Fair Use, Fair Play: Video Game Performances and "Let's Plays" As Transformative Use Dan Hagen
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Program Guide Index Sgc Program Guide 2013
EVENT’S SCHEDULE Version 0.3 Updated 17.06.13 GUEST LIST MARKET PLACE SGC GROUND MAP AND MUCH MORE!!! JUNE 21ST - 23RD, 2013 HYATT REGENCY DALLAS SGCONVENTION.COM PROGRAM GUIDE INDEX SGC PROGRAM GUIDE 2013 PROGRAM’S CONTENT A quick look at the most amazing three day gaming party in the entire Southwest! This index is where you can find all the information you’re looking for with ease. SGC Woo! The Guest List What is SGC? PAGE PAGE Need more information Welcome to the convention! about your favorite 04 09 celebrities? The Schedule The Hotel PAGE PAGE For when you want to Where is SGC held, rooms be at the right place, and reservations. 05 14 at the right time. PAGE PAGE The SGC Map Where to Eat? It’s dangerous to go along. Hungry? 06 17 TAKE THIS! TABLE TOP ROOM Transport PAGE PAGE Get you card, board, dice, Arriving in Dallas and need and role-playing games directions? 08 18 ready! 2 INDEX SGC PROGRAM GUIDE 2013 PROGRAM’S CONTENT Dealer Room Want exclusive merchandise PAGE or even a rare game? We have you covered! 19 IRON MAN PAGE OF GAMING The only competition to test 24 a gamer’s skills across all consoles, genres, and eras. ARCADE ROOM Play with your fellow gamers PAGE by matching up on either retro, modern, or arcade classics! 20 COSPLAY CONTEST PAGE Of course we love cosplay at SGC! See the rules for this year’s 28 contest at SGC! MOVIE ROOM Love movies? Check out which PAGE movies we will be showing day and night! 22 THANK YOU! PAGE Thanking those who supported SGC on the 2012 Kickstarter. -
Trgnvol1issue5.Pdf
GAUNTLET DARK LEGACY 2 URIDIUM 22 INTERVIEW WITH ONE MAN & HIS DROID 23 INTERGHOST 7 DIE HARD TRILOGY 8 FAXANADU 10 SAMURAI JAZZ 10 TARGET RENEGADE 10 SUPER SPACE INVADERS 10 I am very excited to bring you this month’s issue of The Retro Games News as we have a great variety of reviews thanks to all of you who decided to write your own articles for the publication. Thanks also to Shaun who supplied us with a new logo. As I hope you will see, the layout of the Magazine has also had a bit of a facelift, my aim being to make it look as professional as possible, but still keeping the content laid back and fun to read. This month, we have an exclusive interview with the popular YouTuber Interghost, we have reviews spanning various systems and we also feature a new game which has been written by an independent publisher. Enjoy the read and happy retro gaming! Phil Wheatley - Editor GAUNTLET LEGACY Essentials Exclusive Offer! Test Drive Amiga Retail Box USA/NTSC Release Only $9.99 US plus shipping visit elisoftware.com and use promo code TRGNTD offer good until 8/15/2013 Your main channel is been around since 2006 which must be one of the oldest retrogaming channels INTERGHOST: around, what inspired you to start a channel? Yes, it’s been around for some time now, and time has just flown by! But as for being one of the oldest ADAM CLEAVER retrogaming channels, its not really. I was inspired by quite a few channels back before I decided to Adam Cleaver, better known as Interghost take the plunge into video making. -
Second Hand Gaming Influence of Interactive Media
SECOND HAND GAMING INFLUENCE OF INTERACTIVE MEDIA BY METHOD OF CONSUMPTION By BRYAN TRUDE Bachelor of Arts in Mass Communications University of Central Oklahoma Edmond, Oklahoma 2013 Submitted to the Faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the Degree of MASTER OF SCIENCE May, 2017 SECOND HAND GAMING INFLUENCE OF INTERACTIVE MEDIA BY METHOD OF CONSUMPTION Thesis Approved: Dr. Danny Shipka Thesis Adviser Dr. Cynthia Wang Dr. Lori McKinnon ii ACKNOWLEDGEMENTS I would like to thank the faculty and staff of the Oklahoma State University School of Media and Strategic Communications, the College of Arts and Sciences, and the Graduate College for all of their guidance and support through this two-year journey. Individually, I would like to thank Dr. Danny Shipka, Dr. Cynthia Wang, and Dr. Lori McKinnon for their service on my thesis committee, along with Dr. Stan Ketterer, a committee member who had to withdraw for medical reasons. Keep on tickin’, doc. I would also like to thank Dr. Craig Freeman, director of the School of Media and Strategic Communications, for never being too busy to sit down and chat about whatever, and for overwhelming me with your daily dose of energy and passion for everything SMSC. Dr. Shipka, thank you for leading me by the hand through this process like an owner leading a scared puppy, and for reassuring me when I got too far inside my own head. I could have never done this without you, and everything I become from here on out is because of what you’ve helped me to build. -
Media Manipulation and Disinformation Online Alice Marwick and Rebecca Lewis CONTENTS
Media Manipulation and Disinformation Online Alice Marwick and Rebecca Lewis CONTENTS Executive Summary ....................................................... 1 What Techniques Do Media Manipulators Use? ....... 33 Understanding Media Manipulation ............................ 2 Participatory Culture ........................................... 33 Who is Manipulating the Media? ................................. 4 Networks ............................................................. 34 Internet Trolls ......................................................... 4 Memes ................................................................. 35 Gamergaters .......................................................... 7 Bots ...................................................................... 36 Hate Groups and Ideologues ............................... 9 Strategic Amplification and Framing ................. 38 The Alt-Right ................................................... 9 Why is the Media Vulnerable? .................................... 40 The Manosphere .......................................... 13 Lack of Trust in Media ......................................... 40 Conspiracy Theorists ........................................... 17 Decline of Local News ........................................ 41 Influencers............................................................ 20 The Attention Economy ...................................... 42 Hyper-Partisan News Outlets ............................. 21 What are the Outcomes? .......................................... -
September 2015 Press Highlights February 24, 2015August 22, 2015
September 2015 Press Highlights February 24, 2015August 22, 2015 Katz, Rachel, “A Tempo: August 22” WWFM, 8/22/2015 “Tell us: What issues should the next mayor care about?” Philly.com, 8/20/2015 Katz, Rachel, “A Tempo: August 15” WWFM, 8/15/2015 “STAMP in Old City: 6ABC Action News, 8/14/2015 Johanson, Kristen, “Phila. High School Students Complete Summer Internships Through WorkReady Program” CBS Philly, 8/14/2015 Jamison, Mikala, “STAMP in Old City” Philadelphia City Paper, 8/13/2015 Middleton, Josh, “Cultural Alliance Hosts Free Old City Museum Crawl for Philly Teens” Philly Mag Ticket, 8/13/2015 Bloom, Robin, “Weekly Entertainment Guide Watercolors” Newsworks.org, 8/12/2015 “Blogathon on the Intersections of Art and Science Day 3” Barry’s Blog, 8/11/2015 Volpe, Allie, “This Week in Philly: Aug. 10Aug. 16” Philly.com, 8/10/2015 Smith, Eric, “This Thursday: GroundSwell Hosting Happy Hour at The Oval” Geekadelphia, 7/28/2015 Mabaso, Alaina, “Geek out on arts and culture with the Philadelphia Geek Awards” Broad Street Review, 7/28/2015 Middleton, Josh, “Here are the 2015 Philadelphia Geek Awards Nominees” Philly Mag Ticket, 7/21/2015 Vadala, Nick, “Nominees announced for 2015 Philadelphia Geek Awards” Philly.com, 7/21/2015 “Philadelphia Geek Awards announces 2015 nominees” Newsworks.org, 7/21/2015 Manklang, Mo, “Cast your vote on the Mayor’s next Arts and Culture priorities (and grab a beer!) Generocity.org, 7/21/2015 Inquirer Editorial Board, “A need for more arts jobs” Philadelphia Inquirer, 7/20/2015 Inquirer Editorial Board, -
How's It Going Bros: Pewdiepie's Memeing in Tertiary Orality
HOW’S IT GOING BROS: PEWDIEPIE’S MEMEING IN TERTIARY ORALITY by TRAVIS BROWN (Under the Direction of Shira Chess) ABSTRACT PewDiePie, the most subscribed YouTuber with 61 million subscribers, became a controversial figure in 2017 after cases of hate speech in his videos. While his hate speech has obvious room for exploration, it is impossible to examine his hate speech without first analyzing the creation of his memetic language within the broader digital culture in which he exists and how users within that digital culture adopt his language. This thesis explores the development of orality in digital culture, placing PewDiePie in the middle of the tertiary orality and meme culture. Upon analysis of PewDiePie’s videos and the language adopted by his audience, I conclude PewDiePie’s intent for his speech does not matter, as propagators of hate speech interpellated that they are the subject of his speech. INDEX WORDS: orality; tertiary orality; digital culture; participatory culture; memetics; internet memes; ambivalent internet; interpellation; YouTube; PewDiePie HOW’S IT GOING BROS: PEWDIEPIE’S MEMEING IN TERTIARY ORALITY by TRAVIS BROWN A.B.J., The University of Georgia, 2016 A Thesis Submitted to the Graduate Faculty of The University of Georgia in Partial Fulfillment of the Requirements for the Degree MASTER OF ARTS ATHENS, GEORGIA 2018 © 2018 Travis Brown All Rights Reserved HOW’S IT GOING BROS: PEWDIEPIE’S MEMEING IN TERTIARY ORALITY by TRAVIS BROWN Major Professor: Shira Chess Committee: Itai Himelboim Jay Hamilton Electronic Version Approved: Suzanne Barbour Dean of the Graduate School The University of Georgia May 2018 DEDICATION To Mom, for instilling in me my love for learning; And Elizabeth, for keeping me sane while I do so. -
On Criticism and Form–Style and Technology
Bullerdick 1 Kathryn Bullerdick Clifford Siskin Introduction to Advanced Study 01 December 2008 On Criticism and Form–Style and Technology In an interview with National Public Radio’s Talk of the Nation, the chief film critic for The New York Times, A.O. Scott, muses on the variety of roles a critic must play. He reflects upon some wisdom passed down by his predecessor, Vincent Canby, by referencing the phrase, “Critics never wear hats. And would never throw them in the air” (Talk). Scott employs the idiom: "to wear many hats" or "to wear a lot of different hats at once" to describe a balancing act, implying that the professional critic is often asked to embody the “everyman” while touting the wisdom of an expert—thus working as both a “fan” and “the elite.” He explains, “it’s always my own experience that I’m writing about and my own enjoyment or frustration or lack of enjoyment that I’m trying to explain in a way that’s just a little bit more than subjective, because I don’t think it’s “Critics never wear hats. And would useful for a critic just to say ‘I like that.’” Scott continues, “You have to never throw them in the air” – Vincent Canby [create] some kind of argument or something that communicates not just how you felt […] but what you thought about it, and what might be interesting for viewers to think about and what they might encounter when they’re there” (Talk). Employing A.O. Scott’s definition of criticism and using “hats” as a metaphor, this essay examines the role of the literary critic, the many ways that the Internet and journalism can influence and affect change in the academy’s approach to Bullerdick 2 criticism and the disguises critics commonly wear. -
Masahiro Sakurai, Nintendo of Japan, Nintendo of America, Phil Spencer, Grant Kirkhope, Steve Mayles, Gregg Mayles, Rare Ltd
To: Masahiro Sakurai, Nintendo of Japan, Nintendo of America, Phil Spencer, Grant Kirkhope, Steve Mayles, Gregg Mayles, Rare Ltd. We, the fans of Banjo & Kazooie, send our deepest and heartfelt thanks to you for making our dreams come true. No words can express how extremely happy, satisfied, and grateful we all are to you for including our beloved bear and bird among the pantheon of video game all-stars on the Super Smash Brothers: Ultimate roster. We thought this day would never come, but our dreams have come true, thanks to you. Over the years, you have selflessly put in your time, energy and hearts to bring to life the beloved characters we grew up with, and your dedication to make the seemingly impossible happen solely for our sake is an inspiration to everyone in the video game industry, and to everyone who dreams of making their own video game someday. Banjo & Kazooie are characters we grew up with. They are the games that have and continue to brighten our lives with their humor, colorful scenery, charming characters and delightful story, games that have touched the lives of millions around the world. Thank you so much to Nintendo, Steve and Gregg Mayles, Grant Kirkhope and everybody at Rare and Playtonic for creating a franchise that has brought so much joy into our lives. No words can express the exultation and elation we feel at the sight of our beloved bear and bird back in action once again. Seeing you guys play ball with Nintendo, even if it’s only for one time, brings a lot of meaning to these dedicated fans. -
“Beautiful Forcefields!”
“Beautiful Forcefields!” Promotional Metadiscursive Language in eSports Commentaries ” Underbara kraftfält!” Promotionsbef rämjande metadiskursivt språ k i eSportskommentar er Johannes Byrö Faculty of Arts and Social Sciences English English III: D egree Project 15hp Supervisor: Andrea Schalley Examiner : Solveig Granath October 2017 Title: “Beautiful Forcefields!”: Promotiona l Metadiscursive language in eSports Commentaries Titel på svenska: ” Underbara kraftfält!”: Promoti onsbef rämjande metadiskursi v t språk i eSportskommenta rer Author: Johannes Byrö Pages: 45 Abstract For an eSports commentator, the ability to promote the rivalry between the competitors is just as important as fast and accurate commentary. Th us, it is of interest how an experienced commentator achieves this promotional language per some theoretical framework. Using the relatively new and unexplored linguistic field of pro motional metadiscourse the quality o f comment ary can be evaluated quantifiably . T hus, t his paper investigates the promotional l anguage used by accomplished eSports commentators, in contrast to inexpe rienced novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft I I commentaries using categories of promotional langu age previously identified in press releases. Experienced commentators were found to have a much more extensive and varied vocabulary than their inexperienced counterparts, adopting stronger evaluative adj ectives and adverbs, as well as metaphorical language, in their commentaries. After comparing the commentaries with each other, the comments of two experienced commentators were compared. In this analysis, the same results were found in regards to commenta tor experience, as the less experienced commentator in this team featured less varied and weaker evaluative language than his more experienced co - commentator, yet more varied and evaluative than the novices . -
TRASH 2018 Graham's Packet of Madness 1. It Is Rumored That A
TRASH 2018 Graham’s Packet of Madness 1. It is rumored that a prisoner made a makeshift version of this weapons using the plumbing from his cell. Call of Duty: World at War contains the only traditional Zombie mode that with this weapon, however it is available in Black Ops through Dead Ops Arcade. During BattleBots, Complete Control used this weapon to record a knockout on Bombshell, along with having a drone fitted with this weapon. In Terraria, this item requires 20 Lead (or iron) bars, 20 Souls of Fright, and illegal gun parts. A satirical news article reported that a man cleared snow from his driveway using one of these weapons. Elon Musk sold over 20,000 of these weapons for a mere 500 dollars each. For 10 points, what weapon is used to spread fire through an area? ANSWER: Flamethrower (Accept Flammenwerfer) Bonus: Answer the following about Hollywood icons with stars on the Hollywood Walk of Fame For 10 points each: 1. Name this one-word stage name given to one of the most famous magicians of his time. He is one of the 15 stars to only display one word on his star. ANSWER: Harry Houdini 2. Funnily enough, two Governors of California have a star on the walk! One of them is Arnold Schwarzenegger, name the other one. ANSWER: Ronald Wilson Reagan 3. The current youngest Star holder, or should I say holders, goes to these twins, who received it in 2004 when they were 18. They are also the only set of twins to own a star. -
286 Nicholas Robinson* I. INTRODUCTION
NORTH CAROLINA JOURNAL OF LAW & TECHNOLOGY VOLUME 20, ISSUE 2: DECEMBER 2018 FROM ARCADES TO ONLINE: UPDATING COPYRIGHT TO ACCOMMODATE VIDEO GAME STREAMING Nicholas Robinson* I. INTRODUCTION ........................................................................286 II. VIDEO GAME BACKGROUND .................................................290 A. Gaming Industry ...........................................................290 B. Live Video Game Streaming .........................................296 III. THE COPYRIGHTS OF VIDEO GAMES ..................................304 A. Performance and Display .............................................305 B. Fair Use ........................................................................307 C. The Audiovisual Definition ...........................................311 D. Board Games ................................................................317 IV. RESTRICTIONS ON THE RIGHTS OF THE PLAYERS ..............321 A. Authorship .....................................................................322 B. End User License Agreements ......................................323 C. Impression Prods. v. Lexmark Int’l, Inc. ......................327 V. CONCLUSION ..........................................................................329 I. INTRODUCTION On March 14, 2018, a super group consisting of a few extremely popular musicians, an online personality, and a professional football player joined to play the video game Fortnite. The professional gamer, Ninja, hosted the group on his Twitch stream and it became -
Online Harassment and Content Moderation: the Case of Blocklists
Online Harassment and Content Moderation: The Case of Blocklists SHAGUN JHAVER, SUCHETA GHOSHAL, AMY BRUCKMAN, and ERIC GILBERT, Georgia Institute of Technology Online harassment is a complex and growing problem. On Twitter, one mechanism people use to avoid ha- rassment is the blocklist, a list of accounts that are preemptively blocked from interacting with a subscriber. In this article, we present a rich description of Twitter blocklists – why they are needed, how they work, and their strengths and weaknesses in practice. Next, we use blocklists to interrogate online harassment – the forms it takes, as well as tactics used by harassers. Specifically, we interviewed both people who use block- lists to protect themselves, and people who are blocked by blocklists. We find that users are not adequately protected from harassment, and at the same time, many people feel that they are blocked unnecessarily and unfairly. Moreover, we find that not all users agree on what constitutes harassment. Based on our findings, we propose design interventions for social network sites with the aim of protecting people from harassment, while preserving freedom of speech. CCS Concepts: • Human-centered computing → Empirical studies in collaborative and social com- puting; Ethnographic studies; Additional Key Words and Phrases: Online harassment, moderation, blocking mechanisms, gamergate, blocklists ACM Reference format: Shagun Jhaver, Sucheta Ghoshal, Amy Bruckman, and Eric Gilbert. 2018. Online Harassment and Con- tent Moderation: The Case of Blocklists. ACM Trans. Comput.-Hum. Interact. 25, 2, Article 12 (March 2018), 33 pages. https://doi.org/10.1145/3185593 1 INTRODUCTION 1.1 Online Harassment In mid 2016, 25-year-old Erin Schrode was in the middle of her congressional campaign.