalal Improving Product Reliability Strategies and Implementation Mark A. Levin and Ted T. Kalal Teradyne, Inc., California, USA Copyright 2003 John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England Telephone (+44) 1243 779777 Email (for orders and customer service enquiries): [email protected] Visit our Home Page on www.wileyeurope.com or www.wiley.com All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except under the terms of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd, 90 Tottenham Court Road, London W1T 4LP, UK, without the permission in writing of the Publisher. Requests to the Publisher should be addressed to the Permissions Department, John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex PO19 8SQ, England, or emailed to [email protected], or faxed to (+44) 1243 770620.
    [Show full text]