Masahiro Sakurai, Nintendo of Japan, Nintendo of America, Phil Spencer, Grant Kirkhope, Steve Mayles, Gregg Mayles, Rare Ltd

Total Page:16

File Type:pdf, Size:1020Kb

Masahiro Sakurai, Nintendo of Japan, Nintendo of America, Phil Spencer, Grant Kirkhope, Steve Mayles, Gregg Mayles, Rare Ltd To: Masahiro Sakurai, Nintendo of Japan, Nintendo of America, Phil Spencer, Grant Kirkhope, Steve Mayles, Gregg Mayles, Rare Ltd. We, the fans of Banjo & Kazooie, send our deepest and heartfelt thanks to you for making our dreams come true. No words can express how extremely happy, satisfied, and grateful we all are to you for including our beloved bear and bird among the pantheon of video game all-stars on the Super Smash Brothers: Ultimate roster. We thought this day would never come, but our dreams have come true, thanks to you. Over the years, you have selflessly put in your time, energy and hearts to bring to life the beloved characters we grew up with, and your dedication to make the seemingly impossible happen solely for our sake is an inspiration to everyone in the video game industry, and to everyone who dreams of making their own video game someday. Banjo & Kazooie are characters we grew up with. They are the games that have and continue to brighten our lives with their humor, colorful scenery, charming characters and delightful story, games that have touched the lives of millions around the world. Thank you so much to Nintendo, Steve and Gregg Mayles, Grant Kirkhope and everybody at Rare and Playtonic for creating a franchise that has brought so much joy into our lives. No words can express the exultation and elation we feel at the sight of our beloved bear and bird back in action once again. Seeing you guys play ball with Nintendo, even if it’s only for one time, brings a lot of meaning to these dedicated fans. We also would like to thank everyone at Microsoft, especially Phil Spencer. If not for your openness, this would not have happened. It’s very surprising and delightful to see two big console titans working together to make dreams come true. Thank you for bringing Banjo & Kazooie home. -- 桜井政博•任天堂JP/US•Phil Spencer•Grant Kirkhope•Steve Mayles•Gregg Mayles•Rare Ltd. バンジョーとカズーイというキャラクターが大好きな私たちにとってこのキャラクターたちが再び任天堂の家 族となり大乱闘スマッシュブラザーズSPECIALに登場したことは言葉では表現できないほど幸せなことであ り、感謝で胸がいっぱいです。私たちファンの夢が叶い、とても嬉しいです。 バンジョーとカズーイの大冒険というゲームのユーモアやおもしろい物語は多くの人々の心を動かしているた め、バンジョーとカズーイに命を吹き込むために皆さまが費やされた時間、エネルギー、努力に感動していま す。 ファンの夢を叶えてくださった任天堂の桜井政博さまとマイクロソフトのフィル・スペンサーさまには心から 感謝申し上げます。 Thank you for bringing Banjo and Kazooie home. P.S. By the way, we rounded up all of the Banjo fans across the internet to say thank you! There were… well, there were a lot. We sent you what they had to say! kiteinthesky Thank you for bringing back such a wonderful part of our childhoods! You give me hope. :) Christian A. (ChrisNonyminus) Thank you so much for bringing them back. It still feels like I’m dreaming. I’m happy :D Shawn L. GoonyBaloney Thank you so much for bringing back the duo! I’m still flabbergasted by the reveal and I can’t wait for fall to come sooner. Till then, Guh-Huh! GeorgeCrudo I grew up playing and loving Banjo-Kazooie and seeing them revived in this way gave me so much joy. Thank you SO much for making this happen SeanHicks (SeanHicksArt) Banjo-Kazooie inspired me to be the artist I am today. Thank you for bringing back the bear and bird that I grew up with! Jay (jaykujikawa) You’ve made my dreams come true, I hope nothing but the best for all of you! Banjodorf Gallerian: To see Banjo & Kazooie in Smash Ultimate was a dream come true. These characters hold a special place in my heart as their game was the first game I ever 100% completed. Thank you, you deserve the best kind of vacation for this. Lenny Mosco (Monkey D. Lenny) You’ve made a years long dream come true! Lou (peachyfrosting) Words can not express how happy I am right now. Thank you all so much <3 Eric | Kremling Kampaigner Smash Daddy (Smadedede) Garret O Guh Huh! Fat Nerd (BillyTheToast) Thank you so much for bringing Banjo and Kazooie back! Guh-Huh! Nick D. (Wickersham leader) Thank you all so much for bringing my favorite character to my favorite game! Michael Julius Peterson (Juliusaurus) Shane Marchis Thank you for bringing my favourite characters to Smash! WereWaffleSyrup Thankyou so much for bringing Banjo & Kazooie into Smash Brothers and King K. Rool! Grawgh (CF) Thanks for making my favorite character a reality! Guh-huh! FibreOpticBroadbean: Really amazing to see Banjo & Kazooie return,thank you so much! Mykell E. Thank you Nintendo, Sakurai, Microsoft, Rare, Grant and all those involved for making my childhood dream come true! Zee'mmoro Stromiii Thank you for letting the bear and bird rise once again :) Quidohmi Banjo-Kazooie is my favorite game and has been for over two decades. Thank you. Rigumaro We’ll be eternally thankful. I can only hope you all get as much happiness in return as you made us feel with this. JD-Drawings: A dream 15 years in the making since I saw Smash 64. And now it’s actually a reality. Bless you all who made it possible. You have immortalized Banjo with the biggest names in gaming. Zyndeyqualarrin: Thank you so much for making me, and thousands of other fans happy and bringing our favourite duo back to life! We've all missed them! Big Z (BigZGaming2015/ZMD Studios): You’ve truly made the impossible possible, and from the bottom of my heart I couldn’t be happier that Banjo and Kazooie are finally here! Thank you for bringing the world’s favorite bear and bird back onto not only a Nintendo console but also Nintendo’s biggest fighting game! They’ve finally come home. Zachary Heisler (Karate Joe) Banjo-Kazooie was among my first video games ever, I love the whole series and I’m so thankful to see him in Smash. Artur Ramada (“Artur”) At least you made up for the anime boy uwu Nicolás Schwarz (SchAlternate) Banjo-Kazooie were always a pipe dream for me. I always thought they would be perfect for Smash, but came to terms with the fact it will never happen. Needless to say, I thank you, from the bottom of my heart, for making that dream come true, as well as all the other great additions you've already made. Christian Peavey(Organization XII)| Thank you Sakurai and all the people at Microsoft for making this happen. I’ve loved this series for so long and always hoped to see Banjo recognized among Nintendo’s greatest in Smash. This was a dream come true. “S”. Thanks. We love you. Spoon98 Thank you for bringing banjo after 20 years of us wishing it. It’s great to finally bring back such an awesome series and to be able to share it to a new generation so easily.I am looking forward to playing as our bear and bird. Daniel Nwanne (Dee Dude) Ever since I was a child born in 1998, I’ve grown up with both the first two Banjo games and Smash 64, up until K.Rool’s revival last year in August never would I have believed the bear and bird would make it in but Phil gave people hope during the Smash Ballot and I’ve supported them despite my doubts, Ulitmate’s cycle was where I legit pushed for them and I was so confident that this would be their shining moment to return home and it’s been delivered! My dearest blessings and thanks go to Mr. Sakurai, Spencer, Mayles brothers, Kirkhope and everyone at Nintendo, Rare, Sora ltd, and Microsoft for making the impossible happen! I hope this sparks a new future for Banjo and Kazooie! Jaguar: cheers Toasty Your dedication to making Super Smash Brothers Ultimate deserving of its name is an inspiration. Thank you for bringing Banjo & Kazooie home! PinballWizard00 As a fan of golden-age Rare, it satisfies me that the pick I’ve been wanting for years has finally made it in Smash. I’m sure with this opportunity it pushes Banjo and Kazooie back to the mainstream spotlight as they could’ve been years ago. Thanks for proving that anything can happen and I’m sure I’ll play as the bear and bird duo for years to come. Sun_Gaming_YT Andre Rodriguez Andrew Augusto (banjokaboom or banjoofrivia) Thank you so much for bringing my favorite duo to the greatest mascot fighter game of all time! They look like they never left a Nintendo system. Everyone at Rare, Microsoft, Xbox, Nintendo, even Playtonic, you are all amazing people for the role you played in creating such an adored set of characters and for the assistance you gave in getting these fantastic characters in Smash Bros. Bear hugs for you all! And then after we started spreading the word, well… well, the word spread like wildfire. >.>; So here are a ton of us who wanted to say thank you!! :) Name Message kiteinthesky Thank you for bringing back such a wonderful part of our childhoods! You give me hope. :) Banjodorf Thank you so much, Sakurai, Phil, Gregg and everyone involved in making our childhood dreams come (Harrison) true! Garret O Guh‐huh! Jaguar Cheers Quidohmi Banjo‐Kazooie is my favorite game and has been since I was a child. Thank you for adding them to Smash Bros. Smash Daddy Banjo‐Kazooie is back! Thanks so much! (Smadedede) Bruno Peixoto Impressive display of listening to the fans! Lou Words cannot express how happy I truly am. Thank you all so much! <3 (peachyfrostin g) Mykell E. Thank you so much Nintendo, Sakurai, Microsoft, Rare, Grant Kirkhope and everyone else involved in making this happen, you all made my childhood dream come true! Brad You’ve all made childhood me very happy. Thank you everyone for making this dream a reality and ‘TheZoologist2 bringing the beloved backpacking bear and bird buddies home where they belong! 008’ Dotson Eric | Kremling Thank you for everything you have done in bringing back Banjo‐Kazooie and King K.
Recommended publications
  • La Lore Di Super Smash Bros. Continua: I Risvolti Di Ultimate
    La lore di Super Smash Bros. continua: i risvolti di Ultimate Come abbiamo trattato in un nostro precedente articolo, la saga di Super Smash Bros. non è solo un semplice gioco crossover in cui tutte le IP principali Nintendo si riuniscono per darsele di santa ragione, ma una celata autobiografia, pagine in cui si narra della vita, delle soddisfazioni, dell’orgoglio, ma anche della frustrazione, del senso di stanchezza e della voglia di abbandonare tutto da parte del suo creatore, il geniale Masahiro Sakurai. Come ha già espresso in passato il leggendario game designer, la creazione dei sequel non è un processo naturale che avviene tranquillamente dopo il rilascio di un gioco: è invece un nuovo investimento di risorse, energia psichica e fatica che porta molti, ma soprattutto lui, sull’orlo della frustrazione. Fu l’eccessiva richiesta dei sequel di Kirby, nonché la quasi certa necessità di riconcentrarsi presto su un nuovo capitolo di Super Smash Bros. (che aveva intenzione di terminare già dopo Melee), che lo portò a lasciare Hal Laboratory nel 2003 e fondare la nuova compagnia Sora LTD. Nonostante sembrava avesse definitivamente voltato pagina, Satoru Iwata annunciò all’E3 dell 2005 che un nuovo Super Smash Bros. per Wii sarebbe presto entrato in sviluppo, senza che Masahiro Sakurai ne fosse al corrente; chiariti i malintesi, il creatore non ebbe altra scelta che rimettersi a bordo del progetto che pensava di aver abbandonato e ancora una volta e tornò alla guida di un un gioco che amava ma odiava allo stesso tempo. La saga era già un qualcosa di titanico, qualcosa al di fuori della sua portata, e pertanto non ebbe altra scelta se non quella di tornare per i successiviSuper Smash Bros.
    [Show full text]
  • Nintendo Reports Loss on Shaky Wii U Sales 30 July 2014, by Yuri Kageyama
    Nintendo reports loss on shaky Wii U sales 30 July 2014, by Yuri Kageyama (AP)—Nintendo Co. sank to a worse-than-expected But Wii U is not as popular as Nintendo had initially loss for the fiscal first quarter on lagging Wii U and hoped for, and it has missed earlier sales targets. 3DS video-game machine sales. Sales of the 3DS handheld have plunged, dropping But the Japanese company behind Super Mario to 820,000 for the latest quarter from 1.4 million and Pokemon games stuck to its annual forecasts units a year ago. Wednesday for a 20 billion yen ($196 million) profit on 590 billion yen ($5.8 billion) sales. Nintendo stuck to its latest target of selling 3.6 million Wii U and 12 million 3DS machines for the Kyoto-based Nintendo reported a 9.92 billion yen fiscal year through March 2015. ($97.3 million) April-June loss compared with an 8.62 billion yen profit a year earlier. Nintendo said it will start offering strong game software in the months ahead, such as "Super Quarterly sales totaled 74.695 billion yen ($732.3 Smash Bros. for Wii U." million), down 8 percent from a year earlier. The year-end and New Year's seasons are Nintendo has been fighting to maintain profits amid important sales periods for the company, practically competition from games and social media apps on determining its fortunes for the whole year. smartphones and other mobile devices. The company also faces competition from rivals Sony Nintendo is also launching "amiibo," which are Corp.
    [Show full text]
  • Openbsd Gaming Resource
    OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.
    [Show full text]
  • Best Wishes to All of Dewey's Fifth Graders!
    tiger times The Voice of Dewey Elementary School • Evanston, IL • Spring 2020 Best Wishes to all of Dewey’s Fifth Graders! Guess Who!? Who are these 5th Grade Tiger Times Contributors? Answers at the bottom of this page! A B C D E F G H I J K L M N O P Q R Tiger Times is published by the Third, Fourth and Fifth grade students at Dewey Elementary School in Evanston, IL. Tiger Times is funded by participation fees and the Reading and Writing Partnership of the Dewey PTA. Emily Rauh Emily R. / Levine Ryan Q. Judah Timms Timms Judah P. / Schlack Nathan O. / Wright Jonah N. / Edwards Charlie M. / Zhu Albert L. / Green Gregory K. / Simpson Tommy J. / Duarte Chaya I. / Solar Phinny H. Murillo Chiara G. / Johnson Talula F. / Mitchell Brendan E. / Levine Jojo D. / Colledge Max C. / Hunt Henry B. / Coates Eve A. KEY: ANSWER KEY: ANSWER In the News Our World............................................page 2 Creative Corner ..................................page 8 Sports .................................................page 4 Fun Pages ...........................................page 9 Science & Technology .........................page 6 our world Dewey’s first black history month celebration was held in February. Our former principal, Dr. Khelgatti joined our current Principal, Ms. Sokolowski, our students and other artists in poetry slams, drumming, dancing and enjoying delicious soul food. Spring 2020 • page 2 our world Why Potatoes are the Most Awesome Thing on the Planet By Sadie Skeaff So you know what the most awesome thing on the planet is, right????? Good, so you know that it is a potato. And I will tell you why the most awesome thing in the world is a potato, and you will listen.
    [Show full text]
  • Ssbb Pc Download Free How to Download Super Smash Bros on PC? Exclusive Titles Like Super Smash Bros Ultimate, Make Nintendo a Relevant Gaming Ecosystem to Invest In
    ssbb pc download free How To Download Super Smash Bros On PC? Exclusive titles like Super Smash Bros Ultimate, make Nintendo a relevant gaming ecosystem to invest in. Although PC gamers have access to some of the greatest fighting games ever made like Mortal Kombat X , Tekken 7 , Injustice 2 , there’s nothing that comes close to adventurous fighting titles available on Nintendo . Due to the courtesy of Yuzu emulator , Super Smash Bros Ultimate is now playable on PC. It is worth noting that there are major graphical and audio glitches, but the developers of Yuzu emulator are working to fix these issues in the near future. In this article, we have shared a simple tutorial, following which you will be able to download Super Smash Bros Ultimate on PC. The tutorial is accompanied by the shortcomings of running this title on PC. Finally, we have included some of the alternatives to Super Smash Bros Ultimate that are worth checking out. Can You Play Smash Bros On PC? Thanks to the Yuzu emulator, it is now possible to play Super Smash Bros Ultimate on a Windows 10 PC. Although the performance is not yet optimal, you can still enjoy a basic two-player game. Additionally, even the graphics are not complete. Super Smash Bros Ultimate System Requirements. In order to run Super Smash Bros Ultimate, your PC must fulfill the system requirements shared by the Yuzu emulator. Minimum Requirements. CPU: Intel Core i5-4430 / AMD Ryzen 3 1200 GPU: Intel HD Graphics 520 / NVIDIA GeForce GT 1030 / AMD Radeon R7 240 RAM: 8 GB.
    [Show full text]
  • Revista Nintendoblast N36.Pdf
    EDIÇÃO Nº36 SET/2012 cc BY NC ND ÍNDICE De bolsos cheios! Enquanto o mundo vive uma recessão econômica, Mario persegue agora o objetivo de alcançar 1 milhão de moedas douradas. Respondendo à dúvida a respeito do valor de New Super Mario Bros. 2, dedicamos uma análise especial ao mais novo jogo do bigodudo. E por falar em moedas, separamos também um Item Box para explorar um dos elementos mais recorrentes no universo de Mario, além de um Especial para falar dos famosos cartuchos dourados dos jogos da Nintendo. E se você ainda não conseguiu conquistar lotar o castelo de Peach com moedas, não perca nosso Detonado na nova aventura do encanador, que te ensinará a coletar cada uma das moedas escondidas nas fases do jogo. Mas não foi só Mario que deu o que falar nesse mês. O lançamento do 3DS XL também chamou bastante atenção e nós não abrimos mão de uma Análise do novo design do portátil 3D da Nintendo. Ainda reservamos espaço para um Top 10 para nos relembrar das séries esquecidas das plataformas Nintendo, um BlastWare com as novidades digitais do mês e mais uma edição da coluna Chronicle. Que empresa terá sua história contada dessa vez? Não deixe de conferir!– Rafael Neves ITEM BOX BLASTWARE Os Diferentes Art of Balance: Touch, 07 Tipos de Moedas Frogger e mais! 39 ANÁLISE DETONADO New Super New Super 10 Mario Bros. 2 Mario Bros. 2 47 BLAST CHRONICLE TOP 10 MAIS ONLINE! 17 Rareware - Parte 1 Jogos Inesquecíveis ESPECIAL PLUG AND BLAST Nintendo 3DS XL Acessórios 22 Inúteis do Wii ESPECIAL POKEMON BLAST Corrida pelo Ouro: Os Guia para seu Pokémon
    [Show full text]
  • Super Smash Bros. Melee from a Casual Game to a Competitive Game
    Playing with the script: Super Smash Bros. Melee From a casual game to a competitive game Joeri Taelman 4112334 New Media and Digital Culture Master thesis Supervisor Dr. Stefan Werning Second reader Dr. René Glas 8th of February, 2015 Abstract This thesis studies the interaction between developers and players outside of game design. It does so by using the concept of ‘playing with the script’. René Glas’ Battlefields of Negotiations (2013) studies the interaction between those two stakeholders for a networked game. In Glas’ case of World of Warcraft, it is networked play, meaning that the developer (Blizzard) has control over the game’s servers and thus can implement the results of negotiations by changing the rules continuously. Playing with the script can be seen as an addition to ‘battlefields of negotiation’, and explains the negotiations outside of the game’s structure for a non-networked game and how these negotiations affect the game series’ continuum. Using a frame analysis, this thesis explores the interaction between Nintendo and the players of the game Super Smash Bros. Melee as participatory culture. The latter is possible by going back and forth between the script inscribed in the object by developers and its displacement by the users, in which the community behind the game, ‘the smashers’, transformed the casual nature of the game into a competitive one. 2 Acknowledgments It took a while to realize this New Media and Digital Culture master thesis for Utrecht University. Not only during, but also before the time of writing I have been helped and influenced by a couple of people.
    [Show full text]
  • Revista Nintendoblast N37.Pdf
    EDIÇÃO Nº37 OUT/2012 cc BY NC ND ÍNDICE A volta do camundongo mais querido do mundo! Mickey talvez seja o único personagem mais conhecido mundialmente do que Mario. No entanto, é certo que ele esteve, por muitos anos, longe dos holofotes quando o assunto é videogame. Dando seguimento ao grande trabalho de Epic Mickey (Wii), suas duas continuações prometem reviver os anos dourados do camundongo da Disney com muito estilo no Wii, 3DS e até Wii U. É claro que nós não deixaríamos esse lançamentos tão aguardados passarem sem fazer uma Prévia a cada um, não é? Além das Prévias de Epic Mickey 2: Poder em Dobro e Epic Mickey: Power of Illusion, você ainda confere o Perfil do Mickey, que mostra toda a sua trajetória pelas mais variadas plataformas. Óbvio que não poderíamos falar de Mickey no universo dos games sem citar Castle of Illusion, não é? O clássico para Mega Drive recebeu um glorioso Blast from the Past para fazer qualquer fã morrer de saudade. Além dessas e de muitas outras matérias, trazemos ainda o Especial: 3 anos de Revista Nintendo Blast, afinal, não é todo dia que nossa querida revista assopra velinhas, não é? – Rafael Neves PERFIL ESPECIAL 07 Mickey Mouse 3 Anos de Blast 37 BLAST FROM THE PAST ESPECIAL Castle of Illusion Do Project Café 11 (Mega Drive) para o Wii U 44 PRÉVIA DISCUSSÃO MAIS ONLINE! Epic Mickey: Power O Potencial do 13 of Illusion (3DS) StreetPass PRÉVIA DEVELOPERS Epic Mickey 2: The 17 Power of Two (Wii) Gunpei Yokoi BLAST BATTLE ANÁLISE Paper Mario x Pokémon Black 2 23 Mario & Luigi & White 2 (DS) CHRONICLE MYTHBLASTERS
    [Show full text]
  • Banjo Kazooie Wii Wad 12
    1 / 2 Banjo Kazooie Wii Wad 12 Nov 22, 2000 Prima's Official Banjo-Tooie Strategy Guide is a guide for Banjo-Tooie published and ... Banjo Kazooie Wii Wad 12 by erinsturboxt - Issuu.. A recent schedule listing on the Wii U virtual console suggested that Banjo-Kazooie and Blast Corps. will come to the platform soon, but .... This app is developed by the group of just Banjo Kazooie Wii Wad 12l 1 new. Place your base WAD and your rom of choice in this folder. For the wii? VC injection .... ... Multiplayer 1.4.2 + Dynamic Update, (This post was last modified: 29-12-2015, 05:36 PM by. ... Road (Multiplayer 1.1) SM64 Music (7) Banjo-Kazooie - Bubblegloop Swamp: Donkey Kong ... Will star road multiplayer ever be a WAD for wii?. comWelcome to the home of Wii WADs - WiiWAD. ... Nintendo 64 is a collecting game that follows the tradition of N64 games like "Banjo-Kazooie. ... that were available on the Virtual Console for the Wii in North America. wad,,,at Jan 12, 2010 .... Banjo Kazooie Wii Wad 12. June 11 2020 0. banjo kazooie rom, banjo kazooie, banjo kazooie n64, banjo kazooie smash, banjo kazooie nuts and bolts, banjo .... Imagine playing Mario 64 and Banjo-Kazooie again. The emulator ... So, the injected WAD can be used on Wii, vWii and Dolphin Emulator. ... If you like N64 games as Tom & Jerry: Fists of 12 Apr 2020 Compatibility list for Wii U N64 Injection.. Banjo Kazooie Wii Wad 12 REPACK. 2021.01.18 23:50. 関連記事. CORELDRAW GRAPHICS SUITE X7 2 WIN64-XFORCE Keygen meloscoob.
    [Show full text]
  • The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
    THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs.
    [Show full text]
  • The Impact of Multichannel Game Audio on the Quality of Player Experience and In-Game Performance
    The Impact of Multichannel Game Audio on the Quality of Player Experience and In-game Performance Joseph David Rees-Jones PhD UNIVERSITY OF YORK Electronic Engineering July 2018 2 Abstract Multichannel audio is a term used in reference to a collection of techniques designed to present sound to a listener from all directions. This can be done either over a collection of loudspeakers surrounding the listener, or over a pair of headphones by virtualising sound sources at specific positions. The most popular commercial example is surround-sound, a technique whereby sounds that make up an auditory scene are divided among a defined group of audio channels and played back over an array of loudspeakers. Interactive video games are well suited to this kind of audio presentation, due to the way in which in-game sounds react dynamically to player actions. Employing multichannel game audio gives the potential of immersive and enveloping soundscapes whilst also adding possible tactical advantages. However, it is unclear as to whether these factors actually impact a player’s overall experience. There is a general consensus in the wider gaming community that surround-sound audio is beneficial for gameplay but there is very little academic work to back this up. It is therefore important to investigate empirically how players react to multichannel game audio, and hence the main motivation for this thesis. The aim was to find if a surround-sound system can outperform other systems with fewer audio channels (like mono and stereo). This was done by performing listening tests that assessed the perceived spatial sound quality and preferences towards some commonly used multichannel systems for game audio playback over both loudspeakers and headphones.
    [Show full text]
  • Media Manipulation and Disinformation Online Alice Marwick and Rebecca Lewis CONTENTS
    Media Manipulation and Disinformation Online Alice Marwick and Rebecca Lewis CONTENTS Executive Summary ....................................................... 1 What Techniques Do Media Manipulators Use? ....... 33 Understanding Media Manipulation ............................ 2 Participatory Culture ........................................... 33 Who is Manipulating the Media? ................................. 4 Networks ............................................................. 34 Internet Trolls ......................................................... 4 Memes ................................................................. 35 Gamergaters .......................................................... 7 Bots ...................................................................... 36 Hate Groups and Ideologues ............................... 9 Strategic Amplification and Framing ................. 38 The Alt-Right ................................................... 9 Why is the Media Vulnerable? .................................... 40 The Manosphere .......................................... 13 Lack of Trust in Media ......................................... 40 Conspiracy Theorists ........................................... 17 Decline of Local News ........................................ 41 Influencers............................................................ 20 The Attention Economy ...................................... 42 Hyper-Partisan News Outlets ............................. 21 What are the Outcomes? ..........................................
    [Show full text]