LEC YR CLS COURSE TITLE CD Goal (LAB) The and Interaction (IID) Major aims to prepare our students to realize their INTRODUCTION TO INFORMATION AND INTERACTION MR 3 2(2) potential as and agents of social change who can respond to the problems and challenges DESIGN that are constantly emerging in our daily lives. As the new are revolutionizing our 1 ME CONCEPTUAL DRAWING 3 2(2) process and information landscape, designers of today are expected to tackle the more ME SKETCHING IN DESIGN 3 2(2) ME DESIGN WORKSHOP 3 3(0) complex problems in the conception, planning, and production of effective information systems and MR COMMUNICATING WITH TYPE 3 2(2) the exploration of new forms of interaction. We believe that designers of the future are not mere MR INFORMATION AND 3 2(2) form-givers to 2D screen or 3D objects; they are creative thinkers who are able to discover new ME WORKSHOP 3 2(2) possibilities and meticulously shape form of the behavior of products, services, environments, and ME DESIGN 3 2(2) systems that embrace real-world challenges. Based on the principle of -centered design, the 2 ME TIME, MOTION AND COMMUNICATION 3 2(2) Information and Major enables our students to become mediators in diverse ME AND CULTURE 3 2(2) contexts, leveraging their roles through the synthesis of creative design approaches, relevant ME DIGITAL PUBLICATION 3 2(2) MR LEADERSHIP SEMINAR IN TECHNO- , and a rigorous and systematic thinking through research. 3 3(0) (IM) ENTREPRENEURSHIP MR INTERACTION DESIGN 3 2(2) Curriculum MR VISUAL SYSTEMS 3 2(2) The curriculum of Information and Interaction Design Major consists of a combination of studio, ME PHYSICAL 3 2(2) seminar and method courses based on a human-centered design process that integrates perspectives ME INTERACTIVE MARKETING COMMUNICATION 3 3(0) and knowledge from the humanities, social sciences, human-computer interaction, and design. Students 3 ME DESIGN FOR SERVICE 3 2(2) are able to cover a wide range of topics from the fundamentals of communication and design, such ME 3 2(2) as , , communication and theory, and visualization ME MOVIE WORKSHOP 3 2(2) methods to more advanced topics in interaction, media-art, and movies. In each course, students work ME STUDIES 3 3(0) to gain an analytic and empathic understanding of human, interaction, environment and system in ME INTRODUCTION TO 3 3(0) order to better envision the future of communication through the process of inquiry into diverse MR SENIOR PROJECT 3 2(2) problems given. In addition, students have opportunities to practice communicating their ideas through ME IID CAPSTONE PROJECT 1 3 2(2) critiques, talks, presentations, and demonstrations so that they become effective communicators in 4 ME PORTFOLIO & PRESENTATION 3 2(2) ME IID CAPSTONE PROJECT 2 3 2(2) various contests. Students’ four-year long study culminates in senior project and capstone project that ME CREATIVE INDUSTRY INTERNSHIP 3 3(0) demonstrates a mastery of knowledge, process, and skills in information and interaction design.

Career Graduates of Information and Interaction Design Major will pursue their careers by shaping the future of Information and Interaction Design at companies like Samsung, LG, Google, Microsoft, Apple, Naver or Daum; join start-ups, non-profits, and public service organizations; or pursue • Major: Students admitted in 2013 and thereafter must take 45 credits from Information and additional degrees. Depending on the interest of individual students, their roles may vary from user Interaction Design major course listings including the following seven required courses (21 interface (UI)/ user experience (UX) designers, or interaction designers at consultancies or tech firms credits): Introduction to Information and Interaction Design, Communicating with Type, to design strategists in advertising, creative directors in game design or anywhere they can leverage Information and Perception, Leadership Seminars in Techno-Art Entrepreneurship, Interaction the power of . Design, Visual Systems, Senior Project. • Double Major: 36 credit-hours are required. Double majors must complete the following five Faculty required courses (15 credits): Communicating with Type, Information and Perception, Interaction For the Information and Interaction Design Major, faculty members are drawn from the disciplines Design, Visual Systems, Senior Project. of information design, advertising, and , interaction design, • Minor: 18 credit-hours are required including the following four required courses (12 credits): human-computer interaction, physical computing, and movies, media art and game design. Communicating with Type, Information and Perception, Interaction Design, Visual Systems. In addition to faculty who are participating from Sinchon campus, students will also have * If a course is listed under multiple majors, the course will be counted towards fulfilling only one opportunities to interact with course lectures or guest lecturers chosen as top experts in the field. of the majors. Therefore, students should choose which major the course will be counted towards. and prototyping as they apply to the generation of product form. TIME, MOTION, AND COMMUNICATION This course focuses on designing and presenting time-based messages on screen. The differences between paper-based and screen-based communication are discussed and become departure points for INTRODUCTION TO INFORMATION & INTERACTION DESIGN projects. Working with word, image, sound, and motion, students develop responses to a variety of This course introduces the fundamental concepts of information design and interaction design project briefs. in relation to diverse means of human communication. Students will learn theoretical ground GAME DESIGN AND CULTURE of human communication through diverse exercises and projects. The goal of this course is to help students better understand the role of games in relation to their CONCEPTUAL DRAWING social and cultural context. Recently, the boundary of games is expanding from mere entertainment The goal of this course is to gain an understanding of variety and contrast within the forms to education, art, design and culture. In this course, students will focus on investigating the notion and to create a composition that is interesting from all views. This course consists of a brief of “big game” as a type of participatory art project based on the premise that game can make a lecture on dominant, sub-dominant and sub-ordinate elements; various design exercises that better world. It consists of critical reasoning of existing games and a game design project in ask students to assemble three rectilinear, mass, plane, and line. Students will be able to collaboration with Big Game Festival in Seoul. explore creative ways of exploring forms with hands-on experiences with diverse materials. DIGITAL PUBLICATION SKETCHING IN DESIGN This course will help students explore various usages of digital technology in experimenting in This course is based on the importance of sketching in design process. Designers make use publication design. New and emerging digital technologies offer designers innovative methods to of diverse forms of sketches in their design process; designers also use sketches to explore. Today’s designers must be able to apply a holistic design approach to planning, searching, communicate their ideas within the team and with users or clients. This course seeks to and gathering content. This subject will examine the application and expansion of modern expand our experiences with interpreting forms of drawing quality within the process of typography and developing a personal style. Publication design incorporates not only information sketching. Through exploring and testing diverse ways of sketching, students will use the design, but also creates the foundation and underlying structures of interface design. nature of drawing behavior processes to expand the interpretive significance of abstract idea INTRODUCTION TO ADVERTISING forms. This course provides a general overview of advertising and marketing communication in the context DESIGN WORKSHOP of integrated marketing . Students will investigate the advertising and promotional This course serves as a supplement to primary studio and elective courses. In this course, process from research to creative, and form production to media placement to evaluation of the students will explore design activities related to their core studio courses, receive special skills effectiveness of the promotional program. training, engage with guest lecturers, and attend field trips. INTERACTION DESIGN COMMUNICATING WITH TYPE This course highlights the role that visual interface designers play in the multi-disciplinary attempt This course looks into the basic characteristic and qualities of typography. Students will learn about to bridge the gap between the functionality of interfaces/products and the experience of users. the terminology of typography and understand how the Swiss International style has developed and Through diverse exercises and projects, students will be dealing with some of the unique challenges influenced modern information design. Typography is the basis of all and the of interaction design from the realm of physical objects to that of a digital, interactive medium. path to understanding media design. Typography has provided a theoretical basis and creative VISUAL SYSTEMS inspiration in all aspects of digital media. In this course, students will explore the economic, structural and mathematical aspects of design INFORMATION AND PERCEPTION concept. It is essential for today’s designers to understand system logic and learn to develop In the recent decades, enormous amounts of information have affected peoples’ lives on a daily practical methodologies. Students will learn not only current methods, but also basis. However, little is done to aid people’s understanding of information that is increasing in consider future elements when planning and executing projects. This subject will explore system complexity. In this course, students will learn how people’s perception of content occurs through logic in the 2D, 3D, and interactive environment and will also look into dimensional understanding of the psychological process. This course takes the form of analyses of existing transformation. This is an important subject examining the connections between visual system artifacts; class discussions and exercises; short, relevant that originate in various disciplines interface design and logical and practical design application. such as , , learning science, and design; and corresponding projects that PHYSICAL COMPUTING enable students to illustrate what they are learning. Physical Computing is an approach to learning how communicate through computers that PHOTOGRAPHY WORKSHOP starts by considering how humans express themselves physically. In this course, students will spend In this course, students will learn basic skills of photography and explore creative ways of a lot of time building circuits, soldering, programs, building structures to hold sensors and storytelling through photography. Through shooting assignments, student will understand how to controls, and figuring out how best to make all of these things relate to a person's physical deconstruct image and aesthetical choices, construction of photographic meaning and expression. , and acquire an understanding of color and how color delivers meaning. INTERACTIVE MARKETING COMMUNICATION This course provides a general overview of interactive new media communications in the context of In this course, students will explore product aesthetics and basic formal issues as they pertain to advertising, marketing and communication. Most of the content will focus on the Internet as an user experience design. This course integrates the principles of three dimensional design, drawing evolving communication and marketing medium. Lectures and discussions will provide students with the understanding and skills to be critical consumers and equality users of web contents and other professional portfolio either in publications or websites. interactive media. CREATIVE INDUSTRY INTERNSHIP DESIGN FOR SERVICE Before graduation, students will be encouraged to have working experiences by doing their This course provides students with the opportunity to explore the philosophical ground of service internships in companies. This course is offered in the second semester of senior, but they are design as well as the opportunity to practice embodying its perspectives, models, and theories to allowed to take it before or during the summer. project process. It consists of two parts. During the first part of the semester, students will be provided with readings from diverse related fields and asked to participate in discussions in order to gain a deep understanding of the nature of service, the methods used for , the nature of human experience when they interact with service products, and diverse perspectives on the products of service to broaden their understanding on the role of designers in our society and culture. During the later part of the semester, students will be asked to work on2servicedesign projects in teams. Data Visualization is an emerging area and research topic that focuses on the use of visualization to analyze data, discover relationships and amplify thought. In this course, students will learn basic programming skills, then create appropriate solutions to the problem that is identified by each student. The goal of this course is to help students learn that data visualization not only enhances people’s understanding of data but also affects their current behaviors and further actions. MOVIE WORKSHOP This course investigates the history of experimental moving images. A wide range of historical approaches will be discussed along with screenings, including early cinema of attraction, abstract animation, absolute film, dada, surrealism, found footage, handmade film, structural film, underground film, and expanded cinema. VISUAL COMMUNICATION STUDIES In this course, students will study the forms and contents of popular culture in Korea, with a focus on ‘visual culture.’ Culture is another expression of the way of living, thus this course is in fact the lecture/discussion about how people live and think. Theories of popular/visual culture will be lectured for the first part of the class, and then discussions on various aspects of people’s lives will be followed. Finally, students will present their own research results for the final three weeks. LEADERSHIP SEMINAR IN TECHNO-ART ENTREPRENEURSHIP This course consists of a series of special lectures of leaders and innovators from diverse fields. Through lectures and with them, student will identify their own strengths and learn how to deploy appropriate roles and skills strategically to generate creative outcomes. SENIOR PROJECT This course is a part of the IID final presentation to progress individual projects. Students will be able to show the culmination of their four years of by presenting a creative solution that takes into account the varied experience and technical skills they have acquired in their field of interest. Covering planning, research, execution, application and presentation, this subject will give students the opportunity to gain an understanding of the entirety of the design process. This subject is connected to Senior Project and offers the opportunity for it to be further developed in the educational-industrial complex. IID CAPSTONE PROJECT 1 & 2 These courses are parts of the IID final presentation to progress team projects. Through a team project working closely with an external organization, students will investigate problems in real-life contexts, dealing with economic and social constraints. PORTFOLIO & PRESENTATION This course is designed for the advanced student who is planning to make portfolios and learn presentation skills before their job search. By the end of the course, students will have a complete