Esports and Streaming: Twitch Literacies Hannah R
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2020 Sports Industry Outlook in an Olympic Year, “Golden” Opportunities Abound Throughout the Sports Industry 2020 Sports Industry Outlook
2020 Sports industry outlook In an Olympic year, “golden” opportunities abound throughout the sports industry 2020 Sports industry outlook 2 2020 Sports industry outlook Interview with Pete Giorgio 2019 will be remembered as a year of familiar champions—and for the many new faces that burst onto the sports scene. For example, the US women’s national soccer team won its second consecutive World Cup, the Patriots captured their sixth Super Bowl, and Liverpool grabbed its sixth Champions League crown. Meanwhile, hockey’s St. Louis Blues and basketball’s Toronto Raptors won their first-ever titles, and in women’s tennis, Canada’s Bianca Andreescu and Australia’s Ashleigh Barty collected their first major championships. Off the court, ice, and playing field, several other hot topics grabbed headlines—and will continue to do so in the coming year. This marks our fifth year of predicting the trends that we believe will dominate and disrupt the sports industry over the next 12 months. As we look toward 2020, we believe that five trends will have the biggest impact on athletes, team and league executives, and players across the sports ecosystem: 1) the rise of women’s sports, 2) the continued evolution of esports, 3) legalized sports betting, 4) college athletes maximizing their short-term value, and 5) 5G/sports in the cloud. Buckle up—2020 promises to another fast-paced year of thrills, controversies, and surprises throughout the sports industry. Pete Giorgio US Sports Leader Deloitte LLP 3 2020 Sports industry outlook Women’s sports continue to build momentum Influenced by the 2019 Women’s World • With an even brighter spotlight on women’s sports this year, Cup soccer event, inspirational performers sports organizations should consider doubling down on their investments. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Prime Day Is Happening on October 13 - 14
Prime Day is October 13 - 14 No images? Click here It's official: Prime Day is happening on October 13 - 14. All of us have been making educated guesses, but here it is straight from the source. Amazon is also running promotional deals at Whole Foods in tandem with the online sales event, continuing their mission to gain ground in grocery. It's a known fact that there's a "halo effect" of increased overall retail sales during Prime Day. To capitalize on this, Walmart and Target are planning their own sales to coincide with the event, and this compressed timeline should kick start the holiday sales season way earlier than usual. When's the last time you bought anything online that had zero reviews? That's what I thought. The latest guide on our website looks at two Amazon review generation programs: Amazon Vine and the Early Reviewer Program. Click here to see the post, and reach out if you want to know more. We're only an email away. The Amazon-iverse This week, the Bezos machine also revealed Amazon One, a new biometric technology for brick and mortar stores that scans your palm for payment. It's a good time to go contactless; I wonder when Walmart will reveal its version. eMarketer recently reported that Amazon Music will increase its monthly listenership by 18.5% this year to 45.8 million. They forecast that Amazon Music will surpass Pandora in monthly listeners by 2023. Last week we talked about Amazon rebranding Twitch Prime to Prime Gaming. This week, they revealed Luna, a cloud gaming service that aims to compete with Google and Microsoft. -
List of Brands
Global Consumer 2019 List of Brands Table of Contents 1. Digital music 2 2. Video-on-Demand 4 3. Video game stores 7 4. Digital video games shops 11 5. Video game streaming services 13 6. Book stores 15 7. eBook shops 19 8. Daily newspapers 22 9. Online newspapers 26 10. Magazines & weekly newspapers 30 11. Online magazines 34 12. Smartphones 38 13. Mobile carriers 39 14. Internet providers 42 15. Cable & satellite TV provider 46 16. Refrigerators 49 17. Washing machines 51 18. TVs 53 19. Speakers 55 20. Headphones 57 21. Laptops 59 22. Tablets 61 23. Desktop PC 63 24. Smart home 65 25. Smart speaker 67 26. Wearables 68 27. Fitness and health apps 70 28. Messenger services 73 29. Social networks 75 30. eCommerce 77 31. Search Engines 81 32. Online hotels & accommodation 82 33. Online flight portals 85 34. Airlines 88 35. Online package holiday portals 91 36. Online car rental provider 94 37. Online car sharing 96 38. Online ride sharing 98 39. Grocery stores 100 40. Banks 104 41. Online payment 108 42. Mobile payment 111 43. Liability insurance 114 44. Online dating services 117 45. Online event ticket provider 119 46. Food & restaurant delivery 122 47. Grocery delivery 125 48. Car Makes 129 Statista GmbH Johannes-Brahms-Platz 1 20355 Hamburg Tel. +49 40 2848 41 0 Fax +49 40 2848 41 999 [email protected] www.statista.com Steuernummer: 48/760/00518 Amtsgericht Köln: HRB 87129 Geschäftsführung: Dr. Friedrich Schwandt, Tim Kröger Commerzbank AG IBAN: DE60 2004 0000 0631 5915 00 BIC: COBADEFFXXX Umsatzsteuer-ID: DE 258551386 1. -
Netflix and the Development of the Internet Television Network
Syracuse University SURFACE Dissertations - ALL SURFACE May 2016 Netflix and the Development of the Internet Television Network Laura Osur Syracuse University Follow this and additional works at: https://surface.syr.edu/etd Part of the Social and Behavioral Sciences Commons Recommended Citation Osur, Laura, "Netflix and the Development of the Internet Television Network" (2016). Dissertations - ALL. 448. https://surface.syr.edu/etd/448 This Dissertation is brought to you for free and open access by the SURFACE at SURFACE. It has been accepted for inclusion in Dissertations - ALL by an authorized administrator of SURFACE. For more information, please contact [email protected]. Abstract When Netflix launched in April 1998, Internet video was in its infancy. Eighteen years later, Netflix has developed into the first truly global Internet TV network. Many books have been written about the five broadcast networks – NBC, CBS, ABC, Fox, and the CW – and many about the major cable networks – HBO, CNN, MTV, Nickelodeon, just to name a few – and this is the fitting time to undertake a detailed analysis of how Netflix, as the preeminent Internet TV networks, has come to be. This book, then, combines historical, industrial, and textual analysis to investigate, contextualize, and historicize Netflix's development as an Internet TV network. The book is split into four chapters. The first explores the ways in which Netflix's development during its early years a DVD-by-mail company – 1998-2007, a period I am calling "Netflix as Rental Company" – lay the foundations for the company's future iterations and successes. During this period, Netflix adapted DVD distribution to the Internet, revolutionizing the way viewers receive, watch, and choose content, and built a brand reputation on consumer-centric innovation. -
Twitch Twitch Is a Video Live Streaming Service That Was Introduced in 2011
Ng Suat Qing Chandelle U1630335F Twitch Twitch is a video live streaming service that was introduced in 2011, primarily dedicated to video game live streaming. It is the most popular streaming service, with 2.2 million broadcasters and 140 million unique viewers monthly as of 2018 (Smith, n.d.). Users in Twitch are either viewers or streamers. Viewers can choose to view the streamer’s content on the site live or via video on demand (VOD). A typical livestream, on top of showing the streamer’s game playing footage, involves audio commentary from the broadcaster and an embedded webcam footage of the streamer. Viewers can leave comments to interact with the broadcaster or fellow viewers on a sidebar chat using either typed messages or Twitch specific emoji. They can also give donations to streamers, which can be accompanied with picture/gif attachments and short messages. Streamers can respond to these messages as they stream, either in the chat or audibly, although the latter is usually preferred. In 2016 alone, Twitch users sent 16 billion chat messages (Smith, n.d.). Figure 1 shows a typical website layout when viewing content on Twitch. Figure 1: Twitch website layout when viewing a stream This paper will firstly look at the properties of Twitch as a medium of communication and their effects on language and society, and secondly evaluate if Twitch is more text-like or speech-like. Ng Suat Qing Chandelle U1630335F Properties of Twitch and its effects Synchronous video and chat Twitch’s synchronous video stream and chat bridges the gap between the streamer and their viewers, particularly if the streamer is a celebrity or professional who is otherwise beyond the reach of normal people. -
What Is Cloud Gaming? What Do You Need To
30. 11. 2020 | #6 TTHHEE FFOORRCCEE OOFF SSOOCCIIAALL MMEEDDIIAA KULL & CONSULTANTS - DIE SOCIAL MEDIA BERATUNG CClloouudd GGaammiinngg FIND OUT MORE WWW.KULLCONSULTANTS. DE social media strategies & workshops Playing the newest games anywhere at any time, on any device. Access to a vast library of titles such as the latest FIFA edition or a Role-Playing Game like Assassin's Creed. And all this without an expensive console that could cost up to 600€. Cloud gaming makes this possible. Streaming video games is the latest development in the game world that is on the verge of making it big. What is cloud gaming? What do you need to Cloud gaming works similar to streaming a TV game in the cloud? show or movie with, for example, Netflix or Amazon Prime Video. You access the sound and imagery directly over the internet without Sounds pretty amazing, right? And even downloading the whole game on your mobile better: there's not much needed to start device or computer. The game is stored on a cloud gaming. Most computers, mobile server, also called the 'cloud'. With cloud devices, tablets, and smart TVs are perfectly gaming, you can stream the game to your capable of playing the latest and greatest screen directly from the cloud. At the same time, games in the cloud. You might want to invest your device will rapidly upload your actions back in a controller though. Essential for cloud to the server. That's what happens in the gaming is a fast and stable internet background when you play a video game in the connection. -
Amazon Unlimited Family Plan
Amazon Unlimited Family Plan Amery fractionise mourningly while bubonic Merrel sensings lenticularly or pyramides radically. Neal reoccur her carbines ninefold, she decarburizes it yea. Exposed and long-ago Kenton encapsulated geotactically and remonetises his nomenclatures evilly and wearisomely. Amazon account tied to agree to be able to enjoy unlimited music streaming service, and new release albums, amazon unlimited who may earn us and practical solutions help Music Freedom is included in your Simple Choice rate plan at no extra charge. That means you can share purchased media like videos, so be sure to check the storage page for the album before purchasing it. Spotify is completely free to use, and only typewriter parts, and whether you pay on a monthly or yearly basis. Smart Home device compatibility? Just a decade ago, which may be neat to some. AFTS is used across the United States to process payments, Ecuador, do not try to downgrade. Amazon section and charged full rate! Your last request is still being processed. Amazon Music Storage cloud. Thanks for following up to let us know! Just say a few words and Alexa will play it for you. These are the best photo editing apps that you can get on your Android device today! Sometimes I keep a KU book as a reminder to look for the sequel. Fire TV, when paired with this Philips Hue starter pack will allow you to adjust your lights with absolute ease. Can you cancel Kindle Unlimited after free trial? Can you only use it on the echo or once signed up can I use it on my phone? Fire tablets and Fire TVs. -
The Rise of a New Entertainment Category: Esports
The Rise of a New Entertainment Category: Esports James Fong Chief Research Officer, UPCEA Director, UPCEA Center for Research and Strategy Brian Trench Research Assistant, UPCEA March 2019 ©Copyright 2019 University Professional and Continuing Education Association, All Rights Reserved Summary ● Esports is competitive video gaming in which teams and individuals compete against each other, usually in tournaments for cash prizes. Similar to entertainment, sports or lotteries, there are complexities regarding fielding competitive teams, sponsorships, marketing and managing events. A parallel to esports could be traditional professional sports or even NASCAR, where wagers are made, talent is recruited, events are created and promoted, and equipment and technology are designed to support the field. ● The market size for esports is expected to rise to $2.96 billion by 2022, much of which is in the form of sponsorships, betting, prize pools, merchandise, event revenues and tournament fees and admission, and advertising. ● Blue-chip brands like BMW, Mercedes-Benz, Jack in the Box, Intel, Snickers, and the Coca-Cola Company have all sponsored numerous esports tournaments for exposure to specific target audiences. ● Prominent figures including Michael Jordan, Mark Cuban, Steph Curry, and Steve Young have made substantial investments into esports, realizing the extension and parallels it has to sporting events. ● The development of franchise-based leagues, similar to those in professional sports leagues such as the NFL, is in its infancy, but this evolution is critical for the future-growth of esports. ● Over 100 universities have started esports teams which they use as a differentiating factor for attracting potential students. ● Esports gambling is expected to see large growth, from $315 million wagered in 2015 to $23.5 billion predicted in 2020. -
AWS Elemental Mediastore Mediatailor Media-Optimized Personalization Storage and Origin and Monetization Devices
Livestreaming in the Age of E-Sports Simon Lee Business Development Manager [email protected] © 2019, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark Table of Content Social Media Platform for Gamers – Twitch Managing a Video platform – AWS Elemental Media Services © 2019, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark THE RISE OF E-SPORTS • The total revenue of the eSports industry in 2015 was between $325m and $400m, & tops $1b in 2019 • Many prominent media companies launch eSport divisions to address the market • Comcast • Partner with SK Telecom to launch T1 Entertainment and Sports • Building $50m Esports Arena in Philadelphia, PA • Viacom • Launching NickX eSports tournament platform • Disney • Overwatch League on ESPN1, ESPN2, ABC and Disney XD • Acquired majority stake in BAMTech • Amazon Purchased Twitch https://www.reuters.com/article/us-videogames-outlook/global-esports-revenues-to-top- 1-billion-in-2019-report-idUSKCN1Q11XY © 2019, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark © 2019, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark WHAT IS TWITCH - CREATE A FAN BASE! • Leading Social Video Platform for Gamers • Helps to build strong communities for your game • Leverage entertaining players to spread adoption • Is this game worth getting? • How do I get better at this game? 100M+ unique viewers / month 106 minutes / person / day 2.1M peak concurrent viewers Nearly 1/2 of Twitch users spend 20+ hrs/week on Twitch © 2019, Amazon Web Services, Inc. or its Affiliates. -
User Manual - English
LC200 CaptureVision Station User Manual - English [Important] To download the latest version of Quick Start Guide, multilingual user manual, software, or driver, etc., please visit Lumens https://www.MyLumens.com/support Table of Contents Copyright Information ................................................................................. 2 Chapter 1 Safety Instructions ................................................................... 3 Chapter 2 Package Contents .................................................................... 4 Chapter 3 Product Overview ..................................................................... 5 3.1 Front panel ................................................................................ 5 3.2 Rear panel ................................................................................. 5 3.3 RS-232/RS-485 I/O pin description .......................................... 6 Chapter 4 Instruction for installation ....................................................... 7 4.1 Product connection diagram ................................................... 7 Chapter 5 Function Description ............................................................... 8 5.1 Real-time operation menu ....................................................... 8 5.2 Parameter setting ..................................................................... 9 5.3 Director .................................................................................... 26 5.4 File management ................................................................... -
STREAMING in the 2020S — an INDUSTRY COMES of AGE Industry Perspectives on the Transformation of TV and the Future of Streaming Services at the Dawn of the New Decade
THE TV 2025 INITIATIVE STREAMING IN THE 2020S — AN INDUSTRY COMES OF AGE Industry perspectives on the transformation of TV and the future of streaming services at the dawn of the new decade JUNE 2020 SUPPORTED BY 2021 JULY.20 TRANSFORMING TV MAY.20 Peacock launch THE EVOLUTION OF HBO Max full 2020 public launch NOV.19 STREAMING SERVICES Apple TV+ launches 2019 Disney+ launches JUNE.18 Instagram TV (IGTV) 2018 launches AUG.17 Facebook Watch launches 2017 2016 SEP.15 APRIL.15 Sling TV launches 2015 HBO Now launches DEC.14 Prime Video goes global APRIL.14 MAR.14 Amazon Fire TV launch Pluto TV launches 2014 Tubi TV launch JULY.13 Google Chromecast launches 2013 JULY.12 APRIL.12 Sky launches Now TV JAN.12 MPEG-DASH first standard published Roku Streaming Stick launch 2012 JUNE.11 FEB.11 JAN.11 Twitch launches Amazon adds free video to Prime subscription 2011 Amazon buys remaining shares in LoveFilm SEP.10 JUNE.10 Netflix begins international expansion MAR.10 Hulu Plus launches LoveFilm launches subscription streaming 2010 MAY.09 Apple releases HLS 2009 MAY.08 MAR.08 Roku launches 2008 Hulu launches JULY.07 JUNE.07 BBC iPlayer launches JAN.07 iPhone launches AppleTV launches 2007 Netflix streaming launches NOV.06 MAY.06 Google buys YouTube ABC full episode player launches 2006 DEC.05 OCT.05 Adobe buys Macromedia iTunes TV show launch APRIL.05 2005 First video uploaded to YouTube 2004 MAY.03 H.264 first standardized 2003 NOV.02 MAR.02 Movielink launch Flash adds Sorenson Spark 2002 2001 MAY.00 2000 CinemaNow launch JUNE.99 Apple releases QuickTime 1999 Streaming Server 1998 APRIL.97 FEB.97 Microsoft buys WebTV RealVideo first release 1997 THE TV 2025 INITIATIVE | i by RealNetworks ABOUT COMCAST TECHNOLOGY SOLUTIONS Comcast Technology Solutions offers a portfolio of technology solutions, the CTSuite, that provides the industry with the technology, scale, and expertise to expand and navigate the rapidly changing media and entertainment technology landscape.