
LEC YR CLS COURSE TITLE CD Goal (LAB) The Information and Interaction Design (IID) Major aims to prepare our students to realize their INTRODUCTION TO INFORMATION AND INTERACTION MR 3 2(2) potential as designers and agents of social change who can respond to the problems and challenges DESIGN that are constantly emerging in our daily lives. As the new technologies are revolutionizing our 1 ME CONCEPTUAL DRAWING 3 2(2) communication process and information landscape, designers of today are expected to tackle the more ME SKETCHING IN DESIGN 3 2(2) ME DESIGN WORKSHOP 3 3(0) complex problems in the conception, planning, and production of effective information systems and MR COMMUNICATING WITH TYPE 3 2(2) the exploration of new forms of interaction. We believe that designers of the future are not mere MR INFORMATION AND PERCEPTION 3 2(2) form-givers to 2D screen or 3D objects; they are creative thinkers who are able to discover new ME PHOTOGRAPHY WORKSHOP 3 2(2) possibilities and meticulously shape form of the behavior of products, services, environments, and ME USER EXPERIENCE DESIGN 3 2(2) systems that embrace real-world challenges. Based on the principle of human-centered design, the 2 ME TIME, MOTION AND COMMUNICATION 3 2(2) Information and Interaction Design Major enables our students to become mediators in diverse ME GAME DESIGN AND CULTURE 3 2(2) contexts, leveraging their roles through the synthesis of creative design approaches, relevant ME DIGITAL PUBLICATION 3 2(2) MR LEADERSHIP SEMINAR IN TECHNO-ART technology, and a rigorous and systematic thinking through research. 3 3(0) (IM) ENTREPRENEURSHIP MR INTERACTION DESIGN 3 2(2) Curriculum MR VISUAL SYSTEMS 3 2(2) The curriculum of Information and Interaction Design Major consists of a combination of studio, ME PHYSICAL COMPUTING 3 2(2) seminar and method courses based on a human-centered design process that integrates perspectives ME INTERACTIVE MARKETING COMMUNICATION 3 3(0) and knowledge from the humanities, social sciences, human-computer interaction, and design. Students 3 ME DESIGN FOR SERVICE 3 2(2) are able to cover a wide range of topics from the fundamentals of communication and design, such ME DATA VISUALIZATION 3 2(2) as typography, information design, communication and media theory, user research and visualization ME MOVIE WORKSHOP 3 2(2) methods to more advanced topics in interaction, media-art, and movies. In each course, students work ME VISUAL COMMUNICATION STUDIES 3 3(0) to gain an analytic and empathic understanding of human, interaction, environment and system in ME INTRODUCTION TO ADVERTISING 3 3(0) order to better envision the future of communication through the process of inquiry into diverse MR SENIOR PROJECT 3 2(2) problems given. In addition, students have opportunities to practice communicating their ideas through ME IID CAPSTONE PROJECT 1 3 2(2) critiques, talks, presentations, and demonstrations so that they become effective communicators in 4 ME PORTFOLIO & PRESENTATION 3 2(2) ME IID CAPSTONE PROJECT 2 3 2(2) various contests. Students’ four-year long study culminates in senior project and capstone project that ME CREATIVE INDUSTRY INTERNSHIP 3 3(0) demonstrates a mastery of knowledge, process, and skills in information and interaction design. Career Graduates of Information and Interaction Design Major will pursue their careers by shaping the future of Information and Interaction Design at companies like Samsung, LG, Google, Microsoft, Apple, Naver or Daum; join start-ups, non-profits, and public service organizations; or pursue • Major: Students admitted in 2013 and thereafter must take 45 credits from Information and additional degrees. Depending on the interest of individual students, their roles may vary from user Interaction Design major course listings including the following seven required courses (21 interface (UI)/ user experience (UX) designers, or interaction designers at consultancies or tech firms credits): Introduction to Information and Interaction Design, Communicating with Type, to design strategists in advertising, creative directors in game design or anywhere they can leverage Information and Perception, Leadership Seminars in Techno-Art Entrepreneurship, Interaction the power of design thinking. Design, Visual Systems, Senior Project. • Double Major: 36 credit-hours are required. Double majors must complete the following five Faculty required courses (15 credits): Communicating with Type, Information and Perception, Interaction For the Information and Interaction Design Major, faculty members are drawn from the disciplines Design, Visual Systems, Senior Project. of information design, advertising, new media and communication studies, interaction design, • Minor: 18 credit-hours are required including the following four required courses (12 credits): human-computer interaction, physical computing, broadcasting and movies, media art and game design. Communicating with Type, Information and Perception, Interaction Design, Visual Systems. In addition to faculty who are participating from Sinchon campus, students will also have * If a course is listed under multiple majors, the course will be counted towards fulfilling only one opportunities to interact with course lectures or guest lecturers chosen as top experts in the field. of the majors. Therefore, students should choose which major the course will be counted towards. and prototyping as they apply to the generation of product form. TIME, MOTION, AND COMMUNICATION This course focuses on designing and presenting time-based messages on screen. The differences between paper-based and screen-based communication are discussed and become departure points for INTRODUCTION TO INFORMATION & INTERACTION DESIGN projects. Working with word, image, sound, and motion, students develop responses to a variety of This course introduces the fundamental concepts of information design and interaction design project briefs. in relation to diverse means of human communication. Students will learn theoretical ground GAME DESIGN AND CULTURE of human communication through diverse exercises and projects. The goal of this course is to help students better understand the role of games in relation to their CONCEPTUAL DRAWING social and cultural context. Recently, the boundary of games is expanding from mere entertainment The goal of this course is to gain an understanding of variety and contrast within the forms to education, art, design and culture. In this course, students will focus on investigating the notion and to create a composition that is interesting from all views. This course consists of a brief of “big game” as a type of participatory art project based on the premise that game can make a lecture on dominant, sub-dominant and sub-ordinate elements; various design exercises that better world. It consists of critical reasoning of existing games and a game design project in ask students to assemble three rectilinear, mass, plane, and line. Students will be able to collaboration with Big Game Festival in Seoul. explore creative ways of exploring forms with hands-on experiences with diverse materials. DIGITAL PUBLICATION SKETCHING IN DESIGN This course will help students explore various usages of digital technology in experimenting in This course is based on the importance of sketching in design process. Designers make use publication design. New and emerging digital technologies offer designers innovative methods to of diverse forms of sketches in their design process; designers also use sketches to explore. Today’s designers must be able to apply a holistic design approach to planning, searching, communicate their ideas within the team and with users or clients. This course seeks to editing and gathering content. This subject will examine the application and expansion of modern expand our experiences with interpreting forms of drawing quality within the process of typography and developing a personal style. Publication design incorporates not only information sketching. Through exploring and testing diverse ways of sketching, students will use the design, but also creates the foundation and underlying structures of interface design. nature of drawing behavior processes to expand the interpretive significance of abstract idea INTRODUCTION TO ADVERTISING forms. This course provides a general overview of advertising and marketing communication in the context DESIGN WORKSHOP of integrated marketing communications. Students will investigate the advertising and promotional This course serves as a supplement to primary studio and elective courses. In this course, process from research to creative, and form production to media placement to evaluation of the students will explore design activities related to their core studio courses, receive special skills effectiveness of the promotional program. training, engage with guest lecturers, and attend field trips. INTERACTION DESIGN COMMUNICATING WITH TYPE This course highlights the role that visual interface designers play in the multi-disciplinary attempt This course looks into the basic characteristic and qualities of typography. Students will learn about to bridge the gap between the functionality of interfaces/products and the experience of users. the terminology of typography and understand how the Swiss International style has developed and Through diverse exercises and projects, students will be dealing with some of the unique challenges influenced modern information design. Typography is the basis of all communication design and the of interaction
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